immibis
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b7f31cdeaf
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Object bounding boxes are defined in the tiled map editor, alongside navmeshes.
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2025-02-18 23:40:14 +01:00 |
immibis
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6cf3dbd607
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Manager's office safe scene stacks on top of manager's office scene, instead of replacing it.
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2025-02-18 22:03:37 +01:00 |
immibis
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bbac8ccc44
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add manager's office safe scene. This is the only scene now without a player object.
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2025-02-18 21:04:43 +01:00 |
immibis
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9a40409ebb
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add the basement scene
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2025-02-18 17:53:24 +01:00 |
immibis
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4c62c864ea
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navmeshes can use any convex polygons, not just triangles
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2025-02-18 17:22:39 +01:00 |
immibis
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491a5b3331
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Player walks to the manager's office door before entering it
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2025-02-18 16:26:16 +01:00 |
immibis
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04a3a748ce
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Player character walks around a navmesh on touch.
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2025-02-18 16:07:23 +01:00 |
immibis
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621d92a554
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two scenes that exchange on tapping on the door position in the first scene
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2025-02-17 20:11:44 +01:00 |