colobot/src/old/particule.cpp

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2012-03-19 11:44:39 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// particule.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/const.h"
#include "math/geometry.h"
#include "math/conv.h"
#include "old/d3dmath.h"
#include "old/d3dtextr.h"
#include "old/d3dengine.h"
#include "old/d3dutil.h"
#include "common/language.h"
#include "common/iman.h"
#include "old/math3d.h"
#include "common/event.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/auto/auto.h"
#include "object/robotmain.h"
#include "old/terrain.h"
#include "sound/sound.h"
#include "old/water.h"
#include "old/particule.h"
const float FOG_HSUP = 10.0f;
const float FOG_HINF = 100.0f;
// Check if an object can be destroyed, but is not an enemy.
bool IsSoft(ObjectType type)
{
return ( type == OBJECT_HUMAN ||
type == OBJECT_MOBILEfa ||
type == OBJECT_MOBILEta ||
type == OBJECT_MOBILEwa ||
type == OBJECT_MOBILEia ||
type == OBJECT_MOBILEfc ||
type == OBJECT_MOBILEtc ||
type == OBJECT_MOBILEwc ||
type == OBJECT_MOBILEic ||
type == OBJECT_MOBILEfi ||
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEwi ||
type == OBJECT_MOBILEii ||
type == OBJECT_MOBILEfs ||
type == OBJECT_MOBILEts ||
type == OBJECT_MOBILEws ||
type == OBJECT_MOBILEis ||
type == OBJECT_MOBILErt ||
type == OBJECT_MOBILErc ||
type == OBJECT_MOBILErr ||
type == OBJECT_MOBILErs ||
type == OBJECT_MOBILEsa ||
type == OBJECT_MOBILEft ||
type == OBJECT_MOBILEtt ||
type == OBJECT_MOBILEwt ||
type == OBJECT_MOBILEit ||
type == OBJECT_MOBILEdr || // robot?
type == OBJECT_METAL ||
type == OBJECT_POWER ||
type == OBJECT_ATOMIC || // cargo?
type == OBJECT_DERRICK ||
type == OBJECT_STATION ||
type == OBJECT_FACTORY ||
type == OBJECT_REPAIR ||
type == OBJECT_DESTROYER||
type == OBJECT_CONVERT ||
type == OBJECT_TOWER ||
type == OBJECT_RESEARCH ||
type == OBJECT_RADAR ||
type == OBJECT_INFO ||
type == OBJECT_ENERGY ||
type == OBJECT_LABO ||
type == OBJECT_NUCLEAR ||
type == OBJECT_PARA ); // building?
}
// Check if an object is a destroyable enemy.
bool IsAlien(ObjectType type)
{
return ( type == OBJECT_ANT ||
type == OBJECT_SPIDER ||
type == OBJECT_BEE ||
type == OBJECT_WORM ||
type == OBJECT_MOTHER ||
type == OBJECT_NEST ||
type == OBJECT_BULLET ||
type == OBJECT_EGG ||
type == OBJECT_MOBILEtg ||
type == OBJECT_TEEN28 ||
type == OBJECT_TEEN31 );
}
// Returns the damping factor for friendly fire.
float RetDecay(ObjectType type)
{
if ( IsSoft(type) ) return 0.2f;
return 1.0f;
}
// Application constructor.
CParticule::CParticule(CInstanceManager *iMan, CD3DEngine* engine)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_PARTICULE, this);
m_pD3DDevice = 0;
m_engine = engine;
m_main = 0;
m_terrain = 0;
m_water = 0;
m_sound = 0;
m_uniqueStamp = 0;
m_exploGunCounter = 0;
m_lastTimeGunDel = 0.0f;
m_absTime = 0.0f;
FlushParticule();
}
// Application destructor. Free memory.
CParticule::~CParticule()
{
m_iMan->DeleteInstance(CLASS_PARTICULE, this);
}
void CParticule::SetD3DDevice(LPDIRECT3DDEVICE7 device)
{
m_pD3DDevice = device;
}
// Removes all particles.
void CParticule::FlushParticule()
{
int i, j;
for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
{
m_particule[i].bUsed = false;
}
for ( i=0 ; i<MAXPARTITYPE ; i++ )
{
for ( j=0 ; j<SH_MAX ; j++ )
{
m_totalInterface[i][j] = 0;
}
}
for ( i=0 ; i<MAXTRACK ; i++ )
{
m_track[i].bUsed = false;
}
m_wheelTraceTotal = 0;
m_wheelTraceIndex = 0;
for ( i=0 ; i<SH_MAX ; i++ )
{
m_bFrameUpdate[i] = true;
}
m_fogTotal = 0;
m_exploGunCounter = 0;
}
// Removes all particles of a sheet.
void CParticule::FlushParticule(int sheet)
{
int i;
for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
{
if ( !m_particule[i].bUsed ) continue;
if ( m_particule[i].sheet != sheet ) continue;
m_particule[i].bUsed = false;
}
for ( i=0 ; i<MAXPARTITYPE ; i++ )
{
m_totalInterface[i][sheet] = 0;
}
for ( i=0 ; i<MAXTRACK ; i++ )
{
m_track[i].bUsed = false;
}
if ( sheet == SH_WORLD )
{
m_wheelTraceTotal = 0;
m_wheelTraceIndex = 0;
}
}
// Builds file name of the effect.
// effectNN.tga, with NN = number
void NameParticule(char *buffer, int num)
{
if ( num == 1 ) strcpy(buffer, "effect00.tga");
else if ( num == 2 ) strcpy(buffer, "effect01.tga");
else if ( num == 3 ) strcpy(buffer, "effect02.tga");
#if _POLISH
else if ( num == 4 ) strcpy(buffer, "textp.tga");
#else
else if ( num == 4 ) strcpy(buffer, "text.tga");
#endif
else strcpy(buffer, "xxx.tga");
}
// Creates a new particle.
// Returns the channel of the particle created or -1 on error.
int CParticule::CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim,
ParticuleType type,
float duration, float mass,
float windSensitivity, int sheet)
{
//? float dist;
int i, j, t;
if ( m_main == 0 )
{
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
}
#if 0
if ( sheet == SH_WORLD &&
type != PARTISELY &&
type != PARTISELR &&
type != PARTIGUN1 &&
type != PARTIGUN2 &&
type != PARTIGUN3 &&
type != PARTIGUN4 &&
type != PARTIQUARTZ &&
!m_main->RetMovieLock() )
{
dist = Math::Distance(pos, m_engine->RetEyePt());
if ( dist > 300.0f ) return -1;
}
#endif
t = -1;
if ( type == PARTIEXPLOT ||
type == PARTIEXPLOO ||
type == PARTIMOTOR ||
type == PARTIBLITZ ||
type == PARTICRASH ||
type == PARTIVAPOR ||
type == PARTIGAS ||
type == PARTIBASE ||
type == PARTIFIRE ||
type == PARTIFIREZ ||
type == PARTIBLUE ||
type == PARTIROOT ||
type == PARTIRECOVER ||
type == PARTIEJECT ||
type == PARTISCRAPS ||
type == PARTIGUN2 ||
type == PARTIGUN3 ||
type == PARTIGUN4 ||
type == PARTIQUEUE ||
type == PARTIORGANIC1 ||
type == PARTIORGANIC2 ||
type == PARTIFLAME ||
type == PARTIBUBBLE ||
type == PARTIERROR ||
type == PARTIWARNING ||
type == PARTIINFO ||
type == PARTISPHERE1 ||
type == PARTISPHERE2 ||
type == PARTISPHERE4 ||
type == PARTISPHERE5 ||
type == PARTISPHERE6 ||
type == PARTIPLOUF0 ||
type == PARTITRACK1 ||
type == PARTITRACK2 ||
type == PARTITRACK3 ||
type == PARTITRACK4 ||
type == PARTITRACK5 ||
type == PARTITRACK6 ||
type == PARTITRACK7 ||
type == PARTITRACK8 ||
type == PARTITRACK9 ||
type == PARTITRACK10 ||
type == PARTITRACK11 ||
type == PARTITRACK12 ||
type == PARTILENS1 ||
type == PARTILENS2 ||
type == PARTILENS3 ||
type == PARTILENS4 ||
type == PARTIGFLAT ||
type == PARTIDROP ||
type == PARTIWATER ||
type == PARTILIMIT1 ||
type == PARTILIMIT2 ||
type == PARTILIMIT3 ||
type == PARTILIMIT4 ||
type == PARTIEXPLOG1 ||
type == PARTIEXPLOG2 )
{
t = 1; // effect00
}
if ( type == PARTIGLINT ||
type == PARTIGLINTb ||
type == PARTIGLINTr ||
type == PARTITOTO ||
type == PARTISELY ||
type == PARTISELR ||
type == PARTIQUARTZ ||
type == PARTIGUNDEL ||
type == PARTICONTROL ||
type == PARTISHOW ||
type == PARTICHOC ||
type == PARTIFOG4 ||
type == PARTIFOG5 ||
type == PARTIFOG6 ||
type == PARTIFOG7 )
{
t = 2; // effect01
}
if ( type == PARTIGUN1 ||
type == PARTIFLIC ||
type == PARTISPHERE0 ||
type == PARTISPHERE3 ||
type == PARTIFOG0 ||
type == PARTIFOG1 ||
type == PARTIFOG2 ||
type == PARTIFOG3 )
{
t = 3; // effect02
}
if ( type == PARTISMOKE1 ||
type == PARTISMOKE2 ||
type == PARTISMOKE3 ||
type == PARTIBLOOD ||
type == PARTIBLOODM ||
type == PARTIVIRUS1 ||
type == PARTIVIRUS2 ||
type == PARTIVIRUS3 ||
type == PARTIVIRUS4 ||
type == PARTIVIRUS5 ||
type == PARTIVIRUS6 ||
type == PARTIVIRUS7 ||
type == PARTIVIRUS8 ||
type == PARTIVIRUS9 ||
type == PARTIVIRUS10 )
{
t = 4; // text (D3DSTATETTw)
}
if ( t >= MAXPARTITYPE ) return -1;
if ( t == -1 ) return -1;
for ( j=0 ; j<MAXPARTICULE ; j++ )
{
i = MAXPARTICULE*t+j;
if ( !m_particule[i].bUsed )
{
ZeroMemory(&m_particule[i], sizeof(Particule));
m_particule[i].bUsed = true;
m_particule[i].bRay = false;
m_particule[i].uniqueStamp = m_uniqueStamp++;
m_particule[i].sheet = sheet;
m_particule[i].mass = mass;
m_particule[i].duration = duration;
m_particule[i].pos = pos;
m_particule[i].goal = pos;
m_particule[i].speed = speed;
m_particule[i].windSensitivity = windSensitivity;
m_particule[i].dim = dim;
m_particule[i].zoom = 1.0f;
m_particule[i].angle = 0.0f;
m_particule[i].intensity = 1.0f;
m_particule[i].type = type;
m_particule[i].phase = PARPHSTART;
m_particule[i].texSup.x = 0.0f;
m_particule[i].texSup.y = 0.0f;
m_particule[i].texInf.x = 0.0f;
m_particule[i].texInf.y = 0.0f;
m_particule[i].time = 0.0f;
m_particule[i].phaseTime = 0.0f;
m_particule[i].testTime = 0.0f;
m_particule[i].objLink = 0;
m_particule[i].objFather = 0;
m_particule[i].trackRank = -1;
m_totalInterface[t][sheet] ++;
if ( type == PARTIEXPLOT ||
type == PARTIEXPLOO )
{
m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
}
if ( type == PARTIGUN1 ||
type == PARTIGUN4 )
{
m_particule[i].testTime = 1.0f; // impact immediately
}
if ( type >= PARTIFOG0 &&
type <= PARTIFOG9 )
{
if ( m_fogTotal < MAXPARTIFOG )
m_fog[m_fogTotal++] = i;
}
return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
}
}
return -1;
}
// Creates a new triangular particle (debris).
// Returns the channel of the particle created or -1 on error.
int CParticule::CreateFrag(Math::Vector pos, Math::Vector speed,
D3DTriangle *triangle,
ParticuleType type,
float duration, float mass,
float windSensitivity, int sheet)
{
Math::Vector p1, p2, p3, n;
float l1, l2, l3, dx, dy;
int i, j, t;
t = 0;
for ( j=0 ; j<MAXPARTICULE ; j++ )
{
i = MAXPARTICULE*t+j;
if ( !m_particule[i].bUsed )
{
ZeroMemory(&m_particule[i], sizeof(Particule));
m_particule[i].bUsed = true;
m_particule[i].bRay = false;
m_particule[i].uniqueStamp = m_uniqueStamp++;
m_particule[i].sheet = sheet;
m_particule[i].mass = mass;
m_particule[i].duration = duration;
m_particule[i].pos = pos;
m_particule[i].goal = pos;
m_particule[i].speed = speed;
m_particule[i].windSensitivity = windSensitivity;
m_particule[i].zoom = 1.0f;
m_particule[i].angle = 0.0f;
m_particule[i].intensity = 1.0f;
m_particule[i].type = type;
m_particule[i].phase = PARPHSTART;
m_particule[i].texSup.x = 0.0f;
m_particule[i].texSup.y = 0.0f;
m_particule[i].texInf.x = 0.0f;
m_particule[i].texInf.y = 0.0f;
m_particule[i].time = 0.0f;
m_particule[i].phaseTime = 0.0f;
m_particule[i].testTime = 0.0f;
m_particule[i].objLink = 0;
m_particule[i].objFather = 0;
m_particule[i].trackRank = -1;
m_triangle[i] = *triangle;
m_totalInterface[t][sheet] ++;
p1.x = m_triangle[i].triangle[0].x;
p1.y = m_triangle[i].triangle[0].y;
p1.z = m_triangle[i].triangle[0].z;
p2.x = m_triangle[i].triangle[1].x;
p2.y = m_triangle[i].triangle[1].y;
p2.z = m_triangle[i].triangle[1].z;
p3.x = m_triangle[i].triangle[2].x;
p3.y = m_triangle[i].triangle[2].y;
p3.z = m_triangle[i].triangle[2].z;
l1 = Math::Distance(p1, p2);
l2 = Math::Distance(p2, p3);
l3 = Math::Distance(p3, p1);
dx = fabs(Math::Min(l1, l2, l3))*0.5f;
dy = fabs(Math::Max(l1, l2, l3))*0.5f;
p1 = Math::Vector(-dx, dy, 0.0f);
p2 = Math::Vector( dx, dy, 0.0f);
p3 = Math::Vector(-dx, -dy, 0.0f);
m_triangle[i].triangle[0].x = p1.x;
m_triangle[i].triangle[0].y = p1.y;
m_triangle[i].triangle[0].z = p1.z;
m_triangle[i].triangle[1].x = p2.x;
m_triangle[i].triangle[1].y = p2.y;
m_triangle[i].triangle[1].z = p2.z;
m_triangle[i].triangle[2].x = p3.x;
m_triangle[i].triangle[2].y = p3.y;
m_triangle[i].triangle[2].z = p3.z;
n = Math::Vector(0.0f, 0.0f, -1.0f);
m_triangle[i].triangle[0].nx = n.x;
m_triangle[i].triangle[0].ny = n.y;
m_triangle[i].triangle[0].nz = n.z;
m_triangle[i].triangle[1].nx = n.x;
m_triangle[i].triangle[1].ny = n.y;
m_triangle[i].triangle[1].nz = n.z;
m_triangle[i].triangle[2].nx = n.x;
m_triangle[i].triangle[2].ny = n.y;
m_triangle[i].triangle[2].nz = n.z;
if ( type == PARTIFRAG )
{
m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
}
return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
}
}
return -1;
}
// Creates a new particle being a part of object.
// Returns the channel of the particle created or -1 on error.
int CParticule::CreatePart(Math::Vector pos, Math::Vector speed,
ParticuleType type,
float duration, float mass, float weight,
float windSensitivity, int sheet)
{
int i, j, t;
t = 0;
for ( j=0 ; j<MAXPARTICULE ; j++ )
{
i = MAXPARTICULE*t+j;
if ( !m_particule[i].bUsed )
{
ZeroMemory(&m_particule[i], sizeof(Particule));
m_particule[i].bUsed = true;
m_particule[i].bRay = false;
m_particule[i].uniqueStamp = m_uniqueStamp++;
m_particule[i].sheet = sheet;
m_particule[i].mass = mass;
m_particule[i].weight = weight;
m_particule[i].duration = duration;
m_particule[i].pos = pos;
m_particule[i].goal = pos;
m_particule[i].speed = speed;
m_particule[i].windSensitivity = windSensitivity;
m_particule[i].zoom = 1.0f;
m_particule[i].angle = 0.0f;
m_particule[i].intensity = 1.0f;
m_particule[i].type = type;
m_particule[i].phase = PARPHSTART;
m_particule[i].texSup.x = 0.0f;
m_particule[i].texSup.y = 0.0f;
m_particule[i].texInf.x = 0.0f;
m_particule[i].texInf.y = 0.0f;
m_particule[i].time = 0.0f;
m_particule[i].phaseTime = 0.0f;
m_particule[i].testTime = 0.0f;
m_particule[i].trackRank = -1;
m_totalInterface[t][sheet] ++;
return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
}
}
return -1;
}
// Creates a new linear particle (radius).
// Returns the channel of the particle created or -1 on error.
int CParticule::CreateRay(Math::Vector pos, Math::Vector goal,
ParticuleType type, Math::Point dim,
float duration, int sheet)
{
int i, j, t;
t = -1;
if ( type == PARTIRAY1 ||
type == PARTIRAY2 ||
type == PARTIRAY3 ||
type == PARTIRAY4 )
{
t = 3; // effect02
}
if ( t >= MAXPARTITYPE ) return -1;
if ( t == -1 ) return -1;
for ( j=0 ; j<MAXPARTICULE ; j++ )
{
i = MAXPARTICULE*t+j;
if ( !m_particule[i].bUsed )
{
ZeroMemory(&m_particule[i], sizeof(Particule));
m_particule[i].bUsed = true;
m_particule[i].bRay = true;
m_particule[i].uniqueStamp = m_uniqueStamp++;
m_particule[i].sheet = sheet;
m_particule[i].mass = 0.0f;
m_particule[i].duration = duration;
m_particule[i].pos = pos;
m_particule[i].goal = goal;
m_particule[i].speed = Math::Vector(0.0f, 0.0f, 0.0f);
m_particule[i].windSensitivity = 0.0f;
m_particule[i].dim = dim;
m_particule[i].zoom = 1.0f;
m_particule[i].angle = 0.0f;
m_particule[i].intensity = 1.0f;
m_particule[i].type = type;
m_particule[i].phase = PARPHSTART;
m_particule[i].texSup.x = 0.0f;
m_particule[i].texSup.y = 0.0f;
m_particule[i].texInf.x = 0.0f;
m_particule[i].texInf.y = 0.0f;
m_particule[i].time = 0.0f;
m_particule[i].phaseTime = 0.0f;
m_particule[i].testTime = 0.0f;
m_particule[i].objLink = 0;
m_particule[i].objFather = 0;
m_particule[i].trackRank = -1;
m_totalInterface[t][sheet] ++;
return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
}
}
return -1;
}
// Creates a particle with a trail.
// "length" is the length of the tail of drag (in seconds)!
int CParticule::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim,
ParticuleType type, float duration, float mass,
float length, float width)
{
int channel, rank, i;
// Creates the normal particle.
channel = CreateParticule(pos, speed, dim, type, duration, mass, 0.0f, 0);
if ( channel == -1 ) return -1;
// Seeks a streak free.
for ( i=0 ; i<MAXTRACK ; i++ )
{
if ( !m_track[i].bUsed ) // free?
{
rank = channel;
if ( !CheckChannel(rank) ) return -1;
m_particule[rank].trackRank = i;
m_track[i].bUsed = true;
m_track[i].step = (length/duration)/MAXTRACKLEN;
m_track[i].last = 0.0f;
m_track[i].intensity = 1.0f;
m_track[i].width = width;
m_track[i].used = 1;
m_track[i].head = 0;
m_track[i].pos[0] = pos;
break;
}
}
return channel;
}
// Creates a tire mark.
void CParticule::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2,
const Math::Vector &p3, const Math::Vector &p4,
ParticuleType type)
{
int i, max;
//? max = (int)(m_engine->RetWheelTraceQuantity()*MAXWHEELTRACE);
max = MAXWHEELTRACE;
i = m_wheelTraceIndex++;
if ( m_wheelTraceIndex > max ) m_wheelTraceIndex = 0;
m_wheelTrace[i].type = type;
m_wheelTrace[i].pos[0] = p1; // ul
m_wheelTrace[i].pos[1] = p2; // dl
m_wheelTrace[i].pos[2] = p3; // ur
m_wheelTrace[i].pos[3] = p4; // dr
m_wheelTrace[i].startTime = m_absTime;
if ( m_terrain == 0 )
{
m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
}
m_terrain->MoveOnFloor(m_wheelTrace[i].pos[0]);
m_wheelTrace[i].pos[0].y += 0.2f; // just above the ground
m_terrain->MoveOnFloor(m_wheelTrace[i].pos[1]);
m_wheelTrace[i].pos[1].y += 0.2f; // just above the ground
m_terrain->MoveOnFloor(m_wheelTrace[i].pos[2]);
m_wheelTrace[i].pos[2].y += 0.2f; // just above the ground
m_terrain->MoveOnFloor(m_wheelTrace[i].pos[3]);
m_wheelTrace[i].pos[3].y += 0.2f; // just above the ground
if ( m_wheelTraceTotal < max )
{
m_wheelTraceTotal ++;
}
else
{
m_wheelTraceTotal = max;
}
}
// Check a channel number.
// Adapts the channel so it can be used as an offset in m_particule.
bool CParticule::CheckChannel(int &channel)
{
int uniqueStamp;
uniqueStamp = (channel>>16)&0xffff;
channel &= 0xffff;
if ( channel < 0 ) return false;
if ( channel >= MAXPARTICULE*MAXPARTITYPE ) return false;
#if 0
if ( !m_particule[channel].bUsed ) return false;
if ( m_particule[channel].uniqueStamp != uniqueStamp ) return false;
#else
if ( !m_particule[channel].bUsed )
{
OutputDebugString("CheckChannel bUsed=false !\n");
return false;
}
if ( m_particule[channel].uniqueStamp != uniqueStamp )
{
OutputDebugString("CheckChannel uniqueStamp !\n");
return false;
}
#endif
return true;
}
// Removes a particle after his rank.
void CParticule::DeleteRank(int rank)
{
int i;
if ( m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] > 0 )
{
m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] --;
}
i = m_particule[rank].trackRank;
if ( i != -1 ) // drag associated?
{
m_track[i].bUsed = false; // frees the drag
}
m_particule[rank].bUsed = false;
}
// Removes all particles of a given type.
void CParticule::DeleteParticule(ParticuleType type)
{
int i;
for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
{
if ( !m_particule[i].bUsed ) continue;
if ( m_particule[i].type != type ) continue;
DeleteRank(i);
}
}
// Removes all particles of a given channel.
void CParticule::DeleteParticule(int channel)
{
int i;
if ( !CheckChannel(channel) ) return;
if ( m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] > 0 )
{
m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] --;
}
i = m_particule[channel].trackRank;
if ( i != -1 ) // drag associated?
{
m_track[i].bUsed = false; // frees the drag
}
m_particule[channel].bUsed = false;
}
// Specifies the object to which the particle is bound.
void CParticule::SetObjectLink(int channel, CObject *object)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].objLink = object;
}
// Specifies the parent object that created the particle.
void CParticule::SetObjectFather(int channel, CObject *object)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].objFather = object;
}
void CParticule::SetPosition(int channel, Math::Vector pos)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].pos = pos;
}
void CParticule::SetDimension(int channel, Math::Point dim)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].dim = dim;
}
void CParticule::SetZoom(int channel, float zoom)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].zoom = zoom;
}
void CParticule::SetAngle(int channel, float angle)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].angle = angle;
}
void CParticule::SetIntensity(int channel, float intensity)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].intensity = intensity;
}
void CParticule::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom,
float angle, float intensity)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].pos = pos;
m_particule[channel].dim = dim;
m_particule[channel].zoom = zoom;
m_particule[channel].angle = angle;
m_particule[channel].intensity = intensity;
}
void CParticule::SetPhase(int channel, ParticulePhase phase, float duration)
{
if ( !CheckChannel(channel) ) return;
m_particule[channel].phase = phase;
m_particule[channel].duration = duration;
m_particule[channel].phaseTime = m_particule[channel].time;
}
// Returns the position of the particle.
bool CParticule::GetPosition(int channel, Math::Vector &pos)
{
if ( !CheckChannel(channel) ) return false;
pos = m_particule[channel].pos;
return true;
}
// Indicates whether a sheet evolves or not.
void CParticule::SetFrameUpdate(int sheet, bool bUpdate)
{
m_bFrameUpdate[sheet] = bUpdate;
}
// Makes evolve all the particles.
void CParticule::FrameParticule(float rTime)
{
CObject* object;
Math::Vector eye, pos, speed, wind;
Math::Point ts, ti, dim;
bool bPause;
float progress, dp, h, duration, mass, amplitude;
int i, j, r, total;
if ( m_main == 0 )
{
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
}
bPause = ( m_engine->RetPause() && !m_main->RetInfoLock() );
if ( m_terrain == 0 )
{
m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
}
if ( m_water == 0 )
{
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
}
if ( !bPause )
{
m_lastTimeGunDel += rTime;
m_absTime += rTime;
}
wind = m_terrain->RetWind();
eye = m_engine->RetEyePt();
for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
{
if ( !m_particule[i].bUsed ) continue;
if ( !m_bFrameUpdate[m_particule[i].sheet] ) continue;
if ( m_particule[i].type != PARTISHOW )
{
if ( bPause && m_particule[i].sheet != SH_INTERFACE ) continue;
}
if ( m_particule[i].type != PARTIQUARTZ )
{
m_particule[i].pos += m_particule[i].speed*rTime;
}
if ( m_particule[i].sheet == SH_WORLD )
{
h = rTime*m_particule[i].windSensitivity*Math::Rand()*2.0f;
m_particule[i].pos += wind*h;
}
progress = (m_particule[i].time-m_particule[i].phaseTime)/m_particule[i].duration;
// Manages the particles with mass that bounce.
if ( m_particule[i].mass != 0.0f &&
m_particule[i].type != PARTIQUARTZ )
{
m_particule[i].speed.y -= m_particule[i].mass*rTime;
if ( m_particule[i].sheet == SH_INTERFACE )
{
h = 0.0f;
}
else
{
h = m_terrain->RetFloorLevel(m_particule[i].pos, true);
}
h += m_particule[i].dim.y*0.75f;
if ( m_particule[i].pos.y < h ) // impact with the ground?
{
if ( m_particule[i].type == PARTIPART &&
m_particule[i].weight > 3.0f && // heavy enough?
m_particule[i].bounce < 3 )
{
amplitude = m_particule[i].weight*0.1f;
amplitude *= 1.0f-0.3f*m_particule[i].bounce;
if ( amplitude > 1.0f ) amplitude = 1.0f;
if ( amplitude > 0.0f )
{
Play(SOUND_BOUM, m_particule[i].pos, amplitude);
}
}
if ( m_particule[i].bounce < 3 )
{
m_particule[i].pos.y = h;
m_particule[i].speed.y *= -0.4f;
m_particule[i].speed.x *= 0.4f;
m_particule[i].speed.z *= 0.4f;
m_particule[i].bounce ++; // more impact
}
else // disappears after 3 bounces?
{
if ( m_particule[i].pos.y < h-10.0f ||
m_particule[i].time >= 20.0f )
{
DeleteRank(i);
continue;
}
}
}
}
// Manages drag associated.
r = m_particule[i].trackRank;
if ( r != -1 ) // drag exists?
{
if ( TrackMove(r, m_particule[i].pos, progress) )
{
DeleteRank(i);
continue;
}
m_track[r].bDrawParticule = (progress < 1.0f);
}
if ( m_particule[i].type == PARTITRACK1 ) // explosion technique?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.375f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK2 ) // spray blue?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.500f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK3 ) // spider?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.500f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK4 ) // insect explosion?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.625f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK5 ) // derrick?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.750f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK6 ) // reset in/out?
{
ts.x = 0.0f;
ts.y = 0.0f;
ti.x = 0.0f;
ti.y = 0.0f;
}
if ( m_particule[i].type == PARTITRACK7 || // win-1 ?
m_particule[i].type == PARTITRACK8 || // win-2 ?
m_particule[i].type == PARTITRACK9 || // win-3 ?
m_particule[i].type == PARTITRACK10 ) // win-4 ?
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.25f*(m_particule[i].type-PARTITRACK7);
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTITRACK11 ) // phazer shot?
{
object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
m_particule[i].goal = m_particule[i].pos;
if ( object != 0 )
{
if ( object->RetType() == OBJECT_MOTHER )
{
object->ExploObject(EXPLO_BOUM, 0.1f);
}
else
{
object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
}
}
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.375f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTITRACK12 ) // drag reactor?
{
m_particule[i].zoom = 1.0f;
ts.x = 0.375f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIMOTOR )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.000f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIBLITZ )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
ts.x = 0.125f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTICRASH )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
//? m_particule[i].intensity = 1.0f-progress;
if ( progress < 0.25f )
{
m_particule[i].zoom = progress/0.25f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
}
//? ts.x = 0.250f;
ts.x = 0.000f;
//? ts.x = 0.375f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIVAPOR )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
m_particule[i].zoom = 1.0f+progress*3.0f;
ts.x = 0.000f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIGAS )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.375f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIBASE )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f+progress*7.0f;
m_particule[i].intensity = powf(1.0f-progress, 3.0f);
ts.x = 0.375f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIFIRE ||
m_particule[i].type == PARTIFIREZ )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].type == PARTIFIRE )
{
m_particule[i].zoom = 1.0f-progress;
}
else
{
m_particule[i].zoom = progress;
}
ts.x = 0.500f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIGUN1 ) // fireball shot?
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].testTime >= 0.1f )
{
m_particule[i].testTime = 0.0f;
if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
{
m_exploGunCounter ++;
if ( m_exploGunCounter%2 == 0 )
{
pos = m_particule[i].goal;
m_terrain->MoveOnFloor(pos, true);
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 0.0f;
dim.x = Math::Rand()*6.0f+6.0f;
dim.y = dim.x;
duration = Math::Rand()*1.0f+1.0f;
mass = 0.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
pos.y += 1.0f;
total = (int)(2.0f*m_engine->RetParticuleDensity());
for ( j=0 ; j<total ; j++ )
{
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
speed.y = Math::Rand()*20.0f;
dim.x = 1.0f;
dim.y = dim.x;
duration = Math::Rand()*1.0f+1.0f;
mass = Math::Rand()*10.0f+15.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
}
}
if ( m_exploGunCounter%4 == 0 )
{
Play(SOUND_EXPLOg1, pos, 0.5f);
}
DeleteRank(i);
continue;
}
object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
m_particule[i].goal = m_particule[i].pos;
if ( object != 0 )
{
object->ExploObject(EXPLO_BURN, 0.0f, RetDecay(object->RetType()));
m_exploGunCounter ++;
if ( m_exploGunCounter%2 == 0 )
{
pos = m_particule[i].pos;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 0.0f;
dim.x = Math::Rand()*6.0f+6.0f;
dim.y = dim.x;
duration = Math::Rand()*1.0f+1.0f;
mass = 0.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
pos.y += 1.0f;
total = (int)(2.0f*m_engine->RetParticuleDensity());
for ( j=0 ; j<total ; j++ )
{
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
speed.y = Math::Rand()*20.0f;
dim.x = 1.0f;
dim.y = dim.x;
duration = Math::Rand()*1.0f+1.0f;
mass = Math::Rand()*10.0f+15.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
}
}
if ( m_exploGunCounter%4 == 0 )
{
Play(SOUND_EXPLOg1, pos, 0.5f);
}
DeleteRank(i);
continue;
}
}
m_particule[i].angle -= rTime*Math::PI*8.0f;
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.00f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIGUN2 ) // ant shot?
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].testTime >= 0.2f )
{
m_particule[i].testTime = 0.0f;
object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
m_particule[i].goal = m_particule[i].pos;
if ( object != 0 )
{
if ( object->RetShieldRadius() > 0.0f ) // protected by shield?
{
CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
if ( m_lastTimeGunDel > 0.2f )
{
m_lastTimeGunDel = 0.0f;
Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
}
DeleteRank(i);
continue;
}
else
{
if ( object->RetType() != OBJECT_HUMAN )
{
Play(SOUND_TOUCH, m_particule[i].pos, 1.0f);
}
object->ExploObject(EXPLO_BOUM, 0.0f); // starts explosion
}
}
}
m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.125f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIGUN3 ) // spider suicides?
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].testTime >= 0.2f )
{
m_particule[i].testTime = 0.0f;
object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
m_particule[i].goal = m_particule[i].pos;
if ( object != 0 )
{
if ( object->RetShieldRadius() > 0.0f )
{
CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
if ( m_lastTimeGunDel > 0.2f )
{
m_lastTimeGunDel = 0.0f;
Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
}
DeleteRank(i);
continue;
}
else
{
object->ExploObject(EXPLO_BURN, 1.0f); // starts explosion
}
}
}
//? ts.x = 0.875f;
//? ts.y = 0.750f;
ts.x = 0.500f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIGUN4 ) // orgaball shot?
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].testTime >= 0.1f )
{
m_particule[i].testTime = 0.0f;
if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
{
m_exploGunCounter ++;
if ( m_exploGunCounter%2 == 0 )
{
pos = m_particule[i].goal;
m_terrain->MoveOnFloor(pos, true);
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 0.0f;
dim.x = Math::Rand()*4.0f+2.0f;
dim.y = dim.x;
duration = Math::Rand()*0.7f+0.7f;
mass = 0.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
}
if ( m_exploGunCounter%4 == 0 )
{
Play(SOUND_EXPLOg2, pos, 0.5f);
}
DeleteRank(i);
continue;
}
object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
m_particule[i].goal = m_particule[i].pos;
if ( object != 0 )
{
object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
m_exploGunCounter ++;
if ( m_exploGunCounter%2 == 0 )
{
pos = m_particule[i].pos;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 0.0f;
dim.x = Math::Rand()*4.0f+2.0f;
dim.y = dim.x;
duration = Math::Rand()*0.7f+0.7f;
mass = 0.0f;
CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
}
if ( m_exploGunCounter%4 == 0 )
{
Play(SOUND_EXPLOg2, pos, 0.5f);
}
DeleteRank(i);
continue;
}
}
m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.125f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIFLIC )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 0.1f+progress;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.00f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISHOW )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.5f ) m_particule[i].intensity = progress/0.5f;
else m_particule[i].intensity = 2.0f-progress/0.5f;
m_particule[i].zoom = 1.0f-progress*0.8f;
m_particule[i].angle -= rTime*Math::PI*0.5f;
ts.x = 0.50f;
ts.y = 0.00f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTICHOC )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 0.1f+progress;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.50f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIGFLAT )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 0.1f+progress;
m_particule[i].intensity = 1.0f-progress;
m_particule[i].angle -= rTime*Math::PI*2.0f;
ts.x = 0.00f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTILIMIT1 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f;
m_particule[i].intensity = 1.0f;
ts.x = 0.000f;
ts.y = 0.125f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTILIMIT2 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f;
m_particule[i].intensity = 1.0f;
ts.x = 0.375f;
ts.y = 0.125f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTILIMIT3 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f;
m_particule[i].intensity = 1.0f;
ts.x = 0.500f;
ts.y = 0.125f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIFOG0 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
m_particule[i].angle += rTime*0.05f;
ts.x = 0.25f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG1 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
m_particule[i].angle -= rTime*0.07f;
ts.x = 0.25f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG2 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
m_particule[i].angle += rTime*0.05f;
ts.x = 0.75f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG3 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
m_particule[i].angle -= rTime*0.07f;
ts.x = 0.75f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG4 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
m_particule[i].angle += rTime*0.05f;
ts.x = 0.00f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG5 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
m_particule[i].angle -= rTime*0.07f;
ts.x = 0.00f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG6 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
m_particule[i].angle += rTime*0.05f;
ts.x = 0.50f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIFOG7 )
{
m_particule[i].zoom = progress;
m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
m_particule[i].angle -= rTime*0.07f;
ts.x = 0.50f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
// Decreases the intensity if the camera
// is almost at the same height (fog was eye level).
if ( m_particule[i].type >= PARTIFOG0 &&
m_particule[i].type <= PARTIFOG9 )
{
h = 10.0f;
if ( m_particule[i].pos.y >= eye.y &&
m_particule[i].pos.y < eye.y+h )
{
m_particule[i].intensity *= (m_particule[i].pos.y-eye.y)/h;
}
if ( m_particule[i].pos.y > eye.y-h &&
m_particule[i].pos.y < eye.y )
{
m_particule[i].intensity *= (eye.y-m_particule[i].pos.y)/h;
}
}
if ( m_particule[i].type == PARTIEXPLOT ||
m_particule[i].type == PARTIEXPLOO )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress/2.0f;
m_particule[i].intensity = 1.0f-progress;
if ( m_particule[i].type == PARTIEXPLOT ) ts.x = 0.750f;
else ts.x = 0.875f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIEXPLOG1 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.375f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIEXPLOG2 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.625f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIFLAME )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress/2.0f;
if ( progress < 0.5f )
{
m_particule[i].intensity = progress/0.5f;
}
else
{
m_particule[i].intensity = 2.0f-progress/0.5f;
}
ts.x = 0.750f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIBUBBLE )
{
if ( progress >= 1.0f ||
m_particule[i].pos.y >= m_water->RetLevel() )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress/2.0f;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.250f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISMOKE1 ||
m_particule[i].type == PARTISMOKE2 ||
m_particule[i].type == PARTISMOKE3 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.25f )
{
m_particule[i].zoom = progress/0.25f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
}
ts.x = 0.500f+0.125f*(m_particule[i].type-PARTISMOKE1);
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIBLOOD )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.750f+(rand()%2)*0.125f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIBLOODM )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.875f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIVIRUS1 ||
m_particule[i].type == PARTIVIRUS2 ||
m_particule[i].type == PARTIVIRUS3 ||
m_particule[i].type == PARTIVIRUS4 ||
m_particule[i].type == PARTIVIRUS5 ||
m_particule[i].type == PARTIVIRUS6 ||
m_particule[i].type == PARTIVIRUS7 ||
m_particule[i].type == PARTIVIRUS8 ||
m_particule[i].type == PARTIVIRUS9 ||
m_particule[i].type == PARTIVIRUS10 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.25f )
{
m_particule[i].zoom = progress/0.25f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
}
m_particule[i].angle += rTime*Math::PI*1.0f;
if ( m_particule[i].type == PARTIVIRUS1 ) // A ?
{
ts.x = 0.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 10.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS2 ) // C ?
{
ts.x = 19.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 28.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS3 ) // E ?
{
ts.x = 36.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 45.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS4 ) // N ?
{
ts.x = 110.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 120.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS5 ) // R ?
{
ts.x = 148.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 158.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS6 ) // T ?
{
ts.x = 166.0f/256.0f; ts.y = 19.0f/256.0f;
ti.x = 175.0f/256.0f; ti.y = 30.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS7 ) // 0 ?
{
ts.x = 90.0f/256.0f; ts.y = 2.0f/256.0f;
ti.x = 98.0f/256.0f; ti.y = 13.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS8 ) // 2 ?
{
ts.x = 103.0f/256.0f; ts.y = 2.0f/256.0f;
ti.x = 111.0f/256.0f; ti.y = 13.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS9 ) // 5 ?
{
ts.x = 125.0f/256.0f; ts.y = 2.0f/256.0f;
ti.x = 132.0f/256.0f; ti.y = 13.0f/256.0f;
}
if ( m_particule[i].type == PARTIVIRUS10 ) // 9 ?
{
ts.x = 153.0f/256.0f; ts.y = 2.0f/256.0f;
ti.x = 161.0f/256.0f; ti.y = 13.0f/256.0f;
}
}
if ( m_particule[i].type == PARTIBLUE )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.625f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIROOT )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.25f )
{
m_particule[i].zoom = progress/0.25f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
}
ts.x = 0.000f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIRECOVER )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.25f )
{
m_particule[i].zoom = progress/0.25f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
}
ts.x = 0.875f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIEJECT )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f+powf(progress, 2.0f)*5.0f;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.625f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISCRAPS )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
ts.x = 0.625f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIFRAG )
{
m_particule[i].angle += rTime*Math::PI*0.5f;
ts.x = 0.0f;
ts.y = 0.0f;
ti.x = 0.0f;
ti.y = 0.0f;
}
if ( m_particule[i].type == PARTIPART )
{
ts.x = 0.0f;
ts.y = 0.0f;
ti.x = 0.0f;
ti.y = 0.0f;
}
if ( m_particule[i].type == PARTIQUEUE )
{
if ( m_particule[i].testTime >= 0.05f )
{
m_particule[i].testTime = 0.0f;
Math::Vector pos, speed;
Math::Point dim;
pos = m_particule[i].pos;
//? speed = -m_particule[i].speed*0.5f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 1.0f*(Math::Rand()*0.8f+0.6f);
dim.y = dim.x;
CreateParticule(pos, speed, dim, PARTIGAS, 0.5f);
}
ts.x = 0.375f;
ts.y = 0.750f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIORGANIC1 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
pos = m_particule[i].pos;
dim.x = m_particule[i].dim.x/4.0f;
dim.y = dim.x;
duration = m_particule[i].duration;
mass = m_particule[i].mass;
total = (int)(10.0f*m_engine->RetParticuleDensity());
for ( i=0 ; i<total ; i++ )
{
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.y = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
CreateParticule(pos, speed, dim, PARTIORGANIC2, duration, mass);
}
total = (int)(5.0f*m_engine->RetParticuleDensity());
for ( i=0 ; i<total ; i++ )
{
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.y = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
duration *= Math::Rand()+0.8f;
CreateTrack(pos, speed, dim, PARTITRACK4, duration, mass, duration*0.2f, dim.x*2.0f);
}
continue;
}
m_particule[i].zoom = (m_particule[i].time-m_particule[i].duration);
ts.x = 0.125f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIORGANIC2 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
ts.x = 0.125f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIGLINT )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress > 0.5f )
{
//? m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
}
m_particule[i].angle = m_particule[i].time*Math::PI;
ts.x = 0.75f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIGLINTb )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress > 0.5f )
{
m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
}
m_particule[i].angle = m_particule[i].time*Math::PI;
ts.x = 0.75f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIGLINTr )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress > 0.5f )
{
m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
}
m_particule[i].angle = m_particule[i].time*Math::PI;
ts.x = 0.75f;
ts.y = 0.00f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type >= PARTILENS1 &&
m_particule[i].type <= PARTILENS4 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.5f )
{
m_particule[i].zoom = progress*2.0f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.5f)*2.0f;
}
//? m_particule[i].angle = m_particule[i].time*Math::PI;
ts.x = 0.25f*(m_particule[i].type-PARTILENS1);
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTICONTROL )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.3f )
{
m_particule[i].zoom = progress/0.3f;
}
else
{
m_particule[i].zoom = 1.0f;
m_particule[i].intensity = 1.0f-(progress-0.3f)/0.7f;
}
ts.x = 0.00f;
ts.y = 0.00f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIGUNDEL )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress > 0.5f )
{
m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
}
m_particule[i].angle = m_particule[i].time*Math::PI;
ts.x = 0.75f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIQUARTZ )
{
if ( progress >= 1.0f )
{
m_particule[i].time = 0.0f;
m_particule[i].duration = 0.5f+Math::Rand()*2.0f;
m_particule[i].pos.x = m_particule[i].speed.x + (Math::Rand()-0.5f)*m_particule[i].mass;
m_particule[i].pos.y = m_particule[i].speed.y + (Math::Rand()-0.5f)*m_particule[i].mass;
m_particule[i].pos.z = m_particule[i].speed.z + (Math::Rand()-0.5f)*m_particule[i].mass;
m_particule[i].dim.x = 0.5f+Math::Rand()*1.5f;
m_particule[i].dim.y = m_particule[i].dim.x;
progress = 0.0f;
}
if ( progress < 0.2f )
{
m_particule[i].zoom = progress/0.2f;
m_particule[i].intensity = 1.0f;
}
else
{
m_particule[i].zoom = 1.0f;
m_particule[i].intensity = 1.0f-(progress-0.2f)/0.8f;
}
ts.x = 0.25f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTITOTO )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
if ( progress < 0.15f )
{
m_particule[i].intensity = progress/0.15f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.15f)/0.85f;
}
m_particule[i].intensity *= 0.5f;
ts.x = 0.25f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIERROR )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress*1.0f;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.500f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIWARNING )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress*1.0f;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.875f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIINFO )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress*1.0f;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.750f;
ts.y = 0.875f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISELY )
{
ts.x = 0.75f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISELR )
{
ts.x = 0.75f;
ts.y = 0.00f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISPHERE0 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress*m_particule[i].dim.x;
//? m_particule[i].intensity = 1.0f-progress;
if ( progress < 0.65f )
{
m_particule[i].intensity = progress/0.65f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
}
m_particule[i].intensity *= 0.5f;
ts.x = 0.50f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISPHERE1 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.30f )
{
m_particule[i].intensity = progress/0.30f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.30f)/0.70f;
}
m_particule[i].zoom = progress*m_particule[i].dim.x;
m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
ts.x = 0.000f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISPHERE2 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( progress < 0.20f )
{
m_particule[i].intensity = 1.0f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.20f)/0.80f;
}
m_particule[i].zoom = progress*m_particule[i].dim.x;
m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
ts.x = 0.125f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISPHERE3 )
{
if ( m_particule[i].phase == PARPHEND &&
progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].phase == PARPHSTART )
{
m_particule[i].intensity = progress;
if ( m_particule[i].intensity > 1.0f )
{
m_particule[i].intensity = 1.0f;
}
}
if ( m_particule[i].phase == PARPHEND )
{
m_particule[i].intensity = 1.0f-progress;
}
m_particule[i].zoom = m_particule[i].dim.x;
m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
ts.x = 0.25f;
ts.y = 0.75f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISPHERE4 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress*m_particule[i].dim.x;
if ( progress < 0.65f )
{
m_particule[i].intensity = progress/0.65f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
}
m_particule[i].intensity *= 0.5f;
ts.x = 0.125f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTISPHERE5 )
{
m_particule[i].intensity = 0.7f+sinf(progress)*0.3f;
m_particule[i].zoom = m_particule[i].dim.x*(1.0f+sinf(progress*0.7f)*0.01f);
m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
ts.x = 0.25f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTISPHERE6 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = (1.0f-progress)*m_particule[i].dim.x;
m_particule[i].intensity = progress*0.5f;
ts.x = 0.125f;
ts.y = 0.000f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIPLOUF0 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = progress;
#if 0
if ( progress <= 0.5f )
{
m_particule[i].intensity = 1.0f;
}
else
{
m_particule[i].intensity = 1.0f-(progress-0.5f)/0.5f;
}
#else
//? m_particule[i].intensity = 1.0f;
m_particule[i].intensity = 1.0f-progress;
#endif
ts.x = 0.50f;
ts.y = 0.50f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIDROP )
{
if ( progress >= 1.0f ||
m_particule[i].pos.y < m_water->RetLevel() )
{
DeleteRank(i);
continue;
}
m_particule[i].zoom = 1.0f-progress;
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.750f;
ts.y = 0.500f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIWATER )
{
if ( progress >= 1.0f ||
m_particule[i].pos.y < m_water->RetLevel() )
{
DeleteRank(i);
continue;
}
m_particule[i].intensity = 1.0f-progress;
ts.x = 0.125f;
ts.y = 0.125f;
ti.x = ts.x+0.125f;
ti.y = ts.y+0.125f;
}
if ( m_particule[i].type == PARTIRAY1 ) // rayon tour ?
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
if ( m_particule[i].testTime >= 0.2f )
{
m_particule[i].testTime = 0.0f;
object = SearchObjectRay(m_particule[i].pos, m_particule[i].goal,
m_particule[i].type, m_particule[i].objFather);
if ( object != 0 )
{
object->ExploObject(EXPLO_BOUM, 0.0f);
}
}
ts.x = 0.00f;
ts.y = 0.00f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
if ( m_particule[i].type == PARTIRAY2 ||
m_particule[i].type == PARTIRAY3 )
{
if ( progress >= 1.0f )
{
DeleteRank(i);
continue;
}
ts.x = 0.00f;
ts.y = 0.25f;
ti.x = ts.x+0.25f;
ti.y = ts.y+0.25f;
}
dp = (1.0f/256.0f)/2.0f;
m_particule[i].texSup.x = ts.x+dp;
m_particule[i].texSup.y = ts.y+dp;
m_particule[i].texInf.x = ti.x-dp;
m_particule[i].texInf.y = ti.y-dp;
m_particule[i].time += rTime;
m_particule[i].testTime += rTime;
}
}
// Moves a drag.
// Returns true if the drag is finished.
bool CParticule::TrackMove(int i, Math::Vector pos, float progress)
{
Math::Vector last;
int h, hh;
if ( i < 0 || i >= MAXTRACK ) return true;
if ( m_track[i].bUsed == false ) return true;
if ( progress < 1.0f ) // particle exists?
{
h = m_track[i].head;
if ( m_track[i].used == 1 ||
m_track[i].last+m_track[i].step <= progress )
{
m_track[i].last = progress;
last = m_track[i].pos[h];
h ++;
if ( h == MAXTRACKLEN ) h = 0;
if ( m_track[i].used < MAXTRACKLEN ) m_track[i].used ++;
}
else
{
hh = h-1;
if ( hh < 0 ) hh = MAXTRACKLEN-1;
last = m_track[i].pos[hh];
}
m_track[i].pos[h] = pos;
m_track[i].len[h] = Math::Distance(pos, last);
m_track[i].head = h;
//? m_track[i].intensity = 1.0f;
m_track[i].intensity = 1.0f-progress;
}
else // mort lente de la tra<72>n<EFBFBD>e ?
{
//? m_track[i].intensity = 1.0f-(progress-1.0f)/(m_track[i].step*MAXTRACKLEN);
m_track[i].intensity = 0.0f;
}
return (m_track[i].intensity <= 0.0f);
}
// Draws a drag.
void CParticule::TrackDraw(int i, ParticuleType type)
{
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Vector corner[4], p1, p2, p, n, eye;
Math::Matrix matrix;
Math::Point texInf, texSup, rot;
float lTotal, f1, f2, a;
int counter, h;
// Calculates the total length memorized.
lTotal = 0.0f;
h = m_track[i].head;
for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
{
lTotal += m_track[i].len[h];
h --; if ( h < 0 ) h = MAXTRACKLEN-1;
}
matrix.LoadIdentity();
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
if ( type == PARTITRACK1 ) // explosion technique?
{
texInf.x = 64.5f/256.0f;
texInf.y = 21.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 22.0f/256.0f; // orange
}
if ( type == PARTITRACK2 ) // blue spray?
{
texInf.x = 64.5f/256.0f;
texInf.y = 13.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 14.0f/256.0f; // blue
}
if ( type == PARTITRACK3 ) // spider?
{
texInf.x = 64.5f/256.0f;
texInf.y = 5.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 6.0f/256.0f; // brown
}
if ( type == PARTITRACK4 ) // insect explosion?
{
texInf.x = 64.5f/256.0f;
texInf.y = 9.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 10.0f/256.0f; // dark green
}
if ( type == PARTITRACK5 ) // derrick?
{
texInf.x = 64.5f/256.0f;
texInf.y = 29.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 30.0f/256.0f; // dark brown
}
if ( type == PARTITRACK6 ) // reset in/out?
{
texInf.x = 64.5f/256.0f;
texInf.y = 17.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 18.0f/256.0f; // cyan
}
if ( type == PARTITRACK7 ) // win-1?
{
texInf.x = 64.5f/256.0f;
texInf.y = 41.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 42.0f/256.0f; // orange
}
if ( type == PARTITRACK8 ) // win-2?
{
texInf.x = 64.5f/256.0f;
texInf.y = 45.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 46.0f/256.0f; // yellow
}
if ( type == PARTITRACK9 ) // win-3?
{
texInf.x = 64.5f/256.0f;
texInf.y = 49.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 50.0f/256.0f; // red
}
if ( type == PARTITRACK10 ) // win-4?
{
texInf.x = 64.5f/256.0f;
texInf.y = 53.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 54.0f/256.0f; // violet
}
if ( type == PARTITRACK11 ) // phazer shot?
{
texInf.x = 64.5f/256.0f;
texInf.y = 21.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 22.0f/256.0f; // orange
}
if ( type == PARTITRACK12 ) // drag reactor?
{
texInf.x = 64.5f/256.0f;
texInf.y = 21.0f/256.0f;
texSup.x = 95.5f/256.0f;
texSup.y = 22.0f/256.0f; // orange
}
h = m_track[i].head;
p1 = m_track[i].pos[h];
f1 = m_track[i].intensity;
eye = m_engine->RetEyePt();
a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z);
for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
{
f2 = f1-(m_track[i].len[h]/lTotal);
if ( f2 < 0.0f ) f2 = 0.0f;
h --; if ( h < 0 ) h = MAXTRACKLEN-1;
p2 = m_track[i].pos[h];
n = Normalize(p1-eye);
p = p1;
p.x += f1*m_track[i].width;
rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
corner[0].x = rot.x;
corner[0].y = p1.y;
corner[0].z = rot.y;
rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
corner[1].x = rot.x;
corner[1].y = p1.y;
corner[1].z = rot.y;
p = p2;
p.x += f2*m_track[i].width;
rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
corner[2].x = rot.x;
corner[2].y = p2.y;
corner[2].z = rot.y;
rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
corner[3].x = rot.x;
corner[3].y = p2.y;
corner[3].z = rot.y;
if ( p2.y < p1.y )
{
vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
}
else
{
vertex[0] = D3DVERTEX2(corner[0], n, texSup.x, texSup.y);
vertex[1] = D3DVERTEX2(corner[1], n, texInf.x, texSup.y);
vertex[2] = D3DVERTEX2(corner[2], n, texSup.x, texInf.y);
vertex[3] = D3DVERTEX2(corner[3], n, texInf.x, texInf.y);
}
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
if ( f2 < 0.0f ) break;
f1 = f2;
p1 = p2;
}
}
// Draws a triangular particle.
void CParticule::DrawParticuleTriangle(int i)
{
CObject* object;
Math::Matrix matrix;
Math::Vector eye, pos, angle;
if ( m_particule[i].zoom == 0.0f ) return;
eye = m_engine->RetEyePt();
pos = m_particule[i].pos;
object = m_particule[i].objLink;
if ( object != 0 )
{
pos += object->RetPosition(0);
}
angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
angle.z = m_particule[i].angle;
Math::LoadRotationXZYMatrix(matrix, angle);
matrix.Set(1, 4, pos.x);
matrix.Set(2, 4, pos.y);
matrix.Set(3, 4, pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2,
m_triangle[i].triangle, 3, NULL);
m_engine->AddStatisticTriangle(1);
}
// Draw a normal particle.
void CParticule::DrawParticuleNorm(int i)
{
CObject* object;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Matrix matrix;
Math::Vector corner[4], eye, pos, n, angle;
Math::Point dim;
float zoom;
zoom = m_particule[i].zoom;
if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
{
zoom *= m_particule[i].intensity/0.5f;
}
if ( zoom == 0.0f ) return;
if ( m_particule[i].intensity == 0.0f ) return;
if ( m_particule[i].sheet == SH_INTERFACE )
{
pos = m_particule[i].pos;
n = Math::Vector(0.0f, 0.0f, -1.0f);
dim.x = m_particule[i].dim.x * zoom;
dim.y = m_particule[i].dim.y * zoom;
corner[0].x = pos.x+dim.x;
corner[0].y = pos.y+dim.y;
corner[0].z = 0.0f;
corner[1].x = pos.x-dim.x;
corner[1].y = pos.y+dim.y;
corner[1].z = 0.0f;
corner[2].x = pos.x+dim.x;
corner[2].y = pos.y-dim.y;
corner[2].z = 0.0f;
corner[3].x = pos.x-dim.x;
corner[3].y = pos.y-dim.y;
corner[3].z = 0.0f;
vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
else
{
eye = m_engine->RetEyePt();
pos = m_particule[i].pos;
object = m_particule[i].objLink;
if ( object != 0 )
{
pos += object->RetPosition(0);
}
angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
angle.z = m_particule[i].angle;
Math::LoadRotationXZYMatrix(matrix, angle);
matrix.Set(1, 4, pos.x);
matrix.Set(2, 4, pos.y);
matrix.Set(3, 4, pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
n = Math::Vector(0.0f, 0.0f, -1.0f);
dim.x = m_particule[i].dim.x * zoom;
dim.y = m_particule[i].dim.y * zoom;
corner[0].x = dim.x;
corner[0].y = dim.y;
corner[0].z = 0.0f;
corner[1].x = -dim.x;
corner[1].y = dim.y;
corner[1].z = 0.0f;
corner[2].x = dim.x;
corner[2].y = -dim.y;
corner[2].z = 0.0f;
corner[3].x = -dim.x;
corner[3].y = -dim.y;
corner[3].z = 0.0f;
vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
}
// Draw a particle flat (horizontal).
void CParticule::DrawParticuleFlat(int i)
{
CObject* object;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Matrix matrix;
Math::Vector corner[4], pos, n, angle, eye;
Math::Point dim;
if ( m_particule[i].zoom == 0.0f ) return;
if ( m_particule[i].intensity == 0.0f ) return;
pos = m_particule[i].pos;
object = m_particule[i].objLink;
if ( object != 0 )
{
pos += object->RetPosition(0);
}
angle.x = Math::PI/2.0f;
angle.y = 0.0f;
angle.z = m_particule[i].angle;
#if 0
if ( m_engine->RetRankView() == 1 ) // underwater?
{
angle.x = -Math::PI/2.0f;
pos.y -= 1.0f;
}
#else
if ( m_engine->RetRankView() == 1 ) // underwater?
{
pos.y -= 1.0f;
}
eye = m_engine->RetEyePt();
if ( pos.y > eye.y ) // seen from below?
{
angle.x = -Math::PI/2.0f;
}
#endif
Math::LoadRotationXZYMatrix(matrix, angle);
matrix.Set(1, 4, pos.x);
matrix.Set(2, 4, pos.y);
matrix.Set(3, 4, pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
n = Math::Vector(0.0f, 0.0f, -1.0f);
dim.x = m_particule[i].dim.x * m_particule[i].zoom;
dim.y = m_particule[i].dim.y * m_particule[i].zoom;
corner[0].x = dim.x;
corner[0].y = dim.y;
corner[0].z = 0.0f;
corner[1].x = -dim.x;
corner[1].y = dim.y;
corner[1].z = 0.0f;
corner[2].x = dim.x;
corner[2].y = -dim.y;
corner[2].z = 0.0f;
corner[3].x = -dim.x;
corner[3].y = -dim.y;
corner[3].z = 0.0f;
vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
// Draw a particle to a flat sheet of fog.
void CParticule::DrawParticuleFog(int i)
{
CObject* object;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Matrix matrix;
Math::Vector corner[4], pos, n, angle, eye;
Math::Point dim, zoom;
if ( !m_engine->RetFog() ) return;
if ( m_particule[i].intensity == 0.0f ) return;
pos = m_particule[i].pos;
dim.x = m_particule[i].dim.x;
dim.y = m_particule[i].dim.y;
if ( m_particule[i].type == PARTIFOG0 ||
m_particule[i].type == PARTIFOG2 ||
m_particule[i].type == PARTIFOG4 ||
m_particule[i].type == PARTIFOG6 )
{
//? pos.x += sinf(m_particule[i].zoom*1.2f)*dim.x*0.1f;
//? pos.y += cosf(m_particule[i].zoom*1.5f)*dim.y*0.1f;
zoom.x = 1.0f+sinf(m_particule[i].zoom*2.0f)/6.0f;
zoom.y = 1.0f+cosf(m_particule[i].zoom*2.7f)/6.0f;
}
if ( m_particule[i].type == PARTIFOG1 ||
m_particule[i].type == PARTIFOG3 ||
m_particule[i].type == PARTIFOG5 ||
m_particule[i].type == PARTIFOG7 )
{
//? pos.x += sinf(m_particule[i].zoom*1.0f)*dim.x*0.1f;
//? pos.y += cosf(m_particule[i].zoom*1.3f)*dim.y*0.1f;
zoom.x = 1.0f+sinf(m_particule[i].zoom*3.0f)/6.0f;
zoom.y = 1.0f+cosf(m_particule[i].zoom*3.7f)/6.0f;
}
dim.x *= zoom.x;
dim.y *= zoom.y;
object = m_particule[i].objLink;
if ( object != 0 )
{
pos += object->RetPosition(0);
}
angle.x = Math::PI/2.0f;
angle.y = 0.0f;
angle.z = m_particule[i].angle;
if ( m_engine->RetRankView() == 1 ) // underwater?
{
pos.y -= 1.0f;
}
eye = m_engine->RetEyePt();
if ( pos.y > eye.y ) // seen from below?
{
angle.x = -Math::PI/2.0f;
}
Math::LoadRotationXZYMatrix(matrix, angle);
matrix.Set(1, 4, pos.x);
matrix.Set(2, 4, pos.y);
matrix.Set(3, 4, pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
n = Math::Vector(0.0f, 0.0f, -1.0f);
corner[0].x = dim.x;
corner[0].y = dim.y;
corner[0].z = 0.0f;
corner[1].x = -dim.x;
corner[1].y = dim.y;
corner[1].z = 0.0f;
corner[2].x = dim.x;
corner[2].y = -dim.y;
corner[2].z = 0.0f;
corner[3].x = -dim.x;
corner[3].y = -dim.y;
corner[3].z = 0.0f;
vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
// Draw a particle in the form of radius.
void CParticule::DrawParticuleRay(int i)
{
CObject* object;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Matrix matrix;
Math::Vector corner[4], eye, pos, goal, n, angle, proj;
Math::Point dim, texInf, texSup;
bool bLeft;
float a, len, adv, prop, vario1, vario2;
int r, rank, step, first, last;
if ( m_particule[i].zoom == 0.0f ) return;
if ( m_particule[i].intensity == 0.0f ) return;
eye = m_engine->RetEyePt();
pos = m_particule[i].pos;
goal = m_particule[i].goal;
object = m_particule[i].objLink;
if ( object != 0 )
{
pos += object->RetPosition(0);
}
a = Math::RotateAngle(Math::Point(pos.x,pos.z), Math::Point(goal.x,goal.z), Math::Point(eye.x,eye.z));
bLeft = (a < Math::PI);
proj = Math::Projection(pos, goal, eye);
angle.x = -Math::RotateAngle(Math::DistanceProjected(proj, eye), proj.y-eye.y);
angle.y = Math::RotateAngle(pos.z-goal.z, pos.x-goal.x)+Math::PI/2.0f;
angle.z = -Math::RotateAngle(Math::DistanceProjected(pos, goal), pos.y-goal.y);
if ( bLeft ) angle.x = -angle.x;
Math::LoadRotationZXYMatrix(matrix, angle);
matrix.Set(1, 4, pos.x);
matrix.Set(2, 4, pos.y);
matrix.Set(3, 4, pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
n = Math::Vector(0.0f, 0.0f, bLeft?1.0f:-1.0f);
dim.x = m_particule[i].dim.x * m_particule[i].zoom;
dim.y = m_particule[i].dim.y * m_particule[i].zoom;
if ( bLeft ) dim.y = -dim.y;
len = Math::Distance(pos, goal);
adv = 0.0f;
step = (int)(len/(dim.x*2.0f))+1;
if ( step == 1 )
{
vario1 = 1.0f;
vario2 = 1.0f;
}
else
{
vario1 = 0.0f;
vario2 = 2.0f;
}
if ( m_particule[i].type == PARTIRAY2 )
{
first = 0;
last = step;
vario1 = 0.0f;
vario2 = 0.0f;
}
else if ( m_particule[i].type == PARTIRAY3 )
{
if ( m_particule[i].time < m_particule[i].duration*0.40f )
{
prop = m_particule[i].time / (m_particule[i].duration*0.40f);
first = 0;
last = (int)(prop*step);
}
else if ( m_particule[i].time < m_particule[i].duration*0.60f )
{
first = 0;
last = step;
}
else
{
prop = (m_particule[i].time-m_particule[i].duration*0.60f) / (m_particule[i].duration*0.40f);
first = (int)(prop*step);
last = step;
}
}
else
{
if ( m_particule[i].time < m_particule[i].duration*0.50f )
{
prop = m_particule[i].time / (m_particule[i].duration*0.50f);
first = 0;
last = (int)(prop*step);
}
else if ( m_particule[i].time < m_particule[i].duration*0.75f )
{
first = 0;
last = step;
}
else
{
prop = (m_particule[i].time-m_particule[i].duration*0.75f) / (m_particule[i].duration*0.25f);
first = (int)(prop*step);
last = step;
}
}
corner[0].x = adv;
corner[2].x = adv;
corner[0].y = dim.y;
corner[2].y = -dim.y;
corner[0].z = (Math::Rand()-0.5f)*vario1;
corner[1].z = (Math::Rand()-0.5f)*vario1;
corner[2].z = (Math::Rand()-0.5f)*vario1;
corner[3].z = (Math::Rand()-0.5f)*vario1;
for ( rank=0 ; rank<step ; rank++ )
{
corner[1].x = corner[0].x;
corner[3].x = corner[2].x;
corner[0].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
corner[2].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
corner[1].y = corner[0].y;
corner[3].y = corner[2].y;
corner[0].y = dim.y+(Math::Rand()-0.5f)*vario2;
corner[2].y = -dim.y+(Math::Rand()-0.5f)*vario2;
if ( rank >= first && rank <= last )
{
#if 1
texInf = m_particule[i].texInf;
texSup = m_particule[i].texSup;
r = rand()%16;
texInf.x += 0.25f*(r/4);
texSup.x += 0.25f*(r/4);
if ( r%2 < 1 && adv > 0.0f && m_particule[i].type != PARTIRAY1 )
{
Math::Swap(texInf.x, texSup.x);
}
if ( r%4 < 2 )
{
Math::Swap(texInf.y, texSup.y);
}
#else
texInf.x = Math::Mod(texInf.x+0.25f, 1.0f);
texSup.x = Math::Mod(texSup.x+0.25f, 1.0f);
#endif
vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
adv += dim.x*2.0f;
}
}
// Draws a spherical particle.
void CParticule::DrawParticuleSphere(int i)
{
D3DVERTEX2 vertex[2*16*(16+1)]; // triangles
Math::Matrix matrix, rot;
Math::Vector angle, v0, v1;
Math::Point ts, ti;
float zoom, deltaRingAngle, deltaSegAngle;
float r0,r1, tu0,tv0, tu1,tv1;
int j, ring, seg, numRings, numSegments;
zoom = m_particule[i].zoom;
#if 0
if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
{
zoom *= m_particule[i].intensity/0.5f;
}
#endif
if ( zoom == 0.0f ) return;
m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
matrix.LoadIdentity();
matrix.Set(1, 1, zoom);
matrix.Set(2, 2, zoom);
matrix.Set(3, 3, zoom);
matrix.Set(1, 4, m_particule[i].pos.x);
matrix.Set(2, 4, m_particule[i].pos.y);
matrix.Set(3, 4, m_particule[i].pos.z);
if ( m_particule[i].angle != 0.0f )
{
angle.x = m_particule[i].angle*0.4f;
angle.y = m_particule[i].angle*1.0f;
angle.z = m_particule[i].angle*0.7f;
Math::LoadRotationZXYMatrix(rot, angle);
matrix = Math::MultiplyMatrices(rot, matrix);
}
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
ts.x = m_particule[i].texSup.x;
ts.y = m_particule[i].texSup.y;
ti.x = m_particule[i].texInf.x;
ti.y = m_particule[i].texInf.y;
// Choose a tesselation level.
if ( m_particule[i].type == PARTISPHERE3 ||
m_particule[i].type == PARTISPHERE5 )
{
numRings = 16;
numSegments = 16;
}
else
{
numRings = 8;
numSegments = 10;
}
// Establish constants used in sphere generation.
deltaRingAngle = Math::PI/numRings;
deltaSegAngle = 2.0f*Math::PI/numSegments;
// Generate the group of rings for the sphere.
j = 0;
for ( ring=0 ; ring<numRings ; ring++ )
{
r0 = sinf((ring+0)*deltaRingAngle);
r1 = sinf((ring+1)*deltaRingAngle);
v0.y = cosf((ring+0)*deltaRingAngle);
v1.y = cosf((ring+1)*deltaRingAngle);
tv0 = (ring+0)/(float)numRings;
tv1 = (ring+1)/(float)numRings;
tv0 = ts.y+(ti.y-ts.y)*tv0;
tv1 = ts.y+(ti.y-ts.y)*tv1;
// Generate the group of segments for the current ring.
for ( seg=0 ; seg<numSegments+1 ; seg++ )
{
v0.x = r0*sinf(seg*deltaSegAngle);
v0.z = r0*cosf(seg*deltaSegAngle);
v1.x = r1*sinf(seg*deltaSegAngle);
v1.z = r1*cosf(seg*deltaSegAngle);
// Add two vertices to the strip which makes up the sphere.
tu0 = ((float)seg)/numSegments;
tu0 = ts.x+(ti.x-ts.x)*tu0;
tu1 = tu0;
vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
}
}
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
m_engine->AddStatisticTriangle(j);
m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
}
// Returns the height depending on the progress.
float ProgressCylinder(float progress)
{
if ( progress < 0.5f )
{
return 1.0f - (powf(1.0f-progress*2.0f, 2.0f));
}
else
{
return 1.0f - (powf(progress*2.0f-1.0f, 2.0f));
}
}
// Draws a cylindrical particle.
void CParticule::DrawParticuleCylinder(int i)
{
D3DVERTEX2 vertex[2*5*(10+1)]; // triangles
Math::Matrix matrix, rot;
Math::Vector angle, v0, v1;
Math::Point ts, ti;
float progress, zoom, diam, deltaSegAngle, h[6], d[6];
float r0,r1, tu0,tv0, tu1,tv1, p1, p2, pp;
int j, ring, seg, numRings, numSegments;
progress = m_particule[i].zoom;
zoom = m_particule[i].dim.x;
diam = m_particule[i].dim.y;
if ( progress >= 1.0f || zoom == 0.0f ) return;
m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
matrix.LoadIdentity();
matrix.Set(1, 1, zoom);
matrix.Set(2, 2, zoom);
matrix.Set(3, 3, zoom);
matrix.Set(1, 4, m_particule[i].pos.x);
matrix.Set(2, 4, m_particule[i].pos.y);
matrix.Set(3, 4, m_particule[i].pos.z);
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
ts.x = m_particule[i].texSup.x;
ts.y = m_particule[i].texSup.y;
ti.x = m_particule[i].texInf.x;
ti.y = m_particule[i].texInf.y;
numRings = 5;
numSegments = 10;
deltaSegAngle = 2.0f*Math::PI/numSegments;
if ( m_particule[i].type == PARTIPLOUF0 )
{
#if 0
if ( progress <= 0.5f )
{
p1 = progress/0.5f; // front
p2 = 0.0f; // back
}
else
{
p1 = 1.0f; // front
p2 = (progress-0.5f)/0.5f; // back
ts.y += (ti.y-ts.y)*p2;
}
#else
p1 = progress; // front
p2 = powf(progress, 5.0f); // back
#endif
for ( ring=0 ; ring<=numRings ; ring++ )
{
pp = p2+(p1-p2)*((float)ring/numRings);
d[ring] = diam/zoom+pp*2.0f;
h[ring] = ProgressCylinder(pp);
}
}
j = 0;
for ( ring=0 ; ring<numRings ; ring++ )
{
r0 = 1.0f*d[ring+0]; // radius at the base
r1 = 1.0f*d[ring+1]; // radius at the top
v0.y = 1.0f*h[ring+0]; // bottom
v1.y = 1.0f*h[ring+1]; // top
tv0 = 1.0f-(ring+0)*(1.0f/numRings);
tv1 = 1.0f-(ring+1)*(1.0f/numRings);
tv0 = ts.y+(ti.y-ts.y)*tv0;
tv1 = ts.y+(ti.y-ts.y)*tv1;
for ( seg=0 ; seg<numSegments+1 ; seg++ )
{
v0.x = r0*sinf(seg*deltaSegAngle);
v0.z = r0*cosf(seg*deltaSegAngle);
v1.x = r1*sinf(seg*deltaSegAngle);
v1.z = r1*cosf(seg*deltaSegAngle);
//? tu0 = ((float)seg)/numSegments;
tu0 = (seg%2)?0.0f:1.0f;
tu0 = ts.x+(ti.x-ts.x)*tu0;
tu1 = tu0;
vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
}
}
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
m_engine->AddStatisticTriangle(j);
m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
}
// Draws a tire mark.
void CParticule::DrawParticuleWheel(int i)
{
Math::Vector pos[4], center;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Vector n;
Math::Point ts, ti;
float dist, dp;
dist = Math::DistanceProjected(m_engine->RetEyePt(), m_wheelTrace[i].pos[0]);
if ( dist > 300.0f ) return;
pos[0] = m_wheelTrace[i].pos[0];
pos[1] = m_wheelTrace[i].pos[1];
pos[2] = m_wheelTrace[i].pos[2];
pos[3] = m_wheelTrace[i].pos[3];
if ( m_wheelTrace[i].type == PARTITRACE0 ) // white ground track?
{
ts.x = 8.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE1 ) // black ground track?
{
ts.x = 0.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE2 ) // gray ground track?
{
ts.x = 0.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE3 ) // light gray ground track?
{
ts.x = 8.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE4 ) // red ground track?
{
ts.x = 32.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE5 ) // pink ground track?
{
ts.x = 40.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE6 ) // violet ground track?
{
ts.x = 32.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE7 ) // orange ground track?
{
ts.x = 40.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE8 ) // yellow ground track?
{
ts.x = 16.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE9 ) // beige ground track?
{
ts.x = 24.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE10 ) // brown ground track?
{
ts.x = 16.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE11 ) // skin ground track?
{
ts.x = 24.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE12 ) // green ground track?
{
ts.x = 48.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE13 ) // light green ground track?
{
ts.x = 56.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE14 ) // blue ground track?
{
ts.x = 48.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE15 ) // light blue ground track?
{
ts.x = 56.0f/256.0f;
ts.y = 232.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE16 ) // black arrow ground track?
{
ts.x = 160.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else if ( m_wheelTrace[i].type == PARTITRACE17 ) // red arrow ground track?
{
ts.x = 176.0f/256.0f;
ts.y = 224.0f/256.0f;
}
else
{
return;
}
if ( m_wheelTrace[i].type == PARTITRACE16 ||
m_wheelTrace[i].type == PARTITRACE17 )
{
ti.x = ts.x+16.0f/256.0f;
ti.y = ts.y+16.0f/256.0f;
}
else
{
ti.x = ts.x+8.0f/256.0f;
ti.y = ts.y+8.0f/256.0f;
}
dp = (1.0f/256.0f)/2.0f;
ts.x = ts.x+dp;
ts.y = ts.y+dp;
ti.x = ti.x-dp;
ti.y = ti.y-dp;
n = Math::Vector(0.0f, 1.0f, 0.0f);
vertex[0] = D3DVERTEX2(pos[0], n, ts.x, ts.y);
vertex[1] = D3DVERTEX2(pos[1], n, ti.x, ts.y);
vertex[2] = D3DVERTEX2(pos[2], n, ts.x, ti.y);
vertex[3] = D3DVERTEX2(pos[3], n, ti.x, ti.y);
m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
}
// Draws all the particles.
void CParticule::DrawParticule(int sheet)
{
D3DMATERIAL7 mat;
Math::Matrix matrix;
bool bLoadTexture;
char name[20];
int state, t, i, j, r;
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_AMBIENT, 0xffffffff);
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, true);
//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false);
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
// Draw the basic particles of triangles.
if ( m_totalInterface[0][sheet] > 0 )
{
for ( i=0 ; i<MAXPARTICULE ; i++ )
{
if ( !m_particule[i].bUsed ) continue;
if ( m_particule[i].sheet != sheet ) continue;
if ( m_particule[i].type == PARTIPART ) continue;
m_engine->SetTexture(m_triangle[i].texName1);
m_engine->SetMaterial(m_triangle[i].material);
m_engine->SetState(m_triangle[i].state);
DrawParticuleTriangle(i);
}
}
// Draw the particles was calculated based on edge.
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, false);
ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // white
mat.ambient.r = 0.5f;
mat.ambient.g = 0.5f;
mat.ambient.b = 0.5f;
m_engine->SetMaterial(mat);
// Draw tire marks.
if ( m_wheelTraceTotal > 0 && sheet == SH_WORLD )
{
#if _POLISH
m_engine->SetTexture("textp.tga");
#else
m_engine->SetTexture("text.tga");
#endif
m_engine->SetState(D3DSTATETTw);
//? m_engine->SetState(D3DSTATENORMAL);
matrix.LoadIdentity();
{
D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
}
for ( i=0 ; i<m_wheelTraceTotal ; i++ )
{
DrawParticuleWheel(i);
}
}
//? for ( t=1 ; t<MAXPARTITYPE ; t++ )
for ( t=MAXPARTITYPE-1 ; t>=1 ; t-- ) // black behind!
{
if ( m_totalInterface[t][sheet] == 0 ) continue;
bLoadTexture = false;
if ( t == 4 ) state = D3DSTATETTw; // text.tga
else state = D3DSTATETTb; // effect[00..02].tga
m_engine->SetState(state);
for ( j=0 ; j<MAXPARTICULE ; j++ )
{
i = MAXPARTICULE*t+j;
if ( !m_particule[i].bUsed ) continue;
if ( m_particule[i].sheet != sheet ) continue;
if ( !bLoadTexture )
{
NameParticule(name, t);
m_engine->SetTexture(name);
bLoadTexture = true;
}
r = m_particule[i].trackRank;
if ( r != -1 )
{
m_engine->SetState(state);
TrackDraw(r, m_particule[i].type); // draws the drag
if ( !m_track[r].bDrawParticule ) continue;
}
m_engine->SetState(state, RetColor(m_particule[i].intensity));
if ( m_particule[i].bRay ) // ray?
{
DrawParticuleRay(i);
}
else if ( m_particule[i].type == PARTIFLIC || // circle in the water?
m_particule[i].type == PARTISHOW ||
m_particule[i].type == PARTICHOC ||
m_particule[i].type == PARTIGFLAT )
{
DrawParticuleFlat(i);
}
else if ( m_particule[i].type >= PARTIFOG0 &&
m_particule[i].type <= PARTIFOG9 )
{
DrawParticuleFog(i);
}
else if ( m_particule[i].type >= PARTISPHERE0 &&
m_particule[i].type <= PARTISPHERE9 ) // sphere?
{
DrawParticuleSphere(i);
}
else if ( m_particule[i].type >= PARTIPLOUF0 &&
m_particule[i].type <= PARTIPLOUF4 ) // cylinder?
{
DrawParticuleCylinder(i);
}
else // normal?
{
DrawParticuleNorm(i);
}
}
}
//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true);
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
}
// Seeks if an object collided with a bullet.
CObject* CParticule::SearchObjectGun(Math::Vector old, Math::Vector pos,
ParticuleType type, CObject *father)
{
CObject *pObj, *pBest;
Math::Vector box1, box2, oPos, p;
ObjectType oType;
bool bShield;
float min, oRadius, dist, shieldRadius;
int i, j;
bool bHimself;
if ( m_main->RetMovieLock() ) return 0; // current movie?
bHimself = m_main->RetHimselfDamage();
min = 5.0f;
if ( type == PARTIGUN2 ) min = 2.0f; // shooting insect?
if ( type == PARTIGUN3 ) min = 3.0f; // suiciding spider?
box1 = old;
box2 = pos;
if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
box1.x -= min;
box1.y -= min;
box1.z -= min;
box2.x += min;
box2.y += min;
box2.z += min;
pBest = 0;
bShield = false;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( !pObj->RetActif() ) continue; // inactive?
if ( pObj == father ) continue;
oType = pObj->RetType();
if ( oType == OBJECT_TOTO ) continue;
if ( type == PARTIGUN1 ) // fireball shooting?
{
if ( oType == OBJECT_MOTHER ) continue;
if ( bHimself ) // damage is oneself?
{
if ( !IsAlien(oType) &&
!IsSoft(oType) ) continue;
}
else // damage only to enemies?
{
if ( !IsAlien(oType) ) continue;
}
}
else if ( type == PARTIGUN2 ) // shooting insect?
{
if ( !IsSoft(oType) ) continue;
}
else if ( type == PARTIGUN3 ) // suiciding spider?
{
if ( !IsSoft(oType) ) continue;
}
else if ( type == PARTIGUN4 ) // orgaball shooting?
{
if ( oType == OBJECT_MOTHER ) continue;
if ( bHimself ) // damage is oneself?
{
if ( !IsAlien(oType) &&
!IsSoft(oType) ) continue;
}
else // damage only to enemies?
{
if ( !IsAlien(oType) ) continue;
}
}
else if ( type == PARTITRACK11 ) // phazer shooting?
{
if ( bHimself ) // damage is oneself?
{
if ( !IsAlien(oType) &&
!IsSoft(oType) ) continue;
}
else // damage only to enemies?
{
if ( !IsAlien(oType) ) continue;
}
}
else
{
continue;
}
oPos = pObj->RetPosition(0);
if ( type == PARTIGUN2 || // shooting insect?
type == PARTIGUN3 ) // suiciding spider?
{
// Test if the ball is entered into the sphere of a shield.
shieldRadius = pObj->RetShieldRadius();
if ( shieldRadius > 0.0f )
{
dist = Math::Distance(oPos, pos);
if ( dist <= shieldRadius )
{
pBest = pObj;
bShield = true;
}
}
}
if ( bShield ) continue;
// Test the center of the object, which is necessary for objects
// that have no sphere in the center (station).
dist = Math::Distance(oPos, pos)-4.0f;
if ( dist < min )
{
pBest = pObj;
}
// Test with all spheres of the object.
j = 0;
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
{
if ( oPos.x+oRadius < box1.x || oPos.x-oRadius > box2.x || // outside the box?
oPos.y+oRadius < box1.y || oPos.y-oRadius > box2.y ||
oPos.z+oRadius < box1.z || oPos.z-oRadius > box2.z ) continue;
p = Math::Projection(old, pos, oPos);
dist = Math::Distance(p, oPos)-oRadius;
if ( dist < min )
{
pBest = pObj;
}
}
}
return pBest;
}
// Seeks if an object collided with a ray.
CObject* CParticule::SearchObjectRay(Math::Vector pos, Math::Vector goal,
ParticuleType type, CObject *father)
{
CObject* pObj;
Math::Vector box1, box2, oPos, p;
ObjectType oType;
float min, dist;
int i;
if ( m_main->RetMovieLock() ) return 0; // current movie?
min = 10.0f;
box1 = pos;
box2 = goal;
if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
box1.x -= min;
box1.y -= min;
box1.z -= min;
box2.x += min;
box2.y += min;
box2.z += min;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( !pObj->RetActif() ) continue; // inactive?
if ( pObj == father ) continue;
oType = pObj->RetType();
if ( oType == OBJECT_TOTO ) continue;
if ( type == PARTIRAY1 &&
oType != OBJECT_MOBILEtg &&
oType != OBJECT_TEEN28 &&
oType != OBJECT_TEEN31 &&
oType != OBJECT_ANT &&
oType != OBJECT_SPIDER &&
oType != OBJECT_BEE &&
oType != OBJECT_WORM &&
oType != OBJECT_MOTHER &&
oType != OBJECT_NEST ) continue;
oPos = pObj->RetPosition(0);
if ( oPos.x < box1.x || oPos.x > box2.x || // outside the box?
oPos.y < box1.y || oPos.y > box2.y ||
oPos.z < box1.z || oPos.z > box2.z ) continue;
p = Math::Projection(pos, goal, oPos);
dist = Math::Distance(p, oPos);
if ( dist < min ) return pObj;
}
return 0;
}
// Sounded one.
void CParticule::Play(Sound sound, Math::Vector pos, float amplitude)
{
if ( m_sound == 0 )
{
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
}
m_sound->Play(sound, pos, amplitude);
}
// Seeks the color if you're in the fog.
// Returns black if you're not in the fog.
D3DCOLORVALUE CParticule::RetFogColor(Math::Vector pos)
{
D3DCOLORVALUE result, color;
float dist, factor;
int fog, i;
result.r = 0.0f;
result.g = 0.0f;
result.b = 0.0f;
result.a = 0.0f;
for ( fog=0 ; fog<m_fogTotal ; fog++ )
{
i = m_fog[fog]; // i = rank of the particle
if ( pos.y >= m_particule[i].pos.y+FOG_HSUP ) continue;
if ( pos.y <= m_particule[i].pos.y-FOG_HINF ) continue;
dist = Math::DistanceProjected(pos, m_particule[i].pos);
if ( dist >= m_particule[i].dim.x*1.5f ) continue;
// Calculates the horizontal distance.
factor = 1.0f-powf(dist/(m_particule[i].dim.x*1.5f), 4.0f);
// Calculates the vertical distance.
if ( pos.y > m_particule[i].pos.y )
{
factor *= 1.0f-(pos.y-m_particule[i].pos.y)/FOG_HSUP;
}
else
{
factor *= 1.0f-(m_particule[i].pos.y-pos.y)/FOG_HINF;
}
factor *= 0.3f;
if ( m_particule[i].type == PARTIFOG0 ||
m_particule[i].type == PARTIFOG1 ) // blue?
{
color.r = 0.0f;
color.g = 0.5f;
color.b = 1.0f;
}
else if ( m_particule[i].type == PARTIFOG2 ||
m_particule[i].type == PARTIFOG3 ) // red?
{
color.r = 2.0f;
color.g = 1.0f;
color.b = 0.0f;
}
else if ( m_particule[i].type == PARTIFOG4 ||
m_particule[i].type == PARTIFOG5 ) // white?
{
color.r = 1.0f;
color.g = 1.0f;
color.b = 1.0f;
}
else if ( m_particule[i].type == PARTIFOG6 ||
m_particule[i].type == PARTIFOG7 ) // yellow?
{
color.r = 0.8f;
color.g = 1.0f;
color.b = 0.4f;
}
else
{
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
}
result.r += color.r*factor;
result.g += color.g*factor;
result.b += color.b*factor;
}
if ( result.r > 0.6f ) result.r = 0.6f;
if ( result.g > 0.6f ) result.g = 0.6f;
if ( result.b > 0.6f ) result.b = 0.6f;
return result;
}
// Writes a file. BMP containing all the tire tracks.
bool CParticule::WriteWheelTrace(char *filename, int width, int height,
Math::Vector dl, Math::Vector ur)
{
HDC hDC;
HDC hDCImage;
HBITMAP hb;
PBITMAPINFO info;
HBRUSH hBrush;
HPEN hPen;
HGDIOBJ old;
RECT rect;
COLORREF color;
Math::Point pos[4];
POINT list[4];
int i;
if ( !m_engine->GetRenderDC(hDC) ) return false;
hDCImage = CreateCompatibleDC(hDC);
if ( hDCImage == 0 )
{
m_engine->ReleaseRenderDC(hDC);
return false;
}
hb = CreateCompatibleBitmap(hDC, width, height);
if ( hb == 0 )
{
DeleteDC(hDCImage);
m_engine->ReleaseRenderDC(hDC);
return false;
}
SelectObject(hDCImage, hb);
rect.left = 0;
rect.right = width;
rect.top = 0;
rect.bottom = height;
FillRect(hDCImage, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
hPen = CreatePen(PS_NULL, 1, 0);
SelectObject(hDCImage, hPen);
for ( i=0 ; i<m_wheelTraceTotal ; i++ )
{
if ( m_wheelTrace[i].type == PARTITRACE0 ) // black ground track?
{
color = RGB(0,0,0);
}
else if ( m_wheelTrace[i].type == PARTITRACE1 ) // red ground track?
{
color = RGB(255,0,0);
}
else if ( m_wheelTrace[i].type == PARTITRACE2 ) // green ground track?
{
color = RGB(0,255,0);
}
else if ( m_wheelTrace[i].type == PARTITRACE3 ) // blue ground track?
{
color = RGB(0,0,255);
}
else if ( m_wheelTrace[i].type == PARTITRACE4 ) // cyan ground track?
{
color = RGB(0,255,255);
}
else if ( m_wheelTrace[i].type == PARTITRACE5 ) // magenta ground track?
{
color = RGB(255,0,255);
}
else if ( m_wheelTrace[i].type == PARTITRACE6 ) // yellow ground track?
{
color = RGB(255,255,0);
}
else
{
color = RGB(0,0,0);
}
hBrush = CreateSolidBrush(color);
old = SelectObject(hDCImage, hBrush);
pos[0].x = ((m_wheelTrace[i].pos[0].x-dl.x)*width)/(ur.x-dl.x);
pos[0].y = ((m_wheelTrace[i].pos[0].z-dl.z)*width)/(ur.z-dl.z);
pos[1].x = ((m_wheelTrace[i].pos[1].x-dl.x)*width)/(ur.x-dl.x);
pos[1].y = ((m_wheelTrace[i].pos[1].z-dl.z)*width)/(ur.z-dl.z);
pos[2].x = ((m_wheelTrace[i].pos[2].x-dl.x)*width)/(ur.x-dl.x);
pos[2].y = ((m_wheelTrace[i].pos[2].z-dl.z)*width)/(ur.z-dl.z);
pos[3].x = ((m_wheelTrace[i].pos[3].x-dl.x)*width)/(ur.x-dl.x);
pos[3].y = ((m_wheelTrace[i].pos[3].z-dl.z)*width)/(ur.z-dl.z);
list[0].x = (int)pos[0].x;
list[0].y = (int)pos[0].y;
list[1].x = (int)pos[1].x;
list[1].y = (int)pos[1].y;
list[2].x = (int)pos[3].x;
list[2].y = (int)pos[3].y;
list[3].x = (int)pos[2].x;
list[3].y = (int)pos[2].y;
Polygon(hDCImage, list, 4);
if ( old != 0 ) SelectObject(hDCImage, old);
DeleteObject(hBrush);
}
info = m_engine->CreateBitmapInfoStruct(hb);
if ( info == 0 )
{
DeleteObject(hb);
DeleteDC(hDCImage);
m_engine->ReleaseRenderDC(hDC);
return false;
}
m_engine->CreateBMPFile(filename, info, hb, hDCImage);
DeleteObject(hb);
DeleteDC(hDCImage);
m_engine->ReleaseRenderDC(hDC);
return true;
}