/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "app/controller.h" #include "object/robotmain.h" #include "ui/maindialog.h" template<> CController* CSingleton::m_instance = nullptr; CController::CController(CApplication* app, bool loadProfile) { m_app = app; m_main = new CRobotMain(this); m_dialog = new Ui::CMainDialog(); m_main->Create(loadProfile); m_dialog->Create(); if (!loadProfile) m_main->CreateIni(); else m_main->LoadIni(); } CController::~CController() { delete m_dialog; m_dialog = nullptr; delete m_main; m_main = nullptr; m_app = nullptr; } CApplication* CController::GetApplication() { return m_app; } CRobotMain* CController::GetRobotMain() { return m_main; } Ui::CMainDialog* CController::GetMainDialog() { return m_dialog; } void CController::StartApp() { m_main->ChangePhase(PHASE_WELCOME1); } void CController::StartGame(std::string cat, int chap, int lvl) { m_dialog->SetSceneName(cat.c_str()); m_dialog->SetSceneRank(chap*100+lvl); m_main->ChangePhase(PHASE_LOADING); } void CController::ProcessEvent(Event& event) { bool passOn = m_dialog->EventProcess(event); if(passOn) m_main->ProcessEvent(event); }