Removed CHANGELOG and release.sh; updated README
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*IN-DEVELOPEMENT*
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----------------
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Make licence explicit: it is GPLv3 as per the conditions of the source
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code dump from Epsitec.
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Fix URL of colobot repository.
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Render README for Markdown.
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Ease git-based releasing.
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Handle levels iternationalisation with po4a.
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Drop translations as they are built from colobot itself.
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----------------
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2012-10-05
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Release for Colobot Gold pre-alpha
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Updated scene files to ones from colobot-level repository
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Fixed incorrectly converted relief files
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----------------
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2012-09-22
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Updated level files (resource paths and extensions)
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----------------
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2012-09-13
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Added models converted to new text format
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Added translation files
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Removed unused files
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----------------
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2012-08-03
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Added fonts
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Changed other texture names to lowercase
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----------------
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2012-07-27
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Changed indexed and grayscale PNG images to RGB
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----------------
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2012-07-22
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Initial release made from files from original package by Epsitec
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Minor changes:
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- some files were not copied, as unnecessary, or dubious
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- changed file names to lowercase
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- changed all texture and image formats to PNG
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27
README.md
27
README.md
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# Colobot Data Files
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## *IN-DEVELOPEMENT* Release
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This package contains the data files for the Colobot project (https://github.com/colobot/colobot).
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It includes (or will include):
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* textures, background images, etc.
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* model files,
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This repository contains the data files for the Colobot project (https://github.com/colobot/colobot).
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It currently includes:
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* mission files
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* textures
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* model files
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* sounds and music
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* ai scripts
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* in-game help
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* some documents describing the formats
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* conversion scripts and tools for packaging
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This is a development release that will be modified and updated as necessary.
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File paths, names, formats are subject to change, so don't take them for granted.
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All packages released will be labeled with date of release in format RRRR-MM-DD and released as often as
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changes are made in the files.
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# Installation
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CMake project files in main and data repositories are integrated and when invoked during compilation,
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produce output files to be installed. As of 0.1.2-alpha, the generated files are different from source
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files. Consequently, running the game with data files directly from this source repository is not supported.
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Please see the [INSTALL.md](https://github.com/colobot/colobot/blob/master/INSTALL.md) instructions
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in main repository for details.
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Some details of how data file translation is achieved can be found in
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[README.i18n.md](https://github.com/colobot/colobot-data/blob/master/README.i18n.md) file.
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# License
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41
release.sh
41
release.sh
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#!/bin/bash
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# Bash script to create a zipped package labeled with current date
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# Get current date (UTC)
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version=`date -u '+%Y-%m-%d'`
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# Full archive name
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git_release_tag=colobot-data-$version
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# Name of archive
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archive_name="$git_release_tag.zip"
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echo -n "Preparing the $version release …"
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# Prepare the release where needed
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for f in README.md CHANGELOG.txt; do
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sed -i 's/\*IN-DEVELOPEMENT\*/'"$version"'/' $f
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git add $f
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done
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# Commit the changes
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git commit -m "colobot-data $version release" >/dev/null
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git tag -m "colobot-data $version release" $git_release_tag
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echo " done!"
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# Create the zipfile
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echo -n "Creating package $archive_name …"
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git archive --prefix=$git_release_tag/ --format=zip $git_release_tag > ../$archive_name
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echo " done!"
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echo -n "Post-release cleanup …"
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# Cleanup our trails
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git checkout HEAD^ README.md >/dev/null 2>&1
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mv CHANGELOG.txt CHANGELOG-TAIL.txt
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echo "*IN-DEVELOPEMENT*
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----------
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" > CHANGELOG.txt
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cat CHANGELOG-TAIL.txt >> CHANGELOG.txt
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rm CHANGELOG-TAIL.txt
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git add CHANGELOG.txt
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git commit -m "Post-release preparations" > /dev/null
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echo " done!"
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