Commit Graph

1565 Commits (07ff0bbe2031d0af0250b01b13780f193d25762c)

Author SHA1 Message Date
krzys-h 07ff0bbe20 Post-release alpha-0.1.5 2015-06-10 20:05:32 +02:00
krzys-h 438d5e7431 Release alpha-0.1.5 2015-06-10 20:03:22 +02:00
krzys-h b86598366e Realigned translations
I have no idea what changed but somehing moves this line every time I build
2015-06-10 19:59:29 +02:00
tomangelo2 96af673147 Added instructions about compiling with msvc 2013 to INSTALL.md 2015-06-10 19:54:57 +02:00
krzys_h 0a730e299f Merge pull request #481 from OdyX/reproducible-build
Reproducibility: Disable timestamps in the Doxygen-generated HTML documentation
2015-06-10 19:22:08 +02:00
Maria Valentina Marin d2a0dc2f5a Disable timestamps in the Doxygen-generated HTML documentation, to help reproducible builds 2015-06-09 20:24:17 +02:00
Tomasz Kapuściński 6434ff55dd Ending splashscreen enhancement (fixes #472) 2015-06-05 20:20:06 +02:00
Tomasz Kapuściński ae29ebead3 Defaulted shadow color to 0.5 in OpenGL 2.1 engine 2015-06-05 19:48:28 +02:00
Tomasz Kapuściński 66d865942c Added OpenGL 2.1 shaders for per-pixel lighting 2015-06-02 16:55:03 +02:00
Tomasz Kapuściński d477caed3e Second attempt at correcting compilation error 2015-06-01 18:41:14 +02:00
Tomasz Kapuściński 7acca9feb8 Corrected compilation error and unsigned comparison warnings 2015-06-01 17:45:51 +02:00
Tomasz Kapuściński d112971c3e Corrected shadow mapping and added experimental self-shadowing 2015-06-01 17:22:49 +02:00
Tomasz Kapuściński a0c56f54cb Shader and buffer optimizations 2015-06-01 17:21:10 +02:00
Tomasz Kapuściński d33ddae15a Added warnings and information what shader files are not available 2015-05-29 12:39:14 +02:00
Tomasz Kapuściński f69dfe3421 shield() rejects incorrect robots that try to invoke it (should fix #475) 2015-05-28 14:03:05 +02:00
Tomasz Kapuściński e1a0f5b1c7 Added OpenGL 2.1 engine 2015-05-27 22:12:02 +02:00
Tomasz Kapuściński 08bf066f78 Added shadow color setting 2015-05-27 21:58:32 +02:00
Tomasz Kapuściński 55b4e73a7a Corrected a problem with strmid() 2015-05-22 20:34:35 +02:00
Tomasz Kapuściński fa67e815b8 Implemented per-vertex lighting and set it as default in OpenGL 3.3 engine 2015-05-22 18:53:51 +02:00
Tomasz Kapuściński 8abdd4b740 Improved shadow mapping 2015-05-21 18:18:46 +02:00
Tomasz Kapuściński f67c01e5e7 Added proper render to texture support 2015-05-21 18:03:17 +02:00
Tomasz Kapuściński a045bf3830 Added shadow ambient support 2015-05-21 16:47:24 +02:00
Piotr Dziwinski b1e8341475 Move OpenGL 3.3 shaders to main repository 2015-05-20 23:30:46 +02:00
Piotr Dziwinski 619ac3cf8d Fixed glew linking problem on MXE 2015-05-19 23:03:32 +02:00
Piotr Dziwinski 35ce6c228a Fix gcc warning 2015-05-19 23:03:32 +02:00
Tomasz Kapuściński 361a8c4ddd Another fix to warning 2015-05-19 17:24:07 +02:00
Tomasz Kapuściński 3a1dffd8df Fixing some warnings 2015-05-19 17:15:08 +02:00
Tomasz Kapuściński df8223700b Corrected compilation error 2015-05-19 16:26:41 +02:00
Tomasz Kapuściński 933609967a Added OpenGL 3.3 graphics implementation 2015-05-19 14:29:31 +02:00
Piotr Dziwinski b2e781b1e9 Updated data submodule 2015-05-17 10:35:39 +02:00
Tomasz Kapuściński d210dcf70e Implemented graceful degradation of shadow quality when not enough texture units are available 2015-05-15 10:12:35 +02:00
Tomasz Kapuściński e747443312 Increased quality of dynamic shadows 2015-05-14 15:31:57 +02:00
Piotr Dziwinski fd182e5515 Aligned unit tests to compile under MSVC 2015-05-13 21:05:39 +02:00
Piotr Dziwinski 0ddfdebab3 Remove unused system utils functions 2015-05-13 20:52:19 +02:00
Piotr Dziwinski ccaac2c544 Rewrite unit tests to use HippoMocks 2015-05-13 00:52:18 +02:00
Piotr Dziwinski d18650c477 Updated data subdirectory 2015-05-12 22:06:55 +02:00
Piotr Dziwinski 0c75ca6c24 Updated data subdirectory 2015-05-12 21:51:32 +02:00
Piotr Dziwinski 09ad10c57c Updated data subdirectory 2015-05-12 21:43:02 +02:00
Tomasz Kapuściński 03244ecdfd Corrected assertion error when changing offscreen rendering 2015-05-12 20:20:57 +02:00
Tomasz Kapuściński 2665847c41 Added support for offscreen rendering and high resolution shadow maps 2015-05-12 13:09:31 +02:00
Tomasz Kapuściński b033e35385 Transparent textures no longer cast shadows in transparent parts 2015-05-11 18:00:02 +02:00
Tomasz Kapuściński 0b2f00530b Added experimental support for dynamic shadows (shadow mapping) 2015-05-11 15:21:17 +02:00
Tomasz Kapuściński 1e3c2cc2df Increased the height of text area for displaying authors.txt (should fix #465) 2015-05-09 20:36:32 +02:00
Tomasz Kapuściński c945afafc8 Added bounds checking to CBotString type methods (should fix issue #429) 2015-05-07 13:53:53 +02:00
Tomasz Kapuściński 619b3f2e45 Fixes recent mistake (- instead of +) 2015-05-07 13:05:20 +02:00
Tomasz Kapuściński 3164e7256e Changed terrain UV mapping (fixes #306 for OpenGL engine, will cause similar problem on Direct3D) 2015-05-07 12:58:05 +02:00
Tomasz Kapuściński c28e1f6150 Added CBot functions for rounding: floor(), ceil(), round(), and trunc() 2015-05-06 23:29:55 +02:00
Tomasz Kapuściński 1c655aeda0 Corrected the problem with pendown() hanging the game (fixes #203) 2015-05-06 21:59:29 +02:00
Tomasz Kapuściński 1db9d8bdca Changed CBot file handling, potentially solved problems with 64-bit executables 2015-05-06 20:39:09 +02:00
Tomasz Kapuściński d3b052f19b Implemented trilinear filtering, mipmap level setting and anisotropic filtering 2015-05-06 17:55:10 +02:00