Comments translated from French to English.
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// gauge.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// gauge.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -32,7 +34,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan)
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{
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@ -41,7 +43,7 @@ CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan)
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m_level = 0.0f;
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CGauge::~CGauge()
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{
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@ -49,7 +51,7 @@ CGauge::~CGauge()
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}
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// Crée un nouveau bouton.
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// Creates a new button.
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BOOL CGauge::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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@ -60,7 +62,7 @@ BOOL CGauge::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CGauge::EventProcess(const Event &event)
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{
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@ -81,7 +83,7 @@ BOOL CGauge::EventProcess(const Event &event)
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}
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// Dessine la jauge.
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// Draw the gauge.
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void CGauge::Draw()
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{
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@ -119,14 +121,14 @@ void CGauge::Draw()
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dim.x -= 6.0f/640.0f;
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dim.y -= 6.0f/480.0f;
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if ( m_dim.x < m_dim.y ) // jauge verticale ?
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if ( m_dim.x < m_dim.y ) // vertical gauge?
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{
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uv1.x = (0.0f+m_icon*16.0f)/256.0f;
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uv2.x = uv1.x+16.0f/256.0f;
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uv1.y = 128.0f/256.0f+m_level*(64.0f/256.0f);
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uv2.y = uv1.y+64.0f/256.0f;
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}
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else // jauge horizontale ?
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else // horizontal gauge?
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{
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uv1.x = 64.0f/256.0f+(1.0f-m_level)*(64.0f/256.0f);
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uv2.x = uv1.x+64.0f/256.0f;
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@ -143,7 +145,7 @@ void CGauge::Draw()
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}
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// Gestion du niveau de la jauge.
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// Management of level of the gauge.
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void CGauge::SetLevel(float level)
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{
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