88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "app/controller.h"
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#include "object/robotmain.h"
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#include "ui/maindialog.h"
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template<> CController* CSingleton<CController>::m_instance = nullptr;
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CController::CController(CApplication* app, bool loadProfile)
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{
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m_app = app;
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m_main = new CRobotMain(this);
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m_dialog = new Ui::CMainDialog();
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m_main->Create(loadProfile);
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m_dialog->Create();
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if (!loadProfile)
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m_main->CreateIni();
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else
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m_main->LoadIni();
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}
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CController::~CController()
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{
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delete m_dialog;
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m_dialog = nullptr;
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delete m_main;
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m_main = nullptr;
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m_app = nullptr;
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}
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CApplication* CController::GetApplication()
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{
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return m_app;
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}
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CRobotMain* CController::GetRobotMain()
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{
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return m_main;
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}
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Ui::CMainDialog* CController::GetMainDialog()
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{
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return m_dialog;
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}
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void CController::StartApp()
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{
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m_main->ChangePhase(PHASE_WELCOME1);
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}
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void CController::StartGame(std::string cat, int chap, int lvl)
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{
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m_dialog->SetSceneName(cat.c_str());
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m_dialog->SetSceneRank(chap*100+lvl);
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m_main->ChangePhase(PHASE_LOADING);
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}
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void CController::ProcessEvent(Event& event)
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{
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bool passOn = m_dialog->EventProcess(event);
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if(passOn)
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m_main->ProcessEvent(event);
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}
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