194 lines
4.2 KiB
C++
194 lines
4.2 KiB
C++
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/controls/color.h"
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#include "common/event.h"
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#include "common/misc.h"
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#include "common/restext.h"
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#include "graphics/core/device.h"
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#include "graphics/engine/engine.h"
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#include <string.h>
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namespace Ui
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{
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const float DELAY1 = 0.4f;
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const float DELAY2 = 0.1f;
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// Object's constructor.
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CColor::CColor() : CControl()
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{
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m_bRepeat = false;
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m_repeat = 0.0f;
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m_color.r = 0.0f;
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m_color.g = 0.0f;
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m_color.b = 0.0f;
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m_color.a = 0.0f;
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}
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// Object's destructor.
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CColor::~CColor()
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{
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}
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// Creates a new button.
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bool CColor::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
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{
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if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
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CControl::Create(pos, dim, icon, eventType);
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if ( icon == -1 )
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{
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std::string name = GetResourceName(eventType);
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SetName(name);
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}
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return true;
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}
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// Management of an event.
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bool CColor::EventProcess(const Event &event)
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{
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if ( m_state & STATE_DEAD ) return true;
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CControl::EventProcess(event);
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if ( event.type == EVENT_FRAME && m_bRepeat )
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{
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if ( m_repeat != 0.0f )
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{
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m_repeat -= event.rTime;
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if ( m_repeat <= 0.0f )
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{
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m_repeat = DELAY2;
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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return false;
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}
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}
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}
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if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
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event.mouseButton.button == MOUSE_BUTTON_LEFT &&
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(m_state & STATE_VISIBLE) &&
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(m_state & STATE_ENABLE) )
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{
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if ( CControl::Detect(event.mousePos) )
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{
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m_repeat = DELAY1;
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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return false;
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}
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}
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if ( event.type == EVENT_MOUSE_BUTTON_UP && event.mouseButton.button == MOUSE_BUTTON_LEFT)
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{
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m_repeat = 0.0f;
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}
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return true;
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}
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// Dessine le bouton.
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void CColor::Draw()
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{
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Gfx::CDevice* device;
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Gfx::VertexCol vertex[4]; // 2 triangles
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Gfx::Color color;
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Math::Point p1, p2;
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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if ( m_state & STATE_SHADOW )
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{
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DrawShadow(m_pos, m_dim);
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}
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m_engine->SetTexture("textures/interface/button1.png");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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CControl::Draw();
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p1.x = m_pos.x + (3.0f / 640.0f);
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p1.y = m_pos.y + (3.0f / 480.0f);
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p2.x = m_pos.x + m_dim.x - (3.0f / 640.0f);
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p2.y = m_pos.y + m_dim.y - (3.0f / 480.0f);
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color = GetColor();
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m_engine->SetTexture(""); // no texture
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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vertex[0] = Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color);
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vertex[1] = Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color);
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vertex[2] = Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color);
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vertex[3] = Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color);
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device = m_engine->GetDevice();
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
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m_engine->AddStatisticTriangle(2);
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}
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void CColor::SetRepeat(bool bRepeat)
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{
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m_bRepeat = bRepeat;
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}
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bool CColor::GetRepeat()
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{
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return m_bRepeat;
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}
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void CColor::SetColor(Gfx::Color color)
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{
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m_color = color;
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}
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Gfx::Color CColor::GetColor()
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{
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return m_color;
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}
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}
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