/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "common/settings.h" #include "app/app.h" #include "app/input.h" #include "common/config_file.h" #include "common/logger.h" #include "graphics/engine/camera.h" #include "graphics/engine/engine.h" #include "level/robotmain.h" #include "sound/sound.h" CSettings::CSettings() { m_tooltips = true; m_interfaceGlint = true; m_interfaceRain = true; m_soluce4 = true; m_movies = true; m_focusLostPause = true; m_fontSize = 19.0f; m_windowPos = Math::Point(0.15f, 0.17f); m_windowDim = Math::Point(0.70f, 0.66f); m_IOPublic = false; m_IODim = Math::Point(320.0f/640.0f, (121.0f+18.0f*8)/480.0f); m_IOPos.x = (1.0f-m_IODim.x)/2.0f; // in the middle m_IOPos.y = (1.0f-m_IODim.y)/2.0f; m_language = LANGUAGE_ENV; } void CSettings::SaveResolutionSettings(const Gfx::DeviceConfig& config) { // NOTE: These settings are loaded in CApplication std::ostringstream ss; ss << config.size.x << "x" << config.size.y; GetConfigFile().SetStringProperty("Setup", "Resolution", ss.str()); GetConfigFile().SetBoolProperty("Setup", "Fullscreen", config.fullScreen); GetConfigFile().Save(); } void CSettings::SaveSettings() { CApplication* app = CApplication::GetInstancePointer(); CRobotMain* main = CRobotMain::GetInstancePointer(); Gfx::CEngine* engine = Gfx::CEngine::GetInstancePointer(); Gfx::CCamera* camera = main->GetCamera(); CSoundInterface* sound = app->GetSound(); GetConfigFile().SetBoolProperty("Setup", "Tooltips", m_tooltips); GetConfigFile().SetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint); GetConfigFile().SetBoolProperty("Setup", "InterfaceRain", m_interfaceRain); GetConfigFile().SetBoolProperty("Setup", "Soluce4", m_soluce4); GetConfigFile().SetBoolProperty("Setup", "Movies", m_movies); GetConfigFile().SetBoolProperty("Setup", "FocusLostPause", m_focusLostPause); GetConfigFile().SetBoolProperty("Setup", "OldCameraScroll", camera->GetOldCameraScroll()); GetConfigFile().SetBoolProperty("Setup", "CameraInvertX", camera->GetCameraInvertX()); GetConfigFile().SetBoolProperty("Setup", "CameraInvertY", camera->GetCameraInvertY()); GetConfigFile().SetBoolProperty("Setup", "InterfaceEffect", camera->GetEffect()); GetConfigFile().SetBoolProperty("Setup", "Blood", camera->GetBlood()); GetConfigFile().SetBoolProperty("Setup", "Autosave", main->GetAutosave()); GetConfigFile().SetIntProperty("Setup", "AutosaveInterval", main->GetAutosaveInterval()); GetConfigFile().SetIntProperty("Setup", "AutosaveSlots", main->GetAutosaveSlots()); GetConfigFile().SetBoolProperty("Setup", "ObjectDirty", engine->GetDirty()); GetConfigFile().SetBoolProperty("Setup", "FogMode", engine->GetFog()); GetConfigFile().SetBoolProperty("Setup", "LightMode", engine->GetLightMode()); GetConfigFile().SetIntProperty("Setup", "JoystickIndex", app->GetJoystickEnabled() ? app->GetJoystick().index : -1); GetConfigFile().SetFloatProperty("Setup", "ParticleDensity", engine->GetParticleDensity()); GetConfigFile().SetFloatProperty("Setup", "ClippingDistance", engine->GetClippingDistance()); GetConfigFile().SetIntProperty("Setup", "AudioVolume", sound->GetAudioVolume()); GetConfigFile().SetIntProperty("Setup", "MusicVolume", sound->GetMusicVolume()); GetConfigFile().SetBoolProperty("Setup", "EditIndentMode", engine->GetEditIndentMode()); GetConfigFile().SetIntProperty("Setup", "EditIndentValue", engine->GetEditIndentValue()); GetConfigFile().SetBoolProperty("Setup", "PauseBlur", engine->GetPauseBlurEnabled()); GetConfigFile().SetIntProperty("Setup", "MipmapLevel", engine->GetTextureMipmapLevel()); GetConfigFile().SetIntProperty("Setup", "Anisotropy", engine->GetTextureAnisotropyLevel()); GetConfigFile().SetFloatProperty("Setup", "ShadowColor", engine->GetShadowColor()); GetConfigFile().SetFloatProperty("Setup", "ShadowRange", engine->GetShadowRange()); GetConfigFile().SetIntProperty("Setup", "MSAA", engine->GetMultiSample()); GetConfigFile().SetIntProperty("Setup", "FilterMode", engine->GetTextureFilterMode()); GetConfigFile().SetBoolProperty("Setup", "ShadowMapping", engine->GetShadowMapping()); GetConfigFile().SetBoolProperty("Setup", "ShadowMappingQuality", engine->GetShadowMappingQuality()); GetConfigFile().SetIntProperty("Setup", "ShadowMappingResolution", engine->GetShadowMappingOffscreen() ? engine->GetShadowMappingOffscreenResolution() : 0); // Experimental settings GetConfigFile().SetBoolProperty("Experimental", "TerrainShadows", engine->GetTerrainShadows()); CInput::GetInstancePointer()->SaveKeyBindings(); GetConfigFile().SetFloatProperty("Edit", "FontSize", m_fontSize); GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x); GetConfigFile().SetFloatProperty("Edit", "WindowPosY", m_windowPos.y); GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x); GetConfigFile().SetFloatProperty("Edit", "WindowDimY", m_windowDim.y); GetConfigFile().SetBoolProperty ("Edit", "WindowMaximized", m_windowMax); GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic); GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x); GetConfigFile().SetFloatProperty("Edit", "IOPosY", m_IOPos.y); GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x); GetConfigFile().SetFloatProperty("Edit", "IODimY", m_IODim.y); std::string lang = ""; LanguageToString(m_language, lang); GetConfigFile().SetStringProperty("Language", "Lang", lang); GetConfigFile().Save(); } void CSettings::LoadSettings() { CApplication* app = CApplication::GetInstancePointer(); CRobotMain* main = CRobotMain::GetInstancePointer(); Gfx::CEngine* engine = Gfx::CEngine::GetInstancePointer(); Gfx::CCamera* camera = main->GetCamera(); CSoundInterface* sound = app->GetSound(); int iValue = 0; float fValue = 0.0f; bool bValue = false; std::string sValue = ""; GetConfigFile().GetBoolProperty("Setup", "Tooltips", m_tooltips); GetConfigFile().GetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint); GetConfigFile().GetBoolProperty("Setup", "InterfaceRain", m_interfaceRain); GetConfigFile().GetBoolProperty("Setup", "Soluce4", m_soluce4); GetConfigFile().GetBoolProperty("Setup", "Movies", m_movies); GetConfigFile().GetBoolProperty("Setup", "FocusLostPause", m_focusLostPause); if (GetConfigFile().GetBoolProperty("Setup", "OldCameraScroll", bValue)) camera->SetOldCameraScroll(bValue); if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertX", bValue)) camera->SetCameraInvertX(bValue); if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertY", bValue)) camera->SetCameraInvertY(bValue); if (GetConfigFile().GetBoolProperty("Setup", "InterfaceEffect", bValue)) camera->SetEffect(bValue); if (GetConfigFile().GetBoolProperty("Setup", "Blood", bValue)) camera->SetBlood(bValue); if (GetConfigFile().GetBoolProperty("Setup", "Autosave", bValue)) main->SetAutosave(bValue); if (GetConfigFile().GetIntProperty("Setup", "AutosaveInterval", iValue)) main->SetAutosaveInterval(iValue); if (GetConfigFile().GetIntProperty("Setup", "AutosaveSlots", iValue)) main->SetAutosaveSlots(iValue); if (GetConfigFile().GetBoolProperty("Setup", "ObjectDirty", bValue)) engine->SetDirty(bValue); if (GetConfigFile().GetBoolProperty("Setup", "FogMode", bValue)) { engine->SetFog(bValue); camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok? } if (GetConfigFile().GetBoolProperty("Setup", "LightMode", bValue)) engine->SetLightMode(bValue); if (GetConfigFile().GetIntProperty("Setup", "JoystickIndex", iValue)) { if (iValue >= 0) { auto joysticks = app->GetJoystickList(); for(const auto& joystick : joysticks) { if (joystick.index == iValue) { app->ChangeJoystick(joystick); app->SetJoystickEnabled(true); } } } else { app->SetJoystickEnabled(false); } } if (GetConfigFile().GetFloatProperty("Setup", "ParticleDensity", fValue)) engine->SetParticleDensity(fValue); if (GetConfigFile().GetFloatProperty("Setup", "ClippingDistance", fValue)) engine->SetClippingDistance(fValue); if (GetConfigFile().GetIntProperty("Setup", "AudioVolume", iValue)) sound->SetAudioVolume(iValue); if (GetConfigFile().GetIntProperty("Setup", "MusicVolume", iValue)) sound->SetMusicVolume(iValue); if (GetConfigFile().GetBoolProperty("Setup", "EditIndentMode", bValue)) engine->SetEditIndentMode(bValue); if (GetConfigFile().GetIntProperty("Setup", "EditIndentValue", iValue)) engine->SetEditIndentValue(iValue); if (GetConfigFile().GetBoolProperty("Setup", "PauseBlur", bValue)) engine->SetPauseBlurEnabled(bValue); if (GetConfigFile().GetIntProperty("Setup", "MipmapLevel", iValue)) engine->SetTextureMipmapLevel(iValue); if (GetConfigFile().GetIntProperty("Setup", "Anisotropy", iValue)) engine->SetTextureAnisotropyLevel(iValue); if (GetConfigFile().GetFloatProperty("Setup", "ShadowColor", fValue)) engine->SetShadowColor(fValue); if (GetConfigFile().GetFloatProperty("Setup", "ShadowRange", fValue)) engine->SetShadowRange(fValue); if (GetConfigFile().GetIntProperty("Setup", "MSAA", iValue)) engine->SetMultiSample(iValue); if (GetConfigFile().GetIntProperty("Setup", "FilterMode", iValue)) engine->SetTextureFilterMode(static_cast(iValue)); if (GetConfigFile().GetBoolProperty("Setup", "ShadowMapping", bValue)) engine->SetShadowMapping(bValue); if (GetConfigFile().GetBoolProperty("Setup", "ShadowMappingQuality", bValue)) engine->SetShadowMappingQuality(bValue); if (GetConfigFile().GetIntProperty("Setup", "ShadowMappingResolution", iValue)) { if (iValue == 0) { engine->SetShadowMappingOffscreen(false); } else { engine->SetShadowMappingOffscreen(true); engine->SetShadowMappingOffscreenResolution(iValue); } } if (GetConfigFile().GetBoolProperty("Experimental", "TerrainShadows", bValue)) engine->SetTerrainShadows(bValue); CInput::GetInstancePointer()->LoadKeyBindings(); GetConfigFile().GetFloatProperty("Edit", "FontSize", m_fontSize); GetConfigFile().GetFloatProperty("Edit", "WindowPosX", m_windowPos.x); GetConfigFile().GetFloatProperty("Edit", "WindowPosY", m_windowPos.y); GetConfigFile().GetFloatProperty("Edit", "WindowDimX", m_windowDim.x); GetConfigFile().GetFloatProperty("Edit", "WindowDimY", m_windowDim.y); GetConfigFile().GetBoolProperty ("Edit", "WindowMaximized", m_windowMax); GetConfigFile().GetBoolProperty ("Edit", "IOPublic", m_IOPublic); GetConfigFile().GetFloatProperty("Edit", "IOPosX", m_IOPos.x); GetConfigFile().GetFloatProperty("Edit", "IOPosY", m_IOPos.y); GetConfigFile().GetFloatProperty("Edit", "IODimX", m_IODim.x); GetConfigFile().GetFloatProperty("Edit", "IODimY", m_IODim.y); m_language = LANGUAGE_ENV; if (GetConfigFile().GetStringProperty("Language", "Lang", sValue)) { if (!sValue.empty() && !ParseLanguage(sValue, m_language)) { GetLogger()->Error("Failed to parse language '%s' from config file. Default language will be used.\n", sValue.c_str()); } } app->SetLanguage(m_language); } void CSettings::SetTooltips(bool tooltips) { m_tooltips = tooltips; } bool CSettings::GetTooltips() { return m_tooltips; } void CSettings::SetInterfaceGlint(bool interfaceGlint) { m_interfaceGlint = interfaceGlint; } bool CSettings::GetInterfaceGlint() { return m_interfaceGlint; } void CSettings::SetInterfaceRain(bool interfaceRain) { m_interfaceRain = interfaceRain; } bool CSettings::GetInterfaceRain() { return m_interfaceRain; } void CSettings::SetSoluce4(bool soluce4) { m_soluce4 = soluce4; } bool CSettings::GetSoluce4() { return m_soluce4; } void CSettings::SetMovies(bool movies) { m_movies = movies; } bool CSettings::GetMovies() { return m_movies; } void CSettings::SetFocusLostPause(bool focusLostPause) { m_focusLostPause = focusLostPause; } bool CSettings::GetFocusLostPause() { return m_focusLostPause; } void CSettings::SetFontSize(float size) { m_fontSize = size; GetConfigFile().SetFloatProperty("Edit", "FontSize", m_fontSize); GetConfigFile().Save(); } float CSettings::GetFontSize() { return m_fontSize; } void CSettings::SetWindowPos(Math::Point pos) { m_windowPos = pos; GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x); GetConfigFile().SetFloatProperty("Edit", "WindowPosY", m_windowPos.y); GetConfigFile().Save(); } Math::Point CSettings::GetWindowPos() { return m_windowPos; } void CSettings::SetWindowDim(Math::Point dim) { m_windowDim = dim; GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x); GetConfigFile().SetFloatProperty("Edit", "WindowDimY", m_windowDim.y); GetConfigFile().Save(); } Math::Point CSettings::GetWindowDim() { return m_windowDim; } void CSettings::SetWindowMax(bool max) { m_windowMax = max; GetConfigFile().SetBoolProperty("Edit", "WindowMaximized", m_windowMax); GetConfigFile().Save(); } bool CSettings::GetWindowMax() { return m_windowMax; } void CSettings::SetIOPublic(bool mode) { m_IOPublic = mode; GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic); GetConfigFile().Save(); } bool CSettings::GetIOPublic() { return m_IOPublic; } void CSettings::SetIOPos(Math::Point pos) { m_IOPos = pos; GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x); GetConfigFile().SetFloatProperty("Edit", "IOPosY", m_IOPos.y); GetConfigFile().Save(); } Math::Point CSettings::GetIOPos() { return m_IOPos; } void CSettings::SetIODim(Math::Point dim) { m_IODim = dim; GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x); GetConfigFile().SetFloatProperty("Edit", "IODimY", m_IODim.y); GetConfigFile().Save(); } Math::Point CSettings::GetIODim() { return m_IODim; } void CSettings::SetLanguage(Language language) { m_language = language; CApplication::GetInstancePointer()->SetLanguage(m_language); } Language CSettings::GetLanguage() { return m_language; }