goto: Remove unused BEAM_ACCURACY
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8af600692e
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0829cd84fe
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@ -48,7 +48,6 @@ const float FLY_DEF_HEIGHT = 50.0f; // default flying height
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// Settings that define goto() accuracy:
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const float BM_DIM_STEP = 5.0f; // Size of one pixel on the bitmap. Setting 5 means that 5x5 square (in game units) will be represented by 1 px on the bitmap. Decreasing this value will make a bigger bitmap, and may increase accuracy. TODO: Check how it actually impacts goto() accuracy
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const float BEAM_ACCURACY = 5.0f; // higher value = more accurate, but slower
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const float SAFETY_MARGIN = 1.5f; // Smallest distance between two objects. Smaller = less "no route to destination", but higher probability of collisions between objects.
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// Changing SAFETY_MARGIN (old value was 4.0f) seems to have fixed many issues with goto(). TODO: maybe we could make it even smaller? Did changing it introduce any new bugs?
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