colobot/src/ui/maindialog.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A Gfx::PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// maindialog.cpp
#include "ui/maindialog.h"
#include "common/global.h"
#include "common/event.h"
#include "common/logger.h"
#include "common/misc.h"
#include "common/profile.h"
#include "common/iman.h"
#include "common/restext.h"
#include "common/logger.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "sound/sound.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/color.h"
#include "ui/check.h"
#include "ui/key.h"
#include "ui/group.h"
#include "ui/image.h"
#include "ui/scroll.h"
#include "ui/slider.h"
#include "ui/list.h"
#include "ui/label.h"
#include "ui/window.h"
#include "ui/edit.h"
#include "ui/editvalue.h"
#include <stdio.h>
#include <string.h>
// #include <boost/filesystem.hpp>
namespace Ui
{
const int KEY_VISIBLE = 6; // number of visible keys redefinable
const int KEY_TOTAL = 21; // total number of keys redefinable
const float WELCOME_LENGTH = 2.0f;
static int perso_color[3*10*3] =
{
// hair:
193, 221, 226, // white
255, 255, 181, // yellow
204, 155, 84, // blond
165, 48, 10, // red
140, 75, 84, // brown
83, 64, 51, // brown
90, 95, 85, // black
85, 48, 9, // brown
60, 0, 23, // black
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0, 0, 0, //
// spacesuit:
203, 206, 204, // dirty white
0, 205, 203, // bluish
108, 176, 0, // greenish
207, 207, 32, // yellow
170, 141, 0, // orange
108, 84, 0, // brown
0, 84, 136, // bluish
56, 61, 146, // bluish
56, 56, 56, // black
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0, 0, 0, //
// strips:
255, 255, 255, // white
255, 255, 0, // yellow
255, 132, 1, // orange
255, 0, 255, // magenta
255, 0, 0, // red
0, 255, 0, // green
0, 255, 255, // cyan
0, 0, 255, // blue
70, 51, 84, // dark
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0, 0, 0, //
};
// Constructor of robot application.
CMainDialog::CMainDialog(CInstanceManager* iMan)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_DIALOG, this);
m_app = CApplication::GetInstancePointer();
m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
m_interface = static_cast<CInterface*>(m_iMan->SearchInstance(CLASS_INTERFACE));
m_eventQueue = static_cast<CEventQueue*>(m_iMan->SearchInstance(CLASS_EVENT));
m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_phase = PHASE_NAME;
m_phaseSetup = PHASE_SETUPg;
m_phaseTerm = PHASE_TRAINER;
m_sceneRead[0] = 0;
m_stackRead[0] = 0;
m_sceneName[0] = 0;
m_sceneRank = 0;
m_bSceneSoluce = false;
m_bSimulSetup = false;
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m_accessEnable = true;
m_accessMission= true;
m_accessUser = true;
m_bDeleteGamer = true;
for (int i = 0; i < 10; i++)
{
m_chap[i] = 0;
m_sel[i] = 0;
}
m_index = 0;
m_maxList = 0;
memset(&m_perso, 0, sizeof(GamerPerso));
DefPerso();
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m_bTooltip = true;
m_bGlint = true;
m_bRain = true;
m_bSoluce4 = true;
m_bMovies = true;
m_bNiceReset = true;
m_bHimselfDamage = true;
/* TODO: #if _TEEN
m_bCameraScroll = false;
#else*/
m_bCameraScroll = true;
m_bCameraInvertX = false;
m_bCameraInvertY = false;
m_bEffect = true;
m_shotDelay = 0;
m_glintMouse = Math::Point(0.0f, 0.0f);
m_glintTime = 1000.0f;
for (int i = 0; i < 10; i++)
{
m_partiPhase[i] = 0;
m_partiTime[i] = 0.0f;
}
strcpy(m_sceneDir, "data/levels");
strcpy(m_savegameDir, "savegame");
strcpy(m_publicDir, "program");
strcpy(m_userDir, "user");
strcpy(m_filesDir, "files");
m_bDialog = false;
}
// Destructor of robot application.
CMainDialog::~CMainDialog()
{
}
// Changes phase.
void CMainDialog::ChangePhase(Phase phase)
{
CWindow* pw;
CEdit* pe;
CEditValue* pv;
CLabel* pl;
CList* pli;
CCheck* pc;
CScroll* ps;
CSlider* psl;
CButton* pb;
CColor* pco;
CGroup* pg;
CImage* pi;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
char name[100];
char* gamer;
int res, i, j;
m_camera->SetType(Gfx::CAM_TYPE_DIALOG);
m_engine->SetOverFront(false);
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
if ( phase == PHASE_TERM )
{
phase = m_phaseTerm;
}
m_phase = phase; // copy the info to CRobotMain
m_phaseTime = 0.0f;
dim.x = 32.0f/640.0f;
dim.y = 32.0f/480.0f;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = (32.0f+2.0f)/640.0f;
sy = (32.0f+2.0f)/480.0f;
if ( m_phase == PHASE_INIT )
{
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.80f;
/* TODO: #if _TEEN
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
#else*/
pw = m_interface->CreateWindows(pos, ddim, 10, EVENT_WINDOW5);
GetResource(RES_TEXT, RT_TITLE_INIT, name);
pw->SetName(name);
pos.x = 0.35f;
pos.y = 0.60f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
/* TODO: #if _SCHOOL
ddim.x = 0.20f;
ddim.y = dim.y*2.4f;
pos.x = 0.40f;
pos.y = oy+sy*7.9f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // orange
pg->SetState(STATE_SHADOW);
pos.y = oy+sy*3.9f;
pg = pw->CreateGroup(pos, ddim, 25, EVENT_LABEL1); // orange
pg->SetState(STATE_SHADOW);
ddim.y = dim.y*1.2f;
pos.y = oy+sy*1.9f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // red
pg->SetState(STATE_SHADOW);
#else */
ddim.x = 0.20f;
ddim.y = dim.y*2.4f;
pos.x = 0.40f;
if ( m_accessEnable && m_accessMission )
{
pos.y = oy+sy*9.1f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // yellow
pg->SetState(STATE_SHADOW);
}
pos.y = oy+sy*6.8f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // orange
pg->SetState(STATE_SHADOW);
pos.y = oy+sy*3.9f;
pg = pw->CreateGroup(pos, ddim, 25, EVENT_LABEL1); // orange
pg->SetState(STATE_SHADOW);
ddim.y = dim.y*1.2f;
pos.y = oy+sy*1.9f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // red
pg->SetState(STATE_SHADOW);
/* TODO: #if _SCHOOL
ddim.x = 0.18f;
ddim.y = dim.y*1;
pos.x = 0.41f;
pos.y = oy+sy*9.1f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_TRAINER);
pb->SetState(STATE_SHADOW);
pos.y = oy+sy*8.0f;
#if _TEEN
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_TEEN);
#else
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_DEFI);
#endif
#if _CEEBOTDEMO
pb->ClearState(STATE_ENABLE);
#endif
pb->SetState(STATE_SHADOW);
#else */
ddim.x = 0.18f;
ddim.y = dim.y*1;
pos.x = 0.41f;
if ( m_accessEnable && m_accessMission )
{
pos.y = oy+sy*10.3f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MISSION);
pb->SetState(STATE_SHADOW);
pos.y = oy+sy*9.2f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_FREE);
pb->SetState(STATE_SHADOW);
}
pos.y = oy+sy*8.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_TRAINER);
pb->SetState(STATE_SHADOW);
pos.y = oy+sy*6.9f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_DEFI);
pb->SetState(STATE_SHADOW);
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pos.y = oy+sy*5.1f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUP);
pb->SetState(STATE_SHADOW);
pos.y = oy+sy*4.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NAME);
pb->SetState(STATE_SHADOW);
pos.y = oy+sy*2.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_QUIT);
pb->SetState(STATE_SHADOW);
// TODO: #if !_DEMO & !_SCHOOL
if ( m_accessEnable && m_accessUser )
{
pos.x = 447.0f/640.0f;
pos.y = 313.0f/480.0f;
ddim.x = 0.09f;
/*#if _POLISH
pos.x -= 5.0f/640.0f;
ddim.x += 10.0f/640.0f;
#endif*/
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_USER);
pb->SetState(STATE_SHADOW);
}
// #endif
if ( m_app->GetDebugMode() )
{
pos.x = 139.0f/640.0f;
pos.y = 313.0f/480.0f;
ddim.x = 0.09f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PROTO);
pb->SetState(STATE_SHADOW);
}
pos.x = 0.40f;
ddim.x = 0.20f;
pos.y = 26.0f/480.0f;
ddim.y = 12.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 1, EVENT_LABEL1);
pg->SetState(STATE_SHADOW);
pos.y -= 5.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, "PPC Team");
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(8.0f);
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_NAME )
{
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
GetResource(RES_TEXT, RT_TITLE_NAME, name);
pw->SetName(name);
/* TODO: #if _NEWLOOK
pos.x = 80.0f/640.0f;
pos.y = 93.0f/480.0f;
ddim.x = 285.0f/640.0f;
ddim.y = 266.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 372.0f/640.0f;
ddim.x = 188.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif*/
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 60.0f/640.0f;
pos.y = 313.0f/480.0f;
ddim.x = 120.0f/640.0f;
ddim.y = 32.0f/480.0f;
GetResource(RES_EVENT, EVENT_INTERFACE_NLABEL, name);
pl = pw->CreateLabel(pos, ddim, -1, EVENT_INTERFACE_NLABEL, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_RIGHT);
pos.x = 200.0f/640.0f;
pos.y = 320.0f/480.0f;
ddim.x = 160.0f/640.0f;
ddim.y = 32.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 7, EVENT_LABEL1);
pg->SetState(STATE_SHADOW);
pos.x = 207.0f/640.0f;
pos.y = 328.0f/480.0f;
ddim.x = 144.0f/640.0f;
ddim.y = 18.0f/480.0f;
pe = pw->CreateEdit(pos, ddim, 0, EVENT_INTERFACE_NEDIT);
pe->SetMaxChar(15);
gamer = m_main->GetGamerName();
if ( gamer[0] == 0 )
{
GetResource(RES_TEXT, RT_NAME_DEFAULT, name);
}
else
{
strcpy(name, gamer);
}
pe->SetText(name);
pe->SetCursor(strlen(name), 0);
pe->SetFocus(true);
pos.x = 380.0f/640.0f;
pos.y = 320.0f/480.0f;
ddim.x =100.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NOK);
pb->SetState(STATE_SHADOW);
pos.x = 380.0f/640.0f;
pos.y = 250.0f/480.0f;
ddim.x =100.0f/640.0f;
ddim.y = 52.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PERSO);
pb->SetState(STATE_SHADOW);
pos.x = 200.0f/640.0f;
pos.y = 150.0f/480.0f;
ddim.x = 160.0f/640.0f;
ddim.y = 160.0f/480.0f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_NLIST);
pli->SetState(STATE_SHADOW);
if ( m_bDeleteGamer )
{
pos.x = 200.0f/640.0f;
pos.y = 100.0f/480.0f;
ddim.x = 160.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NDELETE);
pb->SetState(STATE_SHADOW);
}
pos.x = 380.0f/640.0f;
pos.y = 100.0f/480.0f;
ddim.x =100.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NCANCEL);
pb->SetState(STATE_SHADOW);
ReadNameList();
UpdateNameList();
UpdateNameControl();
UpdateNameFace();
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_PERSO )
{
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
GetResource(RES_TEXT, RT_TITLE_PERSO, name);
pw->SetName(name);
/* TODO: #if _NEWLOOK
pos.x = 95.0f/640.0f;
pos.y = 66.0f/480.0f;
ddim.x = 443.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif*/
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 95.0f/640.0f;
pos.y = 108.0f/480.0f;
ddim.x = 220.0f/640.0f;
ddim.y = 274.0f/480.0f;
pw->CreateGroup(pos, ddim, 17, EVENT_NULL); // frame
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pos.x = 100.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 14.0f/480.0f;
pw->CreateGroup(pos, ddim, 3, EVENT_NULL); // transparent -> gray
pos.x = 120.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 80.0f/640.0f;
ddim.y = 28.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PHEAD);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pos.x = 210.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 80.0f/640.0f;
ddim.y = 28.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PBODY);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pos.x = 100.0f/640.0f;
pos.y = 354.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 10.0f/480.0f;
pw->CreateGroup(pos, ddim, 1, EVENT_INTERFACE_GLINTb); // orange bar
pos.x = 100.0f/640.0f;
pos.y = 154.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 200.0f/480.0f;
pw->CreateGroup(pos, ddim, 2, EVENT_INTERFACE_GLINTu); // orange -> transparent
// Face
pos.x = 340.0f/640.0f;
pos.y = 356.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = 340.0f/640.0f;
pos.y = 312.0f/480.0f;
ddim.x = 44.0f/640.0f;
ddim.y = 44.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 43, EVENT_INTERFACE_PFACE1);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 46, EVENT_INTERFACE_PFACE4);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 45, EVENT_INTERFACE_PFACE3);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 44, EVENT_INTERFACE_PFACE2);
pb->SetState(STATE_SHADOW);
// Glasses
pos.x = 340.0f/640.0f;
pos.y = 270.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = 340.0f/640.0f;
pos.y = 240.0f/480.0f;
ddim.x = 30.0f/640.0f;
ddim.y = 30.0f/480.0f;
for ( i=0 ; i<6 ; i++ )
{
int ti[6] = {11, 179, 180, 181, 182, 183};
pb = pw->CreateButton(pos, ddim, ti[i], static_cast<EventType>(EVENT_INTERFACE_PGLASS0+i));
pb->SetState(STATE_SHADOW);
pos.x += (30.0f+2.8f)/640.0f;
}
// Color A
pos.x = 340.0f/640.0f;
pos.y = 300.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL14, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y = 282.0f/480.0f;
ddim.x = 18.0f/640.0f;
ddim.y = 18.0f/480.0f;
for ( j=0 ; j<3 ; j++ )
{
pos.x = 340.0f/640.0f;
for ( i=0 ; i<3 ; i++ )
{
pco = pw->CreateColor(pos, ddim, -1, static_cast<EventType>(EVENT_INTERFACE_PC0a+j*3+i));
pco->SetState(STATE_SHADOW);
pos.x += 20.0f/640.0f;
}
pos.y -= 20.0f/480.0f;
}
pos.x = 420.0f/640.0f;
pos.y = 282.0f/480.0f;
ddim.x = 100.0f/640.0f;
ddim.y = 18.0f/480.0f;
for ( i=0 ; i<3 ; i++ )
{
psl = pw->CreateSlider(pos, ddim, 0, static_cast<EventType>(EVENT_INTERFACE_PCRa+i));
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, 255.0f);
psl->SetArrowStep(16.0f);
pos.y -= 20.0f/480.0f;
}
// Color B
pos.x = 340.0f/640.0f;
pos.y = 192.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL13, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y = 174.0f/480.0f;
ddim.x = 18.0f/640.0f;
ddim.y = 18.0f/480.0f;
for ( j=0 ; j<3 ; j++ )
{
pos.x = 340.0f/640.0f;
for ( i=0 ; i<3 ; i++ )
{
pco = pw->CreateColor(pos, ddim, -1, static_cast<EventType>(EVENT_INTERFACE_PC0b+j*3+i));
pco->SetState(STATE_SHADOW);
pos.x += 20.0f/640.0f;
}
pos.y -= 20.0f/480.0f;
}
pos.x = 420.0f/640.0f;
pos.y = 174.0f/480.0f;
ddim.x = 100.0f/640.0f;
ddim.y = 18.0f/480.0f;
for ( i=0 ; i<3 ; i++ )
{
psl = pw->CreateSlider(pos, ddim, 0, static_cast<EventType>(EVENT_INTERFACE_PCRb+i));
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, 255.0f);
psl->SetArrowStep(16.0f);
pos.y -= 20.0f/480.0f;
}
// Rotation
pos.x = 100.0f/640.0f;
pos.y = 113.0f/480.0f;
ddim.x = 20.0f/640.0f;
ddim.y = 20.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 55, EVENT_INTERFACE_PLROT); // <
pb->SetState(STATE_SHADOW);
pb->SetRepeat(true);
pos.x = 290.0f/640.0f;
pos.y = 113.0f/480.0f;
ddim.x = 20.0f/640.0f;
ddim.y = 20.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 48, EVENT_INTERFACE_PRROT); // >
pb->SetState(STATE_SHADOW);
pb->SetRepeat(true);
pos.x = 100.0f/640.0f;
pos.y = 70.0f/480.0f;
ddim.x = 100.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_POK);
pb->SetState(STATE_SHADOW);
pos.x = 210.0f/640.0f;
pos.y = 70.0f/480.0f;
ddim.x =100.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PCANCEL);
pb->SetState(STATE_SHADOW);
pos.x = 340.0f/640.0f;
pos.y = 70.0f/480.0f;
ddim.x =194.0f/640.0f;
ddim.y = 32.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PDEF);
pb->SetState(STATE_SHADOW);
m_persoCopy = m_perso;
m_persoTab = 0;
m_persoAngle = -0.6f;
UpdatePerso();
m_main->ScenePerso();
CameraPerso();
}
if ( m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
if ( m_phase == PHASE_TRAINER ) m_index = 0;
if ( m_phase == PHASE_DEFI ) m_index = 1;
if ( m_phase == PHASE_MISSION ) m_index = 2;
if ( m_phase == PHASE_FREE ) m_index = 3;
if ( m_phase == PHASE_USER ) m_index = 4;
if ( m_phase == PHASE_PROTO ) m_index = 5;
if ( m_phase == PHASE_TEEN ) m_index = 6;
if ( m_phase == PHASE_FREE )
{
strcpy(m_sceneName, "scene");
ReadGamerInfo();
m_accessChap = GetChapPassed();
}
if ( m_phase == PHASE_TRAINER ) strcpy(m_sceneName, "train");
if ( m_phase == PHASE_DEFI ) strcpy(m_sceneName, "defi" );
if ( m_phase == PHASE_MISSION ) strcpy(m_sceneName, "scene");
if ( m_phase == PHASE_FREE ) strcpy(m_sceneName, "free");
if ( m_phase == PHASE_TEEN ) strcpy(m_sceneName, "teen");
if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "user");
if ( m_phase == PHASE_PROTO ) strcpy(m_sceneName, "proto");
ReadGamerInfo();
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
pw->SetClosable(true);
if ( m_phase == PHASE_TRAINER ) res = RT_TITLE_TRAINER;
if ( m_phase == PHASE_DEFI ) res = RT_TITLE_DEFI;
if ( m_phase == PHASE_MISSION ) res = RT_TITLE_MISSION;
if ( m_phase == PHASE_FREE ) res = RT_TITLE_FREE;
if ( m_phase == PHASE_TEEN ) res = RT_TITLE_TEEN;
if ( m_phase == PHASE_USER ) res = RT_TITLE_USER;
if ( m_phase == PHASE_PROTO ) res = RT_TITLE_PROTO;
GetResource(RES_TEXT, res, name);
pw->SetName(name);
/* TODO: #if _NEWLOOK
pos.x = 100.0f/640.0f;
pos.y = 226.0f/480.0f;
ddim.x = 216.0f/640.0f;
ddim.y = 160.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 322.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // cyan
pg->SetState(STATE_SHADOW);
pos.x = 100.0f/640.0f;
pos.y = 122.0f/480.0f;
ddim.x = 438.0f/640.0f;
ddim.y = 98.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 25, EVENT_LABEL1); // green
pg->SetState(STATE_SHADOW);
pos.y = 66.0f/480.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif */
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
// Displays a list of chapters:
pos.x = ox+sx*3;
pos.y = oy+sy*10.5f;
ddim.x = dim.x*7.5f;
ddim.y = dim.y*0.6f;
if ( m_phase == PHASE_TRAINER ) res = RT_PLAY_CHAPt;
if ( m_phase == PHASE_DEFI ) res = RT_PLAY_CHAPd;
if ( m_phase == PHASE_MISSION ) res = RT_PLAY_CHAPm;
if ( m_phase == PHASE_FREE ) res = RT_PLAY_CHAPf;
if ( m_phase == PHASE_TEEN ) res = RT_PLAY_CHAPte;
if ( m_phase == PHASE_USER ) res = RT_PLAY_CHAPu;
if ( m_phase == PHASE_PROTO ) res = RT_PLAY_CHAPp;
GetResource(RES_TEXT, res, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y = oy+sy*6.7f;
ddim.y = dim.y*4.5f;
ddim.x = dim.x*6.5f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_CHAP);
pli->SetState(STATE_SHADOW);
UpdateSceneChap(m_chap[m_index]);
if ( m_phase != PHASE_USER ) pli->SetState(STATE_EXTEND);
2012-06-26 21:01:17 +00:00
// Displays a list of missions:
pos.x = ox+sx*9.5f;
pos.y = oy+sy*10.5f;
ddim.x = dim.x*7.5f;
ddim.y = dim.y*0.6f;
if ( m_phase == PHASE_TRAINER ) res = RT_PLAY_LISTt;
if ( m_phase == PHASE_DEFI ) res = RT_PLAY_LISTd;
if ( m_phase == PHASE_MISSION ) res = RT_PLAY_LISTm;
if ( m_phase == PHASE_FREE ) res = RT_PLAY_LISTf;
if ( m_phase == PHASE_TEEN ) res = RT_PLAY_LISTk;
if ( m_phase == PHASE_USER ) res = RT_PLAY_LISTu;
if ( m_phase == PHASE_PROTO ) res = RT_PLAY_LISTp;
GetResource(RES_TEXT, res, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y = oy+sy*6.7f;
ddim.y = dim.y*4.5f;
ddim.x = dim.x*6.5f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_LIST);
pli->SetState(STATE_SHADOW);
UpdateSceneList(m_chap[m_index], m_sel[m_index]);
if ( m_phase != PHASE_USER ) pli->SetState(STATE_EXTEND);
pos = pli->GetPos();
ddim = pli->GetDim();
// Displays the summary:
pos.x = ox+sx*3;
pos.y = oy+sy*5.4f;
ddim.x = dim.x*6.5f;
ddim.y = dim.y*0.6f;
GetResource(RES_TEXT, RT_PLAY_RESUME, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL13, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
2012-06-26 21:01:17 +00:00
pos.x = ox+sx*3;
pos.y = oy+sy*3.6f;
ddim.x = dim.x*13.4f;
ddim.y = dim.y*1.9f;
pe = pw->CreateEdit(pos, ddim, 0, EVENT_INTERFACE_RESUME);
pe->SetState(STATE_SHADOW);
pe->SetMaxChar(500);
pe->SetEditCap(false); // just to see
pe->SetHiliteCap(false);
// Button displays the "soluce":
if ( m_phase != PHASE_TRAINER &&
m_phase != PHASE_FREE &&
m_phase != PHASE_TEEN )
{
pos.x = ox+sx*9.5f;
pos.y = oy+sy*5.8f;
ddim.x = dim.x*6.5f;
ddim.y = dim.y*0.5f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SOLUCE);
pc->SetState(STATE_SHADOW);
pc->ClearState(STATE_CHECK);
}
m_bSceneSoluce = false;
UpdateSceneResume((m_chap[m_index]+1)*100+(m_sel[m_index]+1));
if ( m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_USER )
{
pos.x = ox+sx*9.5f;
pos.y = oy+sy*2;
ddim.x = dim.x*3.7f;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PLAY);
pb->SetState(STATE_SHADOW);
if ( m_maxList == 0 )
{
pb->ClearState(STATE_ENABLE);
}
pos.x += dim.x*4.0f;
ddim.x = dim.x*2.5f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_READ);
pb->SetState(STATE_SHADOW);
if ( !IsIOReadScene() ) // no file to read?
{
pb->ClearState(STATE_ENABLE);
}
}
else
{
pos.x = ox+sx*9.5f;
pos.y = oy+sy*2;
ddim.x = dim.x*6.5f;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PLAY);
pb->SetState(STATE_SHADOW);
if ( m_maxList == 0 )
{
pb->ClearState(STATE_ENABLE);
}
}
pos.x = ox+sx*3;
ddim.x = dim.x*4;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_SETUPds ||
m_phase == PHASE_SETUPgs ||
m_phase == PHASE_SETUPps ||
m_phase == PHASE_SETUPcs ||
m_phase == PHASE_SETUPss )
{
if ( m_phase == PHASE_SETUPds )
{
m_phaseSetup = PHASE_SETUPd;
m_bSimulSetup = true;
}
else if ( m_phase == PHASE_SETUPgs )
{
m_phaseSetup = PHASE_SETUPg;
m_bSimulSetup = true;
}
else if ( m_phase == PHASE_SETUPps )
{
m_phaseSetup = PHASE_SETUPp;
m_bSimulSetup = true;
}
else if ( m_phase == PHASE_SETUPcs )
{
m_phaseSetup = PHASE_SETUPc;
m_bSimulSetup = true;
}
else if ( m_phase == PHASE_SETUPss )
{
m_phaseSetup = PHASE_SETUPs;
m_bSimulSetup = true;
}
else
{
m_phaseSetup = m_phase;
m_bSimulSetup = false;
}
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
pw->SetClosable(true);
GetResource(RES_TEXT, RT_TITLE_SETUP, name);
pw->SetName(name);
pos.x = 0.70f;
pos.y = 0.10f;
ddim.x = 0.20f;
ddim.y = 0.20f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 0.10f;
ddim.x = 0.80f;
pos.y = 0.76f;
ddim.y = 0.05f;
pw->CreateGroup(pos, ddim, 3, EVENT_NULL); // transparent -> gray
/* TODO: #if _NEWLOOK
if ( m_phase == PHASE_SETUPd || // setup/display ?
m_phase == PHASE_SETUPds )
{
pos.x = 100.0f/640.0f;
pos.y = 130.0f/480.0f;
ddim.x = 216.0f/640.0f;
ddim.y = 212.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 324.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // cyan
pg->SetState(STATE_SHADOW);
}
if ( m_phase == PHASE_SETUPg || // setup/graphic ?
m_phase == PHASE_SETUPgs )
{
pos.x = 100.0f/640.0f;
pos.y = 130.0f/480.0f;
ddim.x = 174.0f/640.0f;
ddim.y = 212.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 282.0f/640.0f;
ddim.x = 258.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // cyan
pg->SetState(STATE_SHADOW);
}
if ( m_phase == PHASE_SETUPp || // setup/game ?
m_phase == PHASE_SETUPps )
{
pos.x = 100.0f/640.0f;
pos.y = 130.0f/480.0f;
ddim.x = 226.0f/640.0f;
ddim.y = 212.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 334.0f/640.0f;
ddim.x = 206.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // cyan
pg->SetState(STATE_SHADOW);
}
if ( m_phase == PHASE_SETUPc || // setup/command ?
m_phase == PHASE_SETUPcs )
{
pos.x = 100.0f/640.0f;
pos.y = 125.0f/480.0f;
ddim.x = 440.0f/640.0f;
ddim.y = 222.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
}
if ( m_phase == PHASE_SETUPs || // setup/sound ?
m_phase == PHASE_SETUPss )
{
pos.x = 100.0f/640.0f;
pos.y = 130.0f/480.0f;
ddim.x = 216.0f/640.0f;
ddim.y = 212.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 23, EVENT_LABEL1); // blue
pg->SetState(STATE_SHADOW);
pos.x = 324.0f/640.0f;
pg = pw->CreateGroup(pos, ddim, 24, EVENT_LABEL1); // cyan
pg->SetState(STATE_SHADOW);
}
pos.x = 100.0f/640.0f;
pos.y = 66.0f/480.0f;
ddim.x = 440.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif */
ddim.x = 0.78f/5-0.01f;
ddim.y = 0.06f;
pos.x = 0.115f;
pos.y = 0.76f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUPd);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pb->SetState(STATE_CHECK, (m_phase == PHASE_SETUPd || m_phase == PHASE_SETUPds));
pos.x += ddim.x+0.01f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUPg);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pb->SetState(STATE_CHECK, (m_phase == PHASE_SETUPg || m_phase == PHASE_SETUPgs));
pos.x += ddim.x+0.01f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUPp);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pb->SetState(STATE_CHECK, (m_phase == PHASE_SETUPp || m_phase == PHASE_SETUPps));
pos.x += ddim.x+0.01f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUPc);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pb->SetState(STATE_CHECK, (m_phase == PHASE_SETUPc || m_phase == PHASE_SETUPcs));
pos.x += ddim.x+0.01f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SETUPs);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pb->SetState(STATE_CHECK, (m_phase == PHASE_SETUPs || m_phase == PHASE_SETUPss));
pos.x = 0.10f;
ddim.x = 0.80f;
pos.y = 0.34f;
ddim.y = 0.42f;
pw->CreateGroup(pos, ddim, 2, EVENT_INTERFACE_GLINTu); // orange -> transparent
pos.x = 0.10f+(6.0f/640.0f);
ddim.x = 0.80f-(11.0f/640.0f);
pos.y = 0.74f;
ddim.y = 0.02f;
pw->CreateGroup(pos, ddim, 1, EVENT_INTERFACE_GLINTb); // orange bar
ddim.x = dim.x*4;
ddim.y = dim.y*1;
pos.x = ox+sx*3;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
if ( !m_bSimulSetup )
{
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
}
if ( m_phase == PHASE_SETUPd || // setup/display ?
m_phase == PHASE_SETUPds )
{
pos.x = ox+sx*3;
pos.y = oy+sy*9;
ddim.x = dim.x*6;
ddim.y = dim.y*1;
GetResource(RES_TEXT, RT_SETUP_DEVICE, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = ox+sx*3;
pos.y = oy+sy*5.2f;
ddim.x = dim.x*6;
ddim.y = dim.y*4.5f;
pli = pw->CreateList(pos, ddim, 0, EVENT_LIST1);
pli->SetState(STATE_SHADOW);
UpdateDisplayDevice();
pos.x = ox+sx*10;
pos.y = oy+sy*9;
ddim.x = dim.x*6;
ddim.y = dim.y*1;
GetResource(RES_TEXT, RT_SETUP_MODE, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
m_setupFull = m_app->GetVideoConfig().fullScreen;
pos.x = ox+sx*10;
pos.y = oy+sy*5.2f;
ddim.x = dim.x*6;
ddim.y = dim.y*4.5f;
pli = pw->CreateList(pos, ddim, 0, EVENT_LIST2);
pli->SetState(STATE_SHADOW);
UpdateDisplayMode();
pli->SetState(STATE_ENABLE, m_setupFull);
ddim.x = dim.x*4;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*3;
pos.y = oy+sy*4.1f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FULL);
pc->SetState(STATE_SHADOW);
pc->SetState(STATE_CHECK, m_setupFull);
ddim.x = dim.x*6;
ddim.y = dim.y*1;
pos.x = ox+sx*10;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_APPLY);
pb->SetState(STATE_SHADOW);
UpdateApply();
}
if ( m_phase == PHASE_SETUPg || // setup/graphic ?
m_phase == PHASE_SETUPgs )
{
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*3;
pos.y = 0.65f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
if ( !m_bSimulSetup )
{
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GROUND);
pc->SetState(STATE_SHADOW);
// TODO: video 8 MB?
//if ( m_engine->IsVideo8MB() ) pc->ClearState(STATE_ENABLE);
}
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_DIRTY);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SKY);
pc->SetState(STATE_SHADOW);
// TODO: video 8 MB?
//if ( m_engine->IsVideo8MB() ) pc->ClearState(STATE_ENABLE);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LENS);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_PLANET);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FOG);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
if ( !m_bSimulSetup )
{
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LIGHT);
pc->SetState(STATE_SHADOW);
}
pos.x = ox+sx*8.5f;
pos.y = 0.65f;
ddim.x = dim.x*2.2f;
ddim.y = 18.0f/480.0f;
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_PARTI);
pv->SetState(STATE_SHADOW);
pv->SetMinValue(0.0f);
pv->SetMaxValue(2.0f);
pos.x += 0.13f;
pos.y -= 0.015f;
ddim.x = 0.40f;
GetResource(RES_EVENT, EVENT_INTERFACE_PARTI, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL10, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = ox+sx*8.5f;
pos.y = 0.59f;
ddim.x = dim.x*2.2f;
ddim.y = 18.0f/480.0f;
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_CLIP);
pv->SetState(STATE_SHADOW);
pv->SetMinValue(0.5f);
pv->SetMaxValue(2.0f);
pos.x += 0.13f;
pos.y -= 0.015f;
ddim.x = 0.40f;
GetResource(RES_EVENT, EVENT_INTERFACE_CLIP, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = ox+sx*8.5f;
pos.y = 0.53f;
ddim.x = dim.x*2.2f;
ddim.y = 18.0f/480.0f;
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_DETAIL);
pv->SetState(STATE_SHADOW);
pv->SetMinValue(0.0f);
pv->SetMaxValue(2.0f);
pos.x += 0.13f;
pos.y -= 0.015f;
ddim.x = 0.40f;
GetResource(RES_EVENT, EVENT_INTERFACE_DETAIL, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
if ( !m_bSimulSetup )
{
pos.x = ox+sx*8.5f;
pos.y = 0.47f;
ddim.x = dim.x*2.2f;
ddim.y = 18.0f/480.0f;
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_GADGET);
pv->SetState(STATE_SHADOW);
pv->SetMinValue(0.0f);
pv->SetMaxValue(1.0f);
pos.x += 0.13f;
pos.y -= 0.015f;
ddim.x = 0.40f;
GetResource(RES_EVENT, EVENT_INTERFACE_GADGET, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL13, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
}
#if 0
if ( !m_bSimulSetup )
{
pos.x = ox+sx*8.5f;
pos.y = 0.41f;
ddim.x = dim.x*2.2f;
ddim.y = 18.0f/480.0f;
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_TEXTURE);
pv->SetState(STATE_SHADOW);
pv->SetType(EVT_INT);
pv->SetMinValue(0.0f);
pv->SetMaxValue(2.0f);
pv->SetStepValue(1.0f);
pos.x += 0.13f;
pos.y -= 0.015f;
ddim.x = 0.40f;
GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL14, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
}
#endif
ddim.x = dim.x*2;
ddim.y = dim.y*1;
pos.x = ox+sx*10;
pos.y = oy+sy*2;
/* TODO: #if _POLISH
ddim.x += 20.0f/640.0f;
pos.x -= 20.0f/640.0f*3.0f;
#endif*/
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MIN);
pb->SetState(STATE_SHADOW);
pos.x += ddim.x;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NORM);
pb->SetState(STATE_SHADOW);
pos.x += ddim.x;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MAX);
pb->SetState(STATE_SHADOW);
UpdateSetupButtons();
}
if ( m_phase == PHASE_SETUPp || // setup/game ?
m_phase == PHASE_SETUPps )
{
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*3;
pos.y = 0.65f;
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOTO);
//? pc->SetState(STATE_SHADOW);
//? pos.y -= 0.048f;
/*TODO: #if _SCHOOL
#if _EDU
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SOLUCE4);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
#endif
#else*/
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOVIES);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
//#endif
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SCROLL);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTX);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTY);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EFFECT);
pc->SetState(STATE_SHADOW);
//? pos.y -= 0.048f;
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_NICERST);
//? pc->SetState(STATE_SHADOW);
//? pos.y -= 0.048f;
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_HIMSELF);
//? pc->SetState(STATE_SHADOW);
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*10;
pos.y = 0.65f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOOLTIP);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GLINT);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_RAIN);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOUSE);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pos.y -= 0.048f;
if ( !m_bSimulSetup )
{
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITMODE);
pc->SetState(STATE_SHADOW);
}
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITVALUE);
pc->SetState(STATE_SHADOW);
UpdateSetupButtons();
}
if ( m_phase == PHASE_SETUPc || // setup/commands ?
m_phase == PHASE_SETUPcs )
{
pos.x = ox+sx*3;
pos.y = 320.0f/480.0f;
ddim.x = dim.x*15.0f;
ddim.y = 18.0f/480.0f;
GetResource(RES_TEXT, RT_SETUP_KEY1, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_INTERFACE_KINFO1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = ox+sx*3;
pos.y = 302.0f/480.0f;
ddim.x = dim.x*15.0f;
ddim.y = 18.0f/480.0f;
GetResource(RES_TEXT, RT_SETUP_KEY2, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_INTERFACE_KINFO2, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
ddim.x = 428.0f/640.0f;
ddim.y = 128.0f/480.0f;
pos.x = 105.0f/640.0f;
pos.y = 164.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 0, EVENT_INTERFACE_KGROUP);
pg->ClearState(STATE_ENABLE);
pg->SetState(STATE_DEAD);
pg->SetState(STATE_SHADOW);
ddim.x = 18.0f/640.0f;
ddim.y = (20.0f/480.0f)*KEY_VISIBLE;
pos.x = 510.0f/640.0f;
pos.y = 168.0f/480.0f;
ps = pw->CreateScroll(pos, ddim, -1, EVENT_INTERFACE_KSCROLL);
ps->SetVisibleRatio(static_cast<float>(KEY_VISIBLE/KEY_TOTAL));
ps->SetArrowStep(1.0f/(static_cast<float>(KEY_TOTAL-KEY_VISIBLE)));
UpdateKey();
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*3;
pos.y = 130.0f/480.0f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_JOYSTICK);
pc->SetState(STATE_SHADOW);
ddim.x = dim.x*6;
ddim.y = dim.y*1;
pos.x = ox+sx*10;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_KDEF);
pb->SetState(STATE_SHADOW);
UpdateSetupButtons();
}
if ( m_phase == PHASE_SETUPs || // setup/sound ?
m_phase == PHASE_SETUPss )
{
pos.x = ox+sx*3;
pos.y = 0.55f;
ddim.x = dim.x*4.0f;
ddim.y = 18.0f/480.0f;
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLSOUND);
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, MAXVOLUME);
psl->SetArrowStep(1.0f);
pos.y += ddim.y;
GetResource(RES_EVENT, EVENT_INTERFACE_VOLSOUND, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
// TODO: #if (_FULL | _NET) & _SOUNDTRACKS
pos.x = ox+sx*3;
pos.y = 0.40f;
ddim.x = dim.x*4.0f;
ddim.y = 18.0f/480.0f;
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLMUSIC);
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, MAXVOLUME);
psl->SetArrowStep(1.0f);
pos.y += ddim.y;
GetResource(RES_EVENT, EVENT_INTERFACE_VOLMUSIC, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
// #endif
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*10;
pos.y = 0.55f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SOUND3D);
pc->SetState(STATE_SHADOW);
ddim.x = dim.x*3;
ddim.y = dim.y*1;
pos.x = ox+sx*10;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SILENT);
pb->SetState(STATE_SHADOW);
pos.x += ddim.x;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NOISY);
pb->SetState(STATE_SHADOW);
UpdateSetupButtons();
}
if ( m_phase == PHASE_WRITE ||
m_phase == PHASE_WRITEs )
{
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 13, EVENT_WINDOW5);
pw->SetClosable(true);
GetResource(RES_TEXT, RT_TITLE_WRITE, name);
pw->SetName(name);
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
/* TODO: #if _NEWLOOK
pos.x = 100.0f/640.0f;
pos.y = 66.0f/480.0f;
ddim.x = 438.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif */
pos.x = 290.0f/640.0f;
ddim.x = 245.0f/640.0f;
pos.y = 146.0f/480.0f;
ddim.y = 18.0f/480.0f;
GetResource(RES_EVENT, EVENT_INTERFACE_IOLABEL, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_INTERFACE_IOLABEL, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y = 130.0f/480.0f;
ddim.y = 18.0f/480.0f;
pe = pw->CreateEdit(pos, ddim, 0, EVENT_INTERFACE_IONAME);
pe->SetState(STATE_SHADOW);
pe->SetFontType(Gfx::FONT_COLOBOT);
pe->SetMaxChar(35);
IOReadName();
pos.y = 190.0f/480.0f;
ddim.y = 190.0f/480.0f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_IOLIST);
pli->SetState(STATE_SHADOW);
pos.y = oy+sy*2;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IOWRITE);
pb->SetState(STATE_SHADOW);
pos.x = 105.0f/640.0f;
pos.y = 190.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IODELETE);
pb->SetState(STATE_SHADOW);
pos.x = 105.0f/640.0f;
pos.y = 250.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = 128.0f/480.0f;
pi = pw->CreateImage(pos, ddim, 0, EVENT_INTERFACE_IOIMAGE);
pi->SetState(STATE_SHADOW);
ddim.x = dim.x*4;
ddim.y = dim.y*1;
pos.x = ox+sx*3;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
IOReadList();
IOUpdateList();
}
if ( m_phase == PHASE_READ ||
m_phase == PHASE_READs )
{
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 14, EVENT_WINDOW5);
pw->SetClosable(true);
GetResource(RES_TEXT, RT_TITLE_READ, name);
pw->SetName(name);
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
/* TODO: #if _NEWLOOK
pos.x = 100.0f/640.0f;
pos.y = 66.0f/480.0f;
ddim.x = 438.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 26, EVENT_LABEL1); // violet
pg->SetState(STATE_SHADOW);
#endif*/
pos.x = 290.0f/640.0f;
ddim.x = 245.0f/640.0f;
pos.y = 160.0f/480.0f;
ddim.y = 190.0f/480.0f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_IOLIST);
pli->SetState(STATE_SHADOW);
pos.y = oy+sy*2;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IOREAD);
pb->SetState(STATE_SHADOW);
if ( m_phase == PHASE_READs )
{
pb->SetState(STATE_WARNING);
}
pos.x = 105.0f/640.0f;
pos.y = 160.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IODELETE);
pb->SetState(STATE_SHADOW);
pos.x = 105.0f/640.0f;
pos.y = 220.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = 128.0f/480.0f;
pi = pw->CreateImage(pos, ddim, 0, EVENT_INTERFACE_IOIMAGE);
pi->SetState(STATE_SHADOW);
ddim.x = dim.x*4;
ddim.y = dim.y*1;
pos.x = ox+sx*3;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
IOReadList();
IOUpdateList();
if ( m_phase == PHASE_READ )
{
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
}
if ( m_phase == PHASE_LOADING )
{
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.80f;
/*TODO: #if _TEEN
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
#else*/
pw = m_interface->CreateWindows(pos, ddim, 10, EVENT_WINDOW5);
pw->SetName(" ");
pos.x = 0.35f;
pos.y = 0.60f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 254.0f/640.0f;
pos.y = 208.0f/480.0f;
ddim.x = 132.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 22, EVENT_NULL);
pg->SetState(STATE_SHADOW);
pos.x = 220.0f/640.0f;
pos.y = 210.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 20.0f/480.0f;
GetResource(RES_TEXT, RT_DIALOG_LOADING, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetFontSize(12.0f);
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
m_engine->SetBackground("interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
m_loadingCounter = 1; // enough time to display!
}
if ( m_phase == PHASE_WELCOME1 )
{
m_sound->StopMusic();
m_sound->PlayMusic(11, false);
pos.x = 0.0f;
pos.y = 0.0f;
ddim.x = 0.0f;
ddim.y = 0.0f;
pw = m_interface->CreateWindows(pos, ddim, -1, EVENT_WINDOW5);
m_engine->SetOverColor(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("ppc.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(861.0f / 1024.0f, 646.0f / 1024.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_WELCOME2 )
{
m_sound->StopMusic();
m_sound->PlayMusic(11, false);
pos.x = 0.0f;
pos.y = 0.0f;
ddim.x = 0.0f;
ddim.y = 0.0f;
pw = m_interface->CreateWindows(pos, ddim, -1, EVENT_WINDOW5);
m_engine->SetOverColor(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("colobot.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(640.0f / 1024.0f, 480.0f / 512.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_WELCOME3 )
{
pos.x = 0.0f;
pos.y = 0.0f;
ddim.x = 0.0f;
ddim.y = 0.0f;
pw = m_interface->CreateWindows(pos, ddim, -1, EVENT_WINDOW5);
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_WHITE); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("epsitec.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(640.0f / 1024.0f, 480.0f / 512.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_GENERIC )
{
pos.x = 0.0f;
pos.y = 0.0f;
ddim.x = 0.0f;
ddim.y = 0.0f;
pw = m_interface->CreateWindows(pos, ddim, -1, EVENT_WINDOW5);
// TODO: #if _FULL | _NET
pos.x = 80.0f/640.0f;
pos.y = 240.0f/480.0f;
ddim.x = 490.0f/640.0f;
ddim.y = 110.0f/480.0f;
pe = pw->CreateEdit(pos, ddim, 0, EVENT_EDIT1);
pe->SetGenericMode(true);
pe->SetEditCap(false);
pe->SetHiliteCap(false);
pe->SetFontType(Gfx::FONT_COURIER);
pe->SetFontSize(8.0f);
2012-09-20 22:01:03 +00:00
pe->ReadText("help/authors.txt");
pos.x = 80.0f/640.0f;
pos.y = 140.0f/480.0f;
ddim.x = 490.0f/640.0f;
ddim.y = 100.0f/480.0f;
pe = pw->CreateEdit(pos, ddim, 0, EVENT_EDIT2);
pe->SetGenericMode(true);
pe->SetEditCap(false);
pe->SetHiliteCap(false);
pe->SetFontType(Gfx::FONT_COURIER);
pe->SetFontSize(6.5f);
2012-09-20 22:01:03 +00:00
pe->ReadText("help/licences.txt");
// #endif
/* TODO: #if _SCHOOL
#if _CEEBOTDEMO
pos.x = 80.0f/640.0f;
pos.y = 210.0f/480.0f;
ddim.x = 490.0f/640.0f;
ddim.y = 150.0f/480.0f;
#else
pos.x = 80.0f/640.0f;
pos.y = 200.0f/480.0f;
ddim.x = 490.0f/640.0f;
ddim.y = 150.0f/480.0f;
#endif*/
pe = pw->CreateEdit(pos, ddim, 0, EVENT_EDIT1);
pe->SetGenericMode(true);
pe->SetEditCap(false);
pe->SetHiliteCap(false);
pe->SetFontType(Gfx::FONT_COURIER);
pe->SetFontSize(8.0f);
2012-09-20 22:01:03 +00:00
pe->ReadText("help/authors.txt");
/* #if _DEMO
//? pos.x = 80.0f/640.0f;
//? pos.y = 240.0f/480.0f;
//? ddim.x = 490.0f/640.0f;
//? ddim.y = 110.0f/480.0f;
//? pe = pw->CreateEdit(pos, ddim, 0, EVENT_EDIT1);
//? pe->SetGenericMode(true);
//? pe->SetEditCap(false);
//? pe->SetHiliteCap(false);
//? pe->SetFontType(Gfx::FONT_COURIER);
//? pe->SetFontSize(8.0f);
2012-09-20 22:01:03 +00:00
//? pe->ReadText("help/demo.txt");
//? pos.x = 80.0f/640.0f;
//? pos.y = 140.0f/480.0f;
//? ddim.x = 490.0f/640.0f;
//? ddim.y = 100.0f/480.0f;
//? pe = pw->CreateEdit(pos, ddim, 0, EVENT_EDIT2);
//? pe->SetGenericMode(true);
//? pe->SetEditCap(false);
//? pe->SetHiliteCap(false);
//? pe->SetFontType(Gfx::FONT_COURIER);
//? pe->SetFontSize(8.0f);
2012-09-20 22:01:03 +00:00
//? pe->ReadText("help/authors.txt");
#endif */
// TODO: #if !_DEMO
pos.x = 40.0f/640.0f;
pos.y = 83.0f/480.0f;
ddim.x = 246.0f/640.0f;
ddim.y = 16.0f/480.0f;
GetResource(RES_TEXT, RT_GENERIC_DEV1, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(8.0f);
pos.y = 13.0f/480.0f;
GetResource(RES_TEXT, RT_GENERIC_DEV2, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(8.0f);
pos.x = 355.0f/640.0f;
pos.y = 83.0f/480.0f;
ddim.x = 246.0f/640.0f;
ddim.y = 16.0f/480.0f;
GetResource(RES_TEXT, RT_GENERIC_EDIT1, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL3, name);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(8.0f);
pos.y = 13.0f/480.0f;
GetResource(RES_TEXT, RT_GENERIC_EDIT2, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL4, name);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(8.0f);
// #endif
/* TODO: #if _DEMO
pos.x = 481.0f/640.0f;
pos.y = 51.0f/480.0f;
ddim.x = 30.0f/640.0f;
ddim.y = 30.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 49, EVENT_INTERFACE_ABORT);
pb->SetState(STATE_SHADOW);
#else */
pos.x = 306.0f/640.0f;
pos.y = 17.0f/480.0f;
ddim.x = 30.0f/640.0f;
ddim.y = 30.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 49, EVENT_INTERFACE_ABORT);
pb->SetState(STATE_SHADOW);
// #endif
m_engine->SetBackground("generic.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true, Math::Point(1.0f, 768.0f / 1024.0f));
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_INIT ||
m_phase == PHASE_NAME ||
m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO ||
m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_READ ||
m_phase == PHASE_LOADING )
{
/*TODO: #if _SCHOOL
#if _TEEN
pos.x = 50.0f/640.0f;
pos.y = 430.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 10.0f/480.0f;
#else
pos.x = 450.0f/640.0f;
pos.y = 0.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = 9.0f/480.0f;
#endif
#else */
pos.x = 540.0f/640.0f;
pos.y = 9.0f/480.0f;
ddim.x = 90.0f/640.0f;
ddim.y = 10.0f/480.0f;
//#endif
GetResource(RES_TEXT, RT_VERSION_ID, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(9.0f);
}
m_engine->LoadAllTextures();
}
// Processing an event.
// Returns false if the event has been processed completely.
bool CMainDialog::EventProcess(const Event &event)
{
CWindow* pw;
CList* pl;
CButton* pb;
CCheck* pc;
Event newEvent;
float welcomeLength;
if ( event.type == EVENT_FRAME )
{
m_phaseTime += event.rTime;
//? if ( m_phase == PHASE_WELCOME1 ) welcomeLength = WELCOME_LENGTH+2.0f;
//? else welcomeLength = WELCOME_LENGTH;
welcomeLength = WELCOME_LENGTH;
if ( m_phase == PHASE_WELCOME1 ||
m_phase == PHASE_WELCOME2 ||
m_phase == PHASE_WELCOME3 )
{
float intensity;
int mode = Gfx::ENG_RSTATE_TCOLOR_BLACK;
if ( m_phaseTime < 1.5f )
{
intensity = 1.0f-(m_phaseTime-0.5f);
}
else if ( m_phaseTime < welcomeLength-1.0f )
{
intensity = 0.0f;
}
else
{
intensity = m_phaseTime-(welcomeLength-1.0f);
}
if ( intensity < 0.0f ) intensity = 0.0f;
if ( intensity > 1.0f ) intensity = 1.0f;
if ( (m_phase == PHASE_WELCOME2 && m_phaseTime > welcomeLength/2.0f) ||
m_phase == PHASE_WELCOME3 )
{
intensity = 1.0f-intensity;
mode = Gfx::ENG_RSTATE_TCOLOR_WHITE;
}
m_engine->SetOverColor(Gfx::Color(intensity, intensity, intensity, intensity), mode); // TODO: color ok?
}
if ( m_phase == PHASE_WELCOME1 && m_phaseTime >= welcomeLength )
{
ChangePhase(PHASE_WELCOME2);
return true;
}
if ( m_phase == PHASE_WELCOME2 && m_phaseTime >= welcomeLength )
{
ChangePhase(PHASE_WELCOME3);
return true;
}
if ( m_phase == PHASE_WELCOME3 && m_phaseTime >= welcomeLength )
{
ChangePhase(PHASE_NAME);
return true;
}
if ( m_shotDelay > 0 && !m_bDialog ) // screenshot done?
{
m_shotDelay --;
if ( m_shotDelay == 0 )
{
m_engine->WriteScreenShot(m_shotName, 320, 240);
//? m_engine->WriteScreenShot(m_shotName, 160, 120);
}
}
if ( m_phase == PHASE_LOADING )
{
if ( m_loadingCounter == 0 )
{
m_main->ChangePhase(PHASE_SIMUL);
}
m_loadingCounter --;
return false;
}
m_glintTime += event.rTime;
GlintMove(); // moves reflections
FrameParticle(event.rTime);
if ( m_bDialog ) // this dialogue?
{
FrameDialog(event.rTime);
}
return true;
}
if ( event.type == EVENT_MOUSE_MOVE )
{
m_glintMouse = event.mousePos;
NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
}
if ( m_bDialog ) // this dialogue?
{
m_interface->EventProcess(event);
if ( event.type == EVENT_DIALOG_OK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(RETURN) ) )
{
StopDialog();
if ( m_phase == PHASE_NAME )
{
NameDelete();
}
if ( m_phase == PHASE_INIT )
{
//? m_eventQueue->MakeEvent(newEvent, EVENT_QUIT);
//? m_eventQueue->AddEvent(newEvent);
m_main->ChangePhase(PHASE_GENERIC);
}
if ( m_phase == PHASE_SIMUL )
{
if ( m_bDialogDelete )
{
m_main->DeleteObject();
}
else
{
m_main->ChangePhase(PHASE_TERM);
}
}
}
if ( event.type == EVENT_DIALOG_CANCEL ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE) ) )
{
StopDialog();
}
if ( event.type == EVENT_INTERFACE_SETUP )
{
StopDialog();
StartSuspend();
if ( m_phaseSetup == PHASE_SETUPd ) ChangePhase(PHASE_SETUPds);
if ( m_phaseSetup == PHASE_SETUPg ) ChangePhase(PHASE_SETUPgs);
if ( m_phaseSetup == PHASE_SETUPp ) ChangePhase(PHASE_SETUPps);
if ( m_phaseSetup == PHASE_SETUPc ) ChangePhase(PHASE_SETUPcs);
if ( m_phaseSetup == PHASE_SETUPs ) ChangePhase(PHASE_SETUPss);
}
if ( event.type == EVENT_INTERFACE_AGAIN )
{
StopDialog();
m_main->ChangePhase(PHASE_LOADING);
}
if ( event.type == EVENT_INTERFACE_WRITE )
{
StopDialog();
StartSuspend();
ChangePhase(PHASE_WRITEs);
}
if ( event.type == EVENT_INTERFACE_READ )
{
StopDialog();
StartSuspend();
ChangePhase(PHASE_READs);
}
return false;
}
if ( /* m_engine->GetMouseVisible() && TODO: WTF ?! */
!m_interface->EventProcess(event) )
{
return false;
}
if ( m_phase == PHASE_INIT )
{
switch( event.type )
{
case EVENT_KEY_DOWN:
if ( event.key.key == KEY(ESCAPE) )
{
//? StartQuit(); // would you leave?
m_sound->Play(SOUND_TZOING);
m_main->ChangePhase(PHASE_GENERIC);
}
break;
case EVENT_INTERFACE_QUIT:
//? StartQuit(); // would you leave?
m_sound->Play(SOUND_TZOING);
m_main->ChangePhase(PHASE_GENERIC);
break;
case EVENT_INTERFACE_TRAINER:
m_main->ChangePhase(PHASE_TRAINER);
break;
case EVENT_INTERFACE_DEFI:
m_main->ChangePhase(PHASE_DEFI);
break;
case EVENT_INTERFACE_MISSION:
m_main->ChangePhase(PHASE_MISSION);
break;
case EVENT_INTERFACE_FREE:
m_main->ChangePhase(PHASE_FREE);
break;
case EVENT_INTERFACE_TEEN:
m_main->ChangePhase(PHASE_TEEN);
break;
case EVENT_INTERFACE_USER:
m_main->ChangePhase(PHASE_USER);
break;
case EVENT_INTERFACE_PROTO:
m_main->ChangePhase(PHASE_PROTO);
break;
case EVENT_INTERFACE_SETUP:
m_main->ChangePhase(m_phaseSetup);
break;
case EVENT_INTERFACE_NAME:
m_main->ChangePhase(PHASE_NAME);
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_NAME )
{
switch( event.type )
{
case EVENT_KEY_DOWN:
if ( event.key.key == KEY(RETURN) )
{
NameSelect();
}
if ( event.key.key == KEY(ESCAPE) )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) break;
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_NCANCEL));
if ( pb == 0 ) break;
if ( pb->TestState(STATE_ENABLE) )
{
m_main->ChangePhase(PHASE_INIT);
}
}
break;
case EVENT_INTERFACE_NEDIT:
UpdateNameList();
UpdateNameControl();
break;
case EVENT_INTERFACE_NLIST:
UpdateNameEdit();
break;
case EVENT_INTERFACE_NOK:
NameSelect();
break;
case EVENT_INTERFACE_PERSO:
NameSelect();
m_main->ChangePhase(PHASE_PERSO);
break;
case EVENT_INTERFACE_NCANCEL:
m_main->ChangePhase(PHASE_INIT);
break;
case EVENT_INTERFACE_NDELETE:
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) break;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) break;
StartDeleteGame(pl->GetName(pl->GetSelect()));
break;
default:
break;
}
}
if ( m_phase == PHASE_PERSO )
{
switch( event.type )
{
case EVENT_KEY_DOWN:
if ( event.key.key == KEY(RETURN) )
{
m_main->ChangePhase(PHASE_INIT);
}
if ( event.key.key == KEY(ESCAPE) )
{
m_main->ChangePhase(PHASE_NAME);
}
break;
case EVENT_INTERFACE_PHEAD:
m_persoTab = 0;
UpdatePerso();
m_main->ScenePerso();
CameraPerso();
break;
case EVENT_INTERFACE_PBODY:
m_persoTab = 1;
UpdatePerso();
m_main->ScenePerso();
CameraPerso();
break;
case EVENT_INTERFACE_PFACE1:
case EVENT_INTERFACE_PFACE2:
case EVENT_INTERFACE_PFACE3:
case EVENT_INTERFACE_PFACE4:
m_perso.face = event.type-EVENT_INTERFACE_PFACE1;
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PGLASS0:
case EVENT_INTERFACE_PGLASS1:
case EVENT_INTERFACE_PGLASS2:
case EVENT_INTERFACE_PGLASS3:
case EVENT_INTERFACE_PGLASS4:
case EVENT_INTERFACE_PGLASS5:
case EVENT_INTERFACE_PGLASS6:
case EVENT_INTERFACE_PGLASS7:
case EVENT_INTERFACE_PGLASS8:
case EVENT_INTERFACE_PGLASS9:
m_perso.glasses = event.type-EVENT_INTERFACE_PGLASS0;
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PC0a:
case EVENT_INTERFACE_PC1a:
case EVENT_INTERFACE_PC2a:
case EVENT_INTERFACE_PC3a:
case EVENT_INTERFACE_PC4a:
case EVENT_INTERFACE_PC5a:
case EVENT_INTERFACE_PC6a:
case EVENT_INTERFACE_PC7a:
case EVENT_INTERFACE_PC8a:
case EVENT_INTERFACE_PC9a:
FixPerso(event.type-EVENT_INTERFACE_PC0a, 0);
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PC0b:
case EVENT_INTERFACE_PC1b:
case EVENT_INTERFACE_PC2b:
case EVENT_INTERFACE_PC3b:
case EVENT_INTERFACE_PC4b:
case EVENT_INTERFACE_PC5b:
case EVENT_INTERFACE_PC6b:
case EVENT_INTERFACE_PC7b:
case EVENT_INTERFACE_PC8b:
case EVENT_INTERFACE_PC9b:
FixPerso(event.type-EVENT_INTERFACE_PC0b, 1);
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PCRa:
case EVENT_INTERFACE_PCGa:
case EVENT_INTERFACE_PCBa:
case EVENT_INTERFACE_PCRb:
case EVENT_INTERFACE_PCGb:
case EVENT_INTERFACE_PCBb:
ColorPerso();
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PDEF:
DefPerso();
WriteGamerPerso(m_main->GetGamerName());
UpdatePerso();
m_main->ScenePerso();
break;
case EVENT_INTERFACE_PLROT:
m_persoAngle += 0.2f;
break;
case EVENT_INTERFACE_PRROT:
m_persoAngle -= 0.2f;
break;
case EVENT_INTERFACE_POK:
m_main->ChangePhase(PHASE_INIT);
break;
case EVENT_INTERFACE_PCANCEL:
m_perso = m_persoCopy;
WriteGamerPerso(m_main->GetGamerName());
m_main->ChangePhase(PHASE_NAME);
break;
default:
break;
}
}
if ( m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE)) )
{
m_main->ChangePhase(PHASE_INIT);
return false;
}
}
if ( m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
switch( event.type )
{
case EVENT_INTERFACE_CHAP:
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_CHAP));
if ( pl == 0 ) break;
m_chap[m_index] = pl->GetSelect();
UpdateSceneList(m_chap[m_index], m_sel[m_index]);
UpdateSceneResume((m_chap[m_index]+1)*100+(m_sel[m_index]+1));
break;
case EVENT_INTERFACE_LIST:
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_LIST));
if ( pl == 0 ) break;
m_sel[m_index] = pl->GetSelect();
UpdateSceneResume((m_chap[m_index]+1)*100+(m_sel[m_index]+1));
break;
case EVENT_INTERFACE_SOLUCE:
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE));
if ( pb == 0 ) break;
m_bSceneSoluce = !m_bSceneSoluce;
pb->SetState(STATE_CHECK, m_bSceneSoluce);
break;
case EVENT_INTERFACE_PLAY:
if ( m_phase == PHASE_PROTO && m_chap[m_index] == 0 && m_sel[m_index] == 0 )
{
m_main->ChangePhase(PHASE_MODEL);
break;
}
m_sceneRank = (m_chap[m_index]+1)*100+(m_sel[m_index]+1);
m_phaseTerm = m_phase;
m_main->ChangePhase(PHASE_LOADING);
break;
case EVENT_INTERFACE_READ:
m_phaseTerm = m_phase;
m_main->ChangePhase(PHASE_READ);
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE)) )
{
SetupMemorize();
m_engine->ApplyChange();
m_main->ChangePhase(PHASE_INIT);
return false;
}
switch( event.type )
{
case EVENT_INTERFACE_SETUPd:
m_main->ChangePhase(PHASE_SETUPd);
break;
case EVENT_INTERFACE_SETUPg:
m_main->ChangePhase(PHASE_SETUPg);
break;
case EVENT_INTERFACE_SETUPp:
m_main->ChangePhase(PHASE_SETUPp);
break;
case EVENT_INTERFACE_SETUPc:
m_main->ChangePhase(PHASE_SETUPc);
break;
case EVENT_INTERFACE_SETUPs:
m_main->ChangePhase(PHASE_SETUPs);
break;
default:
break;
}
}
if ( m_phase == PHASE_SETUPds ||
m_phase == PHASE_SETUPgs ||
m_phase == PHASE_SETUPps ||
m_phase == PHASE_SETUPcs ||
m_phase == PHASE_SETUPss )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE)) )
{
SetupMemorize();
m_engine->ApplyChange();
m_interface->DeleteControl(EVENT_WINDOW5);
ChangePhase(PHASE_SIMUL);
StopSuspend();
return false;
}
switch( event.type )
{
case EVENT_INTERFACE_SETUPd:
ChangePhase(PHASE_SETUPds);
break;
case EVENT_INTERFACE_SETUPg:
ChangePhase(PHASE_SETUPgs);
break;
case EVENT_INTERFACE_SETUPp:
ChangePhase(PHASE_SETUPps);
break;
case EVENT_INTERFACE_SETUPc:
ChangePhase(PHASE_SETUPcs);
break;
case EVENT_INTERFACE_SETUPs:
ChangePhase(PHASE_SETUPss);
break;
default:
break;
}
}
if ( m_phase == PHASE_SETUPd || // setup/display ?
m_phase == PHASE_SETUPds )
{
switch( event.type )
{
case EVENT_LIST1:
case EVENT_LIST2:
UpdateApply();
break;
case EVENT_INTERFACE_FULL:
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) break;
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
if ( pc == 0 ) break;
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
if ( pl == 0 ) break;
if ( pc->TestState(STATE_CHECK) )
{
pc->ClearState(STATE_CHECK); // window
pl->ClearState(STATE_ENABLE);
}
else
{
pc->SetState(STATE_CHECK); // fullscreen
pl->SetState(STATE_ENABLE);
}
UpdateApply();
break;
case EVENT_INTERFACE_APPLY:
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) break;
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_APPLY));
if ( pb == 0 ) break;
pb->ClearState(STATE_PRESS);
pb->ClearState(STATE_HILIGHT);
ChangeDisplay();
UpdateApply();
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_SETUPg || // setup/graphic ?
m_phase == PHASE_SETUPgs )
{
switch( event.type )
{
case EVENT_INTERFACE_SHADOW:
m_engine->SetShadow(!m_engine->GetShadow());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_GROUND:
m_engine->SetGroundSpot(!m_engine->GetGroundSpot());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_DIRTY:
m_engine->SetDirty(!m_engine->GetDirty());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_FOG:
m_engine->SetFog(!m_engine->GetFog());
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_LENS:
m_engine->SetLensMode(!m_engine->GetLensMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_SKY:
m_engine->SetSkyMode(!m_engine->GetSkyMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_PLANET:
m_engine->SetPlanetMode(!m_engine->GetPlanetMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_LIGHT:
m_engine->SetLightMode(!m_engine->GetLightMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_PARTI:
case EVENT_INTERFACE_CLIP:
case EVENT_INTERFACE_DETAIL:
case EVENT_INTERFACE_GADGET:
case EVENT_INTERFACE_TEXTURE:
ChangeSetupButtons();
break;
case EVENT_INTERFACE_MIN:
ChangeSetupQuality(-1);
UpdateSetupButtons();
break;
case EVENT_INTERFACE_NORM:
ChangeSetupQuality(0);
UpdateSetupButtons();
break;
case EVENT_INTERFACE_MAX:
ChangeSetupQuality(1);
UpdateSetupButtons();
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_SETUPp || // setup/game ?
m_phase == PHASE_SETUPps )
{
switch( event.type )
{
case EVENT_INTERFACE_TOTO:
m_engine->SetTotoMode(!m_engine->GetTotoMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_TOOLTIP:
m_bTooltip = !m_bTooltip;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_GLINT:
m_bGlint = !m_bGlint;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_RAIN:
m_bRain = !m_bRain;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_MOUSE:
if (m_app->GetMouseMode() == MOUSE_ENGINE)
m_app->SetMouseMode(MOUSE_SYSTEM);
else if (m_app->GetMouseMode() == MOUSE_SYSTEM)
m_app->SetMouseMode(MOUSE_ENGINE);
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_EDITMODE:
m_engine->SetEditIndentMode(!m_engine->GetEditIndentMode());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_EDITVALUE:
if ( m_engine->GetEditIndentValue() == 2 )
{
m_engine->SetEditIndentValue(4);
}
else
{
m_engine->SetEditIndentValue(2);
}
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_SOLUCE4:
m_bSoluce4 = !m_bSoluce4;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_MOVIES:
m_bMovies = !m_bMovies;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_NICERST:
m_bNiceReset = !m_bNiceReset;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_HIMSELF:
m_bHimselfDamage = !m_bHimselfDamage;
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_SCROLL:
m_bCameraScroll = !m_bCameraScroll;
m_camera->SetCameraScroll(m_bCameraScroll);
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_INVERTX:
m_bCameraInvertX = !m_bCameraInvertX;
m_camera->SetCameraInvertX(m_bCameraInvertX);
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_INVERTY:
m_bCameraInvertY = !m_bCameraInvertY;
m_camera->SetCameraInvertY(m_bCameraInvertY);
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_EFFECT:
m_bEffect = !m_bEffect;
m_camera->SetEffect(m_bEffect);
ChangeSetupButtons();
UpdateSetupButtons();
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_SETUPc || // setup/commands ?
m_phase == PHASE_SETUPcs )
{
switch( event.type )
{
case EVENT_INTERFACE_KSCROLL:
UpdateKey();
break;
case EVENT_INTERFACE_KLEFT:
case EVENT_INTERFACE_KRIGHT:
case EVENT_INTERFACE_KUP:
case EVENT_INTERFACE_KDOWN:
case EVENT_INTERFACE_KGUP:
case EVENT_INTERFACE_KGDOWN:
case EVENT_INTERFACE_KCAMERA:
case EVENT_INTERFACE_KDESEL:
case EVENT_INTERFACE_KACTION:
case EVENT_INTERFACE_KNEAR:
case EVENT_INTERFACE_KAWAY:
case EVENT_INTERFACE_KNEXT:
case EVENT_INTERFACE_KHUMAN:
case EVENT_INTERFACE_KQUIT:
case EVENT_INTERFACE_KHELP:
case EVENT_INTERFACE_KPROG:
case EVENT_INTERFACE_KCBOT:
case EVENT_INTERFACE_KSPEED10:
case EVENT_INTERFACE_KSPEED15:
case EVENT_INTERFACE_KSPEED20:
case EVENT_INTERFACE_KSPEED30:
case EVENT_INTERFACE_KVISIT:
ChangeKey(event.type);
UpdateKey();
break;
case EVENT_INTERFACE_KDEF:
m_app->ResetKeyStates();
UpdateKey();
break;
case EVENT_INTERFACE_JOYSTICK:
m_app->SetJoystickEnabled(!m_app->GetJoystickEnabled());
UpdateSetupButtons();
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_SETUPs || // setup/sound ?
m_phase == PHASE_SETUPss )
{
switch( event.type )
{
case EVENT_INTERFACE_VOLSOUND:
case EVENT_INTERFACE_VOLMUSIC:
ChangeSetupButtons();
break;
case EVENT_INTERFACE_SOUND3D:
m_sound->SetSound3D(!m_sound->GetSound3D());
ChangeSetupButtons();
UpdateSetupButtons();
break;
case EVENT_INTERFACE_SILENT:
m_sound->SetAudioVolume(0);
//TODO: m_sound->SetMidiVolume(0);
UpdateSetupButtons();
break;
case EVENT_INTERFACE_NOISY:
m_sound->SetAudioVolume(MAXVOLUME);
//TODO: m_sound->SetMidiVolume(MAXVOLUME*3/4);
UpdateSetupButtons();
break;
default:
break;
}
return false;
}
if ( m_phase == PHASE_READ )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE)) )
{
ChangePhase(m_phaseTerm);
}
if ( event.type == EVENT_INTERFACE_IOLIST )
{
IOUpdateList();
}
if ( event.type == EVENT_INTERFACE_IODELETE )
{
IODeleteScene();
IOUpdateList();
}
if ( event.type == EVENT_INTERFACE_IOREAD )
{
if ( IOReadScene() )
{
m_main->ChangePhase(PHASE_LOADING);
}
}
return false;
}
if ( m_phase == PHASE_WRITEs ||
m_phase == PHASE_READs )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE)) )
{
m_interface->DeleteControl(EVENT_WINDOW5);
ChangePhase(PHASE_SIMUL);
StopSuspend();
}
if ( event.type == EVENT_INTERFACE_IOLIST )
{
IOUpdateList();
}
if ( event.type == EVENT_INTERFACE_IODELETE )
{
IODeleteScene();
IOUpdateList();
}
if ( event.type == EVENT_INTERFACE_IOWRITE )
{
IOWriteScene();
m_interface->DeleteControl(EVENT_WINDOW5);
ChangePhase(PHASE_SIMUL);
StopSuspend();
}
if ( event.type == EVENT_INTERFACE_IOREAD )
{
if ( IOReadScene() )
{
m_interface->DeleteControl(EVENT_WINDOW5);
ChangePhase(PHASE_SIMUL);
StopSuspend();
m_main->ChangePhase(PHASE_LOADING);
}
}
return false;
}
if ( m_phase == PHASE_WELCOME1 )
{
if ( event.type == EVENT_KEY_DOWN ||
event.type == EVENT_MOUSE_BUTTON_DOWN )
{
ChangePhase(PHASE_WELCOME2);
return true;
}
}
if ( m_phase == PHASE_WELCOME2 )
{
if ( event.type == EVENT_KEY_DOWN ||
event.type == EVENT_MOUSE_BUTTON_DOWN )
{
ChangePhase(PHASE_WELCOME3);
return true;
}
}
if ( m_phase == PHASE_WELCOME3 )
{
if ( event.type == EVENT_KEY_DOWN ||
event.type == EVENT_MOUSE_BUTTON_DOWN )
{
ChangePhase(PHASE_NAME);
return true;
}
}
if ( m_phase == PHASE_GENERIC )
{
if ( event.type == EVENT_INTERFACE_ABORT )
{
ChangePhase(PHASE_INIT);
}
if ( event.type == EVENT_KEY_DOWN )
{
if ( event.key.key == KEY(ESCAPE) )
{
ChangePhase(PHASE_INIT);
}
else
{
m_eventQueue->AddEvent(Event(EVENT_QUIT));
}
}
if ( event.type == EVENT_MOUSE_BUTTON_DOWN )
{
m_eventQueue->AddEvent(Event(EVENT_QUIT));
}
}
return true;
}
// Moves the reflections.
void CMainDialog::GlintMove()
{
CWindow* pw;
CGroup* pg;
Math::Point pos, dim, zoom;
if ( m_phase == PHASE_SIMUL ) return;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
if ( m_phase == PHASE_INIT )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.23f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.35f;
pos.y = 0.90f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.21f);
zoom.y = sinf(m_glintTime*0.26f);
pos.x = 0.65f;
pos.y = 0.10f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_NAME ||
m_phase == PHASE_TRAINER ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_SETUPds ||
m_phase == PHASE_SETUPgs ||
m_phase == PHASE_SETUPps ||
m_phase == PHASE_SETUPcs ||
m_phase == PHASE_SETUPss )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
if ( pg != 0 )
{
zoom.y = sinf(m_glintTime*0.27f);
pos.x = 0.10f;
pos.y = 0.76f;
dim.x = 0.80f;
dim.y = 0.32f+0.20f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.29f);
zoom.y = sinf(m_glintTime*0.14f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.40f+0.20f*zoom.x;
dim.y = 0.40f+0.20f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_WRITE ||
m_phase == PHASE_READ ||
m_phase == PHASE_WRITEs ||
m_phase == PHASE_READs )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
}
// Returns the position for a sound.
Math::Vector SoundPos(Math::Point pos)
{
Math::Vector s;
s.x = (pos.x-0.5f)*2.0f;
s.y = (pos.y-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Returns a random position for a sound.
Math::Vector SoundRand()
{
Math::Vector s;
s.x = (Math::Rand()-0.5f)*2.0f;
s.y = (Math::Rand()-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Makes pretty qq particles evolve.
void CMainDialog::FrameParticle(float rTime)
{
/* TODO: #if _NEWLOOK
#else */
Math::Vector pos, speed;
Math::Point dim;
float *pParti, *pGlint;
int nParti, nGlint;
int i, r, ii;
static float partiPosInit[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
};
static float glintPosInit[1+2*14] =
{
14.0f,
15.0f, 407.0f,
68.0f, 417.0f,
548.0f, 36.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
166.0f, 55.0f,
166.0f, 94.0f,
477.0f, 56.0f,
31.0f, 190.0f,
32.0f, 220.0f,
65.0f, 221.0f,
65.0f, 250.0f,
};
static float partiPosBig[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
};
static float glintPosBig[1+2*12] =
{
12.0f,
15.0f, 407.0f,
48.0f, 399.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
31.0f, 190.0f,
32.0f, 220.0f,
31.0f, 221.0f,
31.0f, 189.0f,
255.0f, 18.0f,
279.0f, 18.0f,
};
if ( m_bDialog || !m_bRain ) return;
if ( m_phase == PHASE_INIT )
{
pParti = partiPosInit;
pGlint = glintPosInit;
}
else if ( m_phase == PHASE_NAME ||
m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO ||
m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_WRITE ||
m_phase == PHASE_READ )
{
pParti = partiPosBig;
pGlint = glintPosBig;
}
else
{
return;
}
nParti = static_cast<int>(*pParti++);
nGlint = static_cast<int>(*pGlint++);
for ( i=0 ; i<10 ; i++ )
{
if ( m_partiPhase[i] == 0 ) // waiting?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] <= 0.0f )
{
r = rand()%3;
if ( r == 0 )
{
ii = rand()%nParti;
m_partiPos[i].x = pParti[ii*5+0]/640.0f;
m_partiPos[i].y = (480.0f-pParti[ii*5+1])/480.0f;
m_partiTime[i] = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
m_partiPhase[i] = static_cast<int>(pParti[ii*5+4]);
if ( m_partiPhase[i] == 3 )
{
m_sound->Play(SOUND_PSHHH, SoundPos(m_partiPos[i]), 0.3f+Math::Rand()*0.3f);
}
else
{
m_sound->Play(SOUND_GGG, SoundPos(m_partiPos[i]), 0.1f+Math::Rand()*0.4f);
}
}
if ( r == 1 )
{
ii = rand()%nGlint;
pos.x = pGlint[ii*2+0]/640.0f;
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
pos.z = 0.0f;
speed.x = 0.0f;
speed.y = 0.0f;
speed.z = 0.0f;
dim.x = 0.04f+Math::Rand()*0.04f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
m_partiTime[i] = 0.5f+Math::Rand()*0.5f;
}
if ( r == 2 )
{
ii = rand()%7;
if ( ii == 0 )
{
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*1.0f;
}
if ( ii == 1 )
{
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*2.0f;
}
if ( ii == 2 )
{
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 3 )
{
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 4 )
{
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 0.5f+Math::Rand()*1.0f;
}
if ( ii == 5 )
{
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 6 )
{
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
}
if ( m_partiPhase[i] != 0 ) // generates?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] > 0.0f )
{
if ( m_partiPhase[i] == 1 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 2 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 3 ) // smoke?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.03f;
pos.y += (Math::Rand()-0.5f)*0.03f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = Math::Rand()*0.5f;
speed.z = 0.0f;
dim.x = 0.03f+Math::Rand()*0.07f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
else
{
m_partiPhase[i] = 0;
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
// #endif
}
// Some nice particles following the mouse.
void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
{
Math::Vector pos, speed;
Math::Point dim;
if ( !m_bRain ) return;
if ( (m_phase == PHASE_SIMUL ||
m_phase == PHASE_WIN ||
m_phase == PHASE_LOST ||
m_phase == PHASE_MODEL ) &&
!m_bDialog ) return;
if ( bPress )
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
else
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
// Specifies the special user folder if needed.
void CMainDialog::SetUserDir(char *base, int rank)
{
char dir[100];
if ( strcmp(base, "user") == 0 && rank >= 100 )
{
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sprintf(dir, "%s/%s", m_userDir, m_userList[rank/100-1]);
UserDir(true, dir);
}
else
{
UserDir(false, "");
}
}
// Builds the file name of a mission.
void CMainDialog::BuildSceneName(char *filename, char *base, int rank)
{
if ( strcmp(base, "user") == 0 )
{
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sprintf(filename, "%s/%s/scene%.2d.txt", m_userDir, m_userList[rank/100-1], rank%100);
}
else
{
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sprintf(filename, "%s/%s%.3d.txt", m_sceneDir, base, rank);
}
}
// Built the default descriptive name of a mission.
void CMainDialog::BuildResumeName(char *filename, char *base, int rank)
{
sprintf(filename, "Scene %s %d", base, rank);
}
// Returns the name of the file or save the files.
char* CMainDialog::GetFilesDir()
{
return m_filesDir;
}
// Updates the list of players after checking the files on disk.
void CMainDialog::ReadNameList()
{
CWindow* pw;
CList* pl;
long hFile;
//struct _finddata_t fBuffer;
bool bDo;
char dir[MAX_FNAME];
char temp[MAX_FNAME];
char filenames[MAX_FNAME][100];
int nbFilenames, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
pl->Flush();
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nbFilenames = 0;
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sprintf(dir, "./%s", m_savegameDir);
// if (! boost::filesystem::exists(dir))
// {
// GetLogger()->Error("Savegame dir does not exist %s\n",dir);
// }
// else
// {
// GetLogger()->Info("Opening file");
// }
//TODO list files
// hFile = _findfirst(dir, &fBuffer);
// if ( hFile != -1 )
// {
// do
// {
// if ( (fBuffer.attrib & _A_SUBDIR) && fBuffer.name[0] != '.' )
// {
// strcpy(filenames[nbFilenames++], fBuffer.name);
// }
// }
// while ( _findnext(hFile, &fBuffer) == 0 && nbFilenames < 100 );
// }
// do // sorts all names:
// {
// bDo = false;
// for ( i=0 ; i<nbFilenames-1 ; i++ )
// {
// if ( strcmp(filenames[i], filenames[i+1]) > 0 )
// {
// strcpy(temp, filenames[i]);
// strcpy(filenames[i], filenames[i+1]);
// strcpy(filenames[i+1], temp);
// bDo = true;
// }
// }
// }
// while ( bDo );
strcpy(filenames[nbFilenames++], "Test");
for ( i=0 ; i<nbFilenames ; i++ )
{
pl->SetName(i, filenames[i]);
}
}
// Updates the controls of the players.
void CMainDialog::UpdateNameControl()
{
CWindow* pw;
CList* pl;
CButton* pb;
CEdit* pe;
char name[100];
char* gamer;
int total, sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
if ( pe == 0 ) return;
gamer = m_main->GetGamerName();
total = pl->GetTotal();
sel = pl->GetSelect();
pe->GetText(name, 100);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_NCANCEL));
if ( pb != 0 )
{
pb->SetState(STATE_ENABLE, gamer[0]!=0);
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_NDELETE));
if ( pb != 0 )
{
pb->SetState(STATE_ENABLE, total>0 && sel!=-1);
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_NOK));
if ( pb != 0 )
{
pb->SetState(STATE_ENABLE, name[0]!=0 || sel!=-1);
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_PERSO));
if ( pb != 0 )
{
pb->SetState(STATE_ENABLE, name[0]!=0 || sel!=-1);
}
}
// Updates the list of players by name frape.
void CMainDialog::UpdateNameList()
{
CWindow* pw;
CList* pl;
CEdit* pe;
char name[100];
int total, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
if ( pe == 0 ) return;
pe->GetText(name, 100);
total = pl->GetTotal();
for ( i=0 ; i<total ; i++ )
{
// TODO: stricmp?
if ( strcmp(name, pl->GetName(i)) == 0 )
{
pl->SetSelect(i);
pl->ShowSelect(false);
return;
}
}
pl->SetSelect(-1);
}
// Updates the player's name and function of the selected list.
void CMainDialog::UpdateNameEdit()
{
CWindow* pw;
CList* pl;
CEdit* pe;
char* name;
int sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
if ( pe == 0 ) return;
sel = pl->GetSelect();
if ( sel == -1 )
{
pe->SetText("");
pe->SetCursor(0, 0);
}
else
{
name = pl->GetName(sel);
pe->SetText(name);
pe->SetCursor(strlen(name), 0);
}
UpdateNameControl();
}
// Updates the representation of the player depending on the selected list.
void CMainDialog::UpdateNameFace()
{
CWindow* pw;
CList* pl;
char* name;
int sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
sel = pl->GetSelect();
if ( sel == -1 ) return;
name = pl->GetName(sel);
ReadGamerPerso(name);
}
// Selects a player.
void CMainDialog::NameSelect()
{
CWindow* pw;
CList* pl;
CEdit* pe;
char name[100];
int sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
if ( pe == 0 ) return;
pe->GetText(name, 100);
sel = pl->GetSelect();
if ( sel == -1 )
{
NameCreate();
}
else
{
m_main->SetGamerName(pl->GetName(sel));
m_main->ChangePhase(PHASE_INIT);
}
GetGamerFace(m_main->GetGamerName());
// TODO: SetLocalProfileString("Gamer", "LastName", m_main->GetGamerName());
}
// Creates a new player.
void CMainDialog::NameCreate()
{
CWindow* pw;
CEdit* pe;
char name[100];
char dir[100];
char c;
int len, i, j;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
if ( pe == 0 ) return;
pe->GetText(name, 100);
if ( name[0] == 0 )
{
m_sound->Play(SOUND_TZOING);
return;
}
len = strlen(name);
j = 0;
for ( i=0 ; i<len ; i++ )
{
c = GetNoAccent(GetToLower(name[i]));
if ( (c >= '0' && c <= '9') ||
(c >= 'a' && c <= 'z') ||
c == ' ' ||
c == '-' ||
c == '_' ||
c == '.' ||
c == ',' ||
c == '\'' )
{
name[j++] = name[i];
}
}
name[j] = 0;
if ( j == 0 )
{
m_sound->Play(SOUND_TZOING);
return;
}
// TODO: _mkdir(m_savegameDir); // if does not exist yet!
2012-09-20 22:01:03 +00:00
sprintf(dir, "%s/%s", m_savegameDir, name);
// TODO: if ( _mkdir(dir) != 0 )
{
m_sound->Play(SOUND_TZOING);
pe->SetText(name);
pe->SetCursor(strlen(name), 0);
pe->SetFocus(true);
return;
}
SetGamerFace(name, 0);
m_main->SetGamerName(name);
m_main->ChangePhase(PHASE_INIT);
}
// Deletes a folder and all its offspring.
bool RemoveDir(char *dirname)
{
/* TODO: remove dir
long hFile;
struct _finddata_t fBuffer;
char filename[100];
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/*", dirname);
hFile = _findfirst(filename, &fBuffer);
if ( hFile != -1 )
{
do
{
if ( fBuffer.name[0] != '.' )
{
if ( fBuffer.attrib & _A_SUBDIR )
{
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s", dirname, fBuffer.name);
RemoveDir(filename);
}
else
{
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s", dirname, fBuffer.name);
remove(filename);
}
}
}
while ( _findnext(hFile, &fBuffer) == 0 );
}
if ( _rmdir(dirname) != 0 )
{
return false;
}*/
return true;
}
// Removes a player.
void CMainDialog::NameDelete()
{
CWindow* pw;
CList* pl;
int sel;
char* gamer;
char dir[100];
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
if ( pl == 0 ) return;
sel = pl->GetSelect();
if ( sel == -1 )
{
m_sound->Play(SOUND_TZOING);
return;
}
gamer = pl->GetName(sel);
// Deletes all the contents of the file.
2012-09-20 22:01:03 +00:00
sprintf(dir, "%s/%s", m_savegameDir, gamer);
if ( !RemoveDir(dir) )
{
m_sound->Play(SOUND_TZOING);
return;
}
m_main->SetGamerName("");
pl->SetSelect(-1);
ReadNameList();
UpdateNameList();
UpdateNameControl();
}
// ests whether two colors are equal or nearly are.
bool EqColor(const Gfx::Color &c1, const Gfx::Color &c2)
{
return (fabs(c1.r-c2.r) < 0.01f &&
fabs(c1.g-c2.g) < 0.01f &&
fabs(c1.b-c2.b) < 0.01f );
}
// Updates all the buttons for the character.
void CMainDialog::UpdatePerso()
{
CWindow* pw;
CLabel* pl;
CButton* pb;
CColor* pc;
CSlider* ps;
Gfx::Color color;
char name[100];
int i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_PHEAD));
if ( pb != 0 )
{
pb->SetState(STATE_CHECK, m_persoTab==0);
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_PBODY));
if ( pb != 0 )
{
pb->SetState(STATE_CHECK, m_persoTab==1);
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL11));
if ( pl != 0 )
{
if ( m_persoTab == 0 )
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_FACE, name);
pl->SetName(name);
}
else
{
pl->ClearState(STATE_VISIBLE);
}
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL12));
if ( pl != 0 )
{
if ( m_persoTab == 0 )
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_GLASSES, name);
pl->SetName(name);
}
else
{
pl->ClearState(STATE_VISIBLE);
}
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL13));
if ( pl != 0 )
{
if ( m_persoTab == 0 ) GetResource(RES_TEXT, RT_PERSO_HAIR, name);
else GetResource(RES_TEXT, RT_PERSO_BAND, name);
pl->SetName(name);
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL14));
if ( pl != 0 )
{
if ( m_persoTab == 0 )
{
pl->ClearState(STATE_VISIBLE);
}
else
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_COMBI, name);
pl->SetName(name);
}
}
for ( i=0 ; i<4 ; i++ )
{
pb = static_cast<CButton*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PFACE1+i)));
if ( pb == 0 ) break;
pb->SetState(STATE_VISIBLE, m_persoTab==0);
pb->SetState(STATE_CHECK, i==m_perso.face);
}
for ( i=0 ; i<10 ; i++ )
{
pb = static_cast<CButton*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PGLASS0+i)));
if ( pb == 0 ) break;
pb->SetState(STATE_VISIBLE, m_persoTab==0);
pb->SetState(STATE_CHECK, i==m_perso.glasses);
}
for ( i=0 ; i<3*3 ; i++ )
{
pc = static_cast<CColor*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PC0a+i)));
if ( pc == 0 ) break;
if ( m_persoTab == 0 )
{
pc->ClearState(STATE_VISIBLE);
}
else
{
pc->SetState(STATE_VISIBLE);
color.r = perso_color[3*10*1+3*i+0]/255.0f;
color.g = perso_color[3*10*1+3*i+1]/255.0f;
color.b = perso_color[3*10*1+3*i+2]/255.0f;
color.a = 0.0f;
pc->SetColor(color);
pc->SetState(STATE_CHECK, EqColor(color, m_perso.colorCombi));
}
pc = static_cast<CColor*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PC0b+i)));
if ( pc == 0 ) break;
color.r = perso_color[3*10*2*m_persoTab+3*i+0]/255.0f;
color.g = perso_color[3*10*2*m_persoTab+3*i+1]/255.0f;
color.b = perso_color[3*10*2*m_persoTab+3*i+2]/255.0f;
color.a = 0.0f;
pc->SetColor(color);
pc->SetState(STATE_CHECK, EqColor(color, m_persoTab?m_perso.colorBand:m_perso.colorHair));
}
for ( i=0 ; i<3 ; i++ )
{
ps = static_cast<CSlider*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PCRa+i)));
if ( ps == 0 ) break;
ps->SetState(STATE_VISIBLE, m_persoTab==1);
}
if ( m_persoTab == 1 )
{
color = m_perso.colorCombi;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCRa));
if ( ps != 0 ) ps->SetVisibleValue(color.r*255.0f);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCGa));
if ( ps != 0 ) ps->SetVisibleValue(color.g*255.0f);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCBa));
if ( ps != 0 ) ps->SetVisibleValue(color.b*255.0f);
}
if ( m_persoTab == 0 ) color = m_perso.colorHair;
else color = m_perso.colorBand;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCRb));
if ( ps != 0 ) ps->SetVisibleValue(color.r*255.0f);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCGb));
if ( ps != 0 ) ps->SetVisibleValue(color.g*255.0f);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCBb));
if ( ps != 0 ) ps->SetVisibleValue(color.b*255.0f);
}
// Updates the camera for the character.
void CMainDialog::CameraPerso()
{
if ( m_persoTab == 0 )
{
//? m_camera->Init(Math::Vector(4.0f, 0.0f, 0.0f),
//? Math::Vector(0.0f, 0.0f, 1.0f), 0.0f);
m_camera->Init(Math::Vector(6.0f, 0.0f, 0.0f),
Math::Vector(0.0f, 0.2f, 1.5f), 0.0f);
}
else
{
m_camera->Init(Math::Vector(18.0f, 0.0f, 4.5f),
Math::Vector(0.0f, 1.6f, 4.5f), 0.0f);
}
m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
m_camera->FixCamera();
}
// Sets a fixed color.
void CMainDialog::FixPerso(int rank, int index)
{
if ( m_persoTab == 0 )
{
if ( index == 1 )
{
m_perso.colorHair.r = perso_color[3*10*0+rank*3+0]/255.0f;
m_perso.colorHair.g = perso_color[3*10*0+rank*3+1]/255.0f;
m_perso.colorHair.b = perso_color[3*10*0+rank*3+2]/255.0f;
}
}
if ( m_persoTab == 1 )
{
if ( index == 0 )
{
m_perso.colorCombi.r = perso_color[3*10*1+rank*3+0]/255.0f;
m_perso.colorCombi.g = perso_color[3*10*1+rank*3+1]/255.0f;
m_perso.colorCombi.b = perso_color[3*10*1+rank*3+2]/255.0f;
}
if ( index == 1 )
{
m_perso.colorBand.r = perso_color[3*10*2+rank*3+0]/255.0f;
m_perso.colorBand.g = perso_color[3*10*2+rank*3+1]/255.0f;
m_perso.colorBand.b = perso_color[3*10*2+rank*3+2]/255.0f;
}
}
}
// Updates the color of the character.
void CMainDialog::ColorPerso()
{
CWindow* pw;
CSlider* ps;
Gfx::Color color;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
color.a = 0.0f;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCRa));
if ( ps != 0 ) color.r = ps->GetVisibleValue()/255.0f;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCGa));
if ( ps != 0 ) color.g = ps->GetVisibleValue()/255.0f;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCBa));
if ( ps != 0 ) color.b = ps->GetVisibleValue()/255.0f;
if ( m_persoTab == 1 ) m_perso.colorCombi = color;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCRb));
if ( ps != 0 ) color.r = ps->GetVisibleValue()/255.0f;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCGb));
if ( ps != 0 ) color.g = ps->GetVisibleValue()/255.0f;
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_PCBb));
if ( ps != 0 ) color.b = ps->GetVisibleValue()/255.0f;
if ( m_persoTab == 0 ) m_perso.colorHair = color;
else m_perso.colorBand = color;
}
// Updates the default settings of the character.
void CMainDialog::DefPerso()
{
m_perso.colorCombi.r = 206.0f/256.0f;
m_perso.colorCombi.g = 206.0f/256.0f;
m_perso.colorCombi.b = 204.0f/256.0f; // ~white
m_perso.colorBand.r = 255.0f/256.0f;
m_perso.colorBand.g = 132.0f/256.0f;
m_perso.colorBand.b = 1.0f/256.0f; // orange
if ( m_perso.face == 0 ) // normal ?
{
m_perso.glasses = 0;
m_perso.colorHair.r = 90.0f/256.0f;
m_perso.colorHair.g = 95.0f/256.0f;
m_perso.colorHair.b = 85.0f/256.0f; // black
}
if ( m_perso.face == 1 ) // bald ?
{
m_perso.glasses = 0;
m_perso.colorHair.r = 83.0f/256.0f;
m_perso.colorHair.g = 64.0f/256.0f;
m_perso.colorHair.b = 51.0f/256.0f; // brown
}
if ( m_perso.face == 2 ) // carlos ?
{
m_perso.glasses = 1;
m_perso.colorHair.r = 85.0f/256.0f;
m_perso.colorHair.g = 48.0f/256.0f;
m_perso.colorHair.b = 9.0f/256.0f; // brown
}
if ( m_perso.face == 3 ) // blond ?
{
m_perso.glasses = 4;
m_perso.colorHair.r = 255.0f/256.0f;
m_perso.colorHair.g = 255.0f/256.0f;
m_perso.colorHair.b = 181.0f/256.0f; // yellow
}
m_perso.colorHair.a = 0.0f;
m_perso.colorCombi.a = 0.0f;
m_perso.colorBand.a = 0.0f;
}
// Indicates if there is at least one backup.
bool CMainDialog::IsIOReadScene()
{
FILE* file;
char filename[100];
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sprintf(filename, "%s/%s/save%c%.3d/data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], 0);
file = fopen(filename, "r");
if ( file == NULL ) return false;
fclose(file);
return true;
}
// Builds the file name by default.
void CMainDialog::IOReadName()
{
FILE* file;
CWindow* pw;
CEdit* pe;
char filename[MAX_FNAME];
char op[100];
char line[500];
char resume[100];
char name[100];
time_t now;
int i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_IONAME));
if ( pe == 0 ) return;
sprintf(resume, "%s %d", m_sceneName, m_chap[m_index]+1);
BuildSceneName(filename, m_sceneName, (m_chap[m_index]+1)*100);
file = fopen(filename, "r");
if ( file != NULL )
{
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
// TODO: language letters
sprintf(op, "Title.%c", 'E' /*MAX_FNAME()*/ );
if ( Cmd(line, op) )
{
OpString(line, "resume", resume);
break;
}
}
fclose(file);
}
time(&now);
TimeToAscii(now, line);
sprintf(name, "%s %d - %s", resume, m_sel[m_index]+1, line);
pe->SetText(name);
pe->SetCursor(strlen(name), 0);
pe->SetFocus(true);
}
// Updates the list of games recorded on disk.
void CMainDialog::IOReadList()
{
FILE* file = NULL;
CWindow* pw;
CList* pl;
char filename[100];
char line[500];
char name[100];
int i, j;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_IOLIST));
if ( pl == 0 ) return;
pl->Flush();
for ( j=0 ; j<999 ; j++ )
{
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sprintf(filename, "%s/%s/save%c%.3d/data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], j);
file = fopen(filename, "r");
if ( file == NULL ) break;
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
if ( Cmd(line, "Title") )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
pl->SetName(j, name);
}
if ( m_phase == PHASE_WRITE ||
m_phase == PHASE_WRITEs )
{
GetResource(RES_TEXT, RT_IO_NEW, name);
pl->SetName(j, name);
j ++;
}
pl->SetSelect(j-1);
pl->ShowSelect(false); // shows the selected columns
}
// Updates the buttons according to the selected part in the list.
void CMainDialog::IOUpdateList()
{
FILE* file = NULL;
CWindow* pw;
CList* pl;
CButton* pb;
CImage* pi;
char filename[100];
int sel, max;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_IOLIST));
if ( pl == 0 ) return;
pi = static_cast<CImage*>(pw->SearchControl(EVENT_INTERFACE_IOIMAGE));
if ( pi == 0 ) return;
sel = pl->GetSelect();
max = pl->GetTotal();
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sprintf(filename, "%s/%s/save%c%.3d/screen.png", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
if ( m_phase == PHASE_WRITE ||
m_phase == PHASE_WRITEs )
{
if ( sel < max-1 )
{
pi->SetFilenameImage(filename);
}
else
{
pi->SetFilenameImage("");
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_IODELETE));
if ( pb != 0 )
{
pb->SetState(STATE_ENABLE, sel < max-1);
}
}
else
{
pi->SetFilenameImage(filename);
}
}
// Deletes the selected scene.
void CMainDialog::IODeleteScene()
{
CWindow* pw;
CList* pl;
char dir[100];
char old[100];
long hFile;
//struct _finddata_t fBuffer;
int sel, max, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_IOLIST));
if ( pl == 0 ) return;
sel = pl->GetSelect();
if ( sel == -1 )
{
m_sound->Play(SOUND_TZOING);
return;
}
/* TODO: remove files
// Deletes all the contents of the file.
2012-09-20 22:01:03 +00:00
sprintf(dir, "%s/%s/save%c%.3d/*", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
hFile = _findfirst(dir, &fBuffer);
if ( hFile != -1 )
{
do
{
if ( fBuffer.name[0] != '.' )
{
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sprintf(dir, "%s/%s/save%c%.3d/%s", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel, fBuffer.name);
remove(dir);
}
}
while ( _findnext(hFile, &fBuffer) == 0 );
}
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sprintf(dir, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
if ( _rmdir(dir) != 0 )
{
m_sound->Play(SOUND_TZOING);
return;
}*/
/* TODO: rename
max = pl->GetTotal();
for ( i=sel+1 ; i<max ; i++ )
{
2012-09-20 22:01:03 +00:00
sprintf(old, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], i);
sprintf(dir, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], i-1);
rename(old, dir);
}*/
IOReadList();
}
// Writes the scene.
bool CMainDialog::IOWriteScene()
{
CWindow* pw;
CList* pl;
CEdit* pe;
char filename[100];
char filecbot[100];
char info[100];
int sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_IOLIST));
if ( pl == 0 ) return false;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_IONAME));
if ( pe == 0 ) return false;
sel = pl->GetSelect();
if ( sel == -1 ) return false;
// TODO: _mkdir("Savegame"); // if doesn't exist yet!
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s", m_savegameDir, m_main->GetGamerName());
// TODO: _mkdir(filename);
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
// TODO: _mkdir(filename);
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s/save%c%.3d/data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
sprintf(filecbot, "%s/%s/save%c%.3d/cbot.run", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
pe->GetText(info, 100);
m_main->IOWriteScene(filename, filecbot, info);
m_shotDelay = 3;
2012-09-20 22:01:03 +00:00
sprintf(m_shotName, "%s/%s/save%c%.3d/screen.png", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
return true;
}
// Reads the scene.
bool CMainDialog::IOReadScene()
{
FILE* file;
CWindow* pw;
CList* pl;
char filename[100];
char filecbot[100];
char line[500];
char dir[100];
int sel, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return false;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_IOLIST));
if ( pl == 0 ) return false;
sel = pl->GetSelect();
if ( sel == -1 ) return false;
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s/save%c%.3d/data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
sprintf(filecbot, "%s/%s/save%c%.3d/cbot.run", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
file = fopen(filename, "r");
if ( file == NULL ) return false;
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
if ( Cmd(line, "Mission") )
{
OpString(line, "base", m_sceneName);
m_sceneRank = OpInt(line, "rank", 0);
if ( strcmp(m_sceneName, "user") == 0 )
{
m_sceneRank = m_sceneRank%100;
OpString(line, "dir", dir);
for ( i=0 ; i<m_userTotal ; i++ )
{
if ( strcmp(m_userList[i], dir) == 0 )
{
m_sceneRank += (i+1)*100;
break;
}
}
if ( m_sceneRank/100 == 0 )
{
fclose(file);
return false;
}
}
}
}
fclose(file);
m_chap[m_index] = (m_sceneRank/100)-1;
m_sel[m_index] = (m_sceneRank%100)-1;
strcpy(m_sceneRead, filename);
strcpy(m_stackRead, filecbot);
return true;
}
// Returns the number of accessible chapters.
int CMainDialog::GetChapPassed()
{
int j;
if ( m_main->GetShowAll() ) return 9;
for ( j=0 ; j<9 ; j++ )
{
if ( !GetGamerInfoPassed((j+1)*100) )
{
return j;
}
}
return 9;
}
// Updates the lists according to the cheat code.
void CMainDialog::AllMissionUpdate()
{
if ( m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
UpdateSceneChap(m_chap[m_index]);
UpdateSceneList(m_chap[m_index], m_sel[m_index]);
}
}
// Updates the chapters of exercises or missions.
void CMainDialog::UpdateSceneChap(int &chap)
{
FILE* file = NULL;
CWindow* pw;
CList* pl;
long hFile;
//struct _finddata_t fileBuffer;
char filename[MAX_FNAME];
char op[100];
char line[500];
char name[100];
int i, j;
bool bPassed, bDo;
2012-09-20 22:01:03 +00:00
memset(op, 0, 100);
memset(line, 0, 500);
memset(name, 0, 100);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_CHAP));
if ( pl == 0 ) return;
pl->Flush();
if ( m_phase == PHASE_USER )
{
j = 0;
/* TODO: list files
2012-09-20 22:01:03 +00:00
hFile = _findfirst("user/*", &fileBuffer);
if ( hFile != -1 )
{
do
{
if ( (fileBuffer.attrib & _A_SUBDIR) != 0 &&
fileBuffer.name[0] != '.' )
{
strcpy(m_userList[j++], fileBuffer.name);
}
}
while ( _findnext(hFile, &fileBuffer) == 0 && j < 100 );
}*/
m_userTotal = j;
do // sorts all names:
{
bDo = false;
for ( i=0 ; i<m_userTotal-1 ; i++ )
{
if ( strcmp(m_userList[i], m_userList[i+1]) > 0 )
{
strcpy(name, m_userList[i]);
strcpy(m_userList[i], m_userList[i+1]);
strcpy(m_userList[i+1], name);
bDo = true;
}
}
}
while ( bDo );
for ( j=0 ; j<m_userTotal ; j++ )
{
BuildSceneName(filename, m_sceneName, (j+1)*100);
file = fopen(filename, "r");
if ( file == NULL )
{
strcpy(name, m_userList[j]);
}
else
{
BuildResumeName(name, m_sceneName, j+1); // default name
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
/* TODO: language letters */
sprintf(op, "Title.%c", 'E' /*GetLanguageLetter()*/);
if ( Cmd(line, op) )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
}
pl->SetName(j, name);
pl->SetEnable(j, true);
}
}
else
{
for ( j=0 ; j<9 ; j++ )
{
/* TODO: #if _SCHOOL
if ( m_phase == PHASE_MISSION ) break;
if ( m_phase == PHASE_FREE ) break;
#if _CEEBOTDEMO
if ( m_phase == PHASE_TRAINER && j >= 2 ) break;
#endif
#endif
#if _DEMO
if ( m_phase == PHASE_MISSION && j >= 4 ) break;
if ( m_phase == PHASE_TRAINER && j >= 1 ) break;
#endif */
BuildSceneName(filename, m_sceneName, (j+1)*100);
file = fopen(filename, "r");
if ( file == NULL ) break;
BuildResumeName(name, m_sceneName, j+1); // default name
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
// TODO: language letters
sprintf(op, "Title.%c", 'E'/*GetLanguageLetter()*/);
if ( Cmd(line, op) )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
bPassed = GetGamerInfoPassed((j+1)*100);
sprintf(line, "%d: %s", j+1, name);
pl->SetName(j, line);
pl->SetCheck(j, bPassed);
pl->SetEnable(j, true);
continue;
if ( m_phase == PHASE_MISSION && !m_main->GetShowAll() && !bPassed )
{
j ++;
break;
}
/* TODO: #if _TEEN
if ( m_phase == PHASE_TRAINER && !m_main->GetShowAll() && !bPassed )
{
j ++;
break;
}
#endif*/
if ( m_phase == PHASE_FREE && j == m_accessChap )
{
j ++;
break;
}
}
}
if ( chap > j-1 ) chap = j-1;
pl->SetSelect(chap);
pl->ShowSelect(false); // shows the selected columns
}
// Updates the list of exercises or missions.
void CMainDialog::UpdateSceneList(int chap, int &sel)
{
FILE* file = NULL;
CWindow* pw;
CList* pl;
char filename[MAX_FNAME];
char op[100];
char line[500];
char name[100];
int i, j;
bool bPassed;
2012-09-20 22:01:03 +00:00
memset(op, 0, 100);
memset(line, 0, 500);
memset(name, 0, 100);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_LIST));
if ( pl == 0 ) return;
pl->Flush();
for ( j=0 ; j<99 ; j++ )
{
/* TODO: #if _SCHOOL
if ( m_phase == PHASE_MISSION ) break;
if ( m_phase == PHASE_FREE ) break;
#if _CEEBOTDEMO
#if _TEEN
if ( m_phase == PHASE_TRAINER && j >= 5 ) break;
#else
if ( m_phase == PHASE_TRAINER && j >= 3 ) break;
#endif
#endif
#endif
#if _DEMO
if ( m_phase == PHASE_MISSION && j >= 3 ) break;
if ( m_phase == PHASE_TRAINER && j >= 5 ) break;
#endif */
BuildSceneName(filename, m_sceneName, (chap+1)*100+(j+1));
file = fopen(filename, "r");
if ( file == NULL ) break;
BuildResumeName(name, m_sceneName, j+1); // default name
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
// TODO: language letters
sprintf(op, "Title.%c", 'E' /*MAX_FNAME()*/);
if ( Cmd(line, op) )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
bPassed = GetGamerInfoPassed((chap+1)*100+(j+1));
sprintf(line, "%d: %s", j+1, name);
pl->SetName(j, line);
pl->SetCheck(j, bPassed);
pl->SetEnable(j, true);
if ( m_phase == PHASE_MISSION && !m_main->GetShowAll() && !bPassed )
{
j ++;
break;
}
/* TODO: #if _TEEN
if ( m_phase == PHASE_TRAINER && !m_main->GetShowAll() && !bPassed )
{
j ++;
break;
}
#endif*/
}
BuildSceneName(filename, m_sceneName, (chap+1)*100+(j+1));
file = fopen(filename, "r");
if ( file == NULL )
{
m_maxList = j;
}
else
{
m_maxList = j+1; // this is not the last!
fclose(file);
}
if ( sel > j-1 ) sel = j-1;
pl->SetSelect(sel);
pl->ShowSelect(false); // shows the selected columns
}
// Updates the button "solution" according to cheat code.
void CMainDialog::ShowSoluceUpdate()
{
CWindow* pw;
CEdit* pe;
CCheck* pc;
if ( m_phase == PHASE_TRAINER ||
m_phase == PHASE_DEFI ||
m_phase == PHASE_MISSION ||
m_phase == PHASE_FREE ||
m_phase == PHASE_TEEN ||
m_phase == PHASE_USER ||
m_phase == PHASE_PROTO )
{
m_bSceneSoluce = false;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_RESUME));
if ( pe == 0 ) return;
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE));
if ( pc == 0 ) return;
if ( m_main->GetShowSoluce() )
{
pc->SetState(STATE_VISIBLE);
pc->SetState(STATE_CHECK);
m_bSceneSoluce = true;
}
else
{
pc->ClearState(STATE_VISIBLE);
pc->ClearState(STATE_CHECK);
m_bSceneSoluce = false;
}
}
}
// Updates a summary of exercise or mission.
void CMainDialog::UpdateSceneResume(int rank)
{
FILE* file = NULL;
CWindow* pw;
CEdit* pe;
CCheck* pc;
char filename[MAX_FNAME];
char op[100];
char line[500];
char name[500];
int i, numTry;
bool bPassed, bVisible;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_RESUME));
if ( pe == 0 ) return;
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE));
if ( pc == 0 )
{
m_bSceneSoluce = false;
}
else
{
numTry = GetGamerInfoTry(rank);
bPassed = GetGamerInfoPassed(rank);
bVisible = ( numTry > 2 || bPassed || m_main->GetShowSoluce() );
if ( !GetSoluce4() ) bVisible = false;
pc->SetState(STATE_VISIBLE, bVisible);
if ( !bVisible )
{
pc->ClearState(STATE_CHECK);
m_bSceneSoluce = false;
}
}
BuildSceneName(filename, m_sceneName, rank);
file = fopen(filename, "r");
if ( file == NULL ) return;
name[0] = 0;
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
// TODO: language letters
sprintf(op, "Resume.%c", 'E' /*MAX_FNAME()*/);
if ( Cmd(line, op) )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
pe->SetText(name);
}
// Updates the list of devices.
void CMainDialog::UpdateDisplayDevice()
{
CWindow* pw;
CList* pl;
char bufDevices[1000];
char bufModes[5000];
int i, j, totalDevices, selectDevices, totalModes, selectModes;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST1));
if ( pl == 0 ) return;
pl->Flush();
bufModes[0] = 0;
/* TODO: remove device choice
m_engine->EnumDevices(bufDevices, 1000,
bufModes, 5000,
totalDevices, selectDevices,
totalModes, selectModes);*/
i = 0;
j = 0;
while ( bufDevices[i] != 0 )
{
pl->SetName(j++, bufDevices+i);
while ( bufDevices[i++] != 0 );
}
pl->SetSelect(selectDevices);
pl->ShowSelect(false);
m_setupSelDevice = selectDevices;
}
// Updates the list of modes.
void CMainDialog::UpdateDisplayMode()
{
CWindow* pw;
CList* pl;
char bufDevices[1000];
char bufModes[5000];
int i, j, totalDevices, selectDevices, totalModes, selectModes;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
if ( pl == 0 ) return;
pl->Flush();
bufModes[0] = 0;
/* TODO: remove device choice
m_engine->EnumDevices(bufDevices, 1000,
bufModes, 5000,
totalDevices, selectDevices,
totalModes, selectModes);*/
i = 0;
j = 0;
while ( bufModes[i] != 0 )
{
pl->SetName(j++, bufModes+i);
while ( bufModes[i++] != 0 );
}
pl->SetSelect(selectModes);
pl->ShowSelect(false);
m_setupSelMode = selectModes;
}
// Change the graphics mode.
void CMainDialog::ChangeDisplay()
{
CWindow* pw;
CList* pl;
CCheck* pc;
char* device;
char* mode;
bool bFull;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST1));
if ( pl == 0 ) return;
m_setupSelDevice = pl->GetSelect();
device = pl->GetName(m_setupSelDevice);
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
if ( pl == 0 ) return;
m_setupSelMode = pl->GetSelect();
mode = pl->GetName(m_setupSelMode);
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
if ( pc == 0 ) return;
bFull = pc->TestState(STATE_CHECK);
m_setupFull = bFull;
// TODO: remove device choice
// m_engine->ChangeDevice(device, mode, bFull);
if ( m_bSimulSetup )
{
m_main->ChangeColor();
m_main->UpdateMap();
}
}
// Updates the "apply" button.
void CMainDialog::UpdateApply()
{
CWindow* pw;
CButton* pb;
CList* pl;
CCheck* pc;
int sel1, sel2;
bool bFull;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_APPLY));
if ( pb == 0 ) return;
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST1));
if ( pl == 0 ) return;
sel1 = pl->GetSelect();
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
if ( pl == 0 ) return;
sel2 = pl->GetSelect();
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
bFull = pc->TestState(STATE_CHECK);
if ( sel1 == m_setupSelDevice &&
sel2 == m_setupSelMode &&
bFull == m_setupFull )
{
pb->ClearState(STATE_ENABLE);
}
else
{
pb->SetState(STATE_ENABLE);
}
}
// Updates the buttons during the setup phase.
void CMainDialog::UpdateSetupButtons()
{
CWindow* pw;
CCheck* pc;
CEditValue* pv;
CSlider* ps;
float value;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_TOTO));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetTotoMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_TOOLTIP));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bTooltip);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_GLINT));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bGlint);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_RAIN));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bRain);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOUSE));
if ( pc != 0 )
{
/* TODO: nice mouse?
pc->SetState(STATE_CHECK, m_engine->GetNiceMouse());
pc->SetState(STATE_ENABLE, m_engine->GetNiceMouseCap());*/
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITMODE));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetEditIndentMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITVALUE));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetEditIndentValue()>2);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE4));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bSoluce4);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOVIES));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bMovies);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_NICERST));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bNiceReset);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_HIMSELF));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bHimselfDamage);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SCROLL));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bCameraScroll);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTX));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bCameraInvertX);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTY));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bCameraInvertY);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EFFECT));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_bEffect);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetShadow());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_GROUND));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetGroundSpot());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_DIRTY));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetDirty());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FOG));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetFog());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LENS));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetLensMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SKY));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetSkyMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_PLANET));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetPlanetMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LIGHT));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_engine->GetLightMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_JOYSTICK));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_app->GetJoystickEnabled());
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
if ( pv != 0 )
{
value = m_engine->GetParticleDensity();
pv->SetValue(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
if ( pv != 0 )
{
value = m_engine->GetClippingDistance();
pv->SetValue(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_DETAIL));
if ( pv != 0 )
{
value = m_engine->GetObjectDetail();
pv->SetValue(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_GADGET));
if ( pv != 0 )
{
value = m_engine->GetGadgetQuantity();
pv->SetValue(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE));
if ( pv != 0 )
{
value = static_cast<float>(m_engine->GetTextureQuality());
pv->SetValue(value);
}
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
if ( ps != 0 )
{
value = static_cast<float>(m_sound->GetAudioVolume());
ps->SetVisibleValue(value);
}
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
if ( ps != 0 )
{
/* TODO: midi volume
value = (float)m_sound->GetMidiVolume();
ps->SetVisibleValue(value);*/
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOUND3D));
if ( pc != 0 )
{
pc->SetState(STATE_CHECK, m_sound->GetSound3D());
pc->SetState(STATE_ENABLE, m_sound->GetSound3DCap());
}
}
// Updates the engine function of the buttons after the setup phase.
void CMainDialog::ChangeSetupButtons()
{
CWindow* pw;
CEditValue* pv;
CSlider* ps;
float value;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
if ( pv != 0 )
{
value = pv->GetValue();
m_engine->SetParticleDensity(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
if ( pv != 0 )
{
value = pv->GetValue();
m_engine->SetClippingDistance(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_DETAIL));
if ( pv != 0 )
{
value = pv->GetValue();
m_engine->SetObjectDetail(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_GADGET));
if ( pv != 0 )
{
value = pv->GetValue();
m_engine->SetGadgetQuantity(value);
}
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE));
if ( pv != 0 )
{
value = pv->GetValue();
m_engine->SetTextureQuality(static_cast<int>(value));
}
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
if ( ps != 0 )
{
value = ps->GetVisibleValue();
m_sound->SetAudioVolume(static_cast<int>(value));
}
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
if ( ps != 0 )
{
/*
TODO: midi volume
value = ps->GetVisibleValue();
m_sound->SetMidiVolume((int)value);*/
}
}
// Memorizes all the settings.
void CMainDialog::SetupMemorize()
{
float fValue;
int iValue, i, j;
char key[500];
char num[10];
/* TODO: profile
SetLocalProfileString("Directory", "scene", m_sceneDir);
SetLocalProfileString("Directory", "savegame", m_savegameDir);
SetLocalProfileString("Directory", "public", m_publicDir);
SetLocalProfileString("Directory", "user", m_userDir);
SetLocalProfileString("Directory", "files", m_filesDir);
iValue = m_engine->GetTotoMode();
SetLocalProfileInt("Setup", "TotoMode", iValue);
iValue = m_bTooltip;
SetLocalProfileInt("Setup", "Tooltips", iValue);
iValue = m_bGlint;
SetLocalProfileInt("Setup", "InterfaceGlint", iValue);
iValue = m_bRain;
SetLocalProfileInt("Setup", "InterfaceGlint", iValue);
iValue = m_engine->GetNiceMouse();
SetLocalProfileInt("Setup", "NiceMouse", iValue);
iValue = m_bSoluce4;
SetLocalProfileInt("Setup", "Soluce4", iValue);
iValue = m_bMovies;
SetLocalProfileInt("Setup", "Movies", iValue);
iValue = m_bNiceReset;
SetLocalProfileInt("Setup", "NiceReset", iValue);
iValue = m_bHimselfDamage;
SetLocalProfileInt("Setup", "HimselfDamage", iValue);
iValue = m_bCameraScroll;
SetLocalProfileInt("Setup", "CameraScroll", iValue);
iValue = m_bCameraInvertX;
SetLocalProfileInt("Setup", "CameraInvertX", iValue);
iValue = m_bEffect;
SetLocalProfileInt("Setup", "InterfaceEffect", iValue);
iValue = m_engine->GetShadow();
SetLocalProfileInt("Setup", "GroundShadow", iValue);
iValue = m_engine->GetGroundSpot();
SetLocalProfileInt("Setup", "GroundSpot", iValue);
iValue = m_engine->GetDirty();
SetLocalProfileInt("Setup", "ObjectDirty", iValue);
iValue = m_engine->GetFog();
SetLocalProfileInt("Setup", "FogMode", iValue);
iValue = m_engine->GetLensMode();
SetLocalProfileInt("Setup", "LensMode", iValue);
iValue = m_engine->GetSkyMode();
SetLocalProfileInt("Setup", "SkyMode", iValue);
iValue = m_engine->GetPlanetMode();
SetLocalProfileInt("Setup", "PlanetMode", iValue);
iValue = m_engine->GetLightMode();
SetLocalProfileInt("Setup", "LightMode", iValue);
iValue = m_engine->GetJoystick();
SetLocalProfileInt("Setup", "UseJoystick", iValue);
fValue = m_engine->GetParticleDensity();
SetLocalProfileFloat("Setup", "ParticleDensity", fValue);
fValue = m_engine->GetClippingDistance();
SetLocalProfileFloat("Setup", "ClippingDistance", fValue);
fValue = m_engine->GetObjectDetail();
SetLocalProfileFloat("Setup", "ObjectDetail", fValue);
fValue = m_engine->GetGadgetQuantity();
SetLocalProfileFloat("Setup", "GadgetQuantity", fValue);
iValue = m_engine->GetTextureQuality();
SetLocalProfileInt("Setup", "TextureQuality", iValue);
iValue = m_sound->GetAudioVolume();
SetLocalProfileInt("Setup", "AudioVolume", iValue);
iValue = m_sound->GetMidiVolume();
SetLocalProfileInt("Setup", "MidiVolume", iValue);
iValue = m_sound->GetSound3D();
SetLocalProfileInt("Setup", "Sound3D", iValue);
iValue = m_engine->GetEditIndentMode();
SetLocalProfileInt("Setup", "EditIndentMode", iValue);
iValue = m_engine->GetEditIndentValue();
SetLocalProfileInt("Setup", "EditIndentValue", iValue);*/
/* key[0] = 0;
for ( i=0 ; i<100 ; i++ )
{
if ( m_engine->GetKey(i, 0) == 0 ) break;
for ( j=0 ; j<2 ; j++ )
{
iValue = m_engine->GetKey(i, j);
sprintf(num, "%d%c", iValue, j==0?'+':' ');
strcat(key, num);
}
}*/
/* TODO: profile
SetLocalProfileString("Setup", "KeyMap", key); */
/* TODO: #if _NET
if ( m_accessEnable )
{
iValue = m_accessMission;
SetLocalProfileInt("Setup", "AccessMission", iValue);
iValue = m_accessUser;
SetLocalProfileInt("Setup", "AccessUser", iValue);
}
#endif */
/* TODO: profile
iValue = m_bDeleteGamer;
SetLocalProfileInt("Setup", "DeleteGamer", iValue); */
// TODO: write profile
//m_engine->WriteProfile();
}
// Remember all the settings.
void CMainDialog::SetupRecall()
{
float fValue;
int iValue, i, j;
char key[500];
char* p;
/* TODO: profile
if ( GetLocalProfileString("Directory", "scene", key, MAX_FNAME) )
{
strcpy(m_sceneDir, key);
}
if ( GetLocalProfileString("Directory", "savegame", key, MAX_FNAME) )
{
strcpy(m_savegameDir, key);
}
if ( GetLocalProfileString("Directory", "public", key, MAX_FNAME) )
{
strcpy(m_publicDir, key);
}
if ( GetLocalProfileString("Directory", "user", key, MAX_FNAME) )
{
strcpy(m_userDir, key);
}
if ( GetLocalProfileString("Directory", "files", key, MAX_FNAME) )
{
strcpy(m_filesDir, key);
}
if ( GetLocalProfileInt("Setup", "TotoMode", iValue) )
{
m_engine->SetTotoMode(iValue);
}
if ( GetLocalProfileInt("Setup", "Tooltips", iValue) )
{
m_bTooltip = iValue;
}
if ( GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
{
m_bGlint = iValue;
}
if ( GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
{
m_bRain = iValue;
}
if ( GetLocalProfileInt("Setup", "NiceMouse", iValue) )
{
m_engine->SetNiceMouse(iValue);
}
if ( GetLocalProfileInt("Setup", "Soluce4", iValue) )
{
m_bSoluce4 = iValue;
}
if ( GetLocalProfileInt("Setup", "Movies", iValue) )
{
m_bMovies = iValue;
}
if ( GetLocalProfileInt("Setup", "NiceReset", iValue) )
{
m_bNiceReset = iValue;
}
if ( GetLocalProfileInt("Setup", "HimselfDamage", iValue) )
{
m_bHimselfDamage = iValue;
}
if ( GetLocalProfileInt("Setup", "CameraScroll", iValue) )
{
m_bCameraScroll = iValue;
m_camera->SetCameraScroll(m_bCameraScroll);
}
if ( GetLocalProfileInt("Setup", "CameraInvertX", iValue) )
{
m_bCameraInvertX = iValue;
m_camera->SetCameraInvertX(m_bCameraInvertX);
}
if ( GetLocalProfileInt("Setup", "CameraInvertY", iValue) )
{
m_bCameraInvertY = iValue;
m_camera->SetCameraInvertY(m_bCameraInvertY);
}
if ( GetLocalProfileInt("Setup", "InterfaceEffect", iValue) )
{
m_bEffect = iValue;
}
if ( GetLocalProfileInt("Setup", "GroundShadow", iValue) )
{
m_engine->SetShadow(iValue);
}
if ( GetLocalProfileInt("Setup", "GroundSpot", iValue) )
{
m_engine->SetGroundSpot(iValue);
}
if ( GetLocalProfileInt("Setup", "ObjectDirty", iValue) )
{
m_engine->SetDirty(iValue);
}
if ( GetLocalProfileInt("Setup", "FogMode", iValue) )
{
m_engine->SetFog(iValue);
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f))); // TODO: color ok?
}
if ( GetLocalProfileInt("Setup", "LensMode", iValue) )
{
m_engine->SetLensMode(iValue);
}
if ( GetLocalProfileInt("Setup", "SkyMode", iValue) )
{
m_engine->SetSkyMode(iValue);
}
if ( GetLocalProfileInt("Setup", "PlanetMode", iValue) )
{
m_engine->SetPlanetMode(iValue);
}
if ( GetLocalProfileInt("Setup", "LightMode", iValue) )
{
m_engine->SetLightMode(iValue);
}
if ( GetLocalProfileInt("Setup", "UseJoystick", iValue) )
{
m_engine->SetJoystick(iValue);
}
if ( GetLocalProfileFloat("Setup", "ParticleDensity", fValue) )
{
m_engine->SetParticleDensity(fValue);
}
if ( GetLocalProfileFloat("Setup", "ClippingDistance", fValue) )
{
m_engine->SetClippingDistance(fValue);
}
if ( GetLocalProfileFloat("Setup", "ObjectDetail", fValue) )
{
m_engine->SetObjectDetail(fValue);
}
if ( GetLocalProfileFloat("Setup", "GadgetQuantity", fValue) )
{
m_engine->SetGadgetQuantity(fValue);
}
if ( GetLocalProfileInt("Setup", "TextureQuality", iValue) )
{
m_engine->SetTextureQuality(iValue);
}
if ( GetLocalProfileInt("Setup", "AudioVolume", iValue) )
{
m_sound->SetAudioVolume(iValue);
}
if ( GetLocalProfileInt("Setup", "MidiVolume", iValue) )
{
m_sound->SetMidiVolume(iValue);
}
if ( GetLocalProfileInt("Setup", "EditIndentMode", iValue) )
{
m_engine->SetEditIndentMode(iValue);
}
if ( GetLocalProfileInt("Setup", "EditIndentValue", iValue) )
{
m_engine->SetEditIndentValue(iValue);
}
if ( GetLocalProfileString("Setup", "KeyMap", key, 500) )
{
p = key;
for ( i=0 ; i<100 ; i++ )
{
if ( p[0] == 0 ) break;
for ( j=0 ; j<2 ; j++ )
{
sscanf(p, "%d", &iValue);
m_engine->SetKey(i, j, iValue);
while ( *p >= '0' && *p <= '9' ) p++;
while ( *p == ' ' || *p == '+' ) p++;
}
}
} */
/* TODO: #if _NET
if ( m_accessEnable )
{
if ( GetLocalProfileInt("Setup", "AccessMission", iValue) )
{
m_accessMission = iValue;
}
if ( GetLocalProfileInt("Setup", "AccessUser", iValue) )
{
m_accessUser = iValue;
}
}
#endif */
/* TODO: profile
if ( GetLocalProfileInt("Setup", "DeleteGamer", iValue) )
{
m_bDeleteGamer = iValue;
} */
}
// Changes the general level of quality.
void CMainDialog::ChangeSetupQuality(int quality)
{
bool bEnable;
float value;
int iValue;
bEnable = (quality >= 0);
m_engine->SetShadow(bEnable);
m_engine->SetGroundSpot(bEnable);
m_engine->SetDirty(bEnable);
m_engine->SetFog(bEnable);
m_engine->SetLensMode(bEnable);
m_engine->SetSkyMode(bEnable);
m_engine->SetPlanetMode(bEnable);
m_engine->SetLightMode(bEnable);
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
if ( quality < 0 ) value = 0.0f;
if ( quality == 0 ) value = 1.0f;
if ( quality > 0 ) value = 2.0f;
m_engine->SetParticleDensity(value);
if ( quality < 0 ) value = 0.5f;
if ( quality == 0 ) value = 1.0f;
if ( quality > 0 ) value = 2.0f;
m_engine->SetClippingDistance(value);
if ( quality < 0 ) value = 0.0f;
if ( quality == 0 ) value = 1.0f;
if ( quality > 0 ) value = 2.0f;
m_engine->SetObjectDetail(value);
if ( quality < 0 ) value = 0.5f;
if ( quality == 0 ) value = 1.0f;
if ( quality > 0 ) value = 1.0f;
m_engine->SetGadgetQuantity(value);
if ( quality < 0 ) iValue = 0;
if ( quality == 0 ) iValue = 1;
if ( quality > 0 ) iValue = 2;
m_engine->SetTextureQuality(iValue);
// TODO: first execute adapt?
//m_engine->FirstExecuteAdapt(false);
}
// Redefinable keys:
static int key_table[KEY_TOTAL] =
{
INPUT_SLOT_LEFT,
INPUT_SLOT_RIGHT,
INPUT_SLOT_UP,
INPUT_SLOT_DOWN,
INPUT_SLOT_GUP,
INPUT_SLOT_GDOWN,
INPUT_SLOT_ACTION,
INPUT_SLOT_CAMERA,
INPUT_SLOT_VISIT,
INPUT_SLOT_NEXT,
INPUT_SLOT_HUMAN,
INPUT_SLOT_DESEL,
INPUT_SLOT_NEAR,
INPUT_SLOT_AWAY,
INPUT_SLOT_HELP,
INPUT_SLOT_PROG,
INPUT_SLOT_CBOT,
INPUT_SLOT_SPEED10,
INPUT_SLOT_SPEED15,
INPUT_SLOT_SPEED20,
INPUT_SLOT_QUIT,
};
static EventType key_event[KEY_TOTAL] =
{
EVENT_INTERFACE_KLEFT,
EVENT_INTERFACE_KRIGHT,
EVENT_INTERFACE_KUP,
EVENT_INTERFACE_KDOWN,
EVENT_INTERFACE_KGUP,
EVENT_INTERFACE_KGDOWN,
EVENT_INTERFACE_KACTION,
EVENT_INTERFACE_KCAMERA,
EVENT_INTERFACE_KVISIT,
EVENT_INTERFACE_KNEXT,
EVENT_INTERFACE_KHUMAN,
EVENT_INTERFACE_KDESEL,
EVENT_INTERFACE_KNEAR,
EVENT_INTERFACE_KAWAY,
EVENT_INTERFACE_KHELP,
EVENT_INTERFACE_KPROG,
EVENT_INTERFACE_KCBOT,
EVENT_INTERFACE_KSPEED10,
EVENT_INTERFACE_KSPEED15,
EVENT_INTERFACE_KSPEED20,
EVENT_INTERFACE_KQUIT,
};
// Updates the list of keys.
void CMainDialog::UpdateKey()
{
CWindow* pw;
CScroll* ps;
CKey* pk;
Math::Point pos, dim;
int first, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
ps = static_cast<CScroll*>(pw->SearchControl(EVENT_INTERFACE_KSCROLL));
if ( ps == 0 ) return;
first = static_cast<int>(ps->GetVisibleValue()*(KEY_TOTAL-KEY_VISIBLE));
for ( i=0 ; i<KEY_TOTAL ; i++ )
{
pw->DeleteControl(key_event[i]);
}
dim.x = 400.0f/640.0f;
dim.y = 20.0f/480.0f;
pos.x = 110.0f/640.0f;
pos.y = 168.0f/480.0f + dim.y*(KEY_VISIBLE-1);
for ( i=0 ; i<KEY_VISIBLE ; i++ )
{
pw->CreateKey(pos, dim, -1, key_event[first+i]);
pk = static_cast<CKey*>(pw->SearchControl(key_event[first+i]));
if ( pk == 0 ) break;
/* TODO: set input bindings
pk->SetKey(0, m_engine->GetKey(key_table[first+i], 0));
pk->SetKey(1, m_engine->GetKey(key_table[first+i], 1)); */
pos.y -= dim.y;
}
}
// Change a key.
void CMainDialog::ChangeKey(EventType event)
{
CWindow* pw;
CScroll* ps;
CKey* pk;
int i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
ps = static_cast<CScroll*>(pw->SearchControl(EVENT_INTERFACE_KSCROLL));
if ( ps == 0 ) return;
for ( i=0 ; i<KEY_TOTAL ; i++ )
{
if ( key_event[i] == event )
{
pk = static_cast<CKey*>(pw->SearchControl(key_event[i]));
if ( pk == 0 ) break;
/* TODO: set key binding
m_engine->SetKey(key_table[i], 0, pk->GetKey(0));
m_engine->SetKey(key_table[i], 1, pk->GetKey(1)); */
}
}
}
// Do you want to quit the current mission?
void CMainDialog::StartAbort()
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim;
char name[100];
StartDialog(Math::Point(0.3f, 0.8f), true, false, false);
m_bDialogDelete = false;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == 0 ) return;
pos.x = 0.35f;
pos.y = 0.60f;
dim.x = 0.30f;
dim.y = 0.30f;
pw->CreateGroup(pos, dim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.35f;
pos.y = 0.10f;
dim.x = 0.30f;
dim.y = 0.30f;
pw->CreateGroup(pos, dim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 0.40f;
dim.x = 0.20f;
/* TODO: #if _POLISH
pos.x -= 7.0f/640.0f;
dim.x += 14.0f/640.0f;
#endif*/
dim.y = 32.0f/480.0f;
pos.y = 0.74f;
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_CANCEL);
pb->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_DIALOG_NO, name);
pb->SetName(name);
if ( m_index == 2 || // missions ?
m_index == 3 || // free games?
m_index == 4 ) // user ?
{
pos.y = 0.62f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_WRITE);
pb->SetState(STATE_SHADOW);
if ( m_main->IsBusy() ) // current task?
{
pb->ClearState(STATE_ENABLE);
}
pos.y = 0.53f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_READ);
pb->SetState(STATE_SHADOW);
if ( !IsIOReadScene() ) // no file to read?
{
pb->ClearState(STATE_ENABLE);
}
pb->SetState(STATE_WARNING);
}
2012-09-20 19:47:53 +00:00
pos.y = 0.39f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_SETUP);
pb->SetState(STATE_SHADOW);
pos.y = 0.25f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_AGAIN);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_WARNING);
pos.y = 0.16f;
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_OK);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_WARNING);
GetResource(RES_TEXT, RT_DIALOG_YES, name);
pb->SetName(name);
}
// Do you want to destroy the building?
void CMainDialog::StartDeleteObject()
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim;
char name[100];
StartDialog(Math::Point(0.7f, 0.3f), false, true, true);
m_bDialogDelete = true;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == 0 ) return;
pos.x = 0.00f;
pos.y = 0.50f;
dim.x = 1.00f;
dim.y = 0.05f;
GetResource(RES_TEXT, RT_DIALOG_DELOBJ, name);
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, name);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_YESDEL, name);
pb->SetName(name);
pb->SetState(STATE_WARNING);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_NODEL, name);
pb->SetName(name);
}
// Do you want to delete the player?
void CMainDialog::StartDeleteGame(char *gamer)
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim;
char name[100];
char text[100];
StartDialog(Math::Point(0.7f, 0.3f), false, true, true);
m_bDialogDelete = true;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == 0 ) return;
pos.x = 0.00f;
pos.y = 0.50f;
dim.x = 1.00f;
dim.y = 0.05f;
GetResource(RES_TEXT, RT_DIALOG_DELGAME, name);
sprintf(text, name, gamer);
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, text);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_YESDEL, name);
pb->SetName(name);
pb->SetState(STATE_WARNING);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_NODEL, name);
pb->SetName(name);
}
// Would you quit the game?
void CMainDialog::StartQuit()
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim;
char name[100];
StartDialog(Math::Point(0.6f, 0.3f), false, true, true);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == 0 ) return;
pos.x = 0.00f;
pos.y = 0.50f;
dim.x = 1.00f;
dim.y = 0.05f;
GetResource(RES_TEXT, RT_DIALOG_QUIT, name);
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, name);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_YESQUIT, name);
pb->SetName(name);
pb->SetState(STATE_WARNING);
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
if ( pb == 0 ) return;
GetResource(RES_TEXT, RT_DIALOG_NOQUIT, name);
pb->SetName(name);
}
// Beginning of displaying a dialog.
void CMainDialog::StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCancel)
{
CWindow* pw;
CButton* pb;
Math::Point pos, ddim;
char name[100];
StartSuspend();
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW2));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW3));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW4));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW6));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW7));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW8));
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
pb = static_cast<CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT));
if ( pb != 0 )
{
pb->ClearState(STATE_VISIBLE);
}
m_bDialogFire = bFire;
pos.x = (1.0f-dim.x)/2.0f;
pos.y = (1.0f-dim.y)/2.0f;
pw = m_interface->CreateWindows(pos, dim, bFire?12:8, EVENT_WINDOW9);
pw->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_TITLE_BASE, name);
pw->SetName(name);
m_dialogPos = pos;
m_dialogDim = dim;
m_dialogTime = 0.0f;
m_dialogParti = 999.0f;
if ( bOK )
{
pos.x = 0.50f-0.15f-0.02f;
pos.y = 0.50f-dim.y/2.0f+0.03f;
ddim.x = 0.15f;
ddim.y = 0.06f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_OK);
pb->SetState(STATE_SHADOW);
GetResource(RES_EVENT, EVENT_DIALOG_OK, name);
pb->SetName(name);
}
if ( bCancel )
{
pos.x = 0.50f+0.02f;
pos.y = 0.50f-dim.y/2.0f+0.03f;
ddim.x = 0.15f;
ddim.y = 0.06f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_CANCEL);
pb->SetState(STATE_SHADOW);
GetResource(RES_EVENT, EVENT_DIALOG_CANCEL, name);
pb->SetName(name);
}
m_sound->Play(SOUND_TZOING);
m_bDialog = true;
}
// Animation of a dialog.
void CMainDialog::FrameDialog(float rTime)
{
CWindow* pw;
Math::Vector pos, speed;
Math::Point dim, dpos, ddim;
float zoom;
int i;
dpos = m_dialogPos;
ddim = m_dialogDim;
m_dialogTime += rTime;
if ( m_dialogTime < 1.0f )
{
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw != 0 )
{
if ( m_dialogTime < 0.50f )
{
zoom = Math::Bounce(m_dialogTime/0.50f);
}
else
{
zoom = 1.0f;
}
dpos.x += ddim.x/2.0f;
dpos.y += ddim.y/2.0f;
ddim.x *= zoom;
//? ddim.y *= zoom;
dpos.x -= ddim.x/2.0f;
dpos.y -= ddim.y/2.0f;
pw->SetPos(dpos);
pw->SetDim(ddim);
}
}
if ( !m_bGlint ) return;
m_dialogParti += rTime;
if ( m_dialogParti < m_engine->ParticleAdapt(0.05f) ) return;
m_dialogParti = 0.0f;
if ( !m_bDialogFire ) return;
dpos = m_dialogPos;
ddim = m_dialogDim;
pos.z = 0.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
for ( i=0 ; i<2 ; i++ )
{
// Bottom.
pos.x = dpos.x + ddim.x*Math::Rand();
pos.y = dpos.y;
pos.x += (Math::Rand()-0.5f)*(6.0f/640.0f);
pos.y += Math::Rand()*(16.0f/480.0f)-(10.0f/480.0f);
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
1.0f, 0.0f, 0.0f, Gfx::SH_INTERFACE);
// Top.
pos.x = dpos.x + ddim.x*Math::Rand();
pos.y = dpos.y + ddim.y;
pos.x += (Math::Rand()-0.5f)*(6.0f/640.0f);
pos.y -= Math::Rand()*(16.0f/480.0f)-(10.0f/480.0f);
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
1.0f, 0.0f, 0.0f, Gfx::SH_INTERFACE);
// Left.
pos.y = dpos.y + ddim.y*Math::Rand();
pos.x = dpos.x;
pos.x += Math::Rand()*(16.0f/640.0f)-(10.0f/640.0f);
pos.y += (Math::Rand()-0.5f)*(6.0f/480.0f);
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
1.0f, 0.0f, 0.0f, Gfx::SH_INTERFACE);
// Right.
pos.y = dpos.y + ddim.y*Math::Rand();
pos.x = dpos.x + ddim.x;
pos.x -= Math::Rand()*(16.0f/640.0f)-(10.0f/640.0f);
pos.y += (Math::Rand()-0.5f)*(6.0f/480.0f);
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
1.0f, 0.0f, 0.0f, Gfx::SH_INTERFACE);
}
}
// End of the display of a dialogue.
void CMainDialog::StopDialog()
{
CWindow* pw;
CButton* pb;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW2));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW3));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW4));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW6));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW7));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW8));
if ( pw != 0 ) pw->SetState(STATE_ENABLE);
pb = static_cast<CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT));
if ( pb != 0 )
{
pb->SetState(STATE_VISIBLE);
}
StopSuspend();
m_interface->DeleteControl(EVENT_WINDOW9);
m_bDialog = false;
}
// Suspends the simulation for a dialog phase.
void CMainDialog::StartSuspend()
{
m_sound->MuteAll(true);
m_main->ClearInterface();
m_bInitPause = m_engine->GetPause();
m_engine->SetPause(true);
m_engine->SetOverFront(false); // over flat behind
m_main->CreateShortcuts();
m_main->StartSuspend();
m_initCamera = m_camera->GetType();
m_camera->SetType(Gfx::CAM_TYPE_DIALOG);
}
// Resume the simulation after a period of dialog.
void CMainDialog::StopSuspend()
{
m_sound->MuteAll(false);
m_main->ClearInterface();
if ( !m_bInitPause ) m_engine->SetPause(false);
m_engine->SetOverFront(true); // over flat front
m_main->CreateShortcuts();
m_main->StopSuspend();
m_camera->SetType(m_initCamera);
}
// Whether to use tooltips.
bool CMainDialog::GetTooltip()
{
return m_bTooltip;
}
// Specifies whether a dialog is displayed.
bool CMainDialog::IsDialog()
{
return m_bDialog;
}
// Specifies the name of the scene to read.
2012-09-17 22:01:00 +00:00
void CMainDialog::SetSceneRead(const char* name)
{
strcpy(m_sceneRead, name);
}
// Returns the name of the scene to read.
char* CMainDialog::GetSceneRead()
{
return m_sceneRead;
}
// Specifies the name of the scene to read.
2012-09-17 22:01:00 +00:00
void CMainDialog::SetStackRead(const char* name)
{
strcpy(m_stackRead, name);
}
// Returns the name of the scene to read.
char* CMainDialog::GetStackRead()
{
return m_stackRead;
}
// Specifies the name of the chosen to play scene.
2012-09-17 22:01:00 +00:00
void CMainDialog::SetSceneName(const char* name)
{
strcpy(m_sceneName, name);
}
// Returns the name of the chosen to play scene.
char* CMainDialog::GetSceneName()
{
return m_sceneName;
}
// Specifies the rank of the chosen to play scene.
void CMainDialog::SetSceneRank(int rank)
{
m_sceneRank = rank;
}
// Returns the rank of the chosen to play scene.
int CMainDialog::GetSceneRank()
{
return m_sceneRank;
}
// Returns folder name of the scene that user selected to play.
char* CMainDialog::GetSceneDir()
{
int i;
i = (m_sceneRank/100)-1;
if ( i < 0 || i >= m_userTotal ) return 0;
return m_userList[i];
}
// Whether to show the solution.
bool CMainDialog::GetSceneSoluce()
{
return m_bSceneSoluce;
}
// Returns the name of the folder to save.
char* CMainDialog::GetSavegameDir()
{
return m_savegameDir;
}
// Returns the name of public folder.
char* CMainDialog::GetPublicDir()
{
return m_publicDir;
}
// Indicates if there are reflections on the buttons.
bool CMainDialog::GetGlint()
{
return m_bGlint;
}
// Whether to show 4:solutions.
bool CMainDialog::GetSoluce4()
{
return m_bSoluce4;
}
// Whether to show the cinematics.
bool CMainDialog::GetMovies()
{
return m_bMovies;
}
// IWhether to make an animation in CTaskReset.
bool CMainDialog::GetNiceReset()
{
return m_bNiceReset;
}
// Indicates whether the fire causes damage to its own units.
bool CMainDialog::GetHimselfDamage()
{
return m_bHimselfDamage;
}
// Saves the personalized player.
void CMainDialog::WriteGamerPerso(char *gamer)
{
FILE* file;
char filename[100];
char line[100];
2012-09-20 22:01:03 +00:00
sprintf(filename, "%s/%s/face.gam", m_savegameDir, gamer);
file = fopen(filename, "w");
if ( file == NULL ) return;
sprintf(line, "Head face=%d glasses=%d hair=%.2f;%.2f;%.2f;%.2f\n",
m_perso.face, m_perso.glasses,
m_perso.colorHair.r, m_perso.colorHair.g, m_perso.colorHair.b, m_perso.colorHair.a);
fputs(line, file);
sprintf(line, "Body combi=%.2f;%.2f;%.2f;%.2f band=%.2f;%.2f;%.2f;%.2f\n",
m_perso.colorCombi.r, m_perso.colorCombi.g, m_perso.colorCombi.b, m_perso.colorCombi.a,
m_perso.colorBand.r, m_perso.colorBand.g, m_perso.colorBand.b, m_perso.colorBand.a);
fputs(line, file);
fclose(file);
}
// Reads the personalized player.
void CMainDialog::ReadGamerPerso(char *gamer)
{
FILE* file;
char filename[100];
char line[100];
Gfx::Color color;
m_perso.face = 0;
DefPerso();
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sprintf(filename, "%s/%s/face.gam", m_savegameDir, gamer);
file = fopen(filename, "r");
if ( file == NULL ) return;
while ( fgets(line, 100, file) != NULL )
{
if ( Cmd(line, "Head") )
{
m_perso.face = OpInt(line, "face", 0);
m_perso.glasses = OpInt(line, "glasses", 0);
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
color.a = 0.0f;
m_perso.colorHair = OpColor(line, "hair", color);
}
if ( Cmd(line, "Body") )
{
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
color.a = 0.0f;
m_perso.colorCombi = OpColor(line, "combi", color);
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
color.a = 0.0f;
m_perso.colorBand = OpColor(line, "band", color);
}
}
fclose(file);
}
// Specifies the face of the player.
void CMainDialog::SetGamerFace(char *gamer, int face)
{
m_perso.face = face;
WriteGamerPerso(gamer);
}
// Gives the face of the player.
int CMainDialog::GetGamerFace(char *gamer)
{
ReadGamerPerso(gamer);
return m_perso.face;
}
// Gives the face of the player.
int CMainDialog::GetGamerFace()
{
return m_perso.face;
}
int CMainDialog::GetGamerGlasses()
{
return m_perso.glasses;
}
bool CMainDialog::GetGamerOnlyHead()
{
return (m_phase == PHASE_PERSO && m_persoTab == 0);
}
float CMainDialog::GetPersoAngle()
{
return m_persoAngle;
}
Gfx::Color CMainDialog::GetGamerColorHair()
{
return m_perso.colorHair;
}
Gfx::Color CMainDialog::GetGamerColorCombi()
{
return m_perso.colorCombi;
}
Gfx::Color CMainDialog::GetGamerColorBand()
{
return m_perso.colorBand;
}
// Reads the file of the player.
bool CMainDialog::ReadGamerInfo()
{
FILE* file;
char line[100];
int chap, i, numTry, passed;
for ( i=0 ; i<MAXSCENE ; i++ )
{
m_sceneInfo[i].numTry = 0;
m_sceneInfo[i].bPassed = false;
}
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sprintf(line, "%s/%s/%s.gam", m_savegameDir, m_main->GetGamerName(), m_sceneName);
file = fopen(line, "r");
if ( file == NULL ) return false;
if ( fgets(line, 100, file) != NULL )
{
sscanf(line, "CurrentChapter=%d CurrentSel=%d\n", &chap, &i);
m_chap[m_index] = chap-1;
m_sel[m_index] = i-1;
}
while ( fgets(line, 100, file) != NULL )
{
sscanf(line, "Chapter %d: Scene %d: numTry=%d passed=%d\n",
&chap, &i, &numTry, &passed);
i += chap*100;
if ( i >= 0 && i < MAXSCENE )
{
m_sceneInfo[i].numTry = numTry;
m_sceneInfo[i].bPassed = passed;
}
}
fclose(file);
return true;
}
// Writes the file of the player.
bool CMainDialog::WriteGamerInfo()
{
FILE* file;
char line[100];
int i;
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sprintf(line, "%s/%s/%s.gam", m_savegameDir, m_main->GetGamerName(), m_sceneName);
file = fopen(line, "w");
if ( file == NULL ) return false;
sprintf(line, "CurrentChapter=%d CurrentSel=%d\n",
m_chap[m_index]+1, m_sel[m_index]+1);
fputs(line, file);
for ( i=0 ; i<MAXSCENE ; i++ )
{
if ( m_sceneInfo[i].numTry == 0 ) continue;
sprintf(line, "Chapter %d: Scene %d: numTry=%d passed=%d\n",
i/100, i%100, m_sceneInfo[i].numTry, m_sceneInfo[i].bPassed);
fputs(line, file);
}
fclose(file);
return true;
}
void CMainDialog::SetGamerInfoTry(int rank, int numTry)
{
if ( rank < 0 || rank >= MAXSCENE ) return;
if ( numTry > 100 ) numTry = 100;
m_sceneInfo[rank].numTry = numTry;
}
int CMainDialog::GetGamerInfoTry(int rank)
{
if ( rank < 0 || rank >= MAXSCENE ) return 0;
return m_sceneInfo[rank].numTry;
}
void CMainDialog::SetGamerInfoPassed(int rank, bool bPassed)
{
int chap, i;
bool bAll;
if ( rank < 0 || rank >= MAXSCENE ) return;
m_sceneInfo[rank].bPassed = bPassed;
if ( bPassed )
{
bAll = true;
chap = rank/100;
for ( i=0 ; i<m_maxList ; i++ )
{
bAll &= m_sceneInfo[chap*100+i+1].bPassed;
}
m_sceneInfo[chap*100].numTry ++;
m_sceneInfo[chap*100].bPassed = bAll;
}
}
bool CMainDialog::GetGamerInfoPassed(int rank)
{
if ( rank < 0 || rank >= MAXSCENE ) return false;
return m_sceneInfo[rank].bPassed;
}
// Passes to the next mission, and possibly in the next chapter.
bool CMainDialog::NextMission()
{
m_sel[m_index] ++; // next mission
if ( m_sel[m_index] >= m_maxList ) // last mission of the chapter?
{
m_chap[m_index] ++; // next chapter
m_sel[m_index] = 0; // first mission
}
return true;
}
2012-09-20 19:47:53 +00:00
} // namespace Ui