/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/task/task.h" #include "object/object_type.h" #include class CObject; enum TaskManipOrder { TMO_AUTO = 0, // deposits or takes automatically TMO_GRAB = 1, // takes an object TMO_DROP = 2, // deposits the object }; enum TaskManipArm { TMA_NEUTRAL = 1, // empty arm at rest TMA_STOCK = 2, // right arm resting TMA_FFRONT = 3, // arm on the ground TMA_FBACK = 4, // arm behind the robot TMA_POWER = 5, // arm behind the robot TMA_OTHER = 6, // arm behind a friend robot TMA_GRAB = 7, // takes immediately }; enum TaskManipHand { TMH_OPEN = 1, // open clamp TMH_CLOSE = 2, // closed clamp }; class CTaskManip : public CForegroundTask { public: CTaskManip(COldObject* object); ~CTaskManip(); bool EventProcess(const Event &event) override; Error Start(TaskManipOrder order, TaskManipArm arm); Error IsEnded() override; bool Abort() override; protected: void InitAngle(); CObject* SearchTakeUnderObject(glm::vec3 &pos, float dLimit); CObject* SearchTakeFrontObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle); CObject* SearchTakeBackObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle); CObject* SearchOtherObject(bool bAdvance, glm::vec3 &pos, float &distance, float &angle, float &height, int &slotNumOut); bool TransporterTakeObject(); bool TransporterDeposeObject(); bool IsFreeDeposeObject(glm::vec3 pos); void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f); protected: TaskManipOrder m_order = TMO_AUTO; TaskManipArm m_arm = TMA_NEUTRAL; TaskManipHand m_hand = TMH_OPEN; int m_step = 0; float m_speed = 0.0f; float m_progress = 0.0f; float m_initialAngle[5] = {}; float m_finalAngle[5] = {}; float m_height = 0.0f; float m_advanceLength = 0.0f; float m_energy = 0.0f; bool m_bError = false; bool m_bTurn = false; bool m_bSubm = false; bool m_bBee = false; float m_angle = 0.0f; float m_move = 0.0f; glm::vec3 m_targetPos = { 0, 0, 0 }; float m_timeLimit = 0.0f; ObjectType m_cargoType = OBJECT_NULL; };