2012-06-22 14:31:55 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// cloud.h
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#pragma once
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2012-06-25 14:37:03 +00:00
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#include "common/event.h"
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2012-07-26 20:26:19 +00:00
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#include "graphics/core/color.h"
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2012-06-25 14:37:03 +00:00
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#include "math/point.h"
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2012-06-25 17:59:17 +00:00
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#include "math/vector.h"
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2012-06-25 14:37:03 +00:00
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2012-08-08 21:51:19 +00:00
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#include <vector>
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#include <string>
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2012-06-25 14:37:03 +00:00
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class CInstanceManager;
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2012-06-22 14:31:55 +00:00
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namespace Gfx {
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2012-06-25 14:37:03 +00:00
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class CEngine;
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class CTerrain;
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struct CloudLine
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{
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//! Beginning
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short x, y;
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//! In length x
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short len;
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2012-06-26 20:23:05 +00:00
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float px1, px2, pz;
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CloudLine()
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{
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x = y = 0;
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len = 0;
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px1 = px2 = pz = 0;
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}
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2012-06-25 14:37:03 +00:00
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};
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class CCloud
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{
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public:
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CCloud(CInstanceManager* iMan, CEngine* engine);
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~CCloud();
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2012-06-26 20:23:05 +00:00
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bool EventProcess(const Event &event);
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//! Removes all the clouds
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void Flush();
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//! Creates all areas of cloud
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void Create(const std::string& fileName, Gfx::Color diffuse, Gfx::Color ambient, float level);
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//! Draw the clouds
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void Draw();
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2012-08-08 21:51:19 +00:00
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//! Modifies the cloud level
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void SetLevel(float level);
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//! Returns the current level of clouds
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2012-08-08 19:32:44 +00:00
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float GetLevel();
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2012-06-25 14:37:03 +00:00
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2012-08-08 21:51:19 +00:00
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//! Activate management of clouds
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void SetEnable(bool enable);
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2012-08-08 19:32:44 +00:00
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bool GetEnable();
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protected:
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//! Makes the clouds evolve
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bool EventFrame(const Event &event);
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//! Adjusts the position to normal, to imitate the clouds at movement
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void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep,
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Math::Point &uv1, Math::Point &uv2);
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//! Updates the positions, relative to the ground
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void CreateLine(int x, int y, int len);
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protected:
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CInstanceManager* m_iMan;
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Gfx::CEngine* m_engine;
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Gfx::CTerrain* m_terrain;
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std::string m_fileName;
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//! Overall level
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float m_level;
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//! Feedrate (wind)
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Math::Point m_speed;
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//! Diffuse color
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Gfx::Color m_diffuse;
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//! Ambient color
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Gfx::Color m_ambient;
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float m_time;
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float m_lastTest;
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int m_subdiv;
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2012-08-08 21:51:19 +00:00
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//! Wind speed
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Math::Vector m_wind;
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//! Brick mosaic
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int m_brick;
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//! Size of a brick element
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float m_size;
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std::vector<Gfx::CloudLine> m_line;
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bool m_enable;
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};
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2012-06-22 14:31:55 +00:00
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}; // namespace Gfx
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