pt2game/objids.h

34 lines
1.0 KiB
C

#define OBJID_BACKGROUND 1
#define OBJID_DOOR_TO_MANAGERS_OFFICE_FROM_LOBBY 2
#define OBJID_DOOR_TO_LOBBY_FROM_MANAGERS_OFFICE 3
#define OBJID_PLAYER 4
#define OBJID_PLAYER_WALK_SCRIPT 5
#define OBJID_PLAYER_WALK_TO_DOOR_SCRIPT 6
#define OBJID_MANAGERS_OFFICE_SAFE 7
#define OBJID_MANAGERS_OFFICE_TRAPDOOR 8
#define OBJID_BASEMENT_POPCORN 9
#define OBJID_BASEMENT_ELECTRICAL_BOX 10
#define OBJID_BASEMENT_LADDER 11
#define OBJID_CLOSE_MODAL 12
#define OBJID_POPCORN_BARREL 13
#define OBJID_MENUBAR 14
#define OBJID_LEAVE_ROOM 15
#define OBJID_PAGER 16
#define OBJID_NEXT_ROOM 17
#define OBJID_LOBBY_TO_CLOAKROOM 18
#define OBJID_MANAGERS_OFFICE_TO_HALLWAY 19
#define OBJID_INVENTORY_SLOTS 0x01000000 // + slot number
#define OBJID_PLAYER_START 0x02000000 // + previous scene number
#define OBJID_PLAYER_START_DEFAULT 0x02ffffff
#define SCENE_LOBBY 1
#define SCENE_MANAGERS_OFFICE 2
#define SCENE_MANAGERS_OFFICE_SAFE 3
#define SCENE_BASEMENT 4
#define SCENE_TEXTBOX 5
#define SCENE_HALLWAY1 6
#define SCENE_HALLWAY2 7
#define SCENE_HALLWAY3 8
#define SCENE_CLOAKROOM 9