colobot/src/graphics/engine/cloud.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// cloud.h
#pragma once
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#include "common/event.h"
#include "graphics/core/color.h"
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#include "math/point.h"
#include "math/vector.h"
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class CInstanceManager;
namespace Gfx {
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class CEngine;
class CTerrain;
const short MAXCLOUDLINE = 100;
struct CloudLine
{
short x, y; // beginning
short len; // in length x
float px1, px2, pz;
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};
class CCloud
{
public:
CCloud(CInstanceManager* iMan, CEngine* engine);
~CCloud();
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bool EventProcess(const Event &event);
void Flush();
bool Create(const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level);
void Draw();
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bool SetLevel(float level);
float GetLevel();
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void SetEnable(bool bEnable);
bool GetEnable();
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protected:
bool EventFrame(const Event &event);
void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2);
bool CreateLine(int x, int y, int len);
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protected:
CInstanceManager* m_iMan;
CEngine* m_engine;
CTerrain* m_terrain;
char m_filename[100];
float m_level; // overall level
Math::Point m_speed; // feedrate (wind)
Gfx::Color m_diffuse; // diffuse color
Gfx::Color m_ambient; // ambient color
float m_time;
float m_lastTest;
int m_subdiv;
Math::Vector m_wind; // wind speed
int m_brick; // brick mosaic
float m_size; // size of a brick element
int m_lineUsed;
CloudLine m_line[MAXCLOUDLINE];
bool m_bEnable;
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};
}; // namespace Gfx