colobot/src/ui/mainshort.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// mainshort.h
#pragma once
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#include "common/event.h"
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#include "graphics/engine/engine.h"
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#include "math/point.h"
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#include "object/object_type.h"
#include "ui/interface.h"
namespace Ui {
class CMainShort
{
public:
CMainShort();
~CMainShort();
void SetMode(bool bBuilding);
bool CreateShortcuts();
bool UpdateShortcuts();
void SelectShortcut(EventType event);
void SelectNext();
CObject* DetectShort(Math::Point pos);
void SetHighlight(CObject* pObj);
protected:
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int GetShortcutIcon(ObjectType type);
protected:
CEventQueue* m_event;
Gfx::CEngine* m_engine;
CInterface* m_interface;
CRobotMain* m_main;
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std::vector<CObject*> m_shortcuts;
bool m_bBuilding;
};
}