Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
 
 
 
 
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immibis 5990166a92 Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
navmesh Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
sprites Added 4 more rooms: hallway1/2/3 and cloakroom 2025-02-19 05:40:33 +01:00
.gitignore Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
Makefile Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x 2025-02-19 04:55:26 +01:00
compile_navmesh.py Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
compiled_structures.h Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
compress_sprite.py Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x 2025-02-19 04:55:26 +01:00
decompress_sprite.cpp Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x 2025-02-19 04:55:26 +01:00
engine.h Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
game control flow.txt Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
game.cpp Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
inventory.cpp You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
inventory.h You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
objids.h Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
pinetab2_framework.cpp Player start positions are defined in the navmesh file, next to the navmesh and clickregions. 2025-02-19 17:21:26 +01:00
textbox.cpp Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x 2025-02-19 04:55:26 +01:00