LoadFinishedLevels if needed in LoadScene
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14e7cd0e52
commit
ee390bc270
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@ -525,7 +525,7 @@ void CPlayerProfile::LoadScene(std::string dir)
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CLevelParserLine* line = levelParser.Get("Mission");
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cat = GetLevelCategoryFromDir(line->GetParam("base")->AsString());
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if (dir == "../../crashsave")
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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rank = line->GetParam("rank")->AsInt();
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