colobot/src/object/object_manager.h

171 lines
5.7 KiB
C
Raw Normal View History

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/object_manager.h
2014-12-20 18:09:53 +00:00
* \brief Object manager
*/
#pragma once
#include "common/singleton.h"
#include "math/const.h"
#include "math/vector.h"
#include "object/object_type.h"
2015-01-08 17:56:26 +00:00
#include <map>
#include <vector>
#include <memory>
namespace Gfx {
class CEngine;
class CModelManager;
class CParticle;
class CTerrain;
} // namespace Gfx
class CObject;
class CRobotMain;
class CObjectFactory;
enum RadarFilter
{
FILTER_NONE = 0,
FILTER_ONLYLANDING = 1,
FILTER_ONLYFLYING = 2,
};
using CObjectMap = std::map<int, std::unique_ptr<CObject>>;
/**
* \class ObjectManager
2014-12-20 18:09:53 +00:00
* \brief Manages CObject instances
*/
class CObjectManager : public CSingleton<CObjectManager>
{
public:
CObjectManager(Gfx::CEngine* engine,
Gfx::CTerrain* terrain,
Gfx::CModelManager* modelManager,
Gfx::CParticle* particle,
CRobotMain* main);
virtual ~CObjectManager();
//! Creates an object
CObject* CreateObject(Math::Vector pos,
float angle,
ObjectType type,
float power = -1.f,
float zoom = 1.f,
float height = 0.f,
bool trainer = false,
bool toy = false,
int option = 0,
int id = -1);
//! Deletes the object
2014-12-20 18:09:53 +00:00
bool DeleteObject(CObject* instance);
//! Deletes all objects
void DeleteAllObjects();
//! Finds object by id (CObject::GetID())
CObject* GetObjectById(unsigned int id);
//! Gets object by id in range <0; number of objects - 1)
CObject* GetObjectByRank(unsigned int id);
2014-12-20 19:36:09 +00:00
//! Returns all objects
inline const CObjectMap& GetAllObjects()
{
return m_table;
}
2014-12-20 19:36:09 +00:00
//! Finds an object, like radar() in CBot
//@{
CObject* Radar(CObject* pThis,
ObjectType type = OBJECT_NULL,
float angle = 0.0f,
float focus = Math::PI*2.0f,
float minDist = 0.0f,
float maxDist = 1000.0f,
bool furthest = false,
RadarFilter filter = FILTER_NONE,
bool cbotTypes = false);
CObject* Radar(CObject* pThis,
std::vector<ObjectType> type = std::vector<ObjectType>(),
float angle = 0.0f,
float focus = Math::PI*2.0f,
float minDist = 0.0f,
float maxDist = 1000.0f,
bool furthest = false,
RadarFilter filter = FILTER_NONE,
bool cbotTypes = false);
CObject* Radar(CObject* pThis,
Math::Vector thisPosition,
float thisAngle,
ObjectType type = OBJECT_NULL,
float angle = 0.0f,
float focus = Math::PI*2.0f,
float minDist = 0.0f,
float maxDist = 1000.0f,
bool furthest = false,
RadarFilter filter = FILTER_NONE,
bool cbotTypes = false);
CObject* Radar(CObject* pThis,
Math::Vector thisPosition,
float thisAngle,
std::vector<ObjectType> type = std::vector<ObjectType>(),
float angle = 0.0f,
float focus = Math::PI*2.0f,
float minDist = 0.0f,
float maxDist = 1000.0f,
bool furthest = false,
RadarFilter filter = FILTER_NONE,
bool cbotTypes = false);
2014-12-20 19:36:09 +00:00
//@}
//! Returns nearest object that's closer than maxDist
//@{
CObject* FindNearest(CObject* pThis,
ObjectType type = OBJECT_NULL,
float maxDist = 1000.0f,
bool cbotTypes = false);
CObject* FindNearest(CObject* pThis,
std::vector<ObjectType> type = std::vector<ObjectType>(),
float maxDist = 1000.0f,
bool cbotTypes = false);
CObject* FindNearest(CObject* pThis,
Math::Vector thisPosition,
ObjectType type = OBJECT_NULL,
float maxDist = 1000.0f,
bool cbotTypes = false);
CObject* FindNearest(CObject* pThis,
Math::Vector thisPosition,
std::vector<ObjectType> type = std::vector<ObjectType>(),
float maxDist = 1000.0f,
bool cbotTypes = false);
//@}
protected:
CObjectMap m_table;
std::unique_ptr<CObjectFactory> m_objectFactory;
int m_nextId;
};