colobot/src/common/settings.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "common/settings.h"
#include "app/app.h"
#include "app/input.h"
#include "common/config_file.h"
#include "common/logger.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/engine.h"
#include "level/robotmain.h"
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#include "sound/sound.h"
CSettings::CSettings()
{
m_tooltips = true;
m_interfaceGlint = true;
m_interfaceRain = true;
m_soluce4 = true;
m_movies = true;
m_focusLostPause = true;
m_fontSize = 19.0f;
m_windowPos = Math::Point(0.15f, 0.17f);
m_windowDim = Math::Point(0.70f, 0.66f);
m_IOPublic = false;
m_IODim = Math::Point(320.0f/640.0f, (121.0f+18.0f*8)/480.0f);
m_IOPos.x = (1.0f-m_IODim.x)/2.0f; // in the middle
m_IOPos.y = (1.0f-m_IODim.y)/2.0f;
m_language = LANGUAGE_ENV;
}
void CSettings::SaveResolutionSettings(const Gfx::DeviceConfig& config)
{
// NOTE: These settings are loaded in CApplication
std::ostringstream ss;
ss << config.size.x << "x" << config.size.y;
GetConfigFile().SetStringProperty("Setup", "Resolution", ss.str());
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GetConfigFile().SetBoolProperty("Setup", "Fullscreen", config.fullScreen);
GetConfigFile().Save();
}
void CSettings::SaveSettings()
{
CApplication* app = CApplication::GetInstancePointer();
CRobotMain* main = CRobotMain::GetInstancePointer();
Gfx::CEngine* engine = Gfx::CEngine::GetInstancePointer();
Gfx::CCamera* camera = main->GetCamera();
CSoundInterface* sound = app->GetSound();
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GetConfigFile().SetBoolProperty("Setup", "Tooltips", m_tooltips);
GetConfigFile().SetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint);
GetConfigFile().SetBoolProperty("Setup", "InterfaceRain", m_interfaceRain);
GetConfigFile().SetBoolProperty("Setup", "Soluce4", m_soluce4);
GetConfigFile().SetBoolProperty("Setup", "Movies", m_movies);
GetConfigFile().SetBoolProperty("Setup", "FocusLostPause", m_focusLostPause);
GetConfigFile().SetBoolProperty("Setup", "OldCameraScroll", camera->GetOldCameraScroll());
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GetConfigFile().SetBoolProperty("Setup", "CameraInvertX", camera->GetCameraInvertX());
GetConfigFile().SetBoolProperty("Setup", "CameraInvertY", camera->GetCameraInvertY());
GetConfigFile().SetBoolProperty("Setup", "InterfaceEffect", camera->GetEffect());
GetConfigFile().SetBoolProperty("Setup", "Blood", camera->GetBlood());
GetConfigFile().SetBoolProperty("Setup", "Autosave", main->GetAutosave());
GetConfigFile().SetIntProperty("Setup", "AutosaveInterval", main->GetAutosaveInterval());
GetConfigFile().SetIntProperty("Setup", "AutosaveSlots", main->GetAutosaveSlots());
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GetConfigFile().SetBoolProperty("Setup", "ObjectDirty", engine->GetDirty());
GetConfigFile().SetBoolProperty("Setup", "FogMode", engine->GetFog());
GetConfigFile().SetBoolProperty("Setup", "LightMode", engine->GetLightMode());
GetConfigFile().SetIntProperty("Setup", "JoystickIndex", app->GetJoystickEnabled() ? app->GetJoystick().index : -1);
GetConfigFile().SetFloatProperty("Setup", "ParticleDensity", engine->GetParticleDensity());
GetConfigFile().SetFloatProperty("Setup", "ClippingDistance", engine->GetClippingDistance());
GetConfigFile().SetIntProperty("Setup", "AudioVolume", sound->GetAudioVolume());
GetConfigFile().SetIntProperty("Setup", "MusicVolume", sound->GetMusicVolume());
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GetConfigFile().SetBoolProperty("Setup", "EditIndentMode", engine->GetEditIndentMode());
GetConfigFile().SetIntProperty("Setup", "EditIndentValue", engine->GetEditIndentValue());
GetConfigFile().SetBoolProperty("Setup", "PauseBlur", engine->GetPauseBlurEnabled());
GetConfigFile().SetIntProperty("Setup", "MipmapLevel", engine->GetTextureMipmapLevel());
GetConfigFile().SetIntProperty("Setup", "Anisotropy", engine->GetTextureAnisotropyLevel());
GetConfigFile().SetFloatProperty("Setup", "ShadowColor", engine->GetShadowColor());
GetConfigFile().SetFloatProperty("Setup", "ShadowRange", engine->GetShadowRange());
GetConfigFile().SetIntProperty("Setup", "MSAA", engine->GetMultiSample());
GetConfigFile().SetIntProperty("Setup", "FilterMode", engine->GetTextureFilterMode());
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GetConfigFile().SetBoolProperty("Setup", "ShadowMapping", engine->GetShadowMapping());
GetConfigFile().SetBoolProperty("Setup", "ShadowMappingQuality", engine->GetShadowMappingQuality());
GetConfigFile().SetIntProperty("Setup", "ShadowMappingResolution",
engine->GetShadowMappingOffscreen() ? engine->GetShadowMappingOffscreenResolution() : 0);
// Experimental settings
GetConfigFile().SetBoolProperty("Experimental", "TerrainShadows", engine->GetTerrainShadows());
CInput::GetInstancePointer()->SaveKeyBindings();
GetConfigFile().SetFloatProperty("Edit", "FontSize", m_fontSize);
GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
GetConfigFile().SetFloatProperty("Edit", "WindowPosY", m_windowPos.y);
GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
GetConfigFile().SetFloatProperty("Edit", "WindowDimY", m_windowDim.y);
GetConfigFile().SetBoolProperty ("Edit", "WindowMaximized", m_windowMax);
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GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic);
GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x);
GetConfigFile().SetFloatProperty("Edit", "IOPosY", m_IOPos.y);
GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x);
GetConfigFile().SetFloatProperty("Edit", "IODimY", m_IODim.y);
std::string lang = "";
LanguageToString(m_language, lang);
GetConfigFile().SetStringProperty("Language", "Lang", lang);
GetConfigFile().Save();
}
void CSettings::LoadSettings()
{
CApplication* app = CApplication::GetInstancePointer();
CRobotMain* main = CRobotMain::GetInstancePointer();
Gfx::CEngine* engine = Gfx::CEngine::GetInstancePointer();
Gfx::CCamera* camera = main->GetCamera();
CSoundInterface* sound = app->GetSound();
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int iValue = 0;
float fValue = 0.0f;
bool bValue = false;
std::string sValue = "";
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GetConfigFile().GetBoolProperty("Setup", "Tooltips", m_tooltips);
GetConfigFile().GetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint);
GetConfigFile().GetBoolProperty("Setup", "InterfaceRain", m_interfaceRain);
GetConfigFile().GetBoolProperty("Setup", "Soluce4", m_soluce4);
GetConfigFile().GetBoolProperty("Setup", "Movies", m_movies);
GetConfigFile().GetBoolProperty("Setup", "FocusLostPause", m_focusLostPause);
if (GetConfigFile().GetBoolProperty("Setup", "OldCameraScroll", bValue))
camera->SetOldCameraScroll(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertX", bValue))
camera->SetCameraInvertX(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertY", bValue))
camera->SetCameraInvertY(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "InterfaceEffect", bValue))
camera->SetEffect(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "Blood", bValue))
camera->SetBlood(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "Autosave", bValue))
main->SetAutosave(bValue);
if (GetConfigFile().GetIntProperty("Setup", "AutosaveInterval", iValue))
main->SetAutosaveInterval(iValue);
if (GetConfigFile().GetIntProperty("Setup", "AutosaveSlots", iValue))
main->SetAutosaveSlots(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "ObjectDirty", bValue))
engine->SetDirty(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "FogMode", bValue))
{
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engine->SetFog(bValue);
camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
}
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if (GetConfigFile().GetBoolProperty("Setup", "LightMode", bValue))
engine->SetLightMode(bValue);
if (GetConfigFile().GetIntProperty("Setup", "JoystickIndex", iValue))
{
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if (iValue >= 0)
{
auto joysticks = app->GetJoystickList();
for(const auto& joystick : joysticks)
{
if (joystick.index == iValue)
{
app->ChangeJoystick(joystick);
app->SetJoystickEnabled(true);
}
}
}
else
{
app->SetJoystickEnabled(false);
}
}
if (GetConfigFile().GetFloatProperty("Setup", "ParticleDensity", fValue))
engine->SetParticleDensity(fValue);
if (GetConfigFile().GetFloatProperty("Setup", "ClippingDistance", fValue))
engine->SetClippingDistance(fValue);
if (GetConfigFile().GetIntProperty("Setup", "AudioVolume", iValue))
sound->SetAudioVolume(iValue);
if (GetConfigFile().GetIntProperty("Setup", "MusicVolume", iValue))
sound->SetMusicVolume(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "EditIndentMode", bValue))
engine->SetEditIndentMode(bValue);
if (GetConfigFile().GetIntProperty("Setup", "EditIndentValue", iValue))
engine->SetEditIndentValue(iValue);
if (GetConfigFile().GetBoolProperty("Setup", "PauseBlur", bValue))
engine->SetPauseBlurEnabled(bValue);
if (GetConfigFile().GetIntProperty("Setup", "MipmapLevel", iValue))
engine->SetTextureMipmapLevel(iValue);
if (GetConfigFile().GetIntProperty("Setup", "Anisotropy", iValue))
engine->SetTextureAnisotropyLevel(iValue);
if (GetConfigFile().GetFloatProperty("Setup", "ShadowColor", fValue))
engine->SetShadowColor(fValue);
if (GetConfigFile().GetFloatProperty("Setup", "ShadowRange", fValue))
engine->SetShadowRange(fValue);
if (GetConfigFile().GetIntProperty("Setup", "MSAA", iValue))
engine->SetMultiSample(iValue);
if (GetConfigFile().GetIntProperty("Setup", "FilterMode", iValue))
engine->SetTextureFilterMode(static_cast<Gfx::TexFilter>(iValue));
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if (GetConfigFile().GetBoolProperty("Setup", "ShadowMapping", bValue))
engine->SetShadowMapping(bValue);
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if (GetConfigFile().GetBoolProperty("Setup", "ShadowMappingQuality", bValue))
engine->SetShadowMappingQuality(bValue);
if (GetConfigFile().GetIntProperty("Setup", "ShadowMappingResolution", iValue))
{
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if (iValue == 0)
{
engine->SetShadowMappingOffscreen(false);
}
else
{
engine->SetShadowMappingOffscreen(true);
engine->SetShadowMappingOffscreenResolution(iValue);
}
}
if (GetConfigFile().GetBoolProperty("Experimental", "TerrainShadows", bValue))
engine->SetTerrainShadows(bValue);
CInput::GetInstancePointer()->LoadKeyBindings();
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GetConfigFile().GetFloatProperty("Edit", "FontSize", m_fontSize);
GetConfigFile().GetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
GetConfigFile().GetFloatProperty("Edit", "WindowPosY", m_windowPos.y);
GetConfigFile().GetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
GetConfigFile().GetFloatProperty("Edit", "WindowDimY", m_windowDim.y);
GetConfigFile().GetBoolProperty ("Edit", "WindowMaximized", m_windowMax);
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GetConfigFile().GetBoolProperty ("Edit", "IOPublic", m_IOPublic);
GetConfigFile().GetFloatProperty("Edit", "IOPosX", m_IOPos.x);
GetConfigFile().GetFloatProperty("Edit", "IOPosY", m_IOPos.y);
GetConfigFile().GetFloatProperty("Edit", "IODimX", m_IODim.x);
GetConfigFile().GetFloatProperty("Edit", "IODimY", m_IODim.y);
m_language = LANGUAGE_ENV;
if (GetConfigFile().GetStringProperty("Language", "Lang", sValue))
{
if (!sValue.empty() && !ParseLanguage(sValue, m_language))
{
GetLogger()->Error("Failed to parse language '%s' from config file. Default language will be used.\n",
sValue.c_str());
}
}
app->SetLanguage(m_language);
}
void CSettings::SetTooltips(bool tooltips)
{
m_tooltips = tooltips;
}
bool CSettings::GetTooltips()
{
return m_tooltips;
}
void CSettings::SetInterfaceGlint(bool interfaceGlint)
{
m_interfaceGlint = interfaceGlint;
}
bool CSettings::GetInterfaceGlint()
{
return m_interfaceGlint;
}
void CSettings::SetInterfaceRain(bool interfaceRain)
{
m_interfaceRain = interfaceRain;
}
bool CSettings::GetInterfaceRain()
{
return m_interfaceRain;
}
void CSettings::SetSoluce4(bool soluce4)
{
m_soluce4 = soluce4;
}
bool CSettings::GetSoluce4()
{
return m_soluce4;
}
void CSettings::SetMovies(bool movies)
{
m_movies = movies;
}
bool CSettings::GetMovies()
{
return m_movies;
}
void CSettings::SetFocusLostPause(bool focusLostPause)
{
m_focusLostPause = focusLostPause;
}
bool CSettings::GetFocusLostPause()
{
return m_focusLostPause;
}
void CSettings::SetFontSize(float size)
{
m_fontSize = size;
GetConfigFile().SetFloatProperty("Edit", "FontSize", m_fontSize);
GetConfigFile().Save();
}
float CSettings::GetFontSize()
{
return m_fontSize;
}
void CSettings::SetWindowPos(Math::Point pos)
{
m_windowPos = pos;
GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
GetConfigFile().SetFloatProperty("Edit", "WindowPosY", m_windowPos.y);
GetConfigFile().Save();
}
Math::Point CSettings::GetWindowPos()
{
return m_windowPos;
}
void CSettings::SetWindowDim(Math::Point dim)
{
m_windowDim = dim;
GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
GetConfigFile().SetFloatProperty("Edit", "WindowDimY", m_windowDim.y);
GetConfigFile().Save();
}
Math::Point CSettings::GetWindowDim()
{
return m_windowDim;
}
void CSettings::SetWindowMax(bool max)
{
m_windowMax = max;
GetConfigFile().SetBoolProperty("Edit", "WindowMaximized", m_windowMax);
GetConfigFile().Save();
}
bool CSettings::GetWindowMax()
{
return m_windowMax;
}
void CSettings::SetIOPublic(bool mode)
{
m_IOPublic = mode;
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GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic);
GetConfigFile().Save();
}
bool CSettings::GetIOPublic()
{
return m_IOPublic;
}
void CSettings::SetIOPos(Math::Point pos)
{
m_IOPos = pos;
GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x);
GetConfigFile().SetFloatProperty("Edit", "IOPosY", m_IOPos.y);
GetConfigFile().Save();
}
Math::Point CSettings::GetIOPos()
{
return m_IOPos;
}
void CSettings::SetIODim(Math::Point dim)
{
m_IODim = dim;
GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x);
GetConfigFile().SetFloatProperty("Edit", "IODimY", m_IODim.y);
GetConfigFile().Save();
}
Math::Point CSettings::GetIODim()
{
return m_IODim;
}
void CSettings::SetLanguage(Language language)
{
m_language = language;
CApplication::GetInstancePointer()->SetLanguage(m_language);
}
Language CSettings::GetLanguage()
{
return m_language;
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}