95 lines
2.6 KiB
C
95 lines
2.6 KiB
C
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// cloud.h
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#pragma once
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#include "common/event.h"
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#include "graphics/core/color.h"
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#include "math/point.h"
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#include "math/vector.h"
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class CInstanceManager;
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namespace Gfx {
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class CEngine;
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class CTerrain;
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const short MAXCLOUDLINE = 100;
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struct CloudLine
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{
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short x, y; // beginning
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short len; // in length x
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float px1, px2, pz;
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};
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class CCloud
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{
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public:
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CCloud(CInstanceManager* iMan, CEngine* engine);
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~CCloud();
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bool EventProcess(const Event &event);
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void Flush();
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bool Create(const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level);
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void Draw();
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bool SetLevel(float level);
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float RetLevel();
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void SetEnable(bool bEnable);
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bool RetEnable();
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protected:
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bool EventFrame(const Event &event);
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void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2);
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bool CreateLine(int x, int y, int len);
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protected:
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CInstanceManager* m_iMan;
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CEngine* m_engine;
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CTerrain* m_terrain;
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char m_filename[100];
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float m_level; // overall level
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Math::Point m_speed; // feedrate (wind)
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Gfx::Color m_diffuse; // diffuse color
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Gfx::Color m_ambient; // ambient color
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float m_time;
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float m_lastTest;
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int m_subdiv;
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Math::Vector m_wind; // wind speed
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int m_brick; // brick mosaic
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float m_size; // size of a brick element
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int m_lineUsed;
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CloudLine m_line[MAXCLOUDLINE];
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bool m_bEnable;
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};
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}; // namespace Gfx
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