Commit Graph

  • e947161555 update makefile for standalone use master immibis 2025-02-19 19:37:52 +0100
  • 2fcc6602fd Rename pinetab2_framework.cpp -> main.cpp immibis 2025-02-19 19:25:41 +0100
  • 4b565aabb5 Integrate stairway1 and hallwayb1-3 into game and fix missing player start point immibis 2025-02-19 19:15:44 +0100
  • 5a6b51be77 navmesh and background are included in level predef data immibis 2025-02-19 19:09:13 +0100
  • dd3168f5dd Added 4 more rooms: hallwayb1/2/3 and stairway1. But no code yet. immibis 2025-02-19 19:01:41 +0100
  • 5990166a92 Player start positions are defined in the navmesh file, next to the navmesh and clickregions. immibis 2025-02-19 17:21:26 +0100
  • 80a307de5f Added 4 more rooms: hallway1/2/3 and cloakroom immibis 2025-02-19 05:40:33 +0100
  • a04abd101a Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x immibis 2025-02-19 04:49:32 +0100
  • 785642a2c9 You can get the pager from the basement. immibis 2025-02-19 03:51:11 +0100
  • 4f2a0be43a manager's office safe scene dims the manager's office scene behind it, including the inventory panel immibis 2025-02-19 03:17:36 +0100
  • 30c06a6efb Added an inventory in a menu bar. Not all rooms are updated - only the lobby. immibis 2025-02-19 03:09:45 +0100
  • f5e5886827 Add textbox on start, and popcorn barrels in the basement display a textbox. immibis 2025-02-19 01:55:56 +0100
  • b7f31cdeaf Object bounding boxes are defined in the tiled map editor, alongside navmeshes. immibis 2025-02-18 23:11:20 +0100
  • 6cf3dbd607 Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. immibis 2025-02-18 22:03:37 +0100
  • bbac8ccc44 add manager's office safe scene. This is the only scene now without a player object. immibis 2025-02-18 21:04:43 +0100
  • 9a40409ebb add the basement scene immibis 2025-02-18 17:53:24 +0100
  • 4c62c864ea navmeshes can use any convex polygons, not just triangles immibis 2025-02-18 17:22:39 +0100
  • 491a5b3331 Player walks to the manager's office door before entering it immibis 2025-02-18 16:26:16 +0100
  • 04a3a748ce Player character walks around a navmesh on touch. immibis 2025-02-18 02:04:17 +0100
  • 621d92a554 two scenes that exchange on tapping on the door position in the first scene immibis 2025-02-17 20:11:44 +0100
  • 1ca8e611af initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer immibis 2025-02-17 17:03:14 +0100