immibis
|
5990166a92
|
Player start positions are defined in the navmesh file, next to the navmesh and clickregions.
|
2025-02-19 17:21:26 +01:00 |
immibis
|
80a307de5f
|
Added 4 more rooms: hallway1/2/3 and cloakroom
|
2025-02-19 05:40:33 +01:00 |
immibis
|
a04abd101a
|
Before we add more rooms, some rudimentary image compression - decreases executable size (therefore time to upload to the pinetab) about 10x
|
2025-02-19 04:55:26 +01:00 |
immibis
|
785642a2c9
|
You can get the pager from the basement.
|
2025-02-19 03:51:11 +01:00 |
immibis
|
4f2a0be43a
|
manager's office safe scene dims the manager's office scene behind it, including the inventory panel
|
2025-02-19 03:17:36 +01:00 |
immibis
|
30c06a6efb
|
Added an inventory in a menu bar. Not all rooms are updated - only the lobby.
|
2025-02-19 03:09:47 +01:00 |
immibis
|
f5e5886827
|
Add textbox on start, and popcorn barrels in the basement display a textbox.
|
2025-02-19 01:55:56 +01:00 |
immibis
|
b7f31cdeaf
|
Object bounding boxes are defined in the tiled map editor, alongside navmeshes.
|
2025-02-18 23:40:14 +01:00 |
immibis
|
6cf3dbd607
|
Manager's office safe scene stacks on top of manager's office scene, instead of replacing it.
|
2025-02-18 22:03:37 +01:00 |
immibis
|
9a40409ebb
|
add the basement scene
|
2025-02-18 17:53:24 +01:00 |
immibis
|
491a5b3331
|
Player walks to the manager's office door before entering it
|
2025-02-18 16:26:16 +01:00 |
immibis
|
04a3a748ce
|
Player character walks around a navmesh on touch.
|
2025-02-18 16:07:23 +01:00 |
immibis
|
621d92a554
|
two scenes that exchange on tapping on the door position in the first scene
|
2025-02-17 20:11:44 +01:00 |