Fixes for 4b80026445
parent
4b80026445
commit
7946ea702d
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@ -10,8 +10,9 @@ In order to start a code battle you need to:
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\t;Controlling the spectator's view
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After a code battle is started, the camera is put into a special mode:
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o One can select objects as a player normally would, but one will not see their interface.
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o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard.
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o One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera.
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o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and \key;PageUp\norm;/\key;PageDown\norm; keys.
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o One can return to the normal view by pressing the \button 13; button above the mini-map.
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\b;Basics of production line\m production;
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With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from \l;human\u object\human;. All of them are described in the \l;CBOT documentation\u cbot;.
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@ -197,7 +197,7 @@ msgstr ""
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"<code><a cbot|deletef>deletefile</a> </code>Löscht eine Datei"
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#. type: \t; header
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#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#, no-wrap
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msgid "See also"
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msgstr "Siehe auch"
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@ -507,43 +507,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:17
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#: ../E/battles.txt:18
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#, no-wrap
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msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:19
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#: ../E/battles.txt:20
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#, no-wrap
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msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:21
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#: ../E/battles.txt:22
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#, no-wrap
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msgid "What you want to achieve"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:22
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#: ../E/battles.txt:23
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#, no-wrap
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msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
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msgstr ""
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#. type: Image filename
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#: ../E/battles.txt:24
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#: ../E/battles.txt:25
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#, no-wrap
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msgid "productionline1"
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:26
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#: ../E/battles.txt:27
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#, no-wrap
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msgid "Titanium production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:27
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#: ../E/battles.txt:28
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#, no-wrap
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msgid ""
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"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
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@ -555,13 +555,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:34
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#: ../E/battles.txt:35
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#, no-wrap
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msgid "Researches"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:35
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#: ../E/battles.txt:36
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
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@ -570,13 +570,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:39
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#: ../E/battles.txt:40
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#, no-wrap
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msgid "Robot production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:40
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#: ../E/battles.txt:41
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
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@ -586,13 +586,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:45
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#: ../E/battles.txt:46
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#, no-wrap
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msgid "Power cell production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:46
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#: ../E/battles.txt:47
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
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@ -600,19 +600,19 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:49
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#: ../E/battles.txt:50
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#, no-wrap
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msgid "There is more"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:50
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#: ../E/battles.txt:51
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#, no-wrap
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msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:53
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#: ../E/battles.txt:54
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#, no-wrap
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msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
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msgstr ""
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@ -1038,7 +1038,7 @@ msgid "<code>ipf </code>Sets the number of instructions per frame, <cod
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msgstr ""
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#. type: \b; header
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#: ../E/battles.txt:16
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#: ../E/battles.txt:17
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#, no-wrap
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msgid "Basics of production line\\m production;"
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msgstr ""
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@ -1067,18 +1067,6 @@ msgstr ""
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msgid "After a code battle is started, the camera is put into a special mode:"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:13
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#, no-wrap
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msgid "One can select objects as a player normally would, but one will not see their interface."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:14
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#, no-wrap
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msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard."
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:7
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#, no-wrap
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@ -1087,3 +1075,21 @@ msgid ""
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"1. Run all the necessary programs for your/all team(s).\n"
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"2. Press the <button 21/> button above the mini-map."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:13
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#, no-wrap
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msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:15
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#, no-wrap
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msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:14
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#, no-wrap
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msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
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msgstr ""
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@ -209,7 +209,7 @@ msgstr ""
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"<code><a cbot|deletef>deletefile</a> </code>Supprime un fichier"
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#. type: \t; header
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#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#, no-wrap
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msgid "See also"
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msgstr "Voir aussi"
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@ -502,43 +502,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:17
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#: ../E/battles.txt:18
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#, no-wrap
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msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:19
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#: ../E/battles.txt:20
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#, no-wrap
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msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:21
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#: ../E/battles.txt:22
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#, no-wrap
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msgid "What you want to achieve"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:22
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#: ../E/battles.txt:23
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#, no-wrap
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msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
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msgstr ""
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#. type: Image filename
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#: ../E/battles.txt:24
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#: ../E/battles.txt:25
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#, no-wrap
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msgid "productionline1"
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:26
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#: ../E/battles.txt:27
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#, no-wrap
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msgid "Titanium production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:27
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#: ../E/battles.txt:28
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#, no-wrap
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msgid ""
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"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
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@ -550,13 +550,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:34
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#: ../E/battles.txt:35
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#, no-wrap
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msgid "Researches"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:35
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#: ../E/battles.txt:36
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
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@ -565,13 +565,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:39
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#: ../E/battles.txt:40
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#, no-wrap
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msgid "Robot production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:40
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#: ../E/battles.txt:41
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
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@ -581,13 +581,13 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:45
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#: ../E/battles.txt:46
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#, no-wrap
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msgid "Power cell production"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:46
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#: ../E/battles.txt:47
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#, no-wrap
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msgid ""
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"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
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@ -595,19 +595,19 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:49
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#: ../E/battles.txt:50
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#, no-wrap
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msgid "There is more"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:50
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#: ../E/battles.txt:51
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#, no-wrap
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msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:53
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#: ../E/battles.txt:54
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#, no-wrap
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msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
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msgstr ""
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@ -1033,7 +1033,7 @@ msgid "<code>ipf </code>Sets the number of instructions per frame, <cod
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msgstr ""
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#. type: \b; header
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#: ../E/battles.txt:16
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#: ../E/battles.txt:17
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#, no-wrap
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msgid "Basics of production line\\m production;"
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msgstr ""
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@ -1062,18 +1062,6 @@ msgstr ""
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msgid "After a code battle is started, the camera is put into a special mode:"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:13
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#, no-wrap
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msgid "One can select objects as a player normally would, but one will not see their interface."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:14
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#, no-wrap
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msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard."
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:7
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#, no-wrap
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@ -1082,3 +1070,21 @@ msgid ""
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"1. Run all the necessary programs for your/all team(s).\n"
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"2. Press the <button 21/> button above the mini-map."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:13
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#, no-wrap
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msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:15
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#, no-wrap
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msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/battles.txt:14
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#, no-wrap
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msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
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msgstr ""
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@ -170,7 +170,7 @@ msgid ""
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4
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#, no-wrap
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msgid "See also"
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msgstr ""
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@ -442,43 +442,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:17
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#: ../E/battles.txt:18
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#, no-wrap
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msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:19
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#: ../E/battles.txt:20
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#, no-wrap
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msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:21
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#: ../E/battles.txt:22
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#, no-wrap
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msgid "What you want to achieve"
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msgstr ""
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#. type: Plain text
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#: ../E/battles.txt:22
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#: ../E/battles.txt:23
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#, no-wrap
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msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
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msgstr ""
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#. type: Image filename
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#: ../E/battles.txt:24
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#: ../E/battles.txt:25
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#, no-wrap
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||||
msgid "productionline1"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:26
|
||||
#: ../E/battles.txt:27
|
||||
#, no-wrap
|
||||
msgid "Titanium production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:27
|
||||
#: ../E/battles.txt:28
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
|
||||
|
@ -490,13 +490,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:34
|
||||
#: ../E/battles.txt:35
|
||||
#, no-wrap
|
||||
msgid "Researches"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:35
|
||||
#: ../E/battles.txt:36
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
|
||||
|
@ -505,13 +505,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:39
|
||||
#: ../E/battles.txt:40
|
||||
#, no-wrap
|
||||
msgid "Robot production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:40
|
||||
#: ../E/battles.txt:41
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
|
||||
|
@ -521,13 +521,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:45
|
||||
#: ../E/battles.txt:46
|
||||
#, no-wrap
|
||||
msgid "Power cell production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:46
|
||||
#: ../E/battles.txt:47
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
|
||||
|
@ -535,19 +535,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:49
|
||||
#: ../E/battles.txt:50
|
||||
#, no-wrap
|
||||
msgid "There is more"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:50
|
||||
#: ../E/battles.txt:51
|
||||
#, no-wrap
|
||||
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:53
|
||||
#: ../E/battles.txt:54
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr ""
|
||||
|
@ -973,7 +973,7 @@ msgid "<code>ipf </code>Sets the number of instructions per frame, <cod
|
|||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/battles.txt:16
|
||||
#: ../E/battles.txt:17
|
||||
#, no-wrap
|
||||
msgid "Basics of production line\\m production;"
|
||||
msgstr ""
|
||||
|
@ -1002,18 +1002,6 @@ msgstr ""
|
|||
msgid "After a code battle is started, the camera is put into a special mode:"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:7
|
||||
#, no-wrap
|
||||
|
@ -1022,3 +1010,21 @@ msgid ""
|
|||
"1. Run all the necessary programs for your/all team(s).\n"
|
||||
"2. Press the <button 21/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:15
|
||||
#, no-wrap
|
||||
msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
|
||||
msgstr ""
|
||||
|
|
|
@ -211,7 +211,7 @@ msgstr ""
|
|||
"<code><a cbot|deletef>deletefile</a> </code>Usuwa plik"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4
|
||||
#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "Zobacz również"
|
||||
|
@ -509,43 +509,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi
|
|||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:17
|
||||
#: ../E/battles.txt:18
|
||||
#, no-wrap
|
||||
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:19
|
||||
#: ../E/battles.txt:20
|
||||
#, no-wrap
|
||||
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:21
|
||||
#: ../E/battles.txt:22
|
||||
#, no-wrap
|
||||
msgid "What you want to achieve"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:22
|
||||
#: ../E/battles.txt:23
|
||||
#, no-wrap
|
||||
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Image filename
|
||||
#: ../E/battles.txt:24
|
||||
#: ../E/battles.txt:25
|
||||
#, no-wrap
|
||||
msgid "productionline1"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:26
|
||||
#: ../E/battles.txt:27
|
||||
#, no-wrap
|
||||
msgid "Titanium production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:27
|
||||
#: ../E/battles.txt:28
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
|
||||
|
@ -557,13 +557,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:34
|
||||
#: ../E/battles.txt:35
|
||||
#, no-wrap
|
||||
msgid "Researches"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:35
|
||||
#: ../E/battles.txt:36
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
|
||||
|
@ -572,13 +572,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:39
|
||||
#: ../E/battles.txt:40
|
||||
#, no-wrap
|
||||
msgid "Robot production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:40
|
||||
#: ../E/battles.txt:41
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
|
||||
|
@ -588,13 +588,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:45
|
||||
#: ../E/battles.txt:46
|
||||
#, no-wrap
|
||||
msgid "Power cell production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:46
|
||||
#: ../E/battles.txt:47
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
|
||||
|
@ -602,19 +602,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:49
|
||||
#: ../E/battles.txt:50
|
||||
#, no-wrap
|
||||
msgid "There is more"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:50
|
||||
#: ../E/battles.txt:51
|
||||
#, no-wrap
|
||||
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:53
|
||||
#: ../E/battles.txt:54
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr ""
|
||||
|
@ -1040,7 +1040,7 @@ msgid "<code>ipf </code>Sets the number of instructions per frame, <cod
|
|||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/battles.txt:16
|
||||
#: ../E/battles.txt:17
|
||||
#, no-wrap
|
||||
msgid "Basics of production line\\m production;"
|
||||
msgstr ""
|
||||
|
@ -1069,18 +1069,6 @@ msgstr ""
|
|||
msgid "After a code battle is started, the camera is put into a special mode:"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:7
|
||||
#, no-wrap
|
||||
|
@ -1089,3 +1077,21 @@ msgid ""
|
|||
"1. Run all the necessary programs for your/all team(s).\n"
|
||||
"2. Press the <button 21/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:15
|
||||
#, no-wrap
|
||||
msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
|
||||
msgstr ""
|
||||
|
|
|
@ -182,7 +182,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4
|
||||
#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "См. также"
|
||||
|
@ -480,43 +480,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi
|
|||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:17
|
||||
#: ../E/battles.txt:18
|
||||
#, no-wrap
|
||||
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:19
|
||||
#: ../E/battles.txt:20
|
||||
#, no-wrap
|
||||
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:21
|
||||
#: ../E/battles.txt:22
|
||||
#, no-wrap
|
||||
msgid "What you want to achieve"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:22
|
||||
#: ../E/battles.txt:23
|
||||
#, no-wrap
|
||||
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Image filename
|
||||
#: ../E/battles.txt:24
|
||||
#: ../E/battles.txt:25
|
||||
#, no-wrap
|
||||
msgid "productionline1"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:26
|
||||
#: ../E/battles.txt:27
|
||||
#, no-wrap
|
||||
msgid "Titanium production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:27
|
||||
#: ../E/battles.txt:28
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
|
||||
|
@ -528,13 +528,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:34
|
||||
#: ../E/battles.txt:35
|
||||
#, no-wrap
|
||||
msgid "Researches"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:35
|
||||
#: ../E/battles.txt:36
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
|
||||
|
@ -543,13 +543,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:39
|
||||
#: ../E/battles.txt:40
|
||||
#, no-wrap
|
||||
msgid "Robot production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:40
|
||||
#: ../E/battles.txt:41
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
|
||||
|
@ -559,13 +559,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:45
|
||||
#: ../E/battles.txt:46
|
||||
#, no-wrap
|
||||
msgid "Power cell production"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:46
|
||||
#: ../E/battles.txt:47
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
|
||||
|
@ -573,19 +573,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:49
|
||||
#: ../E/battles.txt:50
|
||||
#, no-wrap
|
||||
msgid "There is more"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:50
|
||||
#: ../E/battles.txt:51
|
||||
#, no-wrap
|
||||
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:53
|
||||
#: ../E/battles.txt:54
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr ""
|
||||
|
@ -1011,7 +1011,7 @@ msgid "<code>ipf </code>Sets the number of instructions per frame, <cod
|
|||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/battles.txt:16
|
||||
#: ../E/battles.txt:17
|
||||
#, no-wrap
|
||||
msgid "Basics of production line\\m production;"
|
||||
msgstr ""
|
||||
|
@ -1040,18 +1040,6 @@ msgstr ""
|
|||
msgid "After a code battle is started, the camera is put into a special mode:"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:7
|
||||
#, no-wrap
|
||||
|
@ -1060,3 +1048,21 @@ msgid ""
|
|||
"1. Run all the necessary programs for your/all team(s).\n"
|
||||
"2. Press the <button 21/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:15
|
||||
#, no-wrap
|
||||
msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
|
||||
msgstr ""
|
||||
|
|
|
@ -12,5 +12,6 @@ Kill all the aliens located on the other side of the river.
|
|||
\b;Notes\m notes;
|
||||
o The \l;aliens\u object/ant; will not attack you, unless you come too close to them.
|
||||
o There is \l;an underground power source\u object/enerspot; only under the beginning base areas.
|
||||
o The pre-built \l;Derrick\u object\derrick; and \l;RadarStation\u \object\radar; are indestructible.
|
||||
o \l;The CBOT documentation\u cbot; might come in handy.
|
||||
o If you have not played Colobot before, it is recommended to read about \l;the basics of production line\u battles production;.
|
||||
|
|
|
@ -83,7 +83,7 @@ msgid "The <a object/ant>aliens</a> will not attack you, unless you come too clo
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#: ../help/help.E.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot>The CBOT documentation</a> might come in handy."
|
||||
msgstr ""
|
||||
|
@ -95,7 +95,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:16
|
||||
#: ../help/help.E.txt:17
|
||||
#, no-wrap
|
||||
msgid "If you have not played Colobot before, it is recommended to read about <a battles production>the basics of production line</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derrick</a> and <a |object\\radar>RadarStation</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -83,7 +83,7 @@ msgid "The <a object/ant>aliens</a> will not attack you, unless you come too clo
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#: ../help/help.E.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot>The CBOT documentation</a> might come in handy."
|
||||
msgstr ""
|
||||
|
@ -95,7 +95,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:16
|
||||
#: ../help/help.E.txt:17
|
||||
#, no-wrap
|
||||
msgid "If you have not played Colobot before, it is recommended to read about <a battles production>the basics of production line</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derrick</a> and <a |object\\radar>RadarStation</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -83,7 +83,7 @@ msgid "The <a object/ant>aliens</a> will not attack you, unless you come too clo
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#: ../help/help.E.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot>The CBOT documentation</a> might come in handy."
|
||||
msgstr ""
|
||||
|
@ -95,7 +95,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:16
|
||||
#: ../help/help.E.txt:17
|
||||
#, no-wrap
|
||||
msgid "If you have not played Colobot before, it is recommended to read about <a battles production>the basics of production line</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derrick</a> and <a |object\\radar>RadarStation</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -83,7 +83,7 @@ msgid "The <a object/ant>aliens</a> will not attack you, unless you come too clo
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#: ../help/help.E.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot>The CBOT documentation</a> might come in handy."
|
||||
msgstr ""
|
||||
|
@ -95,7 +95,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:16
|
||||
#: ../help/help.E.txt:17
|
||||
#, no-wrap
|
||||
msgid "If you have not played Colobot before, it is recommended to read about <a battles production>the basics of production line</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derrick</a> and <a |object\\radar>RadarStation</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -83,7 +83,7 @@ msgid "The <a object/ant>aliens</a> will not attack you, unless you come too clo
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#: ../help/help.E.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot>The CBOT documentation</a> might come in handy."
|
||||
msgstr ""
|
||||
|
@ -95,7 +95,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:16
|
||||
#: ../help/help.E.txt:17
|
||||
#, no-wrap
|
||||
msgid "If you have not played Colobot before, it is recommended to read about <a battles production>the basics of production line</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:15
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derrick</a> and <a |object\\radar>RadarStation</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -6,3 +6,4 @@ Destroy the red team located on the opposite side of the river.
|
|||
|
||||
\b;Notes\m notes;
|
||||
o There is \l;an underground power source\u object/enerspot; only under the beginning base areas.
|
||||
o The pre-built \l;Derricks\u object\derrick; and \l;RadarStations\u \object\radar; are indestructible.
|
||||
|
|
|
@ -63,3 +63,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "There is <a object/enerspot>an underground power source</a> only under the beginning base areas."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -63,3 +63,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "There is <a object/enerspot>an underground power source</a> only under the beginning base areas."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -63,3 +63,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "There is <a object/enerspot>an underground power source</a> only under the beginning base areas."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -63,3 +63,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "There is <a object/enerspot>an underground power source</a> only under the beginning base areas."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -63,3 +63,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "There is <a object/enerspot>an underground power source</a> only under the beginning base areas."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -6,4 +6,5 @@ Destroy the other team located on the opposite side of the river.
|
|||
|
||||
\b;Notes\m notes;
|
||||
o There is \l;an underground power source\u object/enerspot; only under the beginning base areas.
|
||||
o The pre-built \l;Derricks\u object\derrick; and \l;RadarStations\u \object\radar; are indestructible.
|
||||
o You can try to find a program to fight against in the International Colobot Community (\c;http://colobot.info\n;).
|
||||
|
|
|
@ -65,7 +65,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#: ../help/help.E.txt:10
|
||||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -65,7 +65,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#: ../help/help.E.txt:10
|
||||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -65,7 +65,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#: ../help/help.E.txt:10
|
||||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -65,7 +65,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#: ../help/help.E.txt:10
|
||||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -65,7 +65,13 @@ msgid "There is <a object/enerspot>an underground power source</a> only under th
|
|||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#: ../help/help.E.txt:10
|
||||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../help/help.E.txt:9
|
||||
#, no-wrap
|
||||
msgid "The pre-built <a object|derrick>Derricks</a> and <a |object\\radar>RadarStations</a> are indestructible."
|
||||
msgstr ""
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
\b;Code Battle (shooting a target)
|
||||
This is \l;a code battle\u battles; level, where you need to shoot a harmless target.
|
||||
This is \l;a code battle\u battles; level, where you need to shoot a harmless target, in order to learn how to aim properly.
|
||||
|
||||
\b;Objective
|
||||
Destroy the target located on the opposite side of the river.
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting a target)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the target located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target, in order to learn how to aim properly."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting a target)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the target located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target, in order to learn how to aim properly."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting a target)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the target located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target, in order to learn how to aim properly."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting a target)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the target located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target, in order to learn how to aim properly."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting a target)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the target located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you need to shoot a harmless target, in order to learn how to aim properly."
|
||||
msgstr ""
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
\b;Code Battle (shooting an other shooter)
|
||||
This is \l;a code battle\u battles; level, where you fight against a simple program for Shooter, written by the developers of the game.
|
||||
This is \l;a code battle\u battles; level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim.
|
||||
|
||||
\b;Objective
|
||||
Destroy the other \l;Shooter\u object/botfj; located on the opposite side of the river.
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other shooter)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the other <a object/botfj>Shooter</a> located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other shooter)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the other <a object/botfj>Shooter</a> located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other shooter)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the other <a object/botfj>Shooter</a> located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other shooter)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the other <a object/botfj>Shooter</a> located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other shooter)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -51,3 +45,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Destroy the other <a object/botfj>Shooter</a> located on the opposite side of the river."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against a simple program for Shooter, written by the developers of the game, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
\b;Code Battle (shooting an other player)
|
||||
This is \l;a code battle\u battles; level, where you fight against an other program, presumably written by some other player.
|
||||
This is \l;a code battle\u battles; level, where you fight against an other program, presumably written by some other player, in order to improve your aim.
|
||||
|
||||
\b;Objective
|
||||
Destroy the other \l;Shooter\u object/botfj; located on the opposite side of the river.
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other player)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -63,3 +57,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other player)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -63,3 +57,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other player)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -63,3 +57,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other player)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -63,3 +57,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
|
@ -34,12 +34,6 @@ msgstr ""
|
|||
msgid "Code Battle (shooting an other player)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../help/help.E.txt:4
|
||||
#, no-wrap
|
||||
|
@ -63,3 +57,9 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "You can try to find a program to fight against in the International Colobot Community (<code>http://colobot.info</code>)."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../help/help.E.txt:2
|
||||
#, no-wrap
|
||||
msgid "This is <a battles>a code battle</a> level, where you fight against an other program, presumably written by some other player, in order to improve your aim."
|
||||
msgstr ""
|
||||
|
|
Loading…
Reference in New Issue