colobot/src/object/brain.h

217 lines
5.4 KiB
C
Raw Normal View History

2012-03-19 13:37:59 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
2012-03-23 20:02:53 +00:00
// brain.h
#pragma once
#include "common/misc.h"
#include "common/event.h"
#include "object/object.h"
#include "object/task/taskmanip.h"
#include "object/task/taskflag.h"
#include "object/task/taskshield.h"
2012-03-23 20:02:53 +00:00
class CInstanceManager;
class CD3DEngine;
class CTerrain;
class CWater;
class CCamera;
class CObject;
class CPhysics;
class CMotion;
class CTaskManager;
class CInterface;
class CWindow;
class CDisplayText;
class CScript;
class CRobotMain;
class CStudio;
class CSound;
class CParticule;
const int BRAINMAXSCRIPT = 10;
enum TraceOper
{
TO_STOP = 0, // stop
TO_ADVANCE = 1, // advance
TO_RECEDE = 2, // back
TO_TURN = 3, // rotate
TO_PEN = 4, // color change
};
struct TraceRecord
{
TraceOper oper;
float param;
};
class CBrain
{
public:
CBrain(CInstanceManager* iMan, CObject* object);
~CBrain();
void DeleteObject(bool bAll=false);
void SetPhysics(CPhysics* physics);
void SetMotion(CMotion* motion);
bool EventProcess(const Event &event);
bool CreateInterface(bool bSelect);
bool Write(char *line);
bool Read(char *line);
bool IsBusy();
void SetActivity(bool bMode);
bool RetActivity();
bool IsProgram();
bool ProgramExist(int rank);
void RunProgram(int rank);
int FreeProgram();
int RetProgram();
void StopProgram();
void StopTask();
bool IntroduceVirus();
void SetActiveVirus(bool bActive);
bool RetActiveVirus();
void SetScriptRun(int rank);
int RetScriptRun();
void SetScriptName(int rank, char *name);
char* RetScriptName(int rank);
void SetSoluceName(char *name);
char* RetSoluceName();
bool ReadSoluce(char* filename);
bool ReadProgram(int rank, char* filename);
bool RetCompile(int rank);
bool WriteProgram(int rank, char* filename);
bool ReadStack(FILE *file);
bool WriteStack(FILE *file);
Error StartTaskTake();
Error StartTaskManip(TaskManipOrder order, TaskManipArm arm);
Error StartTaskFlag(TaskFlagOrder order, int rank);
Error StartTaskBuild(ObjectType type);
Error StartTaskSearch();
Error StartTaskTerraform();
Error StartTaskPen(bool bDown, int color);
Error StartTaskRecover();
Error StartTaskShield(TaskShieldMode mode);
Error StartTaskFire(float delay);
Error StartTaskFireAnt(D3DVECTOR impact);
Error StartTaskGunGoal(float dirV, float dirH);
Error StartTaskReset(D3DVECTOR goal, D3DVECTOR angle);
void UpdateInterface(float rTime);
void UpdateInterface();
protected:
bool EventFrame(const Event &event);
void StartEditScript(int rank, char* name);
void StopEditScript(bool bCancel);
Error EndedTask();
void GroundFlat();
void ColorFlag(int color);
void UpdateScript(CWindow *pw);
int RetSelScript();
void BlinkScript(bool bEnable);
void CheckInterface(CWindow *pw, EventMsg event, bool bState);
void EnableInterface(CWindow *pw, EventMsg event, bool bState);
void DeadInterface(CWindow *pw, EventMsg event, bool bState);
void DefaultEnter(CWindow *pw, EventMsg event, bool bState=true);
void TraceRecordStart();
void TraceRecordFrame();
void TraceRecordStop();
bool TraceRecordOper(TraceOper oper, float param);
bool TraceRecordPut(char *buffer, int max, TraceOper oper, float param);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CTerrain* m_terrain;
CWater* m_water;
CCamera* m_camera;
CObject* m_object;
CPhysics* m_physics;
CMotion* m_motion;
CInterface* m_interface;
CDisplayText* m_displayText;
CRobotMain* m_main;
CStudio* m_studio;
CSound* m_sound;
CParticule* m_particule;
CTaskManager* m_primaryTask;
CTaskManager* m_secondaryTask;
CScript* m_script[BRAINMAXSCRIPT];
int m_selScript; // rank of the selected script
int m_program; // rank of the executed program / -1
bool m_bActivity;
bool m_bBurn;
bool m_bActiveVirus;
int m_scriptRun;
char m_scriptName[BRAINMAXSCRIPT][50];
char m_soluceName[50];
EventMsg m_buttonAxe;
EventMsg m_manipStyle;
EventMsg m_defaultEnter;
EventMsg m_interfaceEvent[100];
CObject* m_antTarget;
CObject* m_beeBullet;
float m_beeBulletSpeed;
D3DVECTOR m_startPos;
float m_time;
float m_burnTime;
float m_lastUpdateTime;
float m_lastHumanTime;
float m_lastSpiderTime;
float m_lastWormTime;
float m_lastBulletTime;
float m_lastAlarmTime;
int m_soundChannelAlarm;
int m_flagColor;
bool m_bTraceRecord;
TraceOper m_traceOper;
D3DVECTOR m_tracePos;
float m_traceAngle;
int m_traceColor;
int m_traceRecordIndex;
TraceRecord* m_traceRecordBuffer;
};