immibis
|
b7f31cdeaf
|
Object bounding boxes are defined in the tiled map editor, alongside navmeshes.
|
2025-02-18 23:40:14 +01:00 |
immibis
|
6cf3dbd607
|
Manager's office safe scene stacks on top of manager's office scene, instead of replacing it.
|
2025-02-18 22:03:37 +01:00 |
immibis
|
9a40409ebb
|
add the basement scene
|
2025-02-18 17:53:24 +01:00 |
immibis
|
4c62c864ea
|
navmeshes can use any convex polygons, not just triangles
|
2025-02-18 17:22:39 +01:00 |
immibis
|
491a5b3331
|
Player walks to the manager's office door before entering it
|
2025-02-18 16:26:16 +01:00 |
immibis
|
04a3a748ce
|
Player character walks around a navmesh on touch.
|
2025-02-18 16:07:23 +01:00 |
immibis
|
621d92a554
|
two scenes that exchange on tapping on the door position in the first scene
|
2025-02-17 20:11:44 +01:00 |
immibis
|
1ca8e611af
|
initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer
|
2025-02-17 17:03:31 +01:00 |