Add i18n README to help future translators
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# Colobot data translation
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The translation of Colobot level titles, level hierarchy and help files
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is managed through [gettext](https://www.gnu.org/software/gettext/).
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## Level scene description files
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Level scene description files have english headers that are used in the
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Colobot interface to describe the levels. Level scene description files
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are levels/$level/scene.txt and translations are handled in the
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level-specific po/ directory: levels/$levels/po/. The .pot file is the
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source translation file, the *.po files are the translations.
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## Help files
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Helpfiles are divided in two categories:
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* Generic helpfiles, about the game, the objects, the syntax, etc. These
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are stored in help/ , in four sub-categories: generic, bots, object
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and bots.
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* Level-specific helpfiles, about the level, instructions, example
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programs, etc. These are stored in levels/$level/help/.
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Helpfiles have their source in english, always stored in the E/
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subdirectory. To ensure retro-compatibility, existing translations have
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not been integrated in the gettext-based translation mechanisms and are
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stored in their respective one-character directories. New translations
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snd updates to existing ones should really use the gettext-based
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translation.
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## Colobot syntax
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Colobot parses a specific syntax to enable some formatting in the game
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interface.
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To ease translation, this syntax is transformed into a pseudo-HTML
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syntax in the gettext files.
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Here is the table of transformations and their meanings:
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<table>
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<thead>
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<tr>
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<td>Transformed label</td>
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<td>Colobot native label</td>
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<td>Description</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><tt><button $buttonID/></tt></td>
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<td><tt>\button $buttonID;</tt></td>
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<td>Indicates a UI button. <tt>$buttonID</tt> is a number</td>
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</tr>
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<tr>
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<td><tt><key $keyCode/></tt></td>
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<td><tt>\key $keyCode;</tt></td>
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<td>Indicates a keyboard key. <tt>$keyCode</tt> is a code, such as <tt>action</tt></td>
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</tr>
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<tr>
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<td><tt><format $formatID>Formatted text</format></tt></td>
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<td><tt>\$formatID;Formatted text\norm;</tt></td>
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<td>Changes text formatting in the marker. <tt>$formatID</tt> can be <tt>const</tt>, <tt>type</tt>, <tt>token</tt> or <tt>key</tt>.</td>
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</tr>
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<tr>
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<td><tt><$formatID/></tt></td>
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<td><tt>\$formatID;</tt></td>
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<td>Toggle text formatting. <tt>$formatID</tt> can be <tt>const</tt>, <tt>type</tt>, <tt>token</tt>, <tt>key</tt> or <tt>norm</tt>.</td>
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</tr>
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<tr>
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<td><tt><a $link>Link text</a></tt></td>
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<td><tt>\l;Link text\u $link;</tt></td>
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<td>Direct hyper-link. <tt>$link</tt> can be direct or in a category (such as <tt>cbot\abstime</tt>)</td>
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</tr>
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<tr>
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<td><tt><a $linkcat|$link>Link text</a></tt></td>
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<td><tt>\l;Link text\u $linkcat\$link;</tt></td>
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<td>In-category hyper-link, <tt>linkcat</tt> can only be <tt>cbot</tt>, <tt>bots</tt> or <tt>object</tt>.</td>
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</tr>
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<tr>
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<td><tt><code>CBot code</code></tt></td>
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<td><tt>\c;CBot code\n;</tt></td>
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<td>Code formatting</td>
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</tr>
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<tr>
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<td><tt><s/></tt></td>
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<td><tt>\s;</tt></td>
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<td>Typewriter line indicator (usually verbatim code)</td>
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</tr>
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<tr>
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<td><tt><t/></tt></td>
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<td><tt>\t;</tt></td>
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<td>Title line indicator</td>
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</tr>
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<tr>
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<td><tt><b/></tt></td>
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<td><tt>\b;</tt></td>
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<td>Subtitle line indicator</td>
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</tr>
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<tr>
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<td><tt><c/></tt></td>
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<td><tt>\c;</tt></td>
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<td>Typewriter formatting toggle</td>
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</tr>
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<tr>
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<td><tt><n/></tt></td>
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<td><tt>\n;</tt></td>
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<td>Normal formatting toggle</td>
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</tbody>
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</table>
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