colobot/src/app/controller.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/controller.h"
#include "object/robotmain.h"
#include "ui/maindialog.h"
CController::CController(CApplication* app, bool loadProfile)
: m_app(app)
, m_main(new CRobotMain(this))
, m_dialog(new Ui::CMainDialog())
{
m_main->Create(loadProfile);
m_dialog->Create();
if (!loadProfile)
m_main->CreateIni();
else
m_main->LoadIni();
}
CController::~CController()
{
}
CApplication* CController::GetApplication()
{
return m_app;
}
CRobotMain* CController::GetRobotMain()
{
return m_main.get();
}
Ui::CMainDialog* CController::GetMainDialog()
{
return m_dialog.get();
}
void CController::StartApp()
{
m_main->ChangePhase(PHASE_WELCOME1);
}
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void CController::StartGame(LevelCategory cat, int chap, int lvl)
{
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m_dialog->SetLevelCategory(cat);
m_dialog->SetLevelRank(chap*100+lvl);
m_main->ChangePhase(PHASE_LOADING);
}
void CController::ProcessEvent(Event& event)
{
bool passOn = m_dialog->EventProcess(event);
if (passOn)
m_main->ProcessEvent(event);
}