colobot/src/graphics/opengl
Tomasz Kapuściński baa616050a Some refactors to reduce extensive recompilation cascades
Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define
Moved Gfx::EngineTriangle to a separate file
2022-02-26 02:39:13 +01:00
..
shaders Extended Material structure with PBR material attributes and added some of them to object renderer 2022-02-26 01:16:36 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl33device.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
gl33device.h Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
gl33objectrenderer.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
gl33objectrenderer.h Extended Material structure with PBR material attributes and added some of them to object renderer 2022-02-26 01:16:36 +01:00
gl33particlerenderer.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
gl33particlerenderer.h Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33renderers.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
gl33renderers.h Optimized text rendering 2022-02-05 21:07:25 +01:00
glframebuffer.cpp Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
glframebuffer.h Update license headers 2021-09-11 15:53:59 +02:00
glutil.cpp Moved non-CRenderer-specific functionality back to CDevice and refactored some of the state change methods 2022-02-05 19:07:46 +01:00
glutil.h Moved non-CRenderer-specific functionality back to CDevice and refactored some of the state change methods 2022-02-05 19:07:46 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */