2012-03-19 11:44:39 +00:00
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// * This file is part of the COLOBOT source code
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2012-03-09 16:08:05 +00:00
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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2012-04-09 21:39:18 +00:00
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskfireant.h
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2012-03-08 18:32:05 +00:00
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2012-06-09 22:18:08 +00:00
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#pragma once
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2012-03-08 18:32:05 +00:00
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2012-06-13 20:48:35 +00:00
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#include "object/task/task.h"
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2012-06-09 22:18:08 +00:00
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#include "graphics/d3d/d3dengine.h"
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2012-04-14 22:50:13 +00:00
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2012-03-08 18:32:05 +00:00
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class CInstanceManager;
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class CTerrain;
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class CBrain;
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class CPhysics;
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class CObject;
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enum TaskFireAnt
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{
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2012-04-09 21:39:18 +00:00
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TFA_NULL = 0, // nothing to do
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TFA_TURN = 1, // turns
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TFA_PREPARE = 2, // prepares shooting position
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TFA_FIRE = 3, // shooting
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TFA_TERMINATE = 4, // ends shooting position
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2012-03-08 18:32:05 +00:00
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};
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class CTaskFireAnt : public CTask
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{
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public:
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CTaskFireAnt(CInstanceManager* iMan, CObject* object);
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~CTaskFireAnt();
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2012-06-10 13:28:12 +00:00
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bool EventProcess(const Event &event);
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2012-03-08 18:32:05 +00:00
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Error Start(D3DVECTOR impact);
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Error IsEnded();
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2012-06-10 13:28:12 +00:00
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bool Abort();
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2012-03-08 18:32:05 +00:00
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protected:
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protected:
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D3DVECTOR m_impact;
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TaskFireAnt m_phase;
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float m_progress;
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float m_speed;
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float m_angle;
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2012-06-10 13:28:12 +00:00
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bool m_bError;
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bool m_bFire;
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2012-03-08 18:32:05 +00:00
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float m_time;
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float m_lastParticule;
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};
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