160 lines
3.2 KiB
C++
160 lines
3.2 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// gauge.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "math3d.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "gauge.h"
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// Object's constructor.
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CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan)
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{
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m_level = 0.0f;
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}
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// Object's destructor.
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CGauge::~CGauge()
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{
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}
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// Creates a new button.
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BOOL CGauge::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
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CControl::Create(pos, dim, icon, eventMsg);
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return TRUE;
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}
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// Management of an event.
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BOOL CGauge::EventProcess(const Event &event)
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{
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CControl::EventProcess(event);
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if ( event.event == EVENT_LBUTTONDOWN )
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{
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if ( CControl::Detect(event.pos) )
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{
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Event newEvent = event;
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newEvent.event = m_eventMsg;
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m_event->AddEvent(newEvent);
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return FALSE;
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}
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}
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return TRUE;
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}
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// Draw the gauge.
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void CGauge::Draw()
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{
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FPOINT pos, dim, ddim, uv1, uv2, corner;
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float dp;
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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dp = 0.5f/256.0f;
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pos = m_pos;
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dim = m_dim;
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uv1.x = 32.0f/256.0f;
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uv1.y = 32.0f/256.0f;
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uv2.x = 64.0f/256.0f;
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uv2.y = 64.0f/256.0f;
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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corner.x = 10.0f/640.0f;
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corner.y = 10.0f/480.0f;
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DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
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pos.x += 3.0f/640.0f;
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pos.y += 3.0f/480.0f;
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dim.x -= 6.0f/640.0f;
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dim.y -= 6.0f/480.0f;
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if ( m_dim.x < m_dim.y ) // vertical gauge?
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{
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uv1.x = (0.0f+m_icon*16.0f)/256.0f;
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uv2.x = uv1.x+16.0f/256.0f;
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uv1.y = 128.0f/256.0f+m_level*(64.0f/256.0f);
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uv2.y = uv1.y+64.0f/256.0f;
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}
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else // horizontal gauge?
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{
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uv1.x = 64.0f/256.0f+(1.0f-m_level)*(64.0f/256.0f);
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uv2.x = uv1.x+64.0f/256.0f;
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uv1.y = (128.0f+m_icon*16.0f)/256.0f;
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uv2.y = uv1.y+16.0f/256.0f;
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}
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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DrawIcon(pos, dim, uv1, uv2);
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}
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// Management of level of the gauge.
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void CGauge::SetLevel(float level)
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{
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if ( level < 0.0f ) level = 0.0f;
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if ( level > 1.0f ) level = 1.0f;
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m_level = level;
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}
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float CGauge::RetLevel()
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{
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return m_level;
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}
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