/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/screen/screen.h" #include "level/robotmain.h" class CSettings; namespace Gfx { class CCamera; } namespace Ui { class CScreenSetup : public CScreen { public: CScreenSetup(); void SetInSimulation(bool simulationSetup); virtual void SetActive() = 0; static Phase GetTab(); void CreateInterface() override; bool EventProcess(const Event &event) override; protected: CSettings* m_settings; Gfx::CCamera* m_camera; static Phase m_tab; bool m_simulationSetup; }; } // namespace Ui