158 lines
3.1 KiB
C++
158 lines
3.1 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// image.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "math3d.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "restext.h"
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#include "image.h"
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// Object's constructor.
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CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
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{
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m_filename[0] = 0;
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}
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// Object's destructor.
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CImage::~CImage()
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{
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if ( m_filename[0] != 0 )
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{
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m_engine->FreeTexture(m_filename);
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}
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}
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// Creates a new button.
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BOOL CImage::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
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CControl::Create(pos, dim, icon, eventMsg);
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if ( icon == -1 )
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{
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char name[100];
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char* p;
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GetResource(RES_EVENT, eventMsg, name);
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p = strchr(name, '\\');
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if ( p != 0 ) *p = 0;
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SetName(name);
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}
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return TRUE;
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}
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// Specifies the name of the image display.
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void CImage::SetFilenameImage(char *name)
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{
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if ( m_filename[0] != 0 )
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{
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m_engine->FreeTexture(m_filename);
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}
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strcpy(m_filename, name);
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}
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char* CImage::RetFilenameImage()
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{
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return m_filename;
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}
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// Management of an event.
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BOOL CImage::EventProcess(const Event &event)
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{
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return TRUE;
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}
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// Draws button.
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void CImage::Draw()
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{
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FPOINT uv1,uv2, corner, pos, dim;
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float dp;
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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if ( m_state & STATE_SHADOW )
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{
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DrawShadow(m_pos, m_dim);
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}
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dp = 0.5f/256.0f;
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if ( m_icon == 0 ) // hollow frame?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 160.0f/256.0f;
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uv1.y = 192.0f/256.0f; // u-v texture
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uv2.x = 192.0f/256.0f;
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uv2.y = 224.0f/256.0f;
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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corner.x = 10.0f/640.0f;
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corner.y = 10.0f/480.0f;
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DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
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}
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if ( m_filename[0] != 0 ) // displays an image?
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{
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m_engine->LoadTexture(m_filename);
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m_engine->SetTexture(m_filename);
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m_engine->SetState(D3DSTATENORMAL);
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pos = m_pos;
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dim = m_dim;
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pos.x += 5.0f/640.0f;
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pos.y += 5.0f/480.0f;
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dim.x -= 10.0f/640.0f;
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dim.y -= 10.0f/480.0f;
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uv1.x = 0.0f;
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uv1.y = 0.0f;
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uv2.x = 1.0f;
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uv2.y = 1.0f;
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DrawIcon(pos, dim, uv1, uv2);
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}
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}
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