colobot/src/ui/key.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "ui/key.h"
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#include "common/global.h"
#include "common/stringutils.h"
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#include <cstring>
namespace Ui {
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static void GetKeyName(std::string& name, unsigned int key)
{
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if (!GetResource(RES_KEY, key, name))
{
name = StrUtils::Format("Code %d", key);
}
}
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CKey::CKey() : CControl()
{
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m_catch = false;
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m_robotMain = CRobotMain::GetInstancePointer();
}
CKey::~CKey()
{
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m_robotMain = nullptr;
}
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bool CKey::Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventMsg);
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std::string name;
GetResource(RES_EVENT, eventMsg, name);
SetName(name);
return true;
}
bool CKey::EventProcess(const Event &event)
{
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if (m_state & STATE_DEAD)
return true;
CControl::EventProcess(event);
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if (event.type == EVENT_MOUSE_BUTTON_DOWN)
{
if (event.mouseButton.button == MOUSE_BUTTON_LEFT) // left
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m_catch = Detect(event.mousePos);
}
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if (event.type == EVENT_KEY_DOWN && m_catch)
{
m_catch = false;
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if (TestKey(event.key.key)) // impossible ?
{
m_sound->Play(SOUND_TZOING);
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}
else
{
if (event.key.key == m_binding.primary || event.key.key == m_binding.secondary)
{
m_binding.secondary = KEY_INVALID;
m_binding.primary = event.key.key;
}
else
{
m_binding.secondary = m_binding.primary;
m_binding.primary = event.key.key;
}
m_sound->Play(SOUND_CLICK);
Event newEvent = event;
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newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
}
return false;
}
return true;
}
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bool CKey::TestKey(unsigned int key)
{
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if (key == KEY(PAUSE) || key == KEY(PRINT)) return true; // blocked key
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for (int i = 0; i < INPUT_SLOT_MAX; i++)
{
InputSlot slot = static_cast<InputSlot>(i);
InputBinding b = m_robotMain->GetInputBinding(slot);
if (key == b.primary || key == b.secondary)
m_robotMain->SetInputBinding(slot, InputBinding()); // nothing!
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if (b.primary == KEY_INVALID) // first free option?
m_robotMain->SetInputBinding(slot, InputBinding(b.secondary, b.primary)); // shift
}
return false; // not used
}
void CKey::Draw()
{
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if ((m_state & STATE_VISIBLE) == 0)
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return;
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Math::Point iDim = m_dim;
m_dim.x = 200.0f/640.0f;
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if (m_state & STATE_SHADOW)
DrawShadow(m_pos, m_dim);
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m_engine->SetTexture("button1.png");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); // was D3DSTATENORMAL
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float zoomExt = 1.00f;
float zoomInt = 0.95f;
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int icon = 2;
if (m_binding.primary == KEY_INVALID && m_binding.secondary == KEY_INVALID) // no shortcut?
icon = 3;
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if (m_state & STATE_DEFAULT)
{
DrawPart(23, 1.3f, 0.0f);
zoomExt *= 1.15f;
zoomInt *= 1.15f;
}
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if (m_state & STATE_HILIGHT)
icon = 1;
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if (m_state & STATE_CHECK)
icon = 0;
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if (m_state & STATE_PRESS)
{
icon = 3;
zoomInt *= 0.9f;
}
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if ((m_state & STATE_ENABLE) == 0)
icon = 7;
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if (m_state & STATE_DEAD)
icon = 17;
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if (m_catch)
icon = 23;
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DrawPart(icon, zoomExt, 8.0f / 256.0f); // draws the button
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float h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize) / 2.0f;
std::string keyName;
GetKeyName(keyName, m_binding.primary);
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if (m_binding.secondary != KEY_INVALID)
{
std::string orText;
GetResource(RES_TEXT, RT_KEY_OR, orText);
keyName.append(orText);
std::string secondaryKeyName;
GetKeyName(secondaryKeyName, m_binding.secondary);
keyName.append(secondaryKeyName);
}
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Math::Point pos;
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pos.x = m_pos.x + m_dim.x * 0.5f;
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
m_engine->GetText()->DrawText(keyName, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_CENTER, 0);
m_dim = iDim;
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if (m_state & STATE_DEAD)
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return;
// Draws the name.
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pos.x = m_pos.x + (214.0f / 640.0f);
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_LEFT, 0);
}
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void CKey::SetBinding(InputBinding b)
{
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m_binding = b;
}
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InputBinding CKey::GetBinding()
{
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return m_binding;
}
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} // namespace Ui