229 lines
5.5 KiB
C++
229 lines
5.5 KiB
C++
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "level/mainmovie.h"
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#include "app/app.h"
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#include "graphics/engine/engine.h"
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#include "level/robotmain.h"
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#include "math/geometry.h"
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#include "object/object.h"
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#include "object/interface/movable_object.h"
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#include "object/motion/motionhuman.h"
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#include <cstdio>
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// Constructor of the application card.
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CMainMovie::CMainMovie()
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{
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_main = CRobotMain::GetInstancePointer();
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m_camera = m_main->GetCamera();
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m_sound = CApplication::GetInstancePointer()->GetSound();
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m_progress = 0.0f;
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m_stopType = MM_NONE;
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m_type = MM_NONE;
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m_speed = 0.0f;
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Flush();
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}
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// Destructor of the application card.
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CMainMovie::~CMainMovie()
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{
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}
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// Stops the current movie.
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void CMainMovie::Flush()
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{
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m_type = MM_NONE;
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}
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// Start of a film.
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bool CMainMovie::Start(MainMovieType type, float time)
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{
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glm::vec3 pos{ 0, 0, 0 };
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CObject* pObj;
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m_type = type;
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m_speed = 1.0f/time;
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m_progress = 0.0f;
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if ( m_type == MM_SATCOMopen )
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{
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pObj = m_main->SearchHuman();
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if ( pObj == nullptr )
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{
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m_type = MM_NONE; // it's over!
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return true;
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}
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assert(pObj->Implements(ObjectInterfaceType::Movable));
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dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(MHS_SATCOM, 0.5f); // reads the SatCom
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m_camera->GetCamera(m_initialEye, m_initialLookat);
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m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
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m_camera->SetSmooth(Gfx::CAM_SMOOTH_HARD);
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m_camera->SetScriptCamera(m_initialEye, m_initialLookat);
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glm::mat4 mat = pObj->GetWorldMatrix(0);
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m_finalLookat[0] = Math::Transform(mat, glm::vec3( 1.6f, 1.0f, 1.2f));
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m_finalEye[0] = Math::Transform(mat, glm::vec3(-1.5f, 5.0f, 3.0f));
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m_finalLookat[1] = Math::Transform(mat, glm::vec3( 1.6f, 1.0f, 1.2f));
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m_finalEye[1] = Math::Transform(mat, glm::vec3( 0.8f, 3.0f, 0.8f));
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}
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if ( m_type == MM_SATCOMclose )
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{
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pObj = m_main->SearchHuman();
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if ( pObj != nullptr )
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{
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assert(pObj->Implements(ObjectInterfaceType::Movable));
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dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(-1); // finishes reading SatCom
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}
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m_camera->SetType(Gfx::CAM_TYPE_BACK);
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m_type = MM_NONE; // it's already over!
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}
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return true;
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}
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// Stop a current movie.
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bool CMainMovie::Stop()
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{
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CObject* pObj;
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if ( m_type == MM_SATCOMopen )
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{
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pObj = m_main->SearchHuman();
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if ( pObj != nullptr )
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{
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assert(pObj->Implements(ObjectInterfaceType::Movable));
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dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(-1); // finishes reading SatCom
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}
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}
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m_type = MM_NONE;
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return true;
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}
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// Indicates whether a film is in progress.
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bool CMainMovie::IsExist()
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{
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return (m_type != MM_NONE);
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}
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// Processing an event.
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bool CMainMovie::EventProcess(const Event &event)
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{
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if ( m_type == MM_NONE ) return true;
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m_progress += event.rTime*m_speed;
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if ( m_type == MM_SATCOMopen )
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{
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if ( m_progress < 1.0f )
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{
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glm::vec3 initialEye, initialLookat;
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glm::vec3 finalEye, finalLookat, eye, lookat;
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float progress = 1.0f-powf(1.0f-m_progress, 3.0f);
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if ( progress < 0.6f )
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{
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progress = progress/0.6f;
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initialEye = m_initialEye;
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initialLookat = m_initialLookat;
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finalEye = m_finalEye[0];
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finalLookat = m_finalLookat[0];
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}
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else
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{
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progress = (progress-0.6f)/0.3f;
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initialEye = m_finalEye[0];
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initialLookat = m_finalLookat[0];
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finalEye = m_finalEye[1];
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finalLookat = m_finalLookat[1];
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}
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if ( progress > 1.0f ) progress = 1.0f;
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eye = (finalEye-initialEye)*progress+initialEye;
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lookat = (finalLookat-initialLookat)*progress+initialLookat;
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m_camera->SetScriptCameraAnimate(eye, lookat);
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}
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else
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{
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m_stopType = m_type;
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Flush();
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return false;
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}
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}
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if ( m_type == MM_SATCOMclose )
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{
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if ( m_progress < 1.0f )
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{
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}
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else
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{
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m_stopType = m_type;
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Flush();
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return false;
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}
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}
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return true;
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}
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// Returns the type of the current movie.
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MainMovieType CMainMovie::GetType()
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{
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return m_type;
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}
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// Returns the type of movie stop.
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MainMovieType CMainMovie::GetStopType()
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{
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return m_stopType;
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}
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