Use #Include for repeating planet terrain configuration in scene files for missions & free game
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@ -5,220 +5,11 @@ HelpFile name="cbot.txt"
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EndingFile win=-1 lost=-1
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Audio filename="music002.ogg"
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AmbientColor air=0.631;0.506;0.161;0.000 water=0.078;0.078;0.078;0.078 // grey
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FogColor air=0.561;0.561;0.498;0.000 water=0.263;0.314;0.392;0.000 // magenta
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VehicleColor color=0.659;0.620;0.463;0.000 // sable
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GreeneryColor color=0.631;0.592;0.161;
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DeepView air=125.00 water=25.00
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FogStart air=0.1 water=0.5
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SecondTexture rank=1
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ForegroundName image="lens5.png"
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Background up=0.435;0.404;0.435;0.000 down=0.561;0.561;0.498;0.000 cloudUp=0.004;0.004;0.004;0.000 cloudDown=0.004;0.004;0.004;
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TerrainGenerate vision=250.00 depth=1 slope=3.0
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TerrainWind speed=0.0;2.0
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#Include file="levels/missions/chapter001/planet.txt"
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TerrainRelief image="relief11.png" factor=1.0
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TerrainResource image="res05.png"
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TerrainCloud image="cloud09.png" level=125.0
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TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
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TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
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TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
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TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
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TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
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TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
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TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
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TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
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TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
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TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
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TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
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TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
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TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
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TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
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TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
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TerrainInit id=1 // sand
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TerrainLevel id=2 min=0.0 max=99.0 slope=2.0 freq=100.0 // roc
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TerrainLevel id=1 center=-50;40 radius=20
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TerrainLevel id=4 center= -40;-350 radius=1 // road
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TerrainLevel id=4 center= -40;-340 radius=1 // road
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TerrainLevel id=4 center= -40;-330 radius=1 // road
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TerrainLevel id=4 center= -40;-320 radius=1 // road
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TerrainLevel id=4 center= -40;-310 radius=1 // road
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TerrainLevel id=4 center= -40;-300 radius=1 // road
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TerrainLevel id=4 center= -40;-290 radius=1 // road
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TerrainLevel id=4 center= -40;-280 radius=1 // road
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TerrainLevel id=4 center= -40;-270 radius=1 // road
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TerrainLevel id=4 center= -40;-260 radius=1 // road
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TerrainLevel id=4 center= -40;-250 radius=1 // road
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TerrainLevel id=4 center= -40;-240 radius=1 // road
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TerrainLevel id=4 center= -40;-230 radius=1 // road
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TerrainLevel id=4 center= -40;-220 radius=1 // road
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TerrainLevel id=4 center= -40;-210 radius=1 // road
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TerrainLevel id=4 center= -40;-200 radius=1 // road
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TerrainLevel id=4 center= -40;-190 radius=1 // road
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TerrainLevel id=4 center= -40;-180 radius=1 // road
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TerrainLevel id=4 center= -40;-170 radius=1 // road
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TerrainLevel id=4 center= -40;-160 radius=1 // road
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TerrainLevel id=4 center= -40;-150 radius=1 // road
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TerrainLevel id=4 center= -40;-140 radius=1 // road
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TerrainLevel id=4 center= -40;-130 radius=1 // road
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TerrainLevel id=4 center= -40;-120 radius=1 // road
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TerrainLevel id=4 center= -40;-110 radius=1 // road
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TerrainLevel id=4 center= -40;-100 radius=1 // road
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TerrainLevel id=4 center= -40; -90 radius=1 // road
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TerrainLevel id=4 center= -40; -80 radius=1 // road
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TerrainLevel id=4 center= -40; -70 radius=1 // road
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TerrainLevel id=4 center= -40; -60 radius=1 // road
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TerrainLevel id=5 center= -40; -50 radius=1 // road
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TerrainLevel id=4 center= -40; -40 radius=1 // road
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TerrainLevel id=4 center= -40; -30 radius=1 // road
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TerrainLevel id=4 center= -40; -20 radius=1 // road
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TerrainLevel id=4 center= -40; -10 radius=1 // road
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TerrainLevel id=4 center= -40; 0 radius=1 // road
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TerrainLevel id=4 center= -40; 10 radius=1 // road
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TerrainLevel id=4 center= -40; 20 radius=1 // road
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TerrainLevel id=4 center= -40; 30 radius=1 // road
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TerrainLevel id=5 center= -40; 40 radius=1 // road
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TerrainLevel id=4 center= -40; 50 radius=1 // road
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TerrainLevel id=4 center= -40; 60 radius=1 // road
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TerrainLevel id=4 center= -40; 70 radius=1 // road
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TerrainLevel id=4 center= -40; 80 radius=1 // road
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TerrainLevel id=4 center= -40; 90 radius=1 // road
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TerrainLevel id=4 center= -40; 100 radius=1 // road
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TerrainLevel id=4 center= -40; 110 radius=1 // road
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TerrainLevel id=4 center= -40; 120 radius=1 // road
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TerrainLevel id=4 center= -40; 130 radius=1 // road
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TerrainLevel id=4 center= -40; 140 radius=1 // road
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TerrainLevel id=4 center= -40; 150 radius=1 // road
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TerrainLevel id=4 center= -40; 160 radius=1 // road
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TerrainLevel id=4 center= -40; 170 radius=1 // road
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TerrainLevel id=4 center= -40; 180 radius=1 // road
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TerrainLevel id=4 center= -40; 190 radius=1 // road
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TerrainLevel id=4 center= -40; 200 radius=1 // road
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TerrainLevel id=4 center= -40; 210 radius=1 // road
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TerrainLevel id=4 center= -40; 220 radius=1 // road
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TerrainLevel id=4 center= -40; 230 radius=1 // road
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TerrainLevel id=4 center= -40; 240 radius=1 // road
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TerrainLevel id=4 center= -40; 250 radius=1 // road
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TerrainLevel id=4 center= -40; 260 radius=1 // road
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TerrainLevel id=4 center= -40; 270 radius=1 // road
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TerrainLevel id=4 center= -40; 280 radius=1 // road
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TerrainLevel id=4 center= -40; 290 radius=1 // road
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TerrainLevel id=4 center= -40; 300 radius=1 // road
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TerrainLevel id=4 center= -40; 310 radius=1 // road
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TerrainLevel id=4 center= -40; 320 radius=1 // road
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TerrainLevel id=4 center= -40; 330 radius=1 // road
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TerrainLevel id=4 center= -40; 340 radius=1 // road
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TerrainLevel id=4 center= -40; 350 radius=1 // road
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TerrainLevel id=3 center=-350; 40 radius=1 // road
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TerrainLevel id=3 center=-340; 40 radius=1 // road
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TerrainLevel id=3 center=-330; 40 radius=1 // road
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TerrainLevel id=3 center=-320; 40 radius=1 // road
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TerrainLevel id=3 center=-310; 40 radius=1 // road
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TerrainLevel id=3 center=-300; 40 radius=1 // road
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TerrainLevel id=3 center=-290; 40 radius=1 // road
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TerrainLevel id=3 center=-280; 40 radius=1 // road
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TerrainLevel id=3 center=-270; 40 radius=1 // road
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TerrainLevel id=3 center=-260; 40 radius=1 // road
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TerrainLevel id=3 center=-250; 40 radius=1 // road
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TerrainLevel id=3 center=-240; 40 radius=1 // road
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TerrainLevel id=3 center=-230; 40 radius=1 // road
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TerrainLevel id=3 center=-220; 40 radius=1 // road
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TerrainLevel id=3 center=-210; 40 radius=1 // road
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TerrainLevel id=3 center=-200; 40 radius=1 // road
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TerrainLevel id=3 center=-190; 40 radius=1 // road
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TerrainLevel id=3 center=-180; 40 radius=1 // road
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TerrainLevel id=3 center=-170; 40 radius=1 // road
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TerrainLevel id=3 center=-160; 40 radius=1 // road
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TerrainLevel id=3 center=-150; 40 radius=1 // road
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TerrainLevel id=3 center=-140; 40 radius=1 // road
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TerrainLevel id=3 center=-130; 40 radius=1 // road
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TerrainLevel id=5 center=-120; 40 radius=1 // road
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TerrainLevel id=3 center=-110; 40 radius=1 // road
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TerrainLevel id=3 center=-100; 40 radius=1 // road
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TerrainLevel id=3 center= -90; 40 radius=1 // road
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TerrainLevel id=3 center= -80; 40 radius=1 // road
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TerrainLevel id=3 center= -70; 40 radius=1 // road
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TerrainLevel id=3 center= -60; 40 radius=1 // road
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TerrainLevel id=3 center= -50; 40 radius=1 // road
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TerrainLevel id=3 center= -30; 40 radius=1 // road
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TerrainLevel id=3 center= -20; 40 radius=1 // road
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TerrainLevel id=3 center= -10; 40 radius=1 // road
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TerrainLevel id=3 center= 0; 40 radius=1 // road
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TerrainLevel id=3 center= 10; 40 radius=1 // road
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TerrainLevel id=3 center= 20; 40 radius=1 // road
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TerrainLevel id=5 center= 30; 40 radius=1 // road
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TerrainLevel id=3 center= 40; 40 radius=1 // road
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TerrainLevel id=3 center= 50; 40 radius=1 // road
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TerrainLevel id=3 center= 60; 40 radius=1 // road
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TerrainLevel id=3 center= 70; 40 radius=1 // road
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TerrainLevel id=3 center= 80; 40 radius=1 // road
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TerrainLevel id=3 center= 90; 40 radius=1 // road
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TerrainLevel id=3 center= 100; 40 radius=1 // road
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TerrainLevel id=3 center= 110; 40 radius=1 // road
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TerrainLevel id=3 center= 120; 40 radius=1 // road
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TerrainLevel id=3 center= 130; 40 radius=1 // road
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TerrainLevel id=3 center= 140; 40 radius=1 // road
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TerrainLevel id=3 center= 150; 40 radius=1 // road
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TerrainLevel id=3 center= 160; 40 radius=1 // road
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TerrainLevel id=3 center= 170; 40 radius=1 // road
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TerrainLevel id=3 center= 180; 40 radius=1 // road
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TerrainLevel id=3 center= 190; 40 radius=1 // road
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TerrainLevel id=3 center= 200; 40 radius=1 // road
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TerrainLevel id=3 center= 210; 40 radius=1 // road
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TerrainLevel id=3 center= 220; 40 radius=1 // road
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TerrainLevel id=3 center= 230; 40 radius=1 // road
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TerrainLevel id=3 center= 240; 40 radius=1 // road
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TerrainLevel id=3 center= 250; 40 radius=1 // road
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TerrainLevel id=3 center= 260; 40 radius=1 // road
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TerrainLevel id=3 center= 270; 40 radius=1 // road
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TerrainLevel id=3 center= 280; 40 radius=1 // road
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TerrainLevel id=3 center= 290; 40 radius=1 // road
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TerrainLevel id=3 center= 300; 40 radius=1 // road
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TerrainLevel id=3 center= 310; 40 radius=1 // road
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TerrainLevel id=3 center= 320; 40 radius=1 // road
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TerrainLevel id=3 center= 330; 40 radius=1 // road
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TerrainLevel id=3 center= 340; 40 radius=1 // road
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TerrainLevel id=4 center= 30; 30 radius=1 // road
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TerrainLevel id=4 center= 30; 20 radius=1 // road
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TerrainLevel id=4 center= 30; 10 radius=1 // road
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TerrainLevel id=4 center= 30; 0 radius=1 // road
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TerrainLevel id=4 center= 30; -10 radius=1 // road
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TerrainLevel id=4 center= 30; -20 radius=1 // road
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TerrainLevel id=4 center= 30; -30 radius=1 // road
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TerrainLevel id=4 center= 30; -40 radius=1 // road
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TerrainLevel id=3 center= 40; -50 radius=1 // road
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TerrainLevel id=5 center= 30; -50 radius=1 // road
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TerrainLevel id=3 center= 20; -50 radius=1 // road
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TerrainLevel id=3 center= 10; -50 radius=1 // road
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TerrainLevel id=3 center= 0; -50 radius=1 // road
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TerrainLevel id=3 center= -10; -50 radius=1 // road
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TerrainLevel id=3 center= -20; -50 radius=1 // road
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TerrainLevel id=3 center= -30; -50 radius=1 // road
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TerrainLevel id=3 center= -50; -50 radius=1 // road
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TerrainLevel id=3 center= -60; -50 radius=1 // road
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TerrainLevel id=3 center= -70; -50 radius=1 // road
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TerrainLevel id=3 center= -80; -50 radius=1 // road
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TerrainLevel id=3 center= -90; -50 radius=1 // road
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TerrainLevel id=3 center=-100; -50 radius=1 // road
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TerrainLevel id=3 center=-110; -50 radius=1 // road
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TerrainLevel id=4 center=-120; 130 radius=1 // road
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TerrainLevel id=4 center=-120; 120 radius=1 // road
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TerrainLevel id=4 center=-120; 110 radius=1 // road
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TerrainLevel id=4 center=-120; 100 radius=1 // road
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TerrainLevel id=4 center=-120; 90 radius=1 // road
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TerrainLevel id=4 center=-120; 80 radius=1 // road
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TerrainLevel id=4 center=-120; 70 radius=1 // road
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TerrainLevel id=4 center=-120; 60 radius=1 // road
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TerrainLevel id=4 center=-120; 50 radius=1 // road
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#Include file="levels/missions/chapter001/terrain.txt"
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TerrainCreate
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GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
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@ -4,21 +4,10 @@ Instructions name="freehelp.txt"
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HelpFile name="cbot.txt"
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EndingFile win=-1 lost=-1
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AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
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FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
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VehicleColor color=0.576;0.643;0.741;
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DeepView air=125.00 water=25.00
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FogStart air=0.8 water=0.5
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SecondTexture rank=1
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Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
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ForegroundName image="lens1.png"
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Planet pos=0.0;0.7 dim=0.5 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
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TerrainGenerate vision=250.00 depth=1 hard=0.3
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#Include file="levels/missions/chapter002/planet.txt"
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TerrainRelief image="relief03.png" factor=1.0
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TerrainResource image="res06.png"
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TerrainInitTextures image="moon" dx=1 dy=1 table=103
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#Include file="levels/missions/chapter002/terrain.txt"
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TerrainCreate
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MaxFlyingHeight max=47.5
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@ -5,68 +5,12 @@ HelpFile name="cbot.txt"
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EndingFile win=-1 lost=-1
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Audio filename="music003.ogg"
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AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
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FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
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VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
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DeepView air=125.00 water=25.00
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FogStart air=0.9 water=0.5
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SecondTexture rank=2
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Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
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ForegroundName image="lens1.png"
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Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
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Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
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Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
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Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
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Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
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TerrainGenerate vision=250.00 depth=1 slope=3.0
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TerrainWind speed=0.0;2.0
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#Include file="levels/missions/chapter003/planet.txt"
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TerrainRelief image="relief17.png" factor=1.0
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TerrainResource image="res07.png"
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TerrainWater image="water16.png" level=30.0 moveX=1.0 moveY=0.0 color=0.000;0.941;0.392;0.000 brightness=0.2
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TerrainCloud image="cloud04.png" level=125.0
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TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
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TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
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TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
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TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
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TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
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TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
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TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
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TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
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TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
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TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
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TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
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TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=45.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=45.0 max=99.0 slope=0.0 freq= 40.0
|
||||
|
||||
#Include file="levels/missions/chapter003/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;1.000;0.000 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -5,30 +5,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music004.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.298;0.412;0.886;0.000 down=0.753;0.980;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=0.00;0.70 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.00;0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.20;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.00;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.50;0.50 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.00;0.30 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.85;0.30 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.00;0.70 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.10;0.50 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=5.30;0.30 dim=0.08 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
#Include file="levels/missions/chapter004/planet.txt"
|
||||
TerrainRelief image="relief05.png" factor=1.0
|
||||
TerrainResource image="res08.png"
|
||||
TerrainWater image="lava04.png" level=30.0 moveX=1.0 moveY=0.3 water=TO color=0.000;0.502;1.000;
|
||||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
||||
#Include file="levels/missions/chapter004/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.000;1.000 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -5,22 +5,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music005.ogg"
|
||||
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
|
||||
VehicleColor color=0.620;0.561;0.267;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=6
|
||||
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
|
||||
ForegroundName image="lens4.png"
|
||||
Planet pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
TerrainWind speed=0.0;-8.0
|
||||
#Include file="levels/missions/chapter005/planet.txt"
|
||||
TerrainRelief image="relief09.png" factor=1.0
|
||||
TerrainResource image="res09.png"
|
||||
TerrainCloud image="cloud04.png" level=80.0
|
||||
TerrainInitTextures image="mars" dx=1 dy=1 table=103
|
||||
#Include file="levels/missions/chapter005/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -5,65 +5,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="levels/missions/chapter006/planet.txt"
|
||||
TerrainRelief image="relief10.png" factor=1.0
|
||||
TerrainResource image="res10.png"
|
||||
TerrainWater image="lava05.png" level=5.5 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="levels/missions/chapter006/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -5,41 +5,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music007.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="levels/missions/chapter007/planet.txt"
|
||||
TerrainRelief image="relief22.png" factor=1.0
|
||||
TerrainResource image="res11.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=99.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="levels/missions/chapter007/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -5,25 +5,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music008.ogg"
|
||||
AmbientColor air=0.400;0.267;0.267;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.196;0.118;0.039;0.000 water=0.263;0.314;0.392;0.000 // braun-orange
|
||||
VehicleColor color=0.620;0.471;0.322;0.000 // ocre
|
||||
DeepView air=200.00 water=25.00
|
||||
FogStart air=0.5 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background image="back01.png" up=0.196;0.118;0.039;0.000 down=0.196;0.118;0.039;
|
||||
Planet pos=1.2;0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.2 dim=0.06 speed=-0.035 dir=0.4 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=2.0;0.5 dim=0.05 speed= 0.015 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
TerrainGenerate vision=125.00 depth=1 hard=0.5
|
||||
#Include file="levels/missions/chapter008/planet.txt"
|
||||
TerrainRelief image="relief01.png" factor=1.0
|
||||
TerrainResource image="res01.png"
|
||||
TerrainInitTextures image="mars" dx=4 dy=2 table=1;2;3;4;5;6;7;8
|
||||
#Include file="levels/missions/chapter008/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -5,66 +5,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=-1
|
||||
|
||||
Audio filename="music009.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="levels/missions/chapter009/planet.txt"
|
||||
TerrainRelief image="relief02.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
||||
TerrainWater image="water12.png" level=30.0 moveX=1.0 moveY=0.3
|
||||
//TerrainInitTextures image="moon" dx=1 dy=1 table=101
|
||||
|
||||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=30.0 max=37.5 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=50.0 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=37.5 max=50.0 slope=9.0 freq= 70.0 // grass
|
||||
|
||||
#Include file="levels/missions/chapter009/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -7,218 +7,11 @@ EndingFile win=101 lost=0
|
|||
MessageDelay factor=5
|
||||
|
||||
Audio filename="music002.ogg"
|
||||
AmbientColor air=0.471;0.353;0.000;0.000 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.392;0.392;0.353;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.659;0.620;0.463;0.000 // sable
|
||||
GreeneryColor color=0.631;0.592;0.161;
|
||||
DeepView air=50.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.392;0.392;0.353;0.000 down=0.392;0.392;0.353;
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief11.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
|
||||
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
|
||||
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
|
||||
|
||||
TerrainInit id=1 // sand
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
|
||||
TerrainLevel id=1 center=-50;40 radius=20
|
||||
|
||||
TerrainLevel id=4 center= -40;-350 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -60 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; -50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 30 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; 40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 60 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 350 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center=-350; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-340; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-130; 40 radius=1 // road
|
||||
TerrainLevel id=5 center=-120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; 40 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 40; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 340; 40 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center= 30; 30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -40 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center= 40; -50 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; -50 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center=-120; 130 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 120 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 110 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 100 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 90 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 80 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 70 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 60 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 50 radius=1 // road
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
|
||||
|
|
|
@ -7,208 +7,11 @@ EndingFile win=102 lost=0
|
|||
MessageDelay factor=3
|
||||
|
||||
Audio filename="music002.ogg"
|
||||
AmbientColor air=0.471;0.353;0.000;0.000 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.392;0.392;0.353;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.659;0.620;0.463;0.000 // sable
|
||||
GreeneryColor color=0.631;0.592;0.161;
|
||||
DeepView air=50.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.392;0.392;0.353;0.000 down=0.392;0.392;0.353;
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief11.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
|
||||
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
|
||||
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
|
||||
|
||||
TerrainInit id=1 // sand
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
|
||||
TerrainLevel id=1 center=-50;40 radius=20
|
||||
|
||||
TerrainLevel id=4 center= -40;-350 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -60 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; -50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 30 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; 40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 60 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 350 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center=-350; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-340; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; 40 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 40; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 340; 40 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center= 30; 30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -40 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center= 40; -50 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; -50 radius=1 // road
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
|
||||
|
|
|
@ -7,208 +7,11 @@ EndingFile win=-1 lost=0
|
|||
MessageDelay factor=2
|
||||
|
||||
Audio filename="music002.ogg"
|
||||
AmbientColor air=0.471;0.353;0.000;0.000 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.392;0.392;0.353;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.659;0.620;0.463;0.000 // sable
|
||||
GreeneryColor color=0.631;0.592;0.161;
|
||||
DeepView air=50.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.392;0.392;0.353;0.000 down=0.392;0.392;0.353;
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief11.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
|
||||
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
|
||||
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
|
||||
|
||||
TerrainInit id=1 // sand
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
|
||||
TerrainLevel id=1 center=-50;40 radius=20
|
||||
|
||||
TerrainLevel id=4 center= -40;-350 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -60 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; -50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 30 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; 40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 60 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 350 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center=-350; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-340; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; 40 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 40; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 340; 40 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center= 30; 30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -40 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center= 40; -50 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; -50 radius=1 // road
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
AmbientColor air=0.471;0.353;0.000;0.000 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.392;0.392;0.353;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.659;0.620;0.463;0.000 // sable
|
||||
GreeneryColor color=0.631;0.592;0.161;
|
||||
DeepView air=50.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.392;0.392;0.353;0.000 down=0.392;0.392;0.353;
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
|
@ -0,0 +1,197 @@
|
|||
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
|
||||
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
|
||||
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
|
||||
|
||||
TerrainInit id=1 // sand
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
|
||||
TerrainLevel id=1 center=-50;40 radius=20
|
||||
|
||||
TerrainLevel id=4 center= -40;-350 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40;-100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -60 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; -50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 30 radius=1 // road
|
||||
TerrainLevel id=5 center= -40; 40 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 50 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 60 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 70 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 80 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 90 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 100 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 110 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 120 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 130 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 140 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 150 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 160 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 170 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 180 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 190 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 200 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 210 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 220 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 230 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 240 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 250 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 260 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 270 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 280 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 290 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 300 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 310 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 320 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 330 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 340 radius=1 // road
|
||||
TerrainLevel id=4 center= -40; 350 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center=-350; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-340; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-130; 40 radius=1 // road
|
||||
TerrainLevel id=5 center=-120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; 40 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 40; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 50; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 60; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 70; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 80; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 90; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 100; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 110; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 120; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 130; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 140; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 150; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 160; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 170; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 180; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 190; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 200; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 210; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 220; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 230; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 240; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 250; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 260; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 270; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 280; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 290; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 300; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 310; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 320; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 330; 40 radius=1 // road
|
||||
TerrainLevel id=3 center= 340; 40 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center= 30; 30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; 0 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -10 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -20 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -30 radius=1 // road
|
||||
TerrainLevel id=4 center= 30; -40 radius=1 // road
|
||||
|
||||
TerrainLevel id=3 center= 40; -50 radius=1 // road
|
||||
TerrainLevel id=5 center= 30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= 0; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -10; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -20; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -30; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -50; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -60; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -70; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -80; -50 radius=1 // road
|
||||
TerrainLevel id=3 center= -90; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-100; -50 radius=1 // road
|
||||
TerrainLevel id=3 center=-110; -50 radius=1 // road
|
||||
|
||||
TerrainLevel id=4 center=-120; 130 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 120 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 110 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 100 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 90 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 80 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 70 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 60 radius=1 // road
|
||||
TerrainLevel id=4 center=-120; 50 radius=1 // road
|
|
@ -7,23 +7,14 @@ SoluceFile name="%lvl%/help/soluce.%lng%.txt"
|
|||
HelpFile name="cbot.txt"
|
||||
EndingFile win=201 lost=0
|
||||
|
||||
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.816;0.808;0.769;0.000 // sable clair
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.8 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet mode=0 pos=0.0;0.7 dim=0.50 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=1.0;0.2 dim=0.50 speed=0.0 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet mode=1 pos=4.1;0.1 dim=0.15 speed=0.0 dir=0.3 image="planet01.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief03.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainInitTextures image="moon" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=47.5
|
||||
|
|
|
@ -7,21 +7,10 @@ SoluceFile name="%lvl%/help/soluce.%lng%.txt"
|
|||
HelpFile name="cbot.txt"
|
||||
EndingFile win=202 lost=0
|
||||
|
||||
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.816;0.808;0.769;0.000 // sable clair
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.8 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=0.0;0.7 dim=0.5 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief03.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainInitTextures image="moon" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=55
|
||||
|
|
|
@ -7,21 +7,10 @@ SoluceFile name="%lvl%/help/soluce.%lng%.txt"
|
|||
HelpFile name="cbot.txt"
|
||||
EndingFile win=203 lost=0
|
||||
|
||||
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.816;0.808;0.769;0.000 // sable clair
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.8 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=0.0;0.7 dim=0.5 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief03.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainInitTextures image="moon" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=55
|
||||
|
|
|
@ -7,21 +7,10 @@ SoluceFile name="%lvl%/help/soluce.%lng%.txt"
|
|||
HelpFile name="cbot.txt"
|
||||
EndingFile win=-1 lost=0
|
||||
|
||||
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.816;0.808;0.769;0.000 // sable clair
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.8 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=0.0;0.7 dim=0.5 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief13.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainInitTextures image="moon" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=47.5
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.000;0.000;0.000;0.000 water=0.263;0.314;0.392;0.000 // magenta
|
||||
VehicleColor color=0.816;0.808;0.769;0.000 // sable clair
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.8 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background image="back46.png" up=0.000;0.000;0.000;0.000 down=0.000;0.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=0.0;0.7 dim=0.50 speed=0.002 dir=0.3 image="planet01.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
|
@ -0,0 +1 @@
|
|||
TerrainInitTextures image="moon" dx=1 dy=1 table=103
|
|
@ -8,68 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music003.ogg"
|
||||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief15.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainWater image="water16.png" level=27.5 moveX=1.0 moveY=0.3 color=0.000;0.941;0.392;0.000 brightness=0.2
|
||||
TerrainCloud image="cloud04.png" level=125.0
|
||||
|
||||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=50.0 max=99.0 slope=0.0 freq= 40.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;1.000;0.000 min=-10 max=28.75 smooth=10
|
||||
|
|
|
@ -6,69 +6,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music003.ogg"
|
||||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief16.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainWater image="water16.png" level=27.5 moveX=1.0 moveY=0.3 color=0.000;0.941;0.392;0.000 brightness=0.2
|
||||
TerrainCloud image="cloud04.png" level=125.0
|
||||
|
||||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope= 0.0 freq=100.0
|
||||
//TerrainLevel id=14;15 min= 0.0 max=99.0 slope= 0.0 freq=100.0 center=-240; -20 radius=50
|
||||
//TerrainLevel id=14;15 min= 0.0 max=99.0 slope= 0.0 freq=100.0 center= 55;-270 radius=90
|
||||
//TerrainLevel id=20;21;22;23 min= 0.0 max=99.0 slope= 0.0 freq= 80.0 center= 55;-270 radius=90
|
||||
TerrainLevel id=14;15 min= 0.0 max=99.0 slope=-4.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=-2.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;1.000;0.000 min=-10 max=28.75 smooth=10
|
||||
|
|
|
@ -8,68 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
AudioChange filename="Constructive.ogg" type=WingedShooter powermin=0.8 repeat=0
|
||||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief17.png" factor=1.0
|
||||
TerrainResource image="res04.png"
|
||||
TerrainWater image="water16.png" level=30.0 moveX=1.0 moveY=0.0 color=0.000;0.941;0.392;0.000 brightness=0.2
|
||||
TerrainCloud image="cloud04.png" level=125.0
|
||||
|
||||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=45.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=45.0 max=99.0 slope=0.0 freq= 40.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;1.000;0.000 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -8,61 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music003.ogg"
|
||||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.686;0.749;0.749;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;
|
||||
ForegroundName image="lens1.png"
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=0.0;2.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief30.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
|
||||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=45.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=45.0 max=99.0 slope=0.0 freq= 40.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,68 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music003.ogg"
|
||||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief14.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainWater image="water16.png" level=30.0 moveX=1.0 moveY=0.3 color=0.000;0.941;0.392;0.000 brightness=0.2
|
||||
TerrainCloud image="cloud04.png" level=125.0
|
||||
|
||||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=50.0 max=99.0 slope=0.0 freq= 40.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;1.000;0.000 min=-100 max=31.25 smooth=10
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
AmbientColor air=0.596;0.596;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.843;0.937;0.796;0.000 water=0.267;0.392;0.314;0.000 // bleu sale
|
||||
VehicleColor color=0.553;0.686;0.506;0.000 // vert-sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background up=0.502;0.533;0.753;0.000 down=0.937;0.973;0.812;0.000 cloudUp=0.169;0.176;0.561;0.000 cloudDown=0.784;1.000;0.000;
|
||||
ForegroundName image="lens1.png"
|
||||
Planet pos=1.2;0.2 dim=0.35 speed= 0.001 dir=0.1 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet04.png" uv1=0.5;0.0 uv2=1.0;0.5 // bleu
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet04.png" uv1=0.0;0.5 uv2=0.5;1.0 // jaune
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet04.png" uv1=0.5;0.5 uv2=1.0;1.0 // rouge
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0
|
||||
TerrainWind speed=-2.0;0.0
|
||||
TerrainCloud image="cloud04.png" level=125.0
|
|
@ -0,0 +1,40 @@
|
|||
TerrainMaterial id=10 image="green01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=11 image="green01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=12 image="green01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=13 image="green01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.2
|
||||
TerrainMaterial image="green01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.2
|
||||
TerrainMaterial id=14 image="green01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=15 image="green01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.2
|
||||
TerrainMaterial id=16 image="green01" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
TerrainMaterial id=17 image="green01" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.2
|
||||
|
||||
TerrainMaterial id=20 image="green02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=21 image="green02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=22 image="green02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=23 image="green02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial image="green02" u=0.00 v=0.25 up=3 down=2 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.25 up=2 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.25 up=2 down=3 left=2 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.25 up=2 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.00 v=0.50 up=3 down=2 left=3 right=2 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.25 v=0.50 up=3 down=2 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.50 v=0.50 up=2 down=3 left=2 right=3 hard=0.5
|
||||
TerrainMaterial image="green02" u=0.75 v=0.50 up=2 down=3 left=3 right=2 hard=0.5
|
||||
TerrainMaterial id=24 image="green02" u=0.00 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=25 image="green02" u=0.25 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=26 image="green02" u=0.50 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
TerrainMaterial id=27 image="green02" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.8
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=10;11;10;11;12;13 min= 0.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=16;17 min= 0.0 max=99.0 slope=0.0 freq= 10.0
|
||||
TerrainLevel id=14;15 min=40.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq= 90.0
|
||||
TerrainLevel id=24;25;26;27 min=50.0 max=99.0 slope=0.0 freq= 40.0
|
|
@ -8,24 +8,8 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music004.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.298;0.412;0.886;0.000 down=0.753;0.980;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet mode=0 pos=0.00;0.70 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=1.00;0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=1.20;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=2.00;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=2.50;0.50 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=3.00;0.30 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=3.85;0.30 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=4.00;0.70 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=4.10;0.50 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=0 pos=5.30;0.30 dim=0.08 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=4.1;0.1 dim=0.1 speed=0.0 dir=0.3 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
Planet mode=1 pos=1.00; 0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=1 pos=1.10;-0.30 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
@ -37,11 +21,11 @@ Planet mode=1 pos=3.85; 0.10 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.2
|
|||
Planet mode=1 pos=4.00;-0.50 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet mode=1 pos=4.20; 0.30 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief05.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainWater image="lava04.png" level=30.0 moveX=1.0 moveY=0.3 water=TO color=0.000;0.502;1.000;
|
||||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.000;1.000 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -8,30 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music004.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.298;0.412;0.886;0.000 down=0.753;0.980;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=0.00;0.70 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.00;0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.20;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.00;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.50;0.50 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.00;0.30 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.85;0.30 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.00;0.70 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.10;0.50 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=5.30;0.30 dim=0.08 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief19.png" factor=1.0
|
||||
TerrainResource image="res03.png"
|
||||
TerrainWater image="lava04.png" level=30.0 moveX=1.0 moveY=0.3 water=TO color=0.000;0.502;1.000;
|
||||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.000;1.000 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -8,21 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music004.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.706;0.871;1.000;0.000 down=0.706;0.871;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=0.0;0.1
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief25.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
//TerrainWater image="lava04.png" level=30.0 moveX=1.0 moveY=0.3 water=TO color=0;128;255;0
|
||||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
//GroundSpot color=000;000;255 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -8,21 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music004.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.706;0.871;1.000;0.000 down=0.706;0.871;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=0.0;0.1
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief20.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
//TerrainWater image="lava04.png" level=30.0 moveX=1.0 moveY=0.3 water=TO color=0;128;255;0
|
||||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
//GroundSpot color=000;000;255 min=-10 max=31.25 smooth=10
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000 // grey
|
||||
VehicleColor color=0.686;0.820;0.843;0.000 // bleu-sable
|
||||
DeepView air=100.00 water=25.00
|
||||
FogStart air=0.1 water=0.1
|
||||
SecondTexture rank=3
|
||||
Background up=0.298;0.412;0.886;0.000 down=0.753;0.980;1.000;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=0.00;0.70 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.00;0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=1.20;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.00;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=2.50;0.50 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.00;0.30 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=3.85;0.30 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.00;0.70 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=4.10;0.50 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
Planet pos=5.30;0.30 dim=0.08 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainRelief image="relief05.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
|
@ -0,0 +1 @@
|
|||
TerrainInitTextures image="terra" dx=1 dy=1 table=2
|
|
@ -8,23 +8,14 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music005.ogg"
|
||||
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
|
||||
VehicleColor color=0.620;0.561;0.267;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=6
|
||||
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
|
||||
ForegroundName image="lens4.png"
|
||||
Planet mode=0 pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=4.1;0.1 dim=0.3 speed=0.0 dir=0.3 image="planet01.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
TerrainWind speed=0.0;-8.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief06.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainCloud image="cloud04.png" level=80.0
|
||||
TerrainInitTextures image="mars" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,22 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="Quite.ogg"
|
||||
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
|
||||
VehicleColor color=0.620;0.561;0.267;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=6
|
||||
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
|
||||
ForegroundName image="lens4.png"
|
||||
Planet pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
TerrainWind speed=0.0;-8.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief09.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainCloud image="cloud04.png" level=80.0
|
||||
TerrainInitTextures image="mars" dx=1 dy=1 table=103
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,23 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music005.ogg"
|
||||
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
|
||||
VehicleColor color=0.620;0.561;0.267;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=6
|
||||
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
|
||||
ForegroundName image="lens4.png"
|
||||
Planet pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
TerrainWind speed=0.0;-8.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief09.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud04.png" level=80.0
|
||||
TerrainInitTextures image="mars" dx=1 dy=1 table=103
|
||||
//TerrainInitLevel image="roca" slope=3.0 min=0.0 max=900.0 invert=0
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
|
||||
VehicleColor color=0.620;0.561;0.267;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.1 water=0.5
|
||||
SecondTexture rank=6
|
||||
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
|
||||
ForegroundName image="lens4.png"
|
||||
Planet pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 hard=0.3
|
||||
TerrainWind speed=0.0;-8.0
|
||||
TerrainCloud image="cloud04.png" level=80.0
|
|
@ -0,0 +1 @@
|
|||
TerrainInitTextures image="mars" dx=1 dy=1 table=103
|
|
@ -8,65 +8,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief04.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainWater image="lava05.png" level=30.0 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=0
|
||||
|
|
|
@ -8,65 +8,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief10.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainWater image="lava05.png" level=5.5 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,64 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief24.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=0
|
||||
|
|
|
@ -8,65 +8,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=604 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief18.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainWater image="lava05.png" level=5.5 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.510;0.314;0.000 min=-10 max=10 smooth=20
|
||||
|
|
|
@ -8,65 +8,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=605 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief18.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainWater image="lava05.png" level=5.5 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.510;0.314;0.000 min=-10 max=10 smooth=20
|
||||
|
|
|
@ -8,65 +8,13 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music006.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief18.png" factor=1.0
|
||||
TerrainResource image="resae.png"
|
||||
TerrainWater image="lava05.png" level=5.5 moveX=2.0 moveY=1.0 air=TO water=TO color=1.000;0.502;0.000;
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
||||
TerrainLava mode=1
|
||||
|
||||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.510;0.314;0.000 min=-10 max=10 smooth=20
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.804;0.337;0.082;0.000 water=0.784;0.392;0.000;0.000 // beige/orange
|
||||
VehicleColor color=0.918;0.506;0.102;0.000 // orange
|
||||
GreeneryColor color=0.980;0.733;0.271;
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.753;0.282;0.000;0.000 down=0.812;0.753;0.059;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.804;0.337;0.082;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=4.8;0.0 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
|
||||
TerrainWind speed=0.0;-5.0
|
||||
TerrainCloud image="cloud05.png" level=125.0
|
|
@ -0,0 +1,39 @@
|
|||
TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
|
||||
TerrainMaterial image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
|
||||
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
|
||||
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5
|
||||
|
||||
TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
|
||||
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
|
||||
TerrainMaterial image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5
|
||||
|
||||
TerrainInit id=10
|
||||
TerrainLevel id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
|
||||
TerrainLevel id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
|
||||
TerrainLevel id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
|
|
@ -8,42 +8,14 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music007.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=4.1;0.1 dim=0.05 speed=0.0 dir=0.3 image="planet01.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief28.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
MaxFlyingHeight max=25
|
||||
|
|
|
@ -8,41 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music007.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief29.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,41 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music007.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief22.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,41 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=704 lost=0
|
||||
|
||||
AudioChange filename="Hv2.ogg" pos=0;0 dist=25000 type=Converter min=1 repeat=0
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief23.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
|
||||
|
|
|
@ -8,41 +8,11 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music007.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief23.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
||||
|
||||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
|
||||
VehicleColor color=0.459;0.620;0.251;0.000 // vert
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.5 water=0.1
|
||||
SecondTexture rank=8
|
||||
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
|
||||
ForegroundName image="lens5.png"
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.7
|
||||
TerrainWind speed=-2.0;0.0
|
||||
TerrainCloud image="cloud03.png" level=125.0
|
|
@ -0,0 +1,19 @@
|
|||
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
|
||||
|
||||
TerrainInit id=1
|
||||
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
||||
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
|
|
@ -8,21 +8,8 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="Infinite.ogg" repeat=0
|
||||
AmbientColor air=0.400;0.267;0.267;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.196;0.118;0.039;0.000 water=0.263;0.314;0.392;0.000 // braun-orange
|
||||
VehicleColor color=0.620;0.471;0.322;0.000 // ocre
|
||||
InsectColor color=0.741;0.671;0.200;0.000 // brun
|
||||
DeepView air=200.00 water=25.00
|
||||
FogStart air=0.5 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background image="back01.png" up=0.196;0.118;0.039;0.000 down=0.196;0.118;0.039;
|
||||
Planet mode=0 pos=1.2; 0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet mode=0 pos=0.5; 0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
Planet mode=0 pos=4.4; 0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet mode=0 pos=3.5; 0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet mode=0 pos=5.0; 0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet mode=0 pos=0.0; 0.2 dim=0.06 speed=-0.035 dir=0.4 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet mode=0 pos=2.0; 0.5 dim=0.05 speed= 0.015 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=1.2; 0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet mode=1 pos=4.0;-0.4 dim=0.20 speed= 0.000 dir=0.7 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet mode=1 pos=4.4; 0.3 dim=0.30 speed= 0.000 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
|
@ -31,11 +18,11 @@ Planet mode=1 pos=0.0; 0.2 dim=0.06 speed= 0.000 dir=0.4 image="planet02.png" uv
|
|||
Planet mode=1 pos=2.0; 0.5 dim=0.05 speed= 0.000 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet mode=1 pos=4.1; 0.1 dim=0.10 speed= 0.000 dir=0.3 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.5
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainBlitz sleep=60 delay=3 magnetic=50
|
||||
TerrainRelief image="relief26.png" factor=1.0
|
||||
TerrainResource image="res12.png"
|
||||
TerrainInitTextures image="mars" dx=4 dy=2 table=1;2;3;4;5;6;7;8
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -8,27 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music008.ogg"
|
||||
AmbientColor air=0.400;0.267;0.267;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.196;0.118;0.039;0.000 water=0.263;0.314;0.392;0.000 // braun-orange
|
||||
VehicleColor color=0.620;0.471;0.322;0.000 // ocre
|
||||
InsectColor color=0.741;0.671;0.200;0.000 // brun
|
||||
DeepView air=150.00 water=25.00
|
||||
FogStart air=0.5 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background image="back01.png" up=0.196;0.118;0.039;0.000 down=0.196;0.118;0.039;
|
||||
Planet pos=1.2;0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
Planet pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.2 dim=0.06 speed=-0.035 dir=0.4 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=2.0;0.5 dim=0.05 speed= 0.015 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
TerrainGenerate vision=300.00 depth=1 hard=0.5
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainBlitz sleep=10 delay=5 magnetic=200
|
||||
TerrainRelief image="relief27.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainInitTextures image="mars" dx=4 dy=2 table=1;2;3;4;5;6;7;8
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
BeginObject
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
AmbientColor air=0.400;0.267;0.267;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.196;0.118;0.039;0.000 water=0.263;0.314;0.392;0.000 // braun-orange
|
||||
VehicleColor color=0.620;0.471;0.322;0.000 // ocre
|
||||
InsectColor color=0.741;0.671;0.200;0.000 // brun
|
||||
DeepView air=200.00 water=25.00
|
||||
FogStart air=0.5 water=0.5
|
||||
SecondTexture rank=2
|
||||
Background image="back01.png" up=0.196;0.118;0.039;0.000 down=0.196;0.118;0.039;
|
||||
Planet pos=1.2; 0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=0.5; 0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
Planet pos=4.4; 0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=3.5; 0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=5.0; 0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0; 0.2 dim=0.06 speed=-0.035 dir=0.4 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
Planet pos=2.0; 0.5 dim=0.05 speed= 0.015 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
|
||||
TerrainGenerate vision=400.00 depth=1 hard=0.5
|
|
@ -0,0 +1 @@
|
|||
TerrainInitTextures image="mars" dx=4 dy=2 table=1;2;3;4;5;6;7;8
|
|
@ -8,66 +8,15 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music009.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.369;0.600;0.706;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet mode=0 pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet mode=0 pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet mode=0 pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
// Planets for SpaceShip transition animation
|
||||
Planet mode=1 pos=4.1;0.1 dim=0.50 speed= 0.000 dir=0.3 image="planet03.png" uv1=0.0;0.0 uv2=0.5;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief31.png" factor=1.0
|
||||
TerrainResource image="res13.png"
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
||||
TerrainWater image="water12.png" level=22.5 moveX=1.0 moveY=0.3
|
||||
|
||||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=17.5 max=25.0 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=37.5 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=25.0 max=37.5 slope=9.0 freq= 70.0 // grass
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.502;1.000 min=-10 max=24 smooth=10
|
||||
|
|
|
@ -8,65 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="music009.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.369;0.600;0.706;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief32.png" factor=1.0
|
||||
TerrainResource image="res00.png"
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
||||
TerrainWater image="water12.png" level=22.5 moveX=1.0 moveY=0.3
|
||||
|
||||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=17.5 max=25.0 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=37.5 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=25.0 max=37.5 slope=9.0 freq= 70.0 // grass
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.502;1.000 min=-10 max=24 smooth=10
|
||||
|
|
|
@ -8,65 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=-1 lost=0
|
||||
|
||||
Audio filename="Prototype.ogg" repeat=0
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.369;0.600;0.706;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief33.png" factor=1.0
|
||||
TerrainResource image="res14.png"
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
||||
TerrainWater image="water12.png" level=22.5 moveX=1.0 moveY=0.3
|
||||
|
||||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=17.5 max=25.0 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=37.5 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=25.0 max=37.5 slope=9.0 freq= 70.0 // grass
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.502;1.000 min=-10 max=24 smooth=10
|
||||
|
|
|
@ -8,65 +8,12 @@ HelpFile name="cbot.txt"
|
|||
EndingFile win=904 lost=0
|
||||
|
||||
Audio filename="music009.ogg"
|
||||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.369;0.600;0.706;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
#Include file="%chap%/planet.txt"
|
||||
TerrainRelief image="relief34.png" factor=1.0
|
||||
TerrainResource image="res15.png"
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
||||
TerrainWater image="water12.png" level=22.5 moveX=1.0 moveY=0.3
|
||||
|
||||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=17.5 max=25.0 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=37.5 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=25.0 max=37.5 slope=9.0 freq= 70.0 // grass
|
||||
|
||||
#Include file="%chap%/terrain.txt"
|
||||
TerrainCreate
|
||||
|
||||
GroundSpot color=0.000;0.502;1.000 min=-10 max=24 smooth=10
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
|
||||
FogColor air=0.816;0.784;0.875;0.000 water=0.369;0.600;0.706;0.000 // magenta
|
||||
VehicleColor color=0.784;0.769;0.682;0.000 // sable
|
||||
DeepView air=125.00 water=25.00
|
||||
FogStart air=0.9 water=0.5
|
||||
SecondTexture rank=1
|
||||
Background up=0.937;0.875;0.878;0.000 down=0.749;0.753;0.875;0.000 cloudUp=0.306;0.306;0.498;0.000 cloudDown=0.306;0.306;0.498;
|
||||
ForegroundName image="lens5.png"
|
||||
Planet pos=3.0;0.2 dim=0.35 speed= 0.001 dir=0.4 image="planet03.png" uv1=0.5;0.5 uv2=1.0;1.0
|
||||
Planet pos=0.0;0.7 dim=0.20 speed= 0.002 dir=0.3 image="planet03.png" uv1=0.0;0.5 uv2=0.5;1.0
|
||||
Planet pos=0.5;0.5 dim=0.15 speed=-0.005 dir=0.5 image="planet03.png" uv1=0.5;0.0 uv2=1.0;0.5
|
||||
|
||||
TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.3
|
||||
TerrainWind speed=-2.0;0.0
|
||||
TerrainCloud image="cloud02.png" level=87.5
|
|
@ -0,0 +1,39 @@
|
|||
TerrainMaterial id=1 image="roca2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.6
|
||||
TerrainMaterial image="roca2" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.6
|
||||
TerrainMaterial id=2 image="roca2" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.3
|
||||
|
||||
TerrainMaterial id=3 image="rocb2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.00 up=3 down=1 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.00 up=1 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.00 up=3 down=1 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.25 up=1 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.25 up=3 down=3 left=1 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.25 up=1 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.25 up=3 down=3 left=1 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.50 up=1 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.50 up=3 down=1 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.50 up=1 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.75 v=0.50 up=3 down=1 left=3 right=3 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.00 v=0.75 up=1 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.25 v=0.75 up=3 down=3 left=3 right=1 hard=0.4
|
||||
TerrainMaterial image="rocb2" u=0.50 v=0.75 up=1 down=3 left=3 right=3 hard=0.4
|
||||
TerrainMaterial id=4 image="rocb2" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.0
|
||||
|
||||
TerrainInit id=3
|
||||
TerrainLevel id=1 min= 0.0 max=99.0 slope=0.0 freq= 50.0 // roc1
|
||||
TerrainLevel id=2 min=17.5 max=25.0 slope=3.0 freq= 70.0 // grass
|
||||
TerrainLevel id=4 min=37.5 max=99.0 slope=9.0 freq= 80.0 // snow
|
||||
TerrainLevel id=2 min=25.0 max=37.5 slope=9.0 freq= 70.0 // grass
|
Loading…
Reference in New Issue