colobot/colobot-base/ui/screen/screen_setup.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
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#pragma once
#include "ui/screen/screen.h"
#include "level/robotmain.h"
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class CSettings;
namespace Gfx
{
class CCamera;
}
namespace Ui
{
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class CScreenSetup : public CScreen
{
public:
CScreenSetup();
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void SetInSimulation(bool simulationSetup);
virtual void SetActive() = 0;
static Phase GetTab();
void CreateInterface() override;
bool EventProcess(const Event &event) override;
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protected:
CSettings* m_settings;
Gfx::CCamera* m_camera;
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static Phase m_tab;
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bool m_simulationSetup;
};
} // namespace Ui