Commit Graph

13 Commits (a04abd101a36017178c992d2f7970d16c84f48f9)

Author SHA1 Message Date
immibis a04abd101a Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x 2025-02-19 04:55:26 +01:00
immibis 785642a2c9 You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
immibis 4f2a0be43a manager's office safe scene dims the manager's office scene behind it, including the inventory panel 2025-02-19 03:17:36 +01:00
immibis 30c06a6efb Added an inventory in a menu bar. Not all rooms are updated - only the lobby. 2025-02-19 03:09:47 +01:00
immibis f5e5886827 Add textbox on start, and popcorn barrels in the basement display a textbox. 2025-02-19 01:55:56 +01:00
immibis b7f31cdeaf Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
immibis 6cf3dbd607 Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
immibis 9a40409ebb add the basement scene 2025-02-18 17:53:24 +01:00
immibis 4c62c864ea navmeshes can use any convex polygons, not just triangles 2025-02-18 17:22:39 +01:00
immibis 491a5b3331 Player walks to the manager's office door before entering it 2025-02-18 16:26:16 +01:00
immibis 04a3a748ce Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
immibis 621d92a554 two scenes that exchange on tapping on the door position in the first scene 2025-02-17 20:11:44 +01:00
immibis 1ca8e611af initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00