Added field "item" to class "object" in CBot
parent
845c8e9437
commit
90301e24c0
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@ -128,6 +128,7 @@ object/motion/motionvehicle.cpp
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object/motion/motionworm.cpp
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object/object.cpp
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object/robotmain.cpp
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object/objman.cpp
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object/task/task.cpp
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object/task/taskadvance.cpp
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object/task/taskbuild.cpp
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@ -95,6 +95,7 @@ CApplication::CApplication()
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{
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m_private = new ApplicationPrivate();
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m_iMan = new CInstanceManager();
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m_objMan = new CObjectManager;
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m_eventQueue = new CEventQueue();
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m_profile = new CProfile();
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@ -31,6 +31,8 @@
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#include "graphics/engine/engine.h"
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#include "graphics/opengl/gldevice.h"
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#include "object/objman.h"
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#include <string>
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#include <vector>
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@ -374,6 +376,8 @@ protected:
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//! Instance manager
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// TODO: to be removed
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CInstanceManager* m_iMan;
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//! Object manager
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CObjectManager* m_objMan;
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//! Global event queue
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CEventQueue* m_eventQueue;
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//! Graphics engine
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@ -71,6 +71,7 @@
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#include "object/motion/motionvehicle.h"
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#include "object/motion/motionworm.h"
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#include "object/robotmain.h"
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#include "object/objman.h"
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#include "physics/physics.h"
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@ -202,6 +203,10 @@ void uObject(CBotVar* botThis, void* user)
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fret = object->GetFret();
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if ( fret == 0 ) pVar->SetPointer(0);
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else pVar->SetPointer(fret->GetBotVar());
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pVar = pVar->GetNext(); // "id"
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value = object->GetID();
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pVar->SetValInt(value);
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}
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@ -337,6 +342,8 @@ CObject::CObject()
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m_botVar = CBotVar::Create("", CBotTypResult(CBotTypClass, "object"));
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m_botVar->SetUserPtr(this);
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m_botVar->SetIdent(m_id);
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CObjectManager::GetInstancePointer()->AddInstance(this);
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}
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// Object's destructor.
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@ -360,6 +367,7 @@ CObject::~CObject()
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m_auto = nullptr;
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CInstanceManager::GetInstancePointer()->DeleteInstance(CLASS_OBJECT, this);
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CObjectManager::GetInstancePointer()->DeleteInstance(this);
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m_app = nullptr;
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}
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@ -0,0 +1,388 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "object/object.h"
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#include "object/auto/auto.h"
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#include "object/objman.h"
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template<> CObjectManager* CSingleton<CObjectManager>::m_instance = nullptr;
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CObjectManager::CObjectManager()
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{
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for (int i = 0; i < MAX_OBJECTS; i++)
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{
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m_table[i] = nullptr;
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}
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usedCount = 0;
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}
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CObjectManager::~CObjectManager()
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{
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}
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bool CObjectManager::AddInstance(CObject* instance)
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{
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if (usedCount >= MAX_OBJECTS) return false;
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m_table[instance->GetID()] = instance;
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usedCount++;
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return true;
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}
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bool CObjectManager::DeleteInstance(CObject* instance)
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{
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for (int i = 0; i < usedCount; i++)
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{
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if (m_table[i] == instance)
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m_table[i] = nullptr;
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}
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return true;
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}
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CObject* CObjectManager::SearchInstance(int id)
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{
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if (id >= MAX_OBJECTS) return nullptr;
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return m_table[id];
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}
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CObject* CObjectManager::CreateObject(Math::Vector pos, float angle, float zoom, float height,
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ObjectType type, float power,
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bool trainer, bool toy,
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int option)
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{
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CObject* object = nullptr;
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if ( type == OBJECT_NULL ) return nullptr;
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if ( type == OBJECT_HUMAN ||
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type == OBJECT_TECH )
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{
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trainer = false; // necessarily
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}
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if ( type == OBJECT_PORTICO ||
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type == OBJECT_BASE ||
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type == OBJECT_DERRICK ||
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type == OBJECT_FACTORY ||
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type == OBJECT_STATION ||
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type == OBJECT_CONVERT ||
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type == OBJECT_REPAIR ||
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type == OBJECT_DESTROYER||
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type == OBJECT_TOWER ||
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type == OBJECT_NEST ||
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type == OBJECT_RESEARCH ||
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type == OBJECT_RADAR ||
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type == OBJECT_INFO ||
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type == OBJECT_ENERGY ||
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type == OBJECT_LABO ||
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type == OBJECT_NUCLEAR ||
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type == OBJECT_PARA ||
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type == OBJECT_SAFE ||
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type == OBJECT_HUSTON ||
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type == OBJECT_TARGET1 ||
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type == OBJECT_TARGET2 ||
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type == OBJECT_START ||
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type == OBJECT_END )
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{
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object = new CObject();
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object->CreateBuilding(pos, angle, height, type, power);
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CAuto* automat = object->GetAuto();
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if (automat != nullptr)
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{
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automat->Init();
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}
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}
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else
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if ( type == OBJECT_FRET ||
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type == OBJECT_STONE ||
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type == OBJECT_URANIUM ||
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type == OBJECT_METAL ||
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type == OBJECT_POWER ||
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type == OBJECT_ATOMIC ||
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type == OBJECT_BULLET ||
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type == OBJECT_BBOX ||
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type == OBJECT_KEYa ||
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type == OBJECT_KEYb ||
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type == OBJECT_KEYc ||
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type == OBJECT_KEYd ||
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type == OBJECT_TNT ||
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type == OBJECT_SCRAP1 ||
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type == OBJECT_SCRAP2 ||
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type == OBJECT_SCRAP3 ||
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type == OBJECT_SCRAP4 ||
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type == OBJECT_SCRAP5 ||
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type == OBJECT_BOMB ||
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type == OBJECT_WAYPOINT ||
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type == OBJECT_SHOW ||
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type == OBJECT_WINFIRE ||
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type == OBJECT_BAG ||
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type == OBJECT_MARKPOWER ||
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type == OBJECT_MARKSTONE ||
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type == OBJECT_MARKURANIUM ||
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type == OBJECT_MARKKEYa ||
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type == OBJECT_MARKKEYb ||
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type == OBJECT_MARKKEYc ||
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type == OBJECT_MARKKEYd ||
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type == OBJECT_EGG )
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{
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object = new CObject();
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object->CreateResource(pos, angle, type, power);
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}
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else
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if ( type == OBJECT_FLAGb ||
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type == OBJECT_FLAGr ||
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type == OBJECT_FLAGg ||
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type == OBJECT_FLAGy ||
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type == OBJECT_FLAGv )
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{
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object = new CObject();
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object->CreateFlag(pos, angle, type);
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}
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else
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if ( type == OBJECT_BARRIER0 ||
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type == OBJECT_BARRIER1 ||
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type == OBJECT_BARRIER2 ||
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type == OBJECT_BARRIER3 ||
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type == OBJECT_BARRIER4 )
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{
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object = new CObject();
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object->CreateBarrier(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_PLANT0 ||
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type == OBJECT_PLANT1 ||
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type == OBJECT_PLANT2 ||
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type == OBJECT_PLANT3 ||
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type == OBJECT_PLANT4 ||
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type == OBJECT_PLANT5 ||
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type == OBJECT_PLANT6 ||
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type == OBJECT_PLANT7 ||
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type == OBJECT_PLANT8 ||
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type == OBJECT_PLANT9 ||
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type == OBJECT_PLANT10 ||
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type == OBJECT_PLANT11 ||
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type == OBJECT_PLANT12 ||
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type == OBJECT_PLANT13 ||
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type == OBJECT_PLANT14 ||
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type == OBJECT_PLANT15 ||
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type == OBJECT_PLANT16 ||
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type == OBJECT_PLANT17 ||
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type == OBJECT_PLANT18 ||
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type == OBJECT_PLANT19 ||
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type == OBJECT_TREE0 ||
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type == OBJECT_TREE1 ||
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type == OBJECT_TREE2 ||
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type == OBJECT_TREE3 ||
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type == OBJECT_TREE4 ||
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type == OBJECT_TREE5 ||
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type == OBJECT_TREE6 ||
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type == OBJECT_TREE7 ||
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type == OBJECT_TREE8 ||
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type == OBJECT_TREE9 )
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{
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object = new CObject();
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object->CreatePlant(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_MUSHROOM0 ||
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type == OBJECT_MUSHROOM1 ||
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type == OBJECT_MUSHROOM2 ||
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type == OBJECT_MUSHROOM3 ||
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type == OBJECT_MUSHROOM4 ||
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type == OBJECT_MUSHROOM5 ||
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type == OBJECT_MUSHROOM6 ||
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type == OBJECT_MUSHROOM7 ||
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type == OBJECT_MUSHROOM8 ||
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type == OBJECT_MUSHROOM9 )
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{
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object = new CObject();
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object->CreateMushroom(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_TEEN0 ||
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type == OBJECT_TEEN1 ||
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type == OBJECT_TEEN2 ||
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type == OBJECT_TEEN3 ||
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type == OBJECT_TEEN4 ||
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type == OBJECT_TEEN5 ||
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type == OBJECT_TEEN6 ||
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type == OBJECT_TEEN7 ||
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type == OBJECT_TEEN8 ||
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type == OBJECT_TEEN9 ||
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type == OBJECT_TEEN10 ||
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type == OBJECT_TEEN11 ||
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type == OBJECT_TEEN12 ||
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type == OBJECT_TEEN13 ||
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type == OBJECT_TEEN14 ||
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type == OBJECT_TEEN15 ||
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type == OBJECT_TEEN16 ||
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type == OBJECT_TEEN17 ||
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type == OBJECT_TEEN18 ||
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type == OBJECT_TEEN19 ||
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type == OBJECT_TEEN20 ||
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type == OBJECT_TEEN21 ||
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type == OBJECT_TEEN22 ||
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type == OBJECT_TEEN23 ||
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type == OBJECT_TEEN24 ||
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type == OBJECT_TEEN25 ||
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type == OBJECT_TEEN26 ||
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type == OBJECT_TEEN27 ||
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type == OBJECT_TEEN28 ||
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type == OBJECT_TEEN29 ||
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type == OBJECT_TEEN30 ||
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type == OBJECT_TEEN31 ||
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type == OBJECT_TEEN32 ||
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type == OBJECT_TEEN33 ||
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type == OBJECT_TEEN34 ||
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type == OBJECT_TEEN35 ||
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type == OBJECT_TEEN36 ||
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type == OBJECT_TEEN37 ||
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type == OBJECT_TEEN38 ||
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type == OBJECT_TEEN39 ||
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type == OBJECT_TEEN40 ||
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type == OBJECT_TEEN41 ||
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type == OBJECT_TEEN42 ||
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type == OBJECT_TEEN43 ||
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type == OBJECT_TEEN44 ||
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type == OBJECT_TEEN45 ||
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type == OBJECT_TEEN46 ||
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type == OBJECT_TEEN47 ||
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type == OBJECT_TEEN48 ||
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type == OBJECT_TEEN49 )
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{
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object = new CObject();
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object->SetOption(option);
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object->CreateTeen(pos, angle, zoom, height, type);
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}
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else
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if ( type == OBJECT_QUARTZ0 ||
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type == OBJECT_QUARTZ1 ||
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type == OBJECT_QUARTZ2 ||
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type == OBJECT_QUARTZ3 ||
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type == OBJECT_QUARTZ4 ||
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type == OBJECT_QUARTZ5 ||
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type == OBJECT_QUARTZ6 ||
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type == OBJECT_QUARTZ7 ||
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type == OBJECT_QUARTZ8 ||
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type == OBJECT_QUARTZ9 )
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{
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object = new CObject();
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object->CreateQuartz(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_ROOT0 ||
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type == OBJECT_ROOT1 ||
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type == OBJECT_ROOT2 ||
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type == OBJECT_ROOT3 ||
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type == OBJECT_ROOT4 ||
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type == OBJECT_ROOT5 ||
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type == OBJECT_ROOT6 ||
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type == OBJECT_ROOT7 ||
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type == OBJECT_ROOT8 ||
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type == OBJECT_ROOT9 )
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{
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object = new CObject();
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object->CreateRoot(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_HOME1 )
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{
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object = new CObject();
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object->CreateHome(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_RUINmobilew1 ||
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type == OBJECT_RUINmobilew2 ||
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type == OBJECT_RUINmobilet1 ||
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type == OBJECT_RUINmobilet2 ||
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type == OBJECT_RUINmobiler1 ||
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type == OBJECT_RUINmobiler2 ||
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type == OBJECT_RUINfactory ||
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type == OBJECT_RUINdoor ||
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type == OBJECT_RUINsupport ||
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type == OBJECT_RUINradar ||
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type == OBJECT_RUINconvert ||
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type == OBJECT_RUINbase ||
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type == OBJECT_RUINhead )
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{
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object = new CObject();
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object->CreateRuin(pos, angle, height, type);
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}
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else
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if ( type == OBJECT_APOLLO1 ||
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type == OBJECT_APOLLO3 ||
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type == OBJECT_APOLLO4 ||
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type == OBJECT_APOLLO5 )
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{
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object = new CObject();
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object->CreateApollo(pos, angle, type);
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}
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else
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if ( type == OBJECT_MOTHER ||
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type == OBJECT_ANT ||
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type == OBJECT_SPIDER ||
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type == OBJECT_BEE ||
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type == OBJECT_WORM )
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{
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object = new CObject();
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object->CreateInsect(pos, angle, type); // no eggs
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}
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else
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if ( type == OBJECT_HUMAN ||
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type == OBJECT_TECH ||
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type == OBJECT_TOTO ||
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type == OBJECT_MOBILEfa ||
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type == OBJECT_MOBILEta ||
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type == OBJECT_MOBILEwa ||
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type == OBJECT_MOBILEia ||
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type == OBJECT_MOBILEfc ||
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type == OBJECT_MOBILEtc ||
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type == OBJECT_MOBILEwc ||
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type == OBJECT_MOBILEic ||
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type == OBJECT_MOBILEfi ||
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type == OBJECT_MOBILEti ||
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type == OBJECT_MOBILEwi ||
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type == OBJECT_MOBILEii ||
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type == OBJECT_MOBILEfs ||
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type == OBJECT_MOBILEts ||
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type == OBJECT_MOBILEws ||
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type == OBJECT_MOBILEis ||
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type == OBJECT_MOBILErt ||
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type == OBJECT_MOBILErc ||
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type == OBJECT_MOBILErr ||
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type == OBJECT_MOBILErs ||
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type == OBJECT_MOBILEsa ||
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type == OBJECT_MOBILEtg ||
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type == OBJECT_MOBILEft ||
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type == OBJECT_MOBILEtt ||
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type == OBJECT_MOBILEwt ||
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type == OBJECT_MOBILEit ||
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type == OBJECT_MOBILEdr ||
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type == OBJECT_APOLLO2 )
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{
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object = new CObject();
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object->SetOption(option);
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object->CreateVehicle(pos, angle, type, power, trainer, toy);
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}
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return object;
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}
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@ -0,0 +1,54 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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||||
// * it under the terms of the GNU General Public License as published by
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||||
// * the Free Software Foundation, either version 3 of the License, or
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||||
// * (at your option) any later version.
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// *
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||||
// * This program is distributed in the hope that it will be useful,
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||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// * GNU General Public License for more details.
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||||
// *
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// * You should have received a copy of the GNU General Public License
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||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file common/objman.h
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* \brief Instance manager for objects
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*/
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#pragma once
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#include "object/object.h"
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||||
#include "common/singleton.h"
|
||||
|
||||
const int MAX_OBJECTS = 500;
|
||||
|
||||
/**
|
||||
* \class ObjectManager
|
||||
* \brief Manager for objects
|
||||
*/
|
||||
class CObjectManager : public CSingleton<CObjectManager>
|
||||
{
|
||||
public:
|
||||
CObjectManager();
|
||||
virtual ~CObjectManager();
|
||||
|
||||
//! Registers new object
|
||||
bool AddInstance(CObject* instance);
|
||||
//! Deletes the registered object
|
||||
bool DeleteInstance(CObject* instance);
|
||||
//! Seeks for an object
|
||||
CObject* SearchInstance(int id);
|
||||
//! Creates an object
|
||||
CObject* CreateObject(Math::Vector pos, float angle, float zoom, float height, ObjectType type, float power, bool trainer, bool toy, int option);
|
||||
|
||||
protected:
|
||||
CObject* m_table[MAX_OBJECTS];
|
||||
int usedCount;
|
||||
};
|
||||
|
||||
|
|
@ -831,6 +831,7 @@ CRobotMain::CRobotMain(CApplication* app)
|
|||
bc->AddItem("material", CBotTypResult(CBotTypInt), PR_READ);
|
||||
bc->AddItem("energyCell", CBotTypResult(CBotTypPointer, "object"), PR_READ);
|
||||
bc->AddItem("load", CBotTypResult(CBotTypPointer, "object"), PR_READ);
|
||||
bc->AddItem("id", CBotTypResult(CBotTypInt), PR_READ);
|
||||
|
||||
// Initializes the class FILE.
|
||||
InitClassFILE();
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "object/object.h"
|
||||
#include "object/robotmain.h"
|
||||
#include "object/task/taskmanager.h"
|
||||
#include "object/objman.h"
|
||||
|
||||
#include "physics/physics.h"
|
||||
|
||||
|
@ -335,9 +336,7 @@ bool CScript::rGetObject(CBotVar* var, CBotVar* result, int& exception, void* us
|
|||
|
||||
rank = var->GetValInt();
|
||||
|
||||
CInstanceManager* iMan = CInstanceManager::GetInstancePointer();
|
||||
|
||||
pObj = static_cast<CObject*>(iMan->SearchInstance(CLASS_OBJECT, rank));
|
||||
pObj = static_cast<CObject*>(CObjectManager::GetInstancePointer()->SearchInstance(rank));
|
||||
if ( pObj == 0 )
|
||||
{
|
||||
result->SetPointer(0);
|
||||
|
@ -371,9 +370,7 @@ bool CScript::rDestroy(CBotVar* var, CBotVar* result, int& exception, void* user
|
|||
|
||||
rank = var->GetValInt();
|
||||
|
||||
CInstanceManager* iMan = CInstanceManager::GetInstancePointer();
|
||||
|
||||
pObj = static_cast<CObject*>(iMan->SearchInstance(CLASS_OBJECT, rank));
|
||||
pObj = static_cast<CObject*>(CObjectManager::GetInstancePointer()->SearchInstance(rank));
|
||||
if ( pObj == 0 )
|
||||
{
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue