Your Name
017a1571f7
Fix planets getting distorted when changing window aspect ratio.
2023-06-28 19:15:51 +02:00
tomangelo2
9417b916da
Add slot for Wasps (fix for #1587 )
2023-06-19 00:31:15 +02:00
Emxx52
3171dc4a89
Merge pull request #1582 from lolbot-iichan/dev-scribbler-ui-fix
...
UI: Fix scribbler's green button color
2023-05-26 21:35:26 +02:00
lolbot-iichan
b3d19a9e8d
UI: Fix scribbler's green button color
2023-05-15 19:20:56 +03:00
Tomasz Kapuściński
160a4a4f75
Fixed wasp not having a valid cargo slot
2023-05-07 20:43:43 +02:00
Fiftytwo
8f11fc0126
Add unlocking Phazer research in plus and free
2023-05-07 15:33:17 +02:00
Fiftytwo
5f9b14f43d
Fix missing done research icons on level load
2023-05-07 08:42:21 +02:00
Tomasz Kapuściński
cbfcbae7ab
Merge pull request #1560 from lolbot-iichan/dev-fix-multi-team-ant-legs
...
ENGINE: Fix operator < for COldModelManager::FileInfo
2023-04-08 19:46:20 +02:00
Tomasz Kapuściński
4634461c1d
Added vcpkg manifest file
2023-04-03 00:01:30 +02:00
Tomasz Kapuściński
1c9c0929da
Merge pull request #1559 from suve/add-missing-cstdint-includes
...
Add missing <cstdint> includes
2023-03-11 11:53:05 +01:00
olokos
f60c62f05d
Graphics - Engine - Fix pause blur for new SDL
2023-02-06 17:53:56 +01:00
olokos
ec9607784c
Remove redundant " from CMakeLists.txt
2023-02-06 17:22:05 +01:00
lolbot-iichan
0618174b2b
ENGINE: Fix operator < for COldModelManager::FileInfo
...
There was a rare case when Old Model Manager's model base object list was not working correctly.
Testcase:
CreateObject pos=10;0 dir=1.5 type=LeggedTrainer selectable=1 team=1
CreateObject pos=-10;0 dir=0.25 type=LeggedTrainer selectable=1 team=2
Expected result (after fix): models are displayed correctly
Actual result (before fix): some legs are missing, instead of them giant surfaces are floating high above the model
The reason was is failing to find the element that was just created and added with `m_models.find(FileInfo(fileName, mirrored, team))`
This happened for objects that had mirrored body parts (at least Ants, Wasps and all Legged units were affected) in case they were assigned to several teams.
Everyone were missing some legs since the `modelManager->AddModelReference("ant6.mod", true, rank, m_object->GetTeam())`
Wasps were also usually missing some wings.
2023-02-05 16:34:55 +03:00
suve
d47e265863
Add missing <cstdint> includes
...
Some parts of the code used the fixed-size type uint32_t,
which is defined in stdint.h / cstdint - without including said
header file. With GCC13, the inter-header dependencies seem
to have changed and the file is no longer included transitively,
requiring an explicit include.
2023-01-19 10:34:55 +01:00
tomangelo2
789c8b2292
Fix compilation with gcc
2022-09-15 01:14:29 +02:00
Tomasz Kapuściński
8632c7404d
Refactored NaN implementation
...
strfind() now returns -1 instead of NaN when substring can't be found
added isnan() as an alternative way of checking if a value is NaN
2022-08-15 00:09:24 +02:00
Tomasz Kapuściński
2ea94244e9
Fixed const-correctness of getters
2022-08-14 23:47:47 +02:00
Tomasz Kapuściński
3c98af04b5
Fixed passing bool to message()
2022-08-13 17:18:14 +02:00
Tomasz Kapuściński
b5e27c9f19
space() now returns a point with NaNs instead of the original position when it can't find free space
2022-07-09 16:48:59 +02:00
Tomasz Kapuściński
ec425c768b
Use the Y floor coordinate from topo() so it doesn't ignore spaceship's modified floor height
2022-07-09 16:47:59 +02:00
Tomasz Kapuściński
3fd9815138
Merge pull request #1507 from rasmusgo/find-space-on-spaceship
...
Find space on spaceship
2022-07-09 16:38:58 +02:00
Tomasz Kapuściński
b6f2a9e544
Fix for invisible batteries (code by melex750) ( #1520 )
...
* Fix for invisible batteries (code by melex750)
* Updated vcpkg
* A workaround for sprintf define
* Added mpg123 to dependencies due to newer version of SndFile
* Removed CONFIG
* Another fix for dependencies
* Made additional dependencies optional
2022-04-29 00:02:04 +02:00
Rasmus Brönnegård
fdc1792932
Let space() find points on the spaceship
2022-03-07 00:02:08 +01:00
Rasmus Brönnegård
483a855848
Add DistanceSquared to vector.h
2022-03-07 00:00:19 +01:00
tomangelo
4541db7f21
Merge pull request #1498 from rasmusgo/dev-loadgame-arg
...
Load game from command line
2022-03-06 23:05:04 +01:00
tomangelo
86d8ee4c38
Merge pull request #1496 from rasmusgo/fix-spelling
...
Fix spelling
2022-03-04 16:28:32 +01:00
tomangelo
061ef44def
Merge pull request #1499 from rasmusgo/dev-better-goto
...
Better goto
2022-02-28 22:16:37 +01:00
Mateusz Przybył
6aebf60300
Merge pull request #1487 from pestoffne/fix/editor-input-utf8
...
Fixed input of long UTF-8 symbols in editor (#1423 )
2022-02-25 17:09:27 +01:00
Rasmus Brönnegård
0829cd84fe
goto: Remove unused BEAM_ACCURACY
2022-02-17 23:58:32 +01:00
Rasmus Brönnegård
8af600692e
goto: Reduce NB_ITER back to 200
2022-02-17 23:40:07 +01:00
Rasmus Brönnegård
3478ee322b
goto: Find a more exact end of path wrt goalRadius
...
The last segment of the path is shortened to avoid going too close
and risk bumping into the object that it was meant to approach.
The same position could also be found by finding the roots of a second
order polynomial analytically but this solution is simple and sufficient.
2022-02-15 22:46:30 +01:00
Evgeny Pestov
550d0f915b
Use std::out_of_range in Utf8CharSizeAt
2022-02-14 18:33:41 +07:00
Evgeny Pestov
d9e26c2516
Use std::invalid_argument in Utf8CharSizeAt
2022-02-14 18:23:44 +07:00
Evgeny Pestov
4bce63e38d
Use 0b instead of 0x and check 1-byte prefix first in Utf8CharSizeAt
...
1-byte symbols is more common then 4-bytes symbols.
So checking 1-byte prefix first is more efficient.
2022-02-14 18:09:08 +07:00
Evgeny Pestov
ec8a09e4a9
Merge commit '3405c03' into fix/editor-input-utf8
2022-02-14 17:57:30 +07:00
Evgeny Pestov
05b68a4b80
Refactor: Create function isUtf8ContinuationByte
2022-02-14 17:56:34 +07:00
Rasmus Brönnegård
2d794d1a32
goto: Handle oversized costs with a special bucket
...
This is a bit redundant because the current usage of goto
does not trigger it. It can be triggered by:
* increasing goalRadius
* decreasing NUMQUEUEBUCKETS
* decreasing BM_DIM_STEP
* increasing edge costs
2022-02-12 23:35:58 +01:00
Rasmus Brönnegård
e38835cfd4
goto with A-star (with bucket queue)
2022-02-12 23:35:58 +01:00
Rasmus Brönnegård
2b8d580355
goto with Dial's algo (Dijkstra's + bucket sort)
2022-02-08 21:14:17 +01:00
Rasmus Brönnegård
ee390bc270
LoadFinishedLevels if needed in LoadScene
2022-02-08 20:02:56 +01:00
Rasmus Brönnegård
14e7cd0e52
Rename loadgame to loadsave
2022-02-08 14:17:11 +01:00
tomangelo
6d8a52eb15
Merge pull request #1458 from lolbot-iichan/produce_teams
...
Add optional team parameter to produce() function
2022-02-07 16:34:19 +01:00
tomangelo
951db17d53
Merge pull request #1488 from colobot/dev-refactor-fonts-cache
...
Refactor fonts reloading
2022-02-07 15:24:10 +01:00
Rasmus Brönnegård
a7b294025e
Rename BeamSearch to PathFindingSearch etc
2022-02-02 20:26:05 +01:00
Rasmus Brönnegård
e2d4dd6995
Use ray tracing algorithm in BitmapTestLine
2022-02-02 20:26:05 +01:00
Rasmus Brönnegård
d9f3078396
Replace beam search with breadth-first search
2022-02-02 20:26:05 +01:00
tomangelo
3405c038c9
Merge pull request #1495 from rasmusgo/numpad
...
Add workaround for numpad home/end keys etc
2022-02-02 16:45:14 +01:00
Rasmus Brönnegård
3400a0fab0
Add -loadgame argument to load game on start
2022-02-02 11:01:57 +01:00
tomangelo2
eff8e885d5
Fix assert fail after PR#1444
2022-01-30 20:40:04 +01:00
tomangelo2
0003494c9e
Merge PR #1444
2022-01-29 17:16:57 +01:00