diff --git a/help/generic/E/battles.txt b/help/generic/E/battles.txt index 50cfb2ef..5a87664b 100644 --- a/help/generic/E/battles.txt +++ b/help/generic/E/battles.txt @@ -10,8 +10,9 @@ In order to start a code battle you need to: \t;Controlling the spectator's view After a code battle is started, the camera is put into a special mode: -o One can select objects as a player normally would, but one will not see their interface. -o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard. +o One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera. +o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and \key;PageUp\norm;/\key;PageDown\norm; keys. +o One can return to the normal view by pressing the \button 13; button above the mini-map. \b;Basics of production line\m production; With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from \l;human\u object\human;. All of them are described in the \l;CBOT documentation\u cbot;. diff --git a/help/generic/po/de.po b/help/generic/po/de.po index 2d057cbb..f6e2f302 100644 --- a/help/generic/po/de.po +++ b/help/generic/po/de.po @@ -197,7 +197,7 @@ msgstr "" "deletefile Löscht eine Datei" #. type: \t; header -#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4 +#: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4 #, no-wrap msgid "See also" msgstr "Siehe auch" @@ -507,43 +507,43 @@ msgid "Code battle is a completely new game mode featured in Colobot: Gold Editi msgstr "" #. type: Plain text -#: ../E/battles.txt:17 +#: ../E/battles.txt:18 #, no-wrap msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from human. All of them are described in the CBOT documentation." msgstr "" #. type: Plain text -#: ../E/battles.txt:19 +#: ../E/battles.txt:20 #, no-wrap msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot." msgstr "" #. type: \t; header -#: ../E/battles.txt:21 +#: ../E/battles.txt:22 #, no-wrap msgid "What you want to achieve" msgstr "" #. type: Plain text -#: ../E/battles.txt:22 +#: ../E/battles.txt:23 #, no-wrap msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a shooter. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more grabbers or more factories, converters and so on would be helpful in that. Remember that robots needs batteries. Anyway, before you can start, you must also do some researches to get better technologies. And here we are at the beginning, with a single robot and a Titanium." msgstr "" #. type: Image filename -#: ../E/battles.txt:24 +#: ../E/battles.txt:25 #, no-wrap msgid "productionline1" msgstr "" #. type: \t; header -#: ../E/battles.txt:26 +#: ../E/battles.txt:27 #, no-wrap msgid "Titanium production" msgstr "" #. type: Plain text -#: ../E/battles.txt:27 +#: ../E/battles.txt:28 #, no-wrap msgid "" "1. Find a Titanium.\n" @@ -555,13 +555,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:34 +#: ../E/battles.txt:35 #, no-wrap msgid "Researches" msgstr "" #. type: Plain text -#: ../E/battles.txt:35 +#: ../E/battles.txt:36 #, no-wrap msgid "" "1. Build a ResearchCenter.\n" @@ -570,13 +570,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:39 +#: ../E/battles.txt:40 #, no-wrap msgid "Robot production" msgstr "" #. type: Plain text -#: ../E/battles.txt:40 +#: ../E/battles.txt:41 #, no-wrap msgid "" "1. Build a BotFactory.\n" @@ -586,13 +586,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:45 +#: ../E/battles.txt:46 #, no-wrap msgid "Power cell production" msgstr "" #. type: Plain text -#: ../E/battles.txt:46 +#: ../E/battles.txt:47 #, no-wrap msgid "" "1. Build a PowerPlant.\n" @@ -600,19 +600,19 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:49 +#: ../E/battles.txt:50 #, no-wrap msgid "There is more" msgstr "" #. type: Plain text -#: ../E/battles.txt:50 +#: ../E/battles.txt:51 #, no-wrap msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!" msgstr "" #. type: Plain text -#: ../E/battles.txt:53 +#: ../E/battles.txt:54 #, no-wrap msgid "Programming, types and categories." msgstr "" @@ -1038,7 +1038,7 @@ msgid "ipf Sets the number of instructions per frame, button above the mini-map." msgstr "" + +#. type: Bullet: 'o' +#: ../E/battles.txt:13 +#, no-wrap +msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera." +msgstr "" + +#. type: Bullet: 'o' +#: ../E/battles.txt:15 +#, no-wrap +msgid "One can return to the normal view by pressing the