110 lines
2.8 KiB
C
110 lines
2.8 KiB
C
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskmanip.h
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#ifndef _TASKMANIP_H_
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#define _TASKMANIP_H_
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#include "task.h"
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#include "misc.h"
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#include "d3dengine.h"
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class CInstanceManager;
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class CTerrain;
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class CBrain;
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class CPhysics;
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class CObject;
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enum TaskManipOrder
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{
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TMO_AUTO = 0, // deposits or takes automatically
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TMO_GRAB = 1, // takes an object
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TMO_DROP = 2, // deposits the object
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};
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enum TaskManipArm
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{
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TMA_NEUTRAL = 1, // empty arm at rest
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TMA_STOCK = 2, // right arm resting
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TMA_FFRONT = 3, // arm on the ground
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TMA_FBACK = 4, // arm behind the robot
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TMA_POWER = 5, // arm behind the robot
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TMA_OTHER = 6, // arm behind a friend robot
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TMA_GRAB = 7, // takes immediately
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};
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enum TaskManipHand
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{
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TMH_OPEN = 1, // open clamp
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TMH_CLOSE = 2, // closed clamp
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};
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class CTaskManip : public CTask
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{
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public:
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CTaskManip(CInstanceManager* iMan, CObject* object);
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~CTaskManip();
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BOOL EventProcess(const Event &event);
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Error Start(TaskManipOrder order, TaskManipArm arm);
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Error IsEnded();
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BOOL Abort();
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protected:
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void InitAngle();
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CObject* SearchTakeUnderObject(D3DVECTOR &pos, float dLimit);
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CObject* SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
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CObject* SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
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CObject* SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle, float &height);
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BOOL TruckTakeObject();
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BOOL TruckDeposeObject();
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BOOL IsFreeDeposeObject(D3DVECTOR pos);
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void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f);
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protected:
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TaskManipOrder m_order;
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TaskManipArm m_arm;
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TaskManipHand m_hand;
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int m_step;
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float m_speed;
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float m_progress;
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float m_initialAngle[5];
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float m_finalAngle[5];
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float m_height;
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float m_advanceLength;
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float m_energy;
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BOOL m_bError;
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BOOL m_bTurn;
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BOOL m_bSubm;
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BOOL m_bBee;
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float m_angle;
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float m_move;
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D3DVECTOR m_targetPos;
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float m_timeLimit;
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ObjectType m_fretType;
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};
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#endif //_TASKMANIP_H_
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