![]() * support translating the new chaptertitle.txt files * handle the new directory structure * move writing PO4A config to CMake * use only one bash script to generate translated files * additional step of cleaning *.po and *.pot files * change some PO4A flags for better console output and sorting of messages in *.po files |
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ai | ||
fonts | ||
help | ||
i18n-tools | ||
icons | ||
levels | ||
models | ||
models-new | ||
sounds | ||
textures | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.i18n.md | ||
README.md |
README.md
Colobot Data Files
This repository contains the data files for the Colobot project (https://github.com/colobot/colobot). It currently includes:
- mission files
- textures
- model files
- sounds and music
- ai scripts
- in-game help
- some documents describing the formats
- conversion scripts and tools for packaging
Installation
CMake project files in main and data repositories are integrated and when invoked during compilation, produce output files to be installed. As of 0.1.2-alpha, the generated files are different from source files. Consequently, running the game with data files directly from this source repository is not supported. Please see the INSTALL.md instructions in main repository for details.
Some details of how data file translation is achieved can be found in README.i18n.md file.
License
The source code contained here was released by Epsitec -- the original creator of the game -- on open source (GPLv3) license. The code was given and the rights granted specifically to PPC community in March 2012. Since then, we have been modifying the code and working on our goals, which are briefly summed up below.