colobot/colobot-base/level/mainmovie.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
2023-08-06 21:15:48 +00:00
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
2015-08-22 14:40:02 +00:00
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "level/mainmovie.h"
#include "app/app.h"
#include "graphics/engine/engine.h"
#include "level/robotmain.h"
#include "math/geometry.h"
#include "object/object.h"
#include "object/interface/movable_object.h"
#include "object/motion/motionhuman.h"
#include <cstdio>
// Constructor of the application card.
CMainMovie::CMainMovie()
{
m_engine = Gfx::CEngine::GetInstancePointer();
m_main = CRobotMain::GetInstancePointer();
m_camera = m_main->GetCamera();
m_sound = CApplication::GetInstancePointer()->GetSound();
m_progress = 0.0f;
m_stopType = MM_NONE;
m_type = MM_NONE;
m_speed = 0.0f;
Flush();
}
// Destructor of the application card.
CMainMovie::~CMainMovie()
{
}
// Stops the current movie.
void CMainMovie::Flush()
{
m_type = MM_NONE;
}
// Start of a film.
bool CMainMovie::Start(MainMovieType type, float time)
{
glm::vec3 pos{ 0, 0, 0 };
CObject* pObj;
m_type = type;
m_speed = 1.0f/time;
m_progress = 0.0f;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj == nullptr )
{
m_type = MM_NONE; // it's over!
return true;
}
assert(pObj->Implements(ObjectInterfaceType::Movable));
dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(MHS_SATCOM, 0.5f); // reads the SatCom
m_camera->GetCamera(m_initialEye, m_initialLookat);
m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
m_camera->SetSmooth(Gfx::CAM_SMOOTH_HARD);
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m_camera->SetScriptCamera(m_initialEye, m_initialLookat);
glm::mat4 mat = pObj->GetWorldMatrix(0);
m_finalLookat[0] = Math::Transform(mat, glm::vec3( 1.6f, 1.0f, 1.2f));
m_finalEye[0] = Math::Transform(mat, glm::vec3(-1.5f, 5.0f, 3.0f));
m_finalLookat[1] = Math::Transform(mat, glm::vec3( 1.6f, 1.0f, 1.2f));
m_finalEye[1] = Math::Transform(mat, glm::vec3( 0.8f, 3.0f, 0.8f));
}
if ( m_type == MM_SATCOMclose )
{
pObj = m_main->SearchHuman();
if ( pObj != nullptr )
{
assert(pObj->Implements(ObjectInterfaceType::Movable));
dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(-1); // finishes reading SatCom
}
m_camera->SetType(Gfx::CAM_TYPE_BACK);
m_type = MM_NONE; // it's already over!
}
return true;
}
// Stop a current movie.
bool CMainMovie::Stop()
{
CObject* pObj;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj != nullptr )
{
assert(pObj->Implements(ObjectInterfaceType::Movable));
dynamic_cast<CMovableObject&>(*pObj).GetMotion()->SetAction(-1); // finishes reading SatCom
}
}
m_type = MM_NONE;
return true;
}
// Indicates whether a film is in progress.
bool CMainMovie::IsExist()
{
return (m_type != MM_NONE);
}
// Processing an event.
bool CMainMovie::EventProcess(const Event &event)
{
if ( m_type == MM_NONE ) return true;
m_progress += event.rTime*m_speed;
if ( m_type == MM_SATCOMopen )
{
if ( m_progress < 1.0f )
{
glm::vec3 initialEye, initialLookat;
glm::vec3 finalEye, finalLookat, eye, lookat;
float progress = 1.0f-powf(1.0f-m_progress, 3.0f);
if ( progress < 0.6f )
{
progress = progress/0.6f;
initialEye = m_initialEye;
initialLookat = m_initialLookat;
finalEye = m_finalEye[0];
finalLookat = m_finalLookat[0];
}
else
{
progress = (progress-0.6f)/0.3f;
initialEye = m_finalEye[0];
initialLookat = m_finalLookat[0];
finalEye = m_finalEye[1];
finalLookat = m_finalLookat[1];
}
if ( progress > 1.0f ) progress = 1.0f;
eye = (finalEye-initialEye)*progress+initialEye;
lookat = (finalLookat-initialLookat)*progress+initialLookat;
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m_camera->SetScriptCameraAnimate(eye, lookat);
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
if ( m_type == MM_SATCOMclose )
{
if ( m_progress < 1.0f )
{
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
return true;
}
// Returns the type of the current movie.
MainMovieType CMainMovie::GetType()
{
return m_type;
}
// Returns the type of movie stop.
MainMovieType CMainMovie::GetStopType()
{
return m_stopType;
}