colobot/src/ui/image.cpp

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2012-03-19 11:44:39 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// image.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
#include "ui/image.h"
// Object's constructor.
CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
{
m_filename[0] = 0;
}
// Object's destructor.
CImage::~CImage()
{
if ( m_filename[0] != 0 )
{
m_engine->FreeTexture(m_filename);
}
}
// Creates a new button.
bool CImage::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
CControl::Create(pos, dim, icon, eventMsg);
if ( icon == -1 )
{
char name[100];
char* p;
GetResource(RES_EVENT, eventMsg, name);
p = strchr(name, '\\');
if ( p != 0 ) *p = 0;
SetName(name);
}
return true;
}
// Specifies the name of the image display.
void CImage::SetFilenameImage(char *name)
{
if ( m_filename[0] != 0 )
{
m_engine->FreeTexture(m_filename);
}
strcpy(m_filename, name);
}
char* CImage::RetFilenameImage()
{
return m_filename;
}
// Management of an event.
bool CImage::EventProcess(const Event &event)
{
return true;
}
// Draws button.
void CImage::Draw()
{
FPOINT uv1,uv2, corner, pos, dim;
float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
dp = 0.5f/256.0f;
if ( m_icon == 0 ) // hollow frame?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 160.0f/256.0f;
uv1.y = 192.0f/256.0f; // u-v texture
uv2.x = 192.0f/256.0f;
uv2.y = 224.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 10.0f/640.0f;
corner.y = 10.0f/480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_filename[0] != 0 ) // displays an image?
{
m_engine->LoadTexture(m_filename);
m_engine->SetTexture(m_filename);
m_engine->SetState(D3DSTATENORMAL);
pos = m_pos;
dim = m_dim;
pos.x += 5.0f/640.0f;
pos.y += 5.0f/480.0f;
dim.x -= 10.0f/640.0f;
dim.y -= 10.0f/480.0f;
uv1.x = 0.0f;
uv1.y = 0.0f;
uv2.x = 1.0f;
uv2.y = 1.0f;
DrawIcon(pos, dim, uv1, uv2);
}
}