Pulled changes from test mingw branch

* include fixes
* syntax fixes for MinGW
* fixed encoding of restext.cpp
* temporary fix for MinGW in joystick.cpp

Successfully compiles under MinGW :)
dev-ui
Piotr Dziwinski 2012-04-15 00:50:13 +02:00
parent a0303105b6
commit 011d86ed66
92 changed files with 1228 additions and 1097 deletions

View File

@ -29,6 +29,9 @@
#include "CBot.h"
// les divers constructeurs / destructeurs
// pour libérer tout selon l'arbre établi
CBotInstr::CBotInstr()
@ -80,7 +83,7 @@ void CBotInstr::DecLvl()
}
// controle la validité d'un break ou continu
BOOL CBotInstr::ChkLvl(CBotString& label, int type)
BOOL CBotInstr::ChkLvl(const CBotString& label, int type)
{
int i = m_LoopLvl;
while (--i>=0)
@ -291,7 +294,7 @@ CBotInstr* CBotInstr::Compile(CBotToken* &p, CBotCStack* pStack)
BOOL CBotInstr::Execute(CBotStack* &pj)
{
CBotString ClassManquante = name;
__asm int 3; // ne doit jamais passer par cette routine
ASM_TRAP(); // ne doit jamais passer par cette routine
// mais utiliser les routines des classes filles
return FALSE;
}
@ -306,26 +309,26 @@ BOOL CBotInstr::Execute(CBotStack* &pj, CBotVar* pVar)
void CBotInstr::RestoreState(CBotStack* &pj, BOOL bMain)
{
CBotString ClassManquante = name;
__asm int 3; // ne doit jamais passer par cette routine
ASM_TRAP(); // ne doit jamais passer par cette routine
// mais utiliser les routines des classes filles
}
BOOL CBotInstr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
{
__asm int 3; // papa sait pas faire, voir les filles
ASM_TRAP(); // papa sait pas faire, voir les filles
return FALSE;
}
BOOL CBotInstr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend)
{
__asm int 3; // papa sait pas faire, voir les filles
ASM_TRAP(); // papa sait pas faire, voir les filles
return FALSE;
}
void CBotInstr::RestoreStateVar(CBotStack* &pile, BOOL bMain)
{
__asm int 3; // papa sait pas faire, voir les filles
ASM_TRAP(); // papa sait pas faire, voir les filles
}
// cette routine n'est définie que pour la classe fille CBotCase
@ -538,7 +541,7 @@ void CBotLeftExprVar::RestoreState(CBotStack* &pj, BOOL bMain)
CBotVar* var1;
var1 = pj->FindVar(m_token.GivString());
if ( var1 == NULL ) __asm int 3;
if ( var1 == NULL ) ASM_TRAP();
var1->SetUniqNum(m_nIdent); // avec cet identificateur unique
}
@ -1777,7 +1780,7 @@ BOOL CBotExpression::Execute(CBotStack* &pj)
pile2->SetVar(result); // re-place le résultat
break;
default:
__asm int 3;
ASM_TRAP();
}
if (!IsInit)
pile2->SetError(TX_NOTINIT, m_leftop->GivToken());
@ -2298,7 +2301,7 @@ CBotIndexExpr::~CBotIndexExpr()
BOOL CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
{
if ( pVar->GivType(1) != CBotTypArrayPointer )
__asm int 3;
ASM_TRAP();
pVar = ((CBotVarArray*)pVar)->GivItem(0, FALSE); // à la compilation rend l'élément [0]
if ( pVar == NULL )
@ -2320,7 +2323,7 @@ BOOL CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prev
// DEBUG( "CBotIndexExpr::ExecuteVar", -1 , pj);
if ( pVar->GivType(1) != CBotTypArrayPointer )
__asm int 3;
ASM_TRAP();
pile = pile->AddStack();
// if ( pile == EOX ) return TRUE;
@ -2406,7 +2409,7 @@ void CBotFieldExpr::SetUniqNum(int num)
BOOL CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
{
if ( pVar->GivType(1) != CBotTypPointer )
__asm int 3;
ASM_TRAP();
// pVar = pVar->GivItem(m_token.GivString());
pVar = pVar->GivItemRef(m_nIdent);
@ -2433,7 +2436,7 @@ BOOL CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prev
// DEBUG( "CBotFieldExpre::ExecuteVar "+m_token.GivString(), 0, pj );
if ( pVar->GivType(1) != CBotTypPointer )
__asm int 3;
ASM_TRAP();
CBotVarClass* pItem = pVar->GivPointer();
if ( pItem == NULL )
@ -2693,7 +2696,7 @@ BOOL CBotLeftExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevT
if ( pVar == NULL )
{
#ifdef _DEBUG
__asm int 3;
ASM_TRAP();
#endif
pile->SetError(2, &m_token);
return FALSE;
@ -3346,7 +3349,7 @@ BOOL CBotExprVar::ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToke
if ( pVar == NULL )
{
#ifdef _DEBUG
__asm int 3;
ASM_TRAP();
#endif
pj->SetError(1, &m_token);
return FALSE;
@ -3969,7 +3972,7 @@ BOOL TypeCompatible( CBotTypResult& type1, CBotTypResult& type2, int op )
// regarde si deux variables sont compatible pour un passage de paramètre
BOOL TypesCompatibles( CBotTypResult& type1, CBotTypResult& type2 )
BOOL TypesCompatibles( const CBotTypResult& type1, const CBotTypResult& type2 )
{
int t1 = type1.GivType();
int t2 = type2.GivType();

View File

@ -30,6 +30,14 @@
#define EOX (CBotStack*)-1 // marqueur condition spéciale
// fix for MSVC instruction __asm int 3 (setting a trap)
#ifdef __MINGW32__
#define ASM_TRAP() asm("int $3");
#else
#define ASM_TRAP() __asm int 3;
#endif
/////////////////////////////////////////////////////////////////////
// résumé des classes utilisées, définies ci-après
@ -372,7 +380,7 @@ public:
static
void DecLvl();
static
BOOL ChkLvl(CBotString& label, int type);
BOOL ChkLvl(const CBotString& label, int type);
BOOL IsOfClass(CBotString name);
};
@ -1194,7 +1202,7 @@ public:
};
// classe pour la gestion des nombres réels (float)
class CBotVarFloat : CBotVar
class CBotVarFloat : public CBotVar
{
private:
float m_val; // la valeur
@ -1235,7 +1243,7 @@ public:
// classe pour la gestion des chaînes (String)
class CBotVarString : CBotVar
class CBotVarString : public CBotVar
{
private:
CBotString m_val; // la valeur
@ -1262,7 +1270,7 @@ public:
};
// classe pour la gestion des boolean
class CBotVarBoolean : CBotVar
class CBotVarBoolean : public CBotVar
{
private:
BOOL m_val; // la valeur
@ -1310,7 +1318,7 @@ private:
BOOL m_bConstructor; // set si un constructeur a été appelé
public:
CBotVarClass( const CBotToken* name, CBotTypResult& type );
CBotVarClass( const CBotToken* name, const CBotTypResult& type );
// CBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent );
~CBotVarClass();
// void InitCBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent );
@ -1424,7 +1432,7 @@ public:
extern CBotInstr* CompileParams(CBotToken* &p, CBotCStack* pStack, CBotVar** ppVars);
extern BOOL TypeCompatible( CBotTypResult& type1, CBotTypResult& type2, int op = 0 );
extern BOOL TypesCompatibles( CBotTypResult& type1, CBotTypResult& type2 );
extern BOOL TypesCompatibles( const CBotTypResult& type1, const CBotTypResult& type2 );
extern BOOL WriteWord(FILE* pf, WORD w);
extern BOOL ReadWord(FILE* pf, WORD& w);
@ -1439,7 +1447,7 @@ extern BOOL ReadType(FILE* pf, CBotTypResult& type);
extern float GivNumFloat( const char* p );
#ifdef _DEBUG
#if FALSE
extern void DEBUG( const char* text, int val, CBotStack* pile );
#endif

View File

@ -40,6 +40,7 @@ class CBotVarPointer; // pointeur
class CBotCall; // les fonctions
class CBotCallMethode; // les méthodes
class CBotDefParam; // liste de paramètres
class CBotCStack;
////////////////////////////////////////////////////////////////////////
@ -106,7 +107,7 @@ public:
// pour les tableaux de variables
DllExport
CBotTypResult(CBotTypResult& typ);
CBotTypResult(const CBotTypResult& typ);
// pour les assignations
DllExport
CBotTypResult();
@ -115,18 +116,18 @@ public:
~CBotTypResult();
DllExport
int GivType(int mode = 0);
int GivType(int mode = 0) const;
// rend le type CBotTyp* du résultat
void SetType(int n);
// modifie le type
DllExport
CBotClass* GivClass();
CBotClass* GivClass() const;
// rend le pointeur à la classe (pour les CBotTypClass, CBotTypPointer)
DllExport
int GivLimite();
int GivLimite() const;
// rend la taille limite du tableau (CBotTypArray)
DllExport
@ -137,14 +138,14 @@ public:
// idem avec une liste de dimension (tableaux de tableaux)
DllExport
CBotTypResult& GivTypElem();
CBotTypResult& GivTypElem() const;
// rend le type des éléments du tableau (CBotTypArray)
DllExport
BOOL Compare(CBotTypResult& typ);
BOOL Compare(const CBotTypResult& typ) const;
// compare si les types sont compatibles
DllExport
BOOL Eq(int type);
BOOL Eq(int type) const;
// compare le type
DllExport
@ -274,7 +275,7 @@ public:
DllExport
void Empty();
DllExport
BOOL IsEmpty();
BOOL IsEmpty() const;
DllExport
int GivLength();
DllExport
@ -1048,7 +1049,7 @@ private:
public:
CBotToken();
CBotToken(const CBotToken* pSrc);
CBotToken(CBotString& mot, CBotString& sep, int start=0, int end=0);
CBotToken(const CBotString& mot, const CBotString& sep, int start=0, int end=0);
CBotToken(const char* mot, const char* sep = NULL);
// constructeur
~CBotToken(); // destructeur

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@ -1042,7 +1042,7 @@ BOOL CBotDefParam::Execute(CBotVar** ppVars, CBotStack* &pj)
}
break;
default:
__asm int 3;
ASM_TRAP();
}
}
newvar->SetUniqNum(p->m_nIdent);

View File

@ -53,7 +53,8 @@ CBotStack* CBotStack::FirstStack()
CBotStack* pp = p;
pp += MAXSTACK;
for ( int i = 0 ; i< 10 ; i++ )
int i;
for ( i = 0 ; i< 10 ; i++ )
{
pp->m_bOver = TRUE;
pp ++;
@ -75,12 +76,12 @@ CBotStack* CBotStack::FirstStack()
CBotStack::CBotStack(CBotStack* ppapa)
{
// constructeur doit exister, sinon le destructeur n'est jamais appelé !
__asm int 3;
ASM_TRAP();
}
CBotStack::~CBotStack()
{
__asm int 3; // utiliser Delete() à la place
ASM_TRAP(); // utiliser Delete() à la place
}
void CBotStack::Delete()
@ -696,7 +697,7 @@ void CBotStack::AddVar(CBotVar* pVar)
*pp = pVar; // ajoute à la suite
#ifdef _DEBUG
if ( pVar->GivUniqNum() == 0 ) __asm int 3;
if ( pVar->GivUniqNum() == 0 ) ASM_TRAP();
#endif
}
@ -1094,7 +1095,7 @@ BOOL CBotVar::RestoreState(FILE* pf, CBotVar* &pVar)
}
break;
default:
__asm int 3;
ASM_TRAP();
}
if ( pPrev != NULL ) pPrev->m_next = pNew;
@ -1391,7 +1392,7 @@ void CBotCStack::AddVar(CBotVar* pVar)
*pp = pVar; // ajoute à la suite
#ifdef _DEBUG
if ( pVar->GivUniqNum() == 0 ) __asm int 3;
if ( pVar->GivUniqNum() == 0 ) ASM_TRAP();
#endif
}

View File

@ -92,7 +92,8 @@ CBotString CBotString::Right(int nCount) const
int i = m_lg - nCount;
if ( i < 0 ) i = 0;
for ( int j = 0; i < m_lg && i < 1999; i++)
int j;
for ( j = 0 ; i < m_lg && i < 1999; i++)
{
chaine[j++] = m_ptr[i];
}
@ -410,7 +411,7 @@ BOOL CBotString::operator<=(const char* p)
return Compare(p) <= 0;
}
BOOL CBotString::IsEmpty()
BOOL CBotString::IsEmpty() const
{
return (m_lg == 0);
}

View File

@ -65,7 +65,7 @@ CBotToken::CBotToken(const CBotToken* pSrc)
}
}
CBotToken::CBotToken(CBotString& mot, CBotString& sep, int start, int end)
CBotToken::CBotToken(const CBotString& mot, const CBotString& sep, int start, int end)
{
m_Text = mot; // mot trouvé comme token
m_Sep = sep; // séparateurs qui suivent

View File

@ -464,7 +464,7 @@ BOOL CBotTwoOpExpr::Execute(CBotStack* &pStack)
if ( !IsNan(left, right, &err) ) result->SL(left , right);
break;
default:
__asm int 3;
ASM_TRAP();
}
delete temp;
@ -563,4 +563,4 @@ void t(BOOL t)
x = 1 + t ? 1 : 3 + 4 * 2 ;
t ? 0 : "test";
}
#endif
#endif

View File

@ -105,7 +105,7 @@ CBotVarBoolean::CBotVarBoolean( const CBotToken* name )
CBotVarClass* CBotVarClass::m_ExClass = NULL;
CBotVarClass::CBotVarClass( const CBotToken* name, CBotTypResult& type)
CBotVarClass::CBotVarClass( const CBotToken* name, const CBotTypResult& type)
{
/*
// int nIdent = 0;
@ -123,7 +123,7 @@ void CBotVarClass::InitCBotVarClass( const CBotToken* name, CBotTypResult& type
!type.Eq(CBotTypIntrinsic) && // par comodité accepte ces types
!type.Eq(CBotTypPointer) &&
!type.Eq(CBotTypArrayPointer) &&
!type.Eq(CBotTypArrayBody)) __asm int 3;
!type.Eq(CBotTypArrayBody)) ASM_TRAP();
m_token = new CBotToken(name);
m_next = NULL;
@ -167,7 +167,7 @@ void CBotVarClass::InitCBotVarClass( const CBotToken* name, CBotTypResult& type
CBotVarClass::~CBotVarClass( )
{
if ( m_CptUse != 0 )
__asm int 3;
ASM_TRAP();
if ( m_pParent ) delete m_pParent;
m_pParent = NULL;
@ -240,7 +240,7 @@ void CBotVar::SetUniqNum(long n)
{
m_ident = n;
if ( n == 0 ) __asm int 3;
if ( n == 0 ) ASM_TRAP();
}
long CBotVar::NextUniqNum()
@ -265,7 +265,7 @@ BOOL CBotVar::Save1State(FILE* pf)
// cette routine "virtual" ne doit jamais être appellée,
// il doit y avoir une routine pour chaque classe fille (CBotVarInt, CBotVarFloat, etc)
// ( voir le type dans m_type )
__asm int 3;
ASM_TRAP();
return FALSE;
}
@ -333,7 +333,7 @@ CBotVar* CBotVar::Create(const CBotToken* name, CBotTypResult type)
}
}
__asm int 3;
ASM_TRAP();
return NULL;
}
@ -404,7 +404,7 @@ CBotVar* CBotVar::Create( const char* n, CBotTypResult type)
}
}
__asm int 3;
ASM_TRAP();
return NULL;
}
@ -517,25 +517,25 @@ CBotToken* CBotVar::GivToken()
CBotVar* CBotVar::GivItem(const char* name)
{
__asm int 3;
ASM_TRAP();
return NULL;
}
CBotVar* CBotVar::GivItemRef(int nIdent)
{
__asm int 3;
ASM_TRAP();
return NULL;
}
CBotVar* CBotVar::GivItemList()
{
__asm int 3;
ASM_TRAP();
return NULL;
}
CBotVar* CBotVar::GivItem(int row, BOOL bGrow)
{
__asm int 3;
ASM_TRAP();
return NULL;
}
@ -615,7 +615,7 @@ void CBotVar::SetVal(CBotVar* var)
}
break;
default:
__asm int 3;
ASM_TRAP();
}
m_binit = var->m_binit; // copie l'état nan s'il y a
@ -649,12 +649,12 @@ int CBotVar::GivPrivate()
void CBotVar::SetPointer(CBotVar* pVarClass)
{
__asm int 3;
ASM_TRAP();
}
CBotVarClass* CBotVar::GivPointer()
{
__asm int 3;
ASM_TRAP();
return NULL;
}
@ -663,167 +663,167 @@ CBotVarClass* CBotVar::GivPointer()
int CBotVar::GivValInt()
{
__asm int 3;
ASM_TRAP();
return 0;
}
float CBotVar::GivValFloat()
{
__asm int 3;
ASM_TRAP();
return 0;
}
void CBotVar::SetValInt(int c, const char* s)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::SetValFloat(float c)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Mul(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Power(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
int CBotVar::Div(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return 0;
}
int CBotVar::Modulo(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return 0;
}
void CBotVar::Add(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Sub(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
BOOL CBotVar::Lo(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
BOOL CBotVar::Hi(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
BOOL CBotVar::Ls(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
BOOL CBotVar::Hs(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
BOOL CBotVar::Eq(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
BOOL CBotVar::Ne(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
return FALSE;
}
void CBotVar::And(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Or(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::XOr(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::ASR(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::SR(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::SL(CBotVar* left, CBotVar* right)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Neg()
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Not()
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Inc()
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Dec()
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::Copy(CBotVar* pSrc, BOOL bName)
{
__asm int 3;
ASM_TRAP();
}
void CBotVar::SetValString(const char* p)
{
__asm int 3;
ASM_TRAP();
}
CBotString CBotVar::GivValString()
{
__asm int 3;
ASM_TRAP();
return CBotString();
}
void CBotVar::SetClass(CBotClass* pClass)
{
__asm int 3;
ASM_TRAP();
}
CBotClass* CBotVar::GivClass()
{
__asm int 3;
ASM_TRAP();
return NULL;
}
@ -915,7 +915,7 @@ void CBotVarInt::Mul(CBotVar* left, CBotVar* right)
void CBotVarInt::Power(CBotVar* left, CBotVar* right)
{
m_val = (int) pow( left->GivValInt() , right->GivValInt() );
m_val = (int) pow( (double) left->GivValInt() , (double) right->GivValInt() );
m_binit = TRUE;
}
@ -1396,7 +1396,7 @@ void CBotVarClass::Copy(CBotVar* pSrc, BOOL bName)
pSrc = pSrc->GivPointer(); // si source donné par un pointeur
if ( pSrc->GivType() != CBotTypClass )
__asm int 3;
ASM_TRAP();
CBotVarClass* p = (CBotVarClass*)pSrc;
@ -1408,7 +1408,7 @@ void CBotVarClass::Copy(CBotVar* pSrc, BOOL bName)
m_pClass = p->m_pClass;
if ( p->m_pParent )
{
__asm int 3; "que faire du pParent";
ASM_TRAP(); "que faire du pParent";
}
// m_next = NULL;
@ -1613,7 +1613,7 @@ CBotString CBotVarClass::GivValString()
if ( m_pClass != NULL ) // pas utilisé pour un array
{
res = m_pClass->GivName() + "( ";
res = m_pClass->GivName() + CBotString("( ");
CBotVarClass* my = this;
while ( my != NULL )
@ -1621,7 +1621,7 @@ CBotString CBotVarClass::GivValString()
CBotVar* pv = my->m_pVar;
while ( pv != NULL )
{
res += pv->GivName() + "=";
res += pv->GivName() + CBotString("=");
if ( pv->IsStatic() )
{
@ -1766,7 +1766,7 @@ BOOL CBotVarClass::Ne(CBotVar* left, CBotVar* right)
CBotVarArray::CBotVarArray(const CBotToken* name, CBotTypResult& type )
{
if ( !type.Eq(CBotTypArrayPointer) &&
!type.Eq(CBotTypArrayBody)) __asm int 3;
!type.Eq(CBotTypArrayBody)) ASM_TRAP();
m_token = new CBotToken(name);
m_next = NULL;
@ -1789,7 +1789,7 @@ CBotVarArray::~CBotVarArray()
void CBotVarArray::Copy(CBotVar* pSrc, BOOL bName)
{
if ( pSrc->GivType() != CBotTypArrayPointer )
__asm int 3;
ASM_TRAP();
CBotVarArray* p = (CBotVarArray*)pSrc;
@ -1823,7 +1823,7 @@ void CBotVarArray::SetPointer(CBotVar* pVarClass)
if ( !pVarClass->m_type.Eq(CBotTypClass) &&
!pVarClass->m_type.Eq(CBotTypArrayBody))
__asm int 3;
ASM_TRAP();
((CBotVarClass*)pVarClass)->IncrementUse(); // une référence en plus
}
@ -1879,7 +1879,7 @@ CBotVarPointer::CBotVarPointer(const CBotToken* name, CBotTypResult& type )
if ( !type.Eq(CBotTypPointer) &&
!type.Eq(CBotTypNullPointer) &&
!type.Eq(CBotTypClass) && // par commodité accepte Class et Intrinsic
!type.Eq(CBotTypIntrinsic) ) __asm int 3;
!type.Eq(CBotTypIntrinsic) ) ASM_TRAP();
m_token = new CBotToken(name);
m_next = NULL;
@ -1962,7 +1962,7 @@ void CBotVarPointer::SetPointer(CBotVar* pVarClass)
// if ( pVarClass->GivType() != CBotTypClass )
if ( !pVarClass->m_type.Eq(CBotTypClass) )
__asm int 3;
ASM_TRAP();
((CBotVarClass*)pVarClass)->IncrementUse(); // une référence en plus
m_pClass = ((CBotVarClass*)pVarClass)->m_pClass;
@ -2031,7 +2031,7 @@ void CBotVarPointer::Copy(CBotVar* pSrc, BOOL bName)
{
if ( pSrc->GivType() != CBotTypPointer &&
pSrc->GivType() != CBotTypNullPointer)
__asm int 3;
ASM_TRAP();
CBotVarPointer* p = (CBotVarPointer*)pSrc;
@ -2128,7 +2128,7 @@ CBotTypResult::CBotTypResult(int type, CBotTypResult elem)
m_pNext = new CBotTypResult( elem );
}
CBotTypResult::CBotTypResult(CBotTypResult& typ)
CBotTypResult::CBotTypResult(const CBotTypResult& typ)
{
m_type = typ.m_type;
m_pClass = typ.m_pClass;
@ -2152,18 +2152,18 @@ CBotTypResult::~CBotTypResult()
delete m_pNext;
}
int CBotTypResult::GivType(int mode)
int CBotTypResult::GivType(int mode) const
{
#ifdef _DEBUG
if ( m_type == CBotTypPointer ||
m_type == CBotTypClass ||
m_type == CBotTypIntrinsic )
if ( m_pClass == NULL ) __asm int 3;
if ( m_pClass == NULL ) ASM_TRAP();
if ( m_type == CBotTypArrayPointer )
if ( m_pNext == NULL ) __asm int 3;
if ( m_pNext == NULL ) ASM_TRAP();
#endif
if ( mode == 3 && m_type == CBotTypNullPointer ) return CBotTypPointer;
return m_type;
@ -2174,17 +2174,17 @@ void CBotTypResult::SetType(int n)
m_type = n;
}
CBotClass* CBotTypResult::GivClass()
CBotClass* CBotTypResult::GivClass() const
{
return m_pClass;
}
CBotTypResult& CBotTypResult::GivTypElem()
CBotTypResult& CBotTypResult::GivTypElem() const
{
return *m_pNext;
}
int CBotTypResult::GivLimite()
int CBotTypResult::GivLimite() const
{
return m_limite;
}
@ -2207,7 +2207,7 @@ void CBotTypResult::SetArray( int* max )
BOOL CBotTypResult::Compare(CBotTypResult& typ)
BOOL CBotTypResult::Compare(const CBotTypResult& typ) const
{
if ( m_type != typ.m_type ) return FALSE;
@ -2223,7 +2223,7 @@ BOOL CBotTypResult::Compare(CBotTypResult& typ)
return TRUE;
}
BOOL CBotTypResult::Eq(int type)
BOOL CBotTypResult::Eq(int type) const
{
return m_type == type;
}

View File

@ -292,7 +292,7 @@ BOOL rfwrite (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
FILE* pFile= (FILE*)pVar->GivValInt();
int res = fputs(param+"\n", pFile);
int res = fputs(param+CBotString("\n"), pFile);
// en cas d'erreur génère une exception
if ( res < 0 ) { Exception = CBotErrWrite; return FALSE; }

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// CBotConsoleDlg.cpp : implementation file
// * along with this program. If not, see http://www.gnu.org/licenses/.
// CBotConsoleDlg.cpp : implementation file
//
#include "stdafx.h"
@ -208,7 +210,7 @@ BOOL CBotConsoleDlg::OnInitDialog()
m_Edit1.ReplaceSel("Les fonctions suivantes sont disponibles:\r\n");
for ( int i = 0; i < m_pListe->GivSize(); i++ )
{
CBotString x = (*m_pListe)[i] + "\r\n";
CBotString x = (*m_pListe)[i] + CBotString("\r\n");
m_Edit1.ReplaceSel(x);
}
m_Edit1.ReplaceSel("Entrez une commande ci-dessous.\r\n\r\n");

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.#if !defined(AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_)
// * along with this program. If not, see http://www.gnu.org/licenses/.
#if !defined(AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_)
#define AFX_BOTCONSOLEDLG_H__A11450A2_8E09_11D4_A439_00D059085115__INCLUDED_
#if _MSC_VER >= 1000

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// ChildFrm.cpp : implementation of the CChildFrame class
// * along with this program. If not, see http://www.gnu.org/licenses/.
// ChildFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// ChildFrm.h : interface of the CChildFrame class
// * along with this program. If not, see http://www.gnu.org/licenses/.
// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// MainFrm.cpp : implementation of the CMainFrame class
// * along with this program. If not, see http://www.gnu.org/licenses/.
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// MainFrm.h : interface of the CMainFrame class
// * along with this program. If not, see http://www.gnu.org/licenses/.
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// PerformDlg.cpp : implementation file
// * along with this program. If not, see http://www.gnu.org/licenses/.
// PerformDlg.cpp : implementation file
//
#include "stdafx.h"

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.#if !defined(AFX_PERFORMDLG_H__EAF2D560_97D8_11D4_A439_00D059085115__INCLUDED_)
// * along with this program. If not, see http://www.gnu.org/licenses/.
#if !defined(AFX_PERFORMDLG_H__EAF2D560_97D8_11D4_A439_00D059085115__INCLUDED_)
#define AFX_PERFORMDLG_H__EAF2D560_97D8_11D4_A439_00D059085115__INCLUDED_
#if _MSC_VER >= 1000

View File

@ -643,7 +643,7 @@ if ( mode == 2 ) if (!m_pProg->Compile(m_DocText, m_Liste, (void*) 44))
while ( pVar != NULL )
{
info += sep;
info += pVar->GivName() + " = " + pVar->GivValString();
info += pVar->GivName() + CBotString(" = ") + pVar->GivValString();
sep = ", ";
pVar = pVar->GivNext();
}

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// TestCBotView.cpp : implementation of the CTestCBotView class
// * along with this program. If not, see http://www.gnu.org/licenses/.
// TestCBotView.cpp : implementation of the CTestCBotView class
//
#include "stdafx.h"

View File

@ -291,7 +291,7 @@ BOOL rfwrite (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
FILE* pFile= (FILE*)pVar->GivValInt();
int res = fputs(param+"\n", pFile);
int res = fputs(param+CBotString("\n"), pFile);
// if an error occurs generate an exception
if ( res < 0 ) { Exception = CBotErrWrite; return FALSE; }

View File

@ -40,7 +40,12 @@
#include "sound.h"
#include "d3dapp.h"
// fix for "MSH_MOUSEWHEEL undefined" error
#ifdef UNICODE
#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG"
#else
#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG"
#endif
#define AUDIO_TRACK 13 // total number of audio tracks on the CD

View File

@ -107,6 +107,8 @@ static HRESULT WINAPI DeviceEnumCallback( TCHAR* strDesc, TCHAR* strName,
D3DDEVICEDESC7* pDesc,
VOID* pParentInfo )
{
DWORD i;
// Keep track of # of devices that were enumerated
g_dwNumDevicesEnumerated++;
@ -152,7 +154,7 @@ static HRESULT WINAPI DeviceEnumCallback( TCHAR* strDesc, TCHAR* strName,
return D3DENUMRET_OK;
// Build list of supported modes for the device
for( DWORD i=0; i<pDriverInfo->dwNumModes; i++ )
for( i=0; i<pDriverInfo->dwNumModes; i++ )
{
DDSURFACEDESC2 ddsdMode = pDriverInfo->pddsdModes[i];
DWORD dwRenderDepths = pDeviceInfo->ddDeviceDesc.dwDeviceRenderBitDepth;
@ -177,7 +179,7 @@ static HRESULT WINAPI DeviceEnumCallback( TCHAR* strDesc, TCHAR* strName,
return D3DENUMRET_OK;
// Find a 640x480x16 mode for the default fullscreen mode
for( DWORD i=0; i<pDeviceInfo->dwNumModes; i++ )
for( i=0; i<pDeviceInfo->dwNumModes; i++ )
{
if( ( pDeviceInfo->pddsdModes[i].dwWidth == 640 ) &&
( pDeviceInfo->pddsdModes[i].dwHeight == 480 ) &&

View File

@ -19,8 +19,10 @@
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <windows.h>
#include <d3d.h>
#include "struct.h"

View File

@ -79,6 +79,7 @@ BOOL CALLBACK EnumAxesCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
if( FAILED( g_pJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ) ) )
return DIENUM_STOP;
#ifndef __MINGW32__ // FIXME Doesn't work under MinGW
// Set the UI to reflect what axes the joystick supports
switch( pdidoi->dwOfs )
{
@ -107,6 +108,7 @@ BOOL CALLBACK EnumAxesCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
OutputDebugString("EnumAxesCallback -s1\n");
break;
}
#endif
return DIENUM_CONTINUE;
}
@ -120,8 +122,12 @@ BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd)
// Register with the DirectInput subsystem and get a pointer
// to a IDirectInput interface we can use.
#ifndef __MINGW32__ // FIXME Doesn't work under MinGW
hr = DirectInputCreateEx( hInst, DIRECTINPUT_VERSION,IID_IDirectInput7, (LPVOID*)&g_pDI, NULL );
if( FAILED(hr) ) return FALSE;;
if( FAILED(hr) ) return FALSE;
#else
return FALSE;
#endif
// Look for a simple joystick we can use for this sample program.
hr = g_pDI->EnumDevices( DIDEVTYPE_JOYSTICK, EnumJoysticksCallback,

View File

@ -20,15 +20,17 @@
#define D3D_OVERLOADS
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <direct.h>
#include <time.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "D3DUtil.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "language.h"
#include "event.h"
#include "misc.h"

View File

@ -23,10 +23,11 @@
#include <stdio.h>
#include <d3d.h>
#include "cbot/cbotdll.h"
#include "CBot/CBotDll.h"
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "global.h"
#include "event.h"
#include "misc.h"

View File

@ -20,12 +20,15 @@
#define _OBJECT_H_
#include "d3dengine.h"
#include "camera.h"
#include "sound.h"
class CInstanceManager;
class CD3DEngine;
class CLight;
class CTerrain;
class CWater;
class CCamera;
class CParticule;
class CPhysics;
class CBrain;
@ -36,10 +39,6 @@ class CRobotMain;
class CBotVar;
class CScript;
enum CameraType;
enum Sound;
enum D3DShadowType;
// The father of all parts must always be the part number zero!

View File

@ -24,9 +24,10 @@
#include <d3d.h>
#include "struct.h"
#include "D3DMath.h"
#include "D3DTextr.h"
#include "D3DEngine.h"
#include "d3dmath.h"
#include "d3dtextr.h"
#include "d3dengine.h"
#include "d3dutil.h"
#include "language.h"
#include "iman.h"
#include "math3d.h"

View File

@ -20,18 +20,15 @@
#define _PARTICULE_H_
#include "D3DEngine.h"
#include "d3dengine.h"
#include "sound.h"
class CInstanceManager;
class CD3DEngine;
class CRobotMain;
class CTerrain;
class CWater;
class CObject;
class CSound;
enum Sound;
#define MAXPARTICULE 500

View File

@ -24,8 +24,8 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "global.h"
#include "event.h"
@ -3784,7 +3784,7 @@ void CPhysics::WheelParticule(int color, float width)
character = m_object->RetCharacter();
mat = m_object->RetWorldMatrix(0);
Draw a trace on the ground.
// Draw a trace on the ground.
if ( color >= 0 && color <= 17 )
{
parti = (ParticuleType)(PARTITRACE0+color);

View File

@ -20,6 +20,10 @@
#define _PHYSICS_H_
#include "d3dengine.h"
#include "misc.h"
class CInstanceManager;
class CD3DEngine;
class CLight;

View File

@ -24,8 +24,8 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"

View File

@ -20,6 +20,9 @@
#define _PLANET_H_
#include "struct.h"
class CInstanceManager;
class CD3DEngine;

View File

@ -20,6 +20,11 @@
#define _PYRO_H_
#include "d3dengine.h"
#include "object.h"
#include "misc.h"
class CInstanceManager;
class CD3DEngine;
class CTerrain;
@ -63,10 +68,6 @@ enum PyroType
};
enum ObjectType;
enum Error;
typedef struct
{
int part;

File diff suppressed because it is too large Load Diff

View File

@ -24,8 +24,10 @@
#define D3D_OVERLOADS
#include "d3dengine.h"
#include "event.h"
enum KeyRank;
// Possible types of the text resources.

View File

@ -23,10 +23,10 @@
#include <stdio.h>
#include <d3d.h>
#include "cbot/cbotdll.h"
#include "CBot/CBotDll.h"
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "global.h"
#include "event.h"
@ -95,7 +95,7 @@ float g_unit; // conversion factor
#include "classfile.cpp"
#include "ClassFILE.cpp"

View File

@ -20,6 +20,13 @@
#define _ROBOTMAIN_H_
#include "d3dengine.h"
#include "struct.h"
#include "object.h"
#include "mainmovie.h"
#include "camera.h"
#include "particule.h"
enum Phase
{
@ -61,22 +68,18 @@ enum Phase
class CInstanceManager;
class CMainMovie;
class CMainDialog;
class CMainShort;
class CMainMap;
class CEvent;
class CD3DEngine;
class CLight;
class CParticule;
class CWater;
class CCloud;
class CBlitz;
class CPlanet;
class CTerrain;
class CObject;
class CModel;
class CCamera;
class CInterface;
class CWindow;
class CControl;
@ -84,11 +87,6 @@ class CDisplayText;
class CDisplayInfo;
class CSound;
enum ObjectType;
enum CameraType;
enum MainMovieType;
enum ParticuleType;
typedef struct
{

View File

@ -23,10 +23,10 @@
#include <stdio.h>
#include <d3d.h>
#include "cbot/cbotdll.h"
#include "CBot/CBotDll.h"
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "global.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,9 @@
#define _SCRIPT_H_
#include "event.h"
class CInstanceManager;
class CD3DEngine;
class CInterface;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
@ -39,8 +39,6 @@
CScroll::CScroll(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
m_buttonUp = 0;
m_buttonDown = 0;
@ -60,8 +58,6 @@ CScroll::~CScroll()
{
delete m_buttonUp;
delete m_buttonDown;
CControl::~CControl();
}

View File

@ -21,6 +21,7 @@
#include "control.h"
#include "struct.h"
class CD3DEngine;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
@ -38,7 +38,6 @@
CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
m_time = 0.0f;
}
@ -46,7 +45,6 @@ CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan)
CShortcut::~CShortcut()
{
CControl::~CControl();
}

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
@ -45,8 +45,6 @@
CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
m_buttonLeft = 0;
m_buttonRight = 0;
@ -70,8 +68,6 @@ CSlider::~CSlider()
{
delete m_buttonLeft;
delete m_buttonRight;
CControl::~CControl();
}

View File

@ -21,6 +21,7 @@
#include "control.h"
#include "struct.h"
class CD3DEngine;

View File

@ -19,6 +19,9 @@
#define STRICT
#define D3D_OVERLOADS
#include <stdlib.h>
#include <ctype.h>
#include <d3dtypes.h>
#include <dsound.h>
#include <stdio.h>
#include "language.h"

View File

@ -16,6 +16,9 @@
// sound.h
#ifndef SOUND_H
#define SOUND_H
#include <dsound.h>
@ -239,3 +242,4 @@ protected:
char m_CDpath[100];
};
#endif // SOUND_H

View File

@ -19,16 +19,18 @@
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <windows.h>
#include <direct.h>
#include <io.h>
#include <time.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,10 @@
#define _STUDIO_H_
#include "object.h"
#include "script.h"
class CInstanceManager;
class CD3DEngine;
class CEvent;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
@ -41,14 +41,12 @@
CTarget::CTarget(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
}
// Object's destructor.
CTarget::~CTarget()
{
CControl::~CControl();
}

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,9 @@
#define _TASK_H_
#include "misc.h"
class CInstanceManager;
class CD3DEngine;
class CEngine;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,10 @@
#define _TASKADVANCE_H_
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -20,11 +20,14 @@
#define _TASKBUILD_H_
#include "misc.h"
#include "object.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;

View File

@ -20,6 +20,9 @@
#define _TASKTIRE_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -20,6 +20,9 @@
#define _TASKTIREANT_H_
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -24,8 +24,8 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -19,6 +19,9 @@
#define _TASKFLAG_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,10 @@
#define _TASKGOTO_H_
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

View File

@ -20,6 +20,9 @@
#define _TASKGUNGOAL_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

View File

@ -20,6 +20,9 @@
#define _TASKINFO_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "misc.h"
#include "iman.h"
#include "event.h"

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@ -19,18 +19,17 @@
#ifndef _TASKMANAGER_H_
#define _TASKMANAGER_H_
#include "misc.h"
#include "object.h"
#include "taskmanip.h"
#include "taskgoto.h"
#include "taskshield.h"
#include "taskflag.h"
class CInstanceManager;
class CTask;
enum TaskManipOrder;
enum TaskManipArm;
enum TaskFlagOrder;
enum TaskGotoGoal;
enum TaskGotoCrash;
enum TaskShieldMode;
enum ObjectType;
class CTaskManager

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@ -24,8 +24,8 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,11 @@
#define _TASKMANIP_H_
#include "task.h"
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -20,6 +20,9 @@
#define _TASKSPEN_H_
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -20,6 +20,9 @@
#define _TASKSRECOVER_H_
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,10 @@
#define _TASKRESET_H_
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -20,6 +20,9 @@
#define _TASKSEARCH_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -20,6 +20,10 @@
#define _TASKSHIELD_H_
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,9 @@
#define _TASKSPIDEREXPLO_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,8 +24,8 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,10 @@
#define _TASKTAKE_H_
#include "misc.h"
#include "object.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -20,6 +20,10 @@
#define _TASKSTERRAFORM_H_
#include "misc.h"
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,9 @@
#define _TASKTURN_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,9 @@
#define _TASKWAIT_H_
#include "misc.h"
class CInstanceManager;
class CTerrain;
class CBrain;

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@ -24,8 +24,9 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "language.h"
#include "event.h"
#include "misc.h"

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@ -20,6 +20,9 @@
#define _TERRAIN_H_
#include "d3dengine.h"
class CInstanceManager;
class CD3DEngine;
class CWater;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "language.h"
#include "event.h"
#include "misc.h"

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@ -20,9 +20,10 @@
#define _TEXT_H_
#include "d3dengine.h"
class CInstanceManager;
class CD3DEngine;

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@ -24,8 +24,9 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "event.h"
#include "misc.h"
#include "iman.h"

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@ -20,13 +20,13 @@
#define _WATER_H_
class CInstanceManager;
class CD3DEngine;
class CTerrain;
class CParticule;
class CSound;
#include "d3dengine.h"
#include "particule.h"
enum ParticuleType;
class CInstanceManager;
class CTerrain;
class CSound;

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@ -24,7 +24,7 @@
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "d3dengine.h"
#include "language.h"
#include "math3d.h"
#include "event.h"
@ -60,8 +60,6 @@ CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan)
{
int i;
CControl::CControl(iMan);
for ( i=0 ; i<MAXWINDOW ; i++ )
{
m_table[i] = 0;
@ -92,7 +90,6 @@ CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan)
CWindow::~CWindow()
{
Flush();
CControl::~CControl();
}
@ -993,7 +990,7 @@ BOOL CWindow::EventProcess(const Event &event)
else if ( ((flags & (1<<0)) && (flags & (1<<3))) ||
((flags & (1<<1)) && (flags & (1<<2))) )
{
m_pressMouse = D3DMOUSEMOVEI; // \
m_pressMouse = D3DMOUSEMOVEI; // \ //
}
else if ( ((flags & (1<<0)) && (flags & (1<<1))) ||
((flags & (1<<2)) && (flags & (1<<3))) )