Fix implicit bool casts in CSettings
parent
a082d21f95
commit
f773d5714d
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@ -155,12 +155,12 @@ bool CConfigFile::SetStringProperty(std::string section, std::string key, std::s
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return true;
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}
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bool CConfigFile::GetStringProperty(std::string section, std::string key, std::string &buffer)
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bool CConfigFile::GetStringProperty(std::string section, std::string key, std::string &value)
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{
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try
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{
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buffer = m_propertyTree.get<std::string>(section + "." + key);
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std::string readValue = m_propertyTree.get<std::string>(section + "." + key);
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value = std::move(readValue);
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}
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catch (std::exception & e)
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{
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@ -177,7 +177,6 @@ bool CConfigFile::GetStringProperty(std::string section, std::string key, std::s
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return true;
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}
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bool CConfigFile::SetIntProperty(std::string section, std::string key, int value)
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{
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try
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@ -193,12 +192,12 @@ bool CConfigFile::SetIntProperty(std::string section, std::string key, int value
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return true;
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}
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bool CConfigFile::GetIntProperty(std::string section, std::string key, int &value)
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{
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try
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{
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value = m_propertyTree.get<int>(section + "." + key);
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int readValue = m_propertyTree.get<int>(section + "." + key);
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value = readValue;
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}
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catch (std::exception & e)
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{
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@ -215,6 +214,21 @@ bool CConfigFile::GetIntProperty(std::string section, std::string key, int &valu
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return true;
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}
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bool CConfigFile::SetBoolProperty(std::string section, std::string key, bool value)
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{
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return SetIntProperty(section, key, value ? 1 : 0);
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}
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bool CConfigFile::GetBoolProperty(std::string section, std::string key, bool& value)
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{
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int intValue = 0;
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bool result = GetIntProperty(section, key, intValue);
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if (result)
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{
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value = intValue == 1;
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}
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return result;
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}
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bool CConfigFile::SetFloatProperty(std::string section, std::string key, float value)
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{
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@ -231,12 +245,12 @@ bool CConfigFile::SetFloatProperty(std::string section, std::string key, float v
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return true;
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}
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bool CConfigFile::GetFloatProperty(std::string section, std::string key, float &value)
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{
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try
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{
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value = m_propertyTree.get<float>(section + "." + key);
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float readValue = m_propertyTree.get<float>(section + "." + key);
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value = readValue;
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}
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catch (std::exception & e)
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{
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@ -57,53 +57,49 @@ public:
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bool Save();
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/** Sets string value in section under specified key
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* \param section
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* \param key
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* \param value
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* \return return true on success
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*/
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bool SetStringProperty(std::string section, std::string key, std::string value);
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/** Gets string value in section under specified key
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* \param section
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* \param key
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* \param buffer
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* \return return true on success
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*/
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bool GetStringProperty(std::string section, std::string key, std::string& buffer);
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bool GetStringProperty(std::string section, std::string key, std::string& value);
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/** Sets int value in section under specified key
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* \param section
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* \param key
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* \param value
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* \return return true on success
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*/
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bool SetIntProperty(std::string section, std::string key, int value);
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/** Sets bool value in section under specified key
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* \return return true on success
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*/
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bool SetBoolProperty(std::string section, std::string key, bool value);
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/** Gets int value in section under specified key
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* \param section
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* \param key
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* \param value
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* \a value will only be changed if key exists
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* \return return true on success
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*/
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bool GetIntProperty(std::string section, std::string key, int &value);
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/** Sets float value in section under specified key
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* \param section
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* \param key
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* \param value
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* \a value will only be changed if key exists
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* \return return true on success
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*/
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bool SetFloatProperty(std::string section, std::string key, float value);
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/** Gets float value in section under specified key
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* \param section
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* \param key
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* \param value
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* \a value will only be changed if key exists
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* \return return true on success
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*/
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bool GetFloatProperty(std::string section, std::string key, float &value);
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/** Gets bool value in section under specified key
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* \a value will only be changed if key exists
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* \return return true on success
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*/
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bool GetBoolProperty(std::string section, std::string key, bool &value);
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private:
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boost::property_tree::ptree m_propertyTree;
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bool m_needsSave;
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@ -56,7 +56,7 @@ void CSettings::SaveResolutionSettings(const Gfx::DeviceConfig& config)
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std::ostringstream ss;
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ss << config.size.x << "x" << config.size.y;
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GetConfigFile().SetStringProperty("Setup", "Resolution", ss.str());
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GetConfigFile().SetIntProperty("Setup", "Fullscreen", config.fullScreen);
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GetConfigFile().SetBoolProperty("Setup", "Fullscreen", config.fullScreen);
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GetConfigFile().Save();
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}
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@ -68,30 +68,30 @@ void CSettings::SaveSettings()
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Gfx::CCamera* camera = main->GetCamera();
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CSoundInterface* sound = app->GetSound();
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GetConfigFile().SetIntProperty("Setup", "Tooltips", m_tooltips);
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GetConfigFile().SetIntProperty("Setup", "InterfaceGlint", m_interfaceGlint);
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GetConfigFile().SetIntProperty("Setup", "InterfaceRain", m_interfaceRain);
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GetConfigFile().SetIntProperty("Setup", "Soluce4", m_soluce4);
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GetConfigFile().SetIntProperty("Setup", "Movies", m_movies);
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GetConfigFile().SetIntProperty("Setup", "CameraScroll", camera->GetCameraScroll());
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GetConfigFile().SetIntProperty("Setup", "CameraInvertX", camera->GetCameraInvertX());
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GetConfigFile().SetIntProperty("Setup", "CameraInvertY", camera->GetCameraInvertY());
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GetConfigFile().SetIntProperty("Setup", "InterfaceEffect", camera->GetEffect());
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GetConfigFile().SetIntProperty("Setup", "Blood", camera->GetBlood());
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GetConfigFile().SetIntProperty("Setup", "Autosave", main->GetAutosave());
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GetConfigFile().SetBoolProperty("Setup", "Tooltips", m_tooltips);
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GetConfigFile().SetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint);
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GetConfigFile().SetBoolProperty("Setup", "InterfaceRain", m_interfaceRain);
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GetConfigFile().SetBoolProperty("Setup", "Soluce4", m_soluce4);
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GetConfigFile().SetBoolProperty("Setup", "Movies", m_movies);
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GetConfigFile().SetBoolProperty("Setup", "CameraScroll", camera->GetCameraScroll());
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GetConfigFile().SetBoolProperty("Setup", "CameraInvertX", camera->GetCameraInvertX());
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GetConfigFile().SetBoolProperty("Setup", "CameraInvertY", camera->GetCameraInvertY());
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GetConfigFile().SetBoolProperty("Setup", "InterfaceEffect", camera->GetEffect());
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GetConfigFile().SetBoolProperty("Setup", "Blood", camera->GetBlood());
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GetConfigFile().SetBoolProperty("Setup", "Autosave", main->GetAutosave());
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GetConfigFile().SetIntProperty("Setup", "AutosaveInterval", main->GetAutosaveInterval());
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GetConfigFile().SetIntProperty("Setup", "AutosaveSlots", main->GetAutosaveSlots());
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GetConfigFile().SetIntProperty("Setup", "ObjectDirty", engine->GetDirty());
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GetConfigFile().SetIntProperty("Setup", "FogMode", engine->GetFog());
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GetConfigFile().SetIntProperty("Setup", "LightMode", engine->GetLightMode());
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GetConfigFile().SetBoolProperty("Setup", "ObjectDirty", engine->GetDirty());
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GetConfigFile().SetBoolProperty("Setup", "FogMode", engine->GetFog());
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GetConfigFile().SetBoolProperty("Setup", "LightMode", engine->GetLightMode());
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GetConfigFile().SetIntProperty("Setup", "UseJoystick", app->GetJoystickEnabled() ? app->GetJoystick().index : -1);
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GetConfigFile().SetFloatProperty("Setup", "ParticleDensity", engine->GetParticleDensity());
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GetConfigFile().SetFloatProperty("Setup", "ClippingDistance", engine->GetClippingDistance());
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GetConfigFile().SetIntProperty("Setup", "AudioVolume", sound->GetAudioVolume());
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GetConfigFile().SetIntProperty("Setup", "MusicVolume", sound->GetMusicVolume());
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GetConfigFile().SetIntProperty("Setup", "EditIndentMode", engine->GetEditIndentMode());
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GetConfigFile().SetBoolProperty("Setup", "EditIndentMode", engine->GetEditIndentMode());
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GetConfigFile().SetIntProperty("Setup", "EditIndentValue", engine->GetEditIndentValue());
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GetConfigFile().SetIntProperty("Setup", "SystemMouse", m_systemMouse);
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GetConfigFile().SetBoolProperty("Setup", "SystemMouse", m_systemMouse);
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GetConfigFile().SetIntProperty("Setup", "MipmapLevel", engine->GetTextureMipmapLevel());
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GetConfigFile().SetIntProperty("Setup", "Anisotropy", engine->GetTextureAnisotropyLevel());
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@ -99,9 +99,10 @@ void CSettings::SaveSettings()
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GetConfigFile().SetFloatProperty("Setup", "ShadowRange", engine->GetShadowRange());
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GetConfigFile().SetIntProperty("Setup", "MSAA", engine->GetMultiSample());
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GetConfigFile().SetIntProperty("Setup", "FilterMode", engine->GetTextureFilterMode());
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GetConfigFile().SetIntProperty("Setup", "ShadowMapping", engine->GetShadowMapping());
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GetConfigFile().SetIntProperty("Setup", "ShadowMappingQuality", engine->GetShadowMappingQuality());
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GetConfigFile().SetIntProperty("Setup", "ShadowMappingResolution", engine->GetShadowMappingOffscreen() ? engine->GetShadowMappingOffscreenResolution() : 0);
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GetConfigFile().SetBoolProperty("Setup", "ShadowMapping", engine->GetShadowMapping());
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GetConfigFile().SetBoolProperty("Setup", "ShadowMappingQuality", engine->GetShadowMappingQuality());
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GetConfigFile().SetIntProperty("Setup", "ShadowMappingResolution",
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engine->GetShadowMappingOffscreen() ? engine->GetShadowMappingOffscreenResolution() : 0);
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CInput::GetInstancePointer()->SaveKeyBindings();
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@ -112,7 +113,7 @@ void CSettings::SaveSettings()
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GetConfigFile().SetFloatProperty("Edit", "WindowPosY", m_windowPos.y);
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GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
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GetConfigFile().SetFloatProperty("Edit", "WindowDimY", m_windowDim.y);
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GetConfigFile().SetIntProperty("Edit", "IOPublic", m_IOPublic);
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GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic);
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GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x);
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GetConfigFile().SetFloatProperty("Edit", "IOPosY", m_IOPos.y);
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GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x);
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@ -130,42 +131,33 @@ void CSettings::LoadSettings()
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Gfx::CCamera* camera = main->GetCamera();
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CSoundInterface* sound = app->GetSound();
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float fValue;
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int iValue;
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std::string key;
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int iValue = 0;
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float fValue = 0.0f;
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bool bValue = false;
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if (GetConfigFile().GetIntProperty("Setup", "Tooltips", iValue))
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m_tooltips = iValue;
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GetConfigFile().GetBoolProperty("Setup", "Tooltips", m_tooltips);
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GetConfigFile().GetBoolProperty("Setup", "InterfaceGlint", m_interfaceGlint);
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GetConfigFile().GetBoolProperty("Setup", "InterfaceRain", m_interfaceRain);
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GetConfigFile().GetBoolProperty("Setup", "Soluce4", m_soluce4);
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GetConfigFile().GetBoolProperty("Setup", "Movies", m_movies);
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if (GetConfigFile().GetIntProperty("Setup", "InterfaceGlint", iValue))
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m_interfaceGlint = iValue;
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if (GetConfigFile().GetBoolProperty("Setup", "CameraScroll", bValue))
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camera->SetCameraScroll(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "InterfaceRain", iValue))
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m_interfaceRain = iValue;
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if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertX", bValue))
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camera->SetCameraInvertX(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "Soluce4", iValue))
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m_soluce4 = iValue;
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if (GetConfigFile().GetBoolProperty("Setup", "CameraInvertY", bValue))
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camera->SetCameraInvertY(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "Movies", iValue))
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m_movies = iValue;
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if (GetConfigFile().GetBoolProperty("Setup", "InterfaceEffect", bValue))
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camera->SetEffect(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "CameraScroll", iValue))
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camera->SetCameraScroll(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "Blood", bValue))
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camera->SetBlood(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "CameraInvertX", iValue))
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camera->SetCameraInvertX(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "CameraInvertY", iValue))
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camera->SetCameraInvertY(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "InterfaceEffect", iValue))
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camera->SetEffect(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "Blood", iValue))
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camera->SetBlood(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "Autosave", iValue))
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main->SetAutosave(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "Autosave", bValue))
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main->SetAutosave(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "AutosaveInterval", iValue))
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main->SetAutosaveInterval(iValue);
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@ -173,21 +165,21 @@ void CSettings::LoadSettings()
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if (GetConfigFile().GetIntProperty("Setup", "AutosaveSlots", iValue))
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main->SetAutosaveSlots(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "ObjectDirty", iValue))
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engine->SetDirty(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "ObjectDirty", bValue))
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engine->SetDirty(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "FogMode", iValue))
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if (GetConfigFile().GetBoolProperty("Setup", "FogMode", bValue))
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{
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engine->SetFog(iValue);
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engine->SetFog(bValue);
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camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
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}
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if (GetConfigFile().GetIntProperty("Setup", "LightMode", iValue))
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engine->SetLightMode(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "LightMode", bValue))
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engine->SetLightMode(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "UseJoystick", iValue))
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{
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if(iValue >= 0)
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if (iValue >= 0)
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{
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auto joysticks = app->GetJoystickList();
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for(const auto& joystick : joysticks)
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@ -217,15 +209,14 @@ void CSettings::LoadSettings()
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if (GetConfigFile().GetIntProperty("Setup", "MusicVolume", iValue))
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sound->SetMusicVolume(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "EditIndentMode", iValue))
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engine->SetEditIndentMode(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "EditIndentMode", bValue))
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engine->SetEditIndentMode(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "EditIndentValue", iValue))
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engine->SetEditIndentValue(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "SystemMouse", iValue))
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if (GetConfigFile().GetBoolProperty("Setup", "SystemMouse", m_systemMouse))
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{
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m_systemMouse = iValue;
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app->SetMouseMode(m_systemMouse ? MOUSE_SYSTEM : MOUSE_ENGINE);
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}
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@ -248,15 +239,15 @@ void CSettings::LoadSettings()
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if (GetConfigFile().GetIntProperty("Setup", "FilterMode", iValue))
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engine->SetTextureFilterMode(static_cast<Gfx::TexFilter>(iValue));
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if (GetConfigFile().GetIntProperty("Setup", "ShadowMapping", iValue))
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engine->SetShadowMapping(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "ShadowMapping", bValue))
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engine->SetShadowMapping(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "ShadowMappingQuality", iValue))
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engine->SetShadowMappingQuality(iValue);
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if (GetConfigFile().GetBoolProperty("Setup", "ShadowMappingQuality", bValue))
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engine->SetShadowMappingQuality(bValue);
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if (GetConfigFile().GetIntProperty("Setup", "ShadowMappingResolution", iValue))
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{
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if(iValue == 0)
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if (iValue == 0)
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{
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engine->SetShadowMappingOffscreen(false);
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}
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@ -271,17 +262,17 @@ void CSettings::LoadSettings()
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if (GetConfigFile().GetFloatProperty("Edit", "FontSize", fValue)) m_fontSize = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "WindowPosX", fValue)) m_windowPos.x = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "WindowPosY", fValue)) m_windowPos.y = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "WindowDimX", fValue)) m_windowDim.x = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "WindowDimY", fValue)) m_windowDim.y = fValue;
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GetConfigFile().GetFloatProperty("Edit", "FontSize", m_fontSize);
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GetConfigFile().GetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
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GetConfigFile().GetFloatProperty("Edit", "WindowPosY", m_windowPos.y);
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GetConfigFile().GetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
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GetConfigFile().GetFloatProperty("Edit", "WindowDimY", m_windowDim.y);
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if (GetConfigFile().GetIntProperty ("Edit", "IOPublic", iValue)) m_IOPublic = iValue;
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if (GetConfigFile().GetFloatProperty("Edit", "IOPosX", fValue)) m_IOPos.x = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "IOPosY", fValue)) m_IOPos.y = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "IODimX", fValue)) m_IODim.x = fValue;
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if (GetConfigFile().GetFloatProperty("Edit", "IODimY", fValue)) m_IODim.y = fValue;
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GetConfigFile().GetBoolProperty ("Edit", "IOPublic", m_IOPublic);
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GetConfigFile().GetFloatProperty("Edit", "IOPosX", m_IOPos.x);
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GetConfigFile().GetFloatProperty("Edit", "IOPosY", m_IOPos.y);
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GetConfigFile().GetFloatProperty("Edit", "IODimX", m_IODim.x);
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GetConfigFile().GetFloatProperty("Edit", "IODimY", m_IODim.y);
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}
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void CSettings::SetTooltips(bool tooltips)
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@ -380,7 +371,7 @@ Math::Point CSettings::GetWindowDim()
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void CSettings::SetIOPublic(bool mode)
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{
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m_IOPublic = mode;
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GetConfigFile().SetIntProperty("Edit", "IOPublic", m_IOPublic);
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GetConfigFile().SetBoolProperty("Edit", "IOPublic", m_IOPublic);
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GetConfigFile().Save();
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}
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Reference in New Issue