colobot/colobot-base/object/task/taskmanip.h

104 lines
3.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/task/task.h"
#include "object/object_type.h"
#include <glm/glm.hpp>
class CObject;
enum TaskManipOrder
{
TMO_AUTO = 0, // deposits or takes automatically
TMO_GRAB = 1, // takes an object
TMO_DROP = 2, // deposits the object
};
enum TaskManipArm
{
TMA_NEUTRAL = 1, // empty arm at rest
TMA_STOCK = 2, // right arm resting
TMA_FFRONT = 3, // arm on the ground
TMA_FBACK = 4, // arm behind the robot
TMA_POWER = 5, // arm behind the robot
TMA_OTHER = 6, // arm behind a friend robot
TMA_GRAB = 7, // takes immediately
};
enum TaskManipHand
{
TMH_OPEN = 1, // open clamp
TMH_CLOSE = 2, // closed clamp
};
class CTaskManip : public CForegroundTask
{
public:
CTaskManip(COldObject* object);
~CTaskManip();
bool EventProcess(const Event &event) override;
Error Start(TaskManipOrder order, TaskManipArm arm);
Error IsEnded() override;
bool Abort() override;
protected:
void InitAngle();
CObject* SearchTakeUnderObject(glm::vec3 &pos, float dLimit);
CObject* SearchTakeFrontObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle);
CObject* SearchTakeBackObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle);
CObject* SearchOtherObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle, float &height, int &slotNumOut);
bool TransporterTakeObject();
bool TransporterDeposeObject();
bool IsFreeDeposeObject(glm::vec3 pos);
void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f);
protected:
TaskManipOrder m_order = TMO_AUTO;
TaskManipArm m_arm = TMA_NEUTRAL;
TaskManipHand m_hand = TMH_OPEN;
int m_step = 0;
float m_speed = 0.0f;
float m_progress = 0.0f;
float m_initialAngle[5] = {};
float m_finalAngle[5] = {};
float m_height = 0.0f;
float m_advanceLength = 0.0f;
float m_energy = 0.0f;
bool m_bError = false;
bool m_bTurn = false;
bool m_bSubm = false;
bool m_bBee = false;
float m_angle = 0.0f;
float m_move = 0.0f;
glm::vec3 m_targetPos = { 0, 0, 0 };
float m_timeLimit = 0.0f;
ObjectType m_cargoType = OBJECT_NULL;
};