1250 lines
40 KiB
C++
1250 lines
40 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/task/taskmanip.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/pyro_manager.h"
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#include "graphics/engine/terrain.h"
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#include "level/robotmain.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/old_object.h"
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#include "object/interface/slotted_object.h"
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#include "object/interface/transportable_object.h"
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#include "physics/physics.h"
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#include "sound/sound.h"
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const int INVALID_SLOT = -1;
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//?const float MARGIN_FRONT = 2.0f;
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//?const float MARGIN_BACK = 2.0f;
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//?const float MARGIN_FRIEND = 2.0f;
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//?const float MARGIN_BEE = 5.0f;
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const float MARGIN_FRONT = 4.0f; //OK 1.9
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const float MARGIN_BACK = 4.0f; //OK 1.9
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const float MARGIN_FRIEND = 4.0f; //OK 1.9
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const float MARGIN_BEE = 5.0f; //OK 1.9
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// Object's constructor.
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CTaskManip::CTaskManip(COldObject* object) : CForegroundTask(object)
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{
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m_arm = TMA_NEUTRAL;
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m_hand = TMH_OPEN;
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assert(m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING) >= 0);
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}
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// Object's destructor.
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CTaskManip::~CTaskManip()
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{
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}
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// Management of an event.
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bool CTaskManip::EventProcess(const Event &event)
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{
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glm::vec3 pos;
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float angle, a, g, cirSpeed, progress;
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int i;
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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if ( m_bError ) return false;
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if ( m_bBee ) // bee?
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{
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return true;
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}
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if ( m_bTurn ) // preliminary rotation?
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{
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a = m_object->GetRotationY();
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g = m_angle;
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cirSpeed = Math::Direction(a, g)*1.0f;
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if ( m_object->Implements(ObjectInterfaceType::Flying) ) // flying on the ground?
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{
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cirSpeed *= 4.0f; // more fishing
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}
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if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
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if ( cirSpeed < -1.0f ) cirSpeed = -1.0f;
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m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right
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return true;
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}
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if ( m_move != 0 ) // preliminary advance?
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{
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m_timeLimit -= event.rTime;
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m_physics->SetMotorSpeedX(m_move); // forward/backward
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return true;
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}
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m_progress += event.rTime*m_speed; // others advance
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progress = m_progress;
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if ( progress > 1.0f ) progress = 1.0f;
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if ( m_bSubm ) // submarine?
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{
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if ( m_order == TMO_GRAB )
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{
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if ( m_step == 0 ) // fall?
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{
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pos = m_object->GetPartPosition(1);
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pos.y = 3.0f-progress*2.0f;
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m_object->SetPartPosition(1, pos);
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}
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if ( m_step == 1 ) // farm?
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{
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pos = m_object->GetPartPosition(2);
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pos.z = -1.5f+progress*0.5f;
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m_object->SetPartPosition(2, pos);
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pos = m_object->GetPartPosition(3);
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pos.z = 1.5f-progress*0.5f;
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m_object->SetPartPosition(3, pos);
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}
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if ( m_step == 2 ) // up?
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{
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pos = m_object->GetPartPosition(1);
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pos.y = 3.0f-(1.0f-progress)*2.0f;
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m_object->SetPartPosition(1, pos);
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}
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}
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else
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{
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if ( m_step == 0 ) // fall?
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{
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pos = m_object->GetPartPosition(1);
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pos.y = 3.0f-progress*2.0f;
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m_object->SetPartPosition(1, pos);
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}
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if ( m_step == 1 ) // farm?
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{
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pos = m_object->GetPartPosition(2);
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pos.z = -1.5f+(1.0f-progress)*0.5f;
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m_object->SetPartPosition(2, pos);
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pos = m_object->GetPartPosition(3);
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pos.z = 1.5f-(1.0f-progress)*0.5f;
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m_object->SetPartPosition(3, pos);
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}
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if ( m_step == 2 ) // up?
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{
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pos = m_object->GetPartPosition(1);
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pos.y = 3.0f-(1.0f-progress)*2.0f;
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m_object->SetPartPosition(1, pos);
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}
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}
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}
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else
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{
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for ( i=0 ; i<5 ; i++ )
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{
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angle = (m_finalAngle[i]-m_initialAngle[i])*progress;
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angle += m_initialAngle[i];
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m_object->SetPartRotationZ(i+1, angle);
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}
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}
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return true;
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}
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// Initializes the initial and final angles.
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void CTaskManip::InitAngle()
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{
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if ( m_bSubm || m_bBee ) return;
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if ( m_arm == TMA_NEUTRAL ||
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m_arm == TMA_GRAB )
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{
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m_finalAngle[0] = ARM_NEUTRAL_ANGLE1; // arm
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m_finalAngle[1] = ARM_NEUTRAL_ANGLE2; // forearm
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m_finalAngle[2] = ARM_NEUTRAL_ANGLE3; // hand
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}
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if ( m_arm == TMA_STOCK )
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{
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m_finalAngle[0] = ARM_STOCK_ANGLE1; // arm
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m_finalAngle[1] = ARM_STOCK_ANGLE2; // forearm
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m_finalAngle[2] = ARM_STOCK_ANGLE3; // hand
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}
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if ( m_arm == TMA_FFRONT )
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{
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m_finalAngle[0] = 35.0f*Math::PI/180.0f; // arm
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m_finalAngle[1] = -95.0f*Math::PI/180.0f; // forearm
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m_finalAngle[2] = -27.0f*Math::PI/180.0f; // hand
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}
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if ( m_arm == TMA_FBACK )
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{
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m_finalAngle[0] = 145.0f*Math::PI/180.0f; // arm
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m_finalAngle[1] = 95.0f*Math::PI/180.0f; // forearm
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m_finalAngle[2] = 27.0f*Math::PI/180.0f; // hand
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}
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if ( m_arm == TMA_POWER )
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{
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m_finalAngle[0] = 95.0f*Math::PI/180.0f; // arm
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m_finalAngle[1] = 125.0f*Math::PI/180.0f; // forearm
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m_finalAngle[2] = 50.0f*Math::PI/180.0f; // hand
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}
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if ( m_arm == TMA_OTHER )
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{
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if ( m_height <= 3.0f )
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{
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m_finalAngle[0] = 55.0f*Math::PI/180.0f; // arm
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m_finalAngle[1] = -90.0f*Math::PI/180.0f; // forearm
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m_finalAngle[2] = -35.0f*Math::PI/180.0f; // hand
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}
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else
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{
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m_finalAngle[0] = 70.0f*Math::PI/180.0f; // arm
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m_finalAngle[1] = -90.0f*Math::PI/180.0f; // forearm
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m_finalAngle[2] = -50.0f*Math::PI/180.0f; // hand
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}
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}
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if ( m_hand == TMH_OPEN ) // open clamp?
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{
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m_finalAngle[3] = -Math::PI*0.10f; // clamp close
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m_finalAngle[4] = Math::PI*0.10f; // clamp remote
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}
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if ( m_hand == TMH_CLOSE ) // clamp closed?
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{
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m_finalAngle[3] = Math::PI*0.05f; // clamp close
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m_finalAngle[4] = -Math::PI*0.05f; // clamp remote
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}
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for (int i = 0; i < 5; i++)
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{
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m_initialAngle[i] = m_object->GetPartRotationZ(i+1);
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}
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float max = 0.0f;
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for (int i = 0; i < 5; i++)
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{
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max = Math::Max(max, fabs(m_initialAngle[i] - m_finalAngle[i]));
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}
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m_speed = (Math::PI*1.0f)/max;
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if ( m_speed > 3.0f ) m_speed = 3.0f; // piano, ma non troppo (?)
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float energy = GetObjectEnergy(m_object);
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if ( energy == 0.0f )
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{
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m_speed *= 0.7f; // slower if no more energy!
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}
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}
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// Assigns the goal was achieved.
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Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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{
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ObjectType type;
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CObject *front, *other;
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float iAngle, dist, len;
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float fDist, fAngle, oDist, oAngle, oHeight;
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glm::vec3 pos, fPos, oPos;
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m_arm = arm;
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m_height = 0.0f;
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m_step = 0;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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iAngle = m_object->GetRotationY();
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iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
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oAngle = iAngle;
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m_bError = true; // operation impossible
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if ( m_arm != TMA_FFRONT &&
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m_arm != TMA_FBACK &&
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m_arm != TMA_POWER &&
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m_arm != TMA_GRAB ) return ERR_WRONG_BOT;
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m_physics->SetMotorSpeed(glm::vec3(0.0f, 0.0f, 0.0f));
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type = m_object->GetType();
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if ( type == OBJECT_BEE ) // bee?
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{
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if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
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{
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if ( !m_physics->GetLand() ) return ERR_MANIP_FLY;
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other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE);
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if (other == nullptr) return ERR_MANIP_NIL;
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assert(other->Implements(ObjectInterfaceType::Transportable));
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m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, other); // takes the ball
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dynamic_cast<CTransportableObject&>(*other).SetTransporter(m_object);
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dynamic_cast<CTransportableObject&>(*other).SetTransporterPart(0); // taken with the base
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other->SetPosition(glm::vec3(0.0f, -3.0f, 0.0f));
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}
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else
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{
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other = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING); // other = ball
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assert(other->Implements(ObjectInterfaceType::Transportable));
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m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // lick the ball
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dynamic_cast<CTransportableObject&>(*other).SetTransporter(nullptr);
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pos = m_object->GetPosition();
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pos.y -= 3.0f;
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other->SetPosition(pos);
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pos = m_object->GetPosition();
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pos.y += 2.0f;
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m_object->SetPosition(pos); // against the top of jump
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m_engine->GetPyroManager()->Create(Gfx::PT_FALL, other); // the ball falls
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}
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m_bBee = true;
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m_bError = false; // ok
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return ERR_OK;
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}
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m_bBee = false;
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m_bSubm = ( type == OBJECT_MOBILEsa ); // submarine?
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if ( m_arm == TMA_GRAB ) // takes immediately?
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{
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TransporterTakeObject();
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Abort();
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return ERR_OK;
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}
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m_energy = GetObjectEnergy(m_object);
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if ( !m_physics->GetLand() ) return ERR_MANIP_FLY;
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if ( type != OBJECT_MOBILEfa &&
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type != OBJECT_MOBILEta &&
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type != OBJECT_MOBILEwa &&
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEsa ) return ERR_WRONG_BOT;
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if ( m_bSubm ) // submarine?
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{
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m_arm = TMA_FFRONT; // only possible in front!
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}
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m_move = 0.0f; // advance not necessary
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m_angle = iAngle;
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if ( order == TMO_AUTO )
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{
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if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
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{
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m_order = TMO_GRAB;
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}
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else
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{
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m_order = TMO_DROP;
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}
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}
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else
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{
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m_order = order;
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}
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if (m_order == TMO_GRAB && m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) != nullptr)
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{
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return ERR_MANIP_BUSY;
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}
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if (m_order == TMO_DROP && m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
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{
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return ERR_MANIP_EMPTY;
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}
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//? speed = m_physics->GetMotorSpeed();
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//? if ( speed.x != 0.0f ||
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//? speed.z != 0.0f ) return ERR_MANIP_MOTOR;
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if ( m_order == TMO_GRAB )
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{
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if ( m_arm == TMA_FFRONT )
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{
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front = SearchTakeFrontObject(true, fPos, fDist, fAngle);
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int slotNum;
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other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight, slotNum);
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if ( front != nullptr && fDist < oDist )
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{
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m_targetPos = fPos;
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m_angle = fAngle;
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m_move = 1.0f; // advance required
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}
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else if ( other != nullptr && oDist < fDist )
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{
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if (dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum) == nullptr) return ERR_MANIP_NIL;
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m_targetPos = oPos;
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m_angle = oAngle;
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m_height = oHeight;
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m_move = 1.0f; // advance required
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m_arm = TMA_OTHER;
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}
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else
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{
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return ERR_MANIP_NIL;
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}
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m_main->HideDropZone(front); // hides buildable area
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}
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if ( m_arm == TMA_FBACK )
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{
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if ( SearchTakeBackObject(true, m_targetPos, fDist, m_angle) == nullptr )
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{
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return ERR_MANIP_NIL;
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}
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m_angle += Math::PI;
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m_move = -1.0f; // back necessary
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}
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if ( m_arm == TMA_POWER )
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{
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assert(HasPowerCellSlot(m_object));
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if (m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER) == nullptr) return ERR_MANIP_NIL;
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}
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}
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if ( m_order == TMO_DROP )
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{
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if ( m_arm == TMA_FFRONT )
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{
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int slotNum;
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other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight, slotNum);
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if (other != nullptr && dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum) == nullptr)
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{
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m_targetPos = oPos;
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m_angle = oAngle;
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m_height = oHeight;
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m_move = 1.0f; // advance required
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m_arm = TMA_OTHER;
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}
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else
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{
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if ( !IsFreeDeposeObject(glm::vec3(TAKE_DIST, 0.0f, 0.0f)) ) return ERR_MANIP_OCC;
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}
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}
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if ( m_arm == TMA_FBACK )
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{
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if ( !IsFreeDeposeObject(glm::vec3(-TAKE_DIST, 0.0f, 0.0f)) ) return ERR_MANIP_OCC;
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}
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if ( m_arm == TMA_POWER )
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{
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assert(HasPowerCellSlot(m_object));
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if (m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER) != nullptr) return ERR_MANIP_OCC;
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}
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}
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dist = glm::distance(m_object->GetPosition(), m_targetPos);
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len = dist-TAKE_DIST;
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if ( m_arm == TMA_OTHER ) len -= TAKE_DIST_OTHER;
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if ( len < 0.0f ) len = 0.0f;
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if ( m_arm == TMA_FBACK ) len = -len;
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m_advanceLength = dist-m_physics->GetLinLength(len);
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if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // not necessary to advance
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if ( m_energy == 0.0f ) m_move = 0.0f;
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if ( m_move != 0.0f ) // forward or backward?
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{
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m_timeLimit = m_physics->GetLinTimeLength(fabs(len))*1.5f;
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if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f;
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}
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if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr) // not carrying anything?
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{
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m_hand = TMH_OPEN; // open clamp
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}
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else
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{
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m_hand = TMH_CLOSE; // closed clamp
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}
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|
|
InitAngle();
|
|
|
|
if ( iAngle == m_angle || m_energy == 0.0f )
|
|
{
|
|
m_bTurn = false; // preliminary rotation unnecessary
|
|
SoundManip(1.0f/m_speed);
|
|
}
|
|
else
|
|
{
|
|
m_bTurn = true; // preliminary rotation necessary
|
|
}
|
|
|
|
if ( m_bSubm )
|
|
{
|
|
m_camera->StartCentering(m_object, Math::PI*0.8f, 99.9f, 0.0f, 0.5f);
|
|
}
|
|
|
|
m_physics->SetFreeze(true); // it does not move
|
|
|
|
m_bError = false; // ok
|
|
return ERR_OK;
|
|
}
|
|
|
|
// Indicates whether the action is complete.
|
|
|
|
Error CTaskManip::IsEnded()
|
|
{
|
|
CObject* cargo;
|
|
glm::vec3 pos;
|
|
float angle, dist;
|
|
int i;
|
|
|
|
if ( m_engine->GetPause() ) return ERR_CONTINUE;
|
|
if ( m_bError ) return ERR_STOP;
|
|
|
|
if ( m_bBee ) // bee?
|
|
{
|
|
return ERR_STOP;
|
|
}
|
|
|
|
if ( m_bTurn ) // preliminary rotation?
|
|
{
|
|
angle = m_object->GetRotationY();
|
|
angle = Math::NormAngle(angle); // 0..2*Math::PI
|
|
|
|
if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) )
|
|
{
|
|
m_bTurn = false; // rotation ended
|
|
m_physics->SetMotorSpeedZ(0.0f);
|
|
if ( m_move == 0.0f )
|
|
{
|
|
SoundManip(1.0f/m_speed);
|
|
}
|
|
}
|
|
return ERR_CONTINUE;
|
|
}
|
|
|
|
if ( m_move != 0.0f ) // preliminary advance?
|
|
{
|
|
if ( m_timeLimit <= 0.0f )
|
|
{
|
|
//OK 1.9
|
|
dist = glm::distance(m_object->GetPosition(), m_targetPos);
|
|
if ( dist <= m_advanceLength + 2.0f )
|
|
{
|
|
m_move = 0.0f; // advance ended
|
|
m_physics->SetMotorSpeedX(0.0f);
|
|
SoundManip(1.0f/m_speed);
|
|
return ERR_CONTINUE;
|
|
}
|
|
else
|
|
{
|
|
//EOK 1.9
|
|
m_move = 0.0f; // advance ended
|
|
m_physics->SetMotorSpeedX(0.0f); // stops
|
|
Abort();
|
|
return ERR_STOP;
|
|
}
|
|
}
|
|
|
|
dist = glm::distance(m_object->GetPosition(), m_targetPos);
|
|
if ( dist <= m_advanceLength )
|
|
{
|
|
m_move = 0.0f; // advance ended
|
|
m_physics->SetMotorSpeedX(0.0f);
|
|
SoundManip(1.0f/m_speed);
|
|
}
|
|
return ERR_CONTINUE;
|
|
}
|
|
|
|
if ( m_progress < 1.0f ) return ERR_CONTINUE;
|
|
m_progress = 0.0f;
|
|
|
|
if ( !m_bSubm )
|
|
{
|
|
for ( i=0 ; i<5 ; i++ )
|
|
{
|
|
m_object->SetPartRotationZ(i+1, m_finalAngle[i]);
|
|
}
|
|
}
|
|
m_step ++;
|
|
|
|
if ( m_order == TMO_GRAB )
|
|
{
|
|
if ( m_step == 1 )
|
|
{
|
|
if ( m_bSubm ) m_speed = 1.0f/0.7f;
|
|
m_hand = TMH_CLOSE; // closes the clamp to take
|
|
InitAngle();
|
|
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
|
return ERR_CONTINUE;
|
|
}
|
|
if ( m_step == 2 )
|
|
{
|
|
if ( m_bSubm ) m_speed = 1.0f/1.5f;
|
|
if ( !TransporterTakeObject() &&
|
|
m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
|
|
{
|
|
m_hand = TMH_OPEN; // reopens the clamp
|
|
m_arm = TMA_NEUTRAL;
|
|
InitAngle();
|
|
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
|
}
|
|
else
|
|
{
|
|
if ( (m_arm == TMA_OTHER ||
|
|
m_arm == TMA_POWER ) &&
|
|
m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING)->Implements(ObjectInterfaceType::PowerContainer) )
|
|
{
|
|
m_sound->Play(SOUND_POWEROFF, m_object->GetPosition());
|
|
}
|
|
m_arm = TMA_STOCK;
|
|
InitAngle();
|
|
SoundManip(1.0f/m_speed);
|
|
}
|
|
return ERR_CONTINUE;
|
|
}
|
|
}
|
|
|
|
if ( m_order == TMO_DROP )
|
|
{
|
|
if ( m_step == 1 )
|
|
{
|
|
if ( m_bSubm ) m_speed = 1.0f/0.7f;
|
|
cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (TransporterDeposeObject())
|
|
{
|
|
if ( (m_arm == TMA_OTHER ||
|
|
m_arm == TMA_POWER ) &&
|
|
cargo->Implements(ObjectInterfaceType::PowerContainer) )
|
|
{
|
|
m_sound->Play(SOUND_POWERON, m_object->GetPosition());
|
|
}
|
|
if (cargo != nullptr && m_cargoType == OBJECT_METAL && m_arm == TMA_FFRONT)
|
|
{
|
|
m_main->ShowDropZone(cargo, m_object); // shows buildable area
|
|
}
|
|
m_hand = TMH_OPEN; // opens the clamp to deposit
|
|
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
|
}
|
|
InitAngle();
|
|
return ERR_CONTINUE;
|
|
}
|
|
if ( m_step == 2 )
|
|
{
|
|
if ( m_bSubm ) m_speed = 1.0f/1.5f;
|
|
m_arm = TMA_NEUTRAL;
|
|
InitAngle();
|
|
SoundManip(1.0f/m_speed);
|
|
return ERR_CONTINUE;
|
|
}
|
|
}
|
|
|
|
Abort();
|
|
return ERR_STOP;
|
|
}
|
|
|
|
// Suddenly ends the current action.
|
|
|
|
bool CTaskManip::Abort()
|
|
{
|
|
if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr) // not carrying anything?
|
|
{
|
|
m_hand = TMH_OPEN; // open clamp
|
|
m_arm = TMA_NEUTRAL;
|
|
}
|
|
else
|
|
{
|
|
m_hand = TMH_CLOSE; // closed clamp
|
|
m_arm = TMA_STOCK;
|
|
}
|
|
InitAngle();
|
|
|
|
if ( !m_bSubm )
|
|
{
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
m_object->SetPartRotationZ(i+1, m_finalAngle[i]);
|
|
}
|
|
}
|
|
|
|
m_camera->StopCentering(m_object, 2.0f);
|
|
m_physics->SetFreeze(false); // is moving again
|
|
return true;
|
|
}
|
|
|
|
|
|
// Seeks the object below to take (for bees).
|
|
|
|
CObject* CTaskManip::SearchTakeUnderObject(glm::vec3 &pos, float dLimit)
|
|
{
|
|
CObject *pBest;
|
|
glm::vec3 iPos, oPos;
|
|
float min, distance;
|
|
|
|
iPos = m_object->GetPosition();
|
|
|
|
min = 1000000.0f;
|
|
pBest = nullptr;
|
|
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
if ( !pObj->Implements(ObjectInterfaceType::Transportable) ) continue;
|
|
|
|
if (IsObjectBeingTransported(pObj)) continue;
|
|
if ( pObj->GetLock() ) continue;
|
|
if ( pObj->GetScaleY() != 1.0f ) continue;
|
|
|
|
oPos = pObj->GetPosition();
|
|
distance = glm::distance(oPos, iPos);
|
|
if ( distance <= dLimit &&
|
|
distance < min )
|
|
{
|
|
min = distance;
|
|
pBest = pObj;
|
|
}
|
|
}
|
|
if ( pBest != nullptr )
|
|
{
|
|
pos = pBest->GetPosition();
|
|
}
|
|
return pBest;
|
|
}
|
|
|
|
// Seeks the object in front to take.
|
|
|
|
CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, glm::vec3 &pos,
|
|
float &distance, float &angle)
|
|
{
|
|
CObject *pBest;
|
|
glm::vec3 iPos, oPos;
|
|
float min, iAngle, bAngle, aLimit, dLimit, f;
|
|
|
|
iPos = m_object->GetPosition();
|
|
iAngle = m_object->GetRotationY();
|
|
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
|
|
|
|
if ( bAdvance && m_energy > 0.0f )
|
|
{
|
|
aLimit = 60.0f*Math::PI/180.0f;
|
|
dLimit = MARGIN_FRONT+10.0f;
|
|
}
|
|
else
|
|
{
|
|
//? aLimit = 7.0f*Math::PI/180.0f;
|
|
aLimit = 15.0f*Math::PI/180.0f; //OK 1.9
|
|
dLimit = MARGIN_FRONT;
|
|
}
|
|
|
|
min = 1000000.0f;
|
|
pBest = nullptr;
|
|
bAngle = 0.0f;
|
|
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
if ( !pObj->Implements(ObjectInterfaceType::Transportable) ) continue;
|
|
|
|
if (IsObjectBeingTransported(pObj)) continue;
|
|
if ( pObj->GetLock() ) continue;
|
|
if ( pObj->GetScaleY() != 1.0f ) continue;
|
|
|
|
oPos = pObj->GetPosition();
|
|
distance = fabs(glm::distance(oPos, iPos)-TAKE_DIST);
|
|
f = 1.0f-distance/50.0f;
|
|
if ( f < 0.5f ) f = 0.5f;
|
|
|
|
angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
|
|
if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue;
|
|
|
|
if ( distance < -dLimit ||
|
|
distance > dLimit ) continue;
|
|
|
|
if ( distance < min )
|
|
{
|
|
min = distance;
|
|
pBest = pObj;
|
|
bAngle = angle;
|
|
}
|
|
}
|
|
if ( pBest == nullptr )
|
|
{
|
|
distance = 1000000.0f;
|
|
angle = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
pos = pBest->GetPosition();
|
|
distance = min;
|
|
angle = bAngle;
|
|
}
|
|
return pBest;
|
|
}
|
|
|
|
// Seeks the object back to take.
|
|
|
|
CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, glm::vec3 &pos,
|
|
float &distance, float &angle)
|
|
{
|
|
CObject *pBest;
|
|
glm::vec3 iPos, oPos;
|
|
float min, iAngle, bAngle, aLimit, dLimit, f;
|
|
|
|
iPos = m_object->GetPosition();
|
|
iAngle = m_object->GetRotationY()+Math::PI;
|
|
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
|
|
|
|
if ( bAdvance && m_energy > 0.0f )
|
|
{
|
|
aLimit = 60.0f*Math::PI/180.0f;
|
|
dLimit = MARGIN_BACK+5.0f;
|
|
}
|
|
else
|
|
{
|
|
aLimit = 7.0f*Math::PI/180.0f;
|
|
dLimit = MARGIN_BACK;
|
|
}
|
|
|
|
min = 1000000.0f;
|
|
pBest = nullptr;
|
|
bAngle = 0.0f;
|
|
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
if ( !pObj->Implements(ObjectInterfaceType::Transportable) ) continue;
|
|
|
|
if (IsObjectBeingTransported(pObj)) continue;
|
|
if ( pObj->GetLock() ) continue;
|
|
if ( pObj->GetScaleY() != 1.0f ) continue;
|
|
|
|
oPos = pObj->GetPosition();
|
|
distance = fabs(glm::distance(oPos, iPos)-TAKE_DIST);
|
|
f = 1.0f-distance/50.0f;
|
|
if ( f < 0.5f ) f = 0.5f;
|
|
|
|
angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
|
|
if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue;
|
|
|
|
if ( distance < -dLimit ||
|
|
distance > dLimit ) continue;
|
|
|
|
if ( distance < min )
|
|
{
|
|
min = distance;
|
|
pBest = pObj;
|
|
bAngle = angle;
|
|
}
|
|
}
|
|
if ( pBest == nullptr )
|
|
{
|
|
distance = 1000000.0f;
|
|
angle = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
pos = pBest->GetPosition();
|
|
distance = min;
|
|
angle = bAngle;
|
|
}
|
|
return pBest;
|
|
}
|
|
|
|
// Seeks the robot or building on which it wants to put a battery or or other object.
|
|
|
|
CObject* CTaskManip::SearchOtherObject(bool bAdvance, glm::vec3 &pos,
|
|
float &distance, float &angle,
|
|
float &height, int &slotNumOut)
|
|
{
|
|
slotNumOut = INVALID_SLOT;
|
|
|
|
glm::mat4 mat;
|
|
float iAngle, aLimit, dLimit;
|
|
|
|
distance = 1000000.0f;
|
|
angle = 0.0f;
|
|
|
|
if ( m_bSubm ) return nullptr; // impossible with the submarine
|
|
|
|
if (m_object->GetCrashSphereCount() == 0) return nullptr;
|
|
|
|
glm::vec3 iPos = m_object->GetFirstCrashSphere().sphere.pos;
|
|
|
|
iAngle = m_object->GetRotationY();
|
|
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
|
|
|
|
if ( bAdvance && m_energy > 0.0f )
|
|
{
|
|
aLimit = 60.0f*Math::PI/180.0f;
|
|
dLimit = MARGIN_FRIEND+10.0f;
|
|
}
|
|
else
|
|
{
|
|
aLimit = 7.0f*Math::PI/180.0f;
|
|
dLimit = MARGIN_FRIEND;
|
|
}
|
|
|
|
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
if ( pObj == m_object ) continue; // yourself?
|
|
|
|
if (pObj->Implements(ObjectInterfaceType::Slotted))
|
|
{
|
|
CSlottedObject &obj = dynamic_cast<CSlottedObject&>(*pObj);
|
|
int slotNum = obj.GetNumSlots();
|
|
for (int slot = 0; slot < slotNum; slot++)
|
|
{
|
|
mat = pObj->GetWorldMatrix(0);
|
|
glm::vec3 worldSlotPos = Math::Transform(mat, obj.GetSlotPosition(slot));
|
|
|
|
CObject *objectInSlot = obj.GetSlotContainedObject(slot);
|
|
if (objectInSlot != nullptr && (objectInSlot->GetLock() || objectInSlot->GetScaleY() != 1.0f))
|
|
continue;
|
|
|
|
float objectAngleOffsetLimit = obj.GetSlotAcceptanceAngle(slot);
|
|
if(objectAngleOffsetLimit == 0)
|
|
continue; // slot isn't take-able
|
|
|
|
// The robot must be in the correct angle relative to the slot (it can't be on the other side of the object)
|
|
float angleFromObjectToRobot = Math::RotateAngle(iPos.x-worldSlotPos.x, worldSlotPos.z-iPos.z); // CW !
|
|
float objectIdealAngle = Math::NormAngle(pObj->GetRotationY() + obj.GetSlotAngle(slot));
|
|
|
|
if ( Math::TestAngle(angleFromObjectToRobot, objectIdealAngle - objectAngleOffsetLimit, objectIdealAngle + objectAngleOffsetLimit) )
|
|
{
|
|
distance = fabs(glm::distance(worldSlotPos, iPos)-TAKE_DIST);
|
|
// The robot must be close enough to the slot
|
|
if ( distance <= dLimit )
|
|
{
|
|
// The slot must be in the correct position relative to the robot (the robot must be facing towards the slot, not sideways or away)
|
|
angle = Math::RotateAngle(worldSlotPos.x-iPos.x, iPos.z-worldSlotPos.z); // CW !
|
|
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
|
|
{
|
|
glm::vec3 powerPos = obj.GetSlotPosition(slot);
|
|
height = powerPos.y;
|
|
pos = worldSlotPos;
|
|
slotNumOut = slot;
|
|
return pObj;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
distance = 1000000.0f;
|
|
angle = 0.0f;
|
|
return nullptr;
|
|
}
|
|
|
|
// Takes the object placed in front.
|
|
|
|
bool CTaskManip::TransporterTakeObject()
|
|
{
|
|
if (m_arm == TMA_GRAB) // takes immediately?
|
|
{
|
|
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (cargo == nullptr) return false; // nothing to take?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
if ( m_object->GetType() == OBJECT_HUMAN ||
|
|
m_object->GetType() == OBJECT_TECH )
|
|
{
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(4); // takes with the hand
|
|
|
|
cargo->SetPosition(glm::vec3(1.7f, -0.5f, 1.1f));
|
|
cargo->SetRotationY(0.1f);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(0.8f);
|
|
}
|
|
else if ( m_bSubm )
|
|
{
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(2); // takes with the right claw
|
|
|
|
glm::vec3 pos = glm::vec3(1.1f, -1.0f, 1.0f); // relative
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
}
|
|
else
|
|
{
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
|
|
|
|
glm::vec3 pos = glm::vec3(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(Math::PI/2.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
}
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
|
|
}
|
|
|
|
if (m_arm == TMA_FFRONT) // takes on the ground in front?
|
|
{
|
|
glm::vec3 pos;
|
|
float dist = 0.0f, angle = 0.0f;
|
|
CObject* cargo = SearchTakeFrontObject(false, pos, dist, angle);
|
|
if (cargo == nullptr) return false; // nothing to take?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
if ( m_bSubm )
|
|
{
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(2); // takes with the right claw
|
|
|
|
pos = glm::vec3(1.1f, -1.0f, 1.0f); // relative
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
}
|
|
else
|
|
{
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
|
|
|
|
pos = glm::vec3(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(Math::PI/2.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
}
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
|
|
}
|
|
|
|
if (m_arm == TMA_FBACK) // takes on the ground behind?
|
|
{
|
|
glm::vec3 pos;
|
|
float dist = 0.0f, angle = 0.0f;
|
|
CObject* cargo = SearchTakeBackObject(false, pos, dist, angle);
|
|
if (cargo == nullptr) return false; // nothing to take?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
|
|
|
|
pos = glm::vec3(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(Math::PI/2.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
|
|
}
|
|
|
|
if (m_arm == TMA_POWER) // takes battery in the back?
|
|
{
|
|
assert(m_object->Implements(ObjectInterfaceType::Slotted));
|
|
CObject* cargo = m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER);
|
|
if (cargo == nullptr) return false; // no battery?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
glm::vec3 pos = glm::vec3(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(Math::PI/2.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER, nullptr);
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
|
|
}
|
|
|
|
if (m_arm == TMA_OTHER) // battery takes from friend?
|
|
{
|
|
glm::vec3 pos;
|
|
float dist = 0.0f, angle = 0.0f;
|
|
int slotNum;
|
|
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height, slotNum);
|
|
if (other == nullptr) return false;
|
|
assert(slotNum != INVALID_SLOT);
|
|
CObject *cargo = dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum);
|
|
if (cargo == nullptr) return false; // the other does not have a battery?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
dynamic_cast<CSlottedObject&>(*other).SetSlotContainedObject(slotNum, nullptr);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
|
|
|
|
pos = glm::vec3(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(Math::PI/2.0f);
|
|
cargo->SetRotationY(0.0f);
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Deposes the object taken.
|
|
|
|
bool CTaskManip::TransporterDeposeObject()
|
|
{
|
|
if (m_arm == TMA_FFRONT) // deposits on the ground in front?
|
|
{
|
|
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (cargo == nullptr) return false; // nothing transported?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
glm::mat4 mat = cargo->GetWorldMatrix(0);
|
|
glm::vec3 pos = Math::Transform(mat, glm::vec3(0.0f, 1.0f, 0.0f));
|
|
m_terrain->AdjustToFloor(pos);
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationY(m_object->GetRotationY()+Math::PI/2.0f);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
cargo->FloorAdjust(); // plate well on the ground
|
|
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(nullptr);
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
|
|
}
|
|
|
|
if (m_arm == TMA_FBACK) // deposited on the ground behind?
|
|
{
|
|
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (cargo == nullptr) return false; // nothing transported?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
glm::mat4 mat = cargo->GetWorldMatrix(0);
|
|
glm::vec3 pos = Math::Transform(mat, glm::vec3(0.0f, 1.0f, 0.0f));
|
|
m_terrain->AdjustToFloor(pos);
|
|
cargo->SetPosition(pos);
|
|
cargo->SetRotationY(m_object->GetRotationY()+Math::PI/2.0f);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(nullptr);
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
|
|
}
|
|
|
|
if (m_arm == TMA_POWER) // deposits battery in the back?
|
|
{
|
|
assert(m_object->Implements(ObjectInterfaceType::Slotted));
|
|
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (cargo == nullptr) return false; // nothing transported?
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
int powerSlotIndex = m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER);
|
|
assert(powerSlotIndex >= 0);
|
|
if (m_object->GetSlotContainedObject(powerSlotIndex) != nullptr) return false;
|
|
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(0); // carried by the base
|
|
|
|
cargo->SetPosition(m_object->GetSlotPosition(powerSlotIndex));
|
|
cargo->SetRotationY(0.0f);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
|
|
m_object->SetSlotContainedObject(powerSlotIndex, cargo); // uses
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr);
|
|
}
|
|
|
|
if (m_arm == TMA_OTHER) // deposits battery on friend?
|
|
{
|
|
glm::vec3 pos;
|
|
float angle = 0.0f, dist = 0.0f;
|
|
|
|
int slotNum;
|
|
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height, slotNum);
|
|
if (other == nullptr) return false;
|
|
assert(slotNum != INVALID_SLOT);
|
|
CSlottedObject *otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
|
|
if (otherAsSlotted->GetSlotContainedObject(slotNum) != nullptr) return false; // the other already has a battery?
|
|
|
|
CObject *cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
|
|
if (cargo == nullptr) return false;
|
|
assert(cargo->Implements(ObjectInterfaceType::Transportable));
|
|
|
|
m_cargoType = cargo->GetType();
|
|
|
|
otherAsSlotted->SetSlotContainedObject(slotNum, cargo);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(other);
|
|
|
|
// TODO: isn't this wrong? PowerPosition (and SlotContainedPosition) is an object-local position.
|
|
cargo->SetPosition(otherAsSlotted->GetSlotPosition(slotNum));
|
|
cargo->SetRotationY(0.0f);
|
|
cargo->SetRotationX(0.0f);
|
|
cargo->SetRotationZ(0.0f);
|
|
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(0); // carried by the base
|
|
|
|
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Seeks if a location allows to deposit an object.
|
|
|
|
bool CTaskManip::IsFreeDeposeObject(glm::vec3 pos)
|
|
{
|
|
glm::mat4 mat = m_object->GetWorldMatrix(0);
|
|
glm::vec3 iPos = Math::Transform(mat, pos);
|
|
|
|
for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
if ( obj == m_object ) continue;
|
|
if ( !obj->GetDetectable() ) continue; // inactive?
|
|
if (IsObjectBeingTransported(obj)) continue;
|
|
|
|
for (const auto& crashSphere : obj->GetAllCrashSpheres())
|
|
{
|
|
if ( glm::distance(iPos, crashSphere.sphere.pos)-(crashSphere.sphere.radius+1.0f) < 2.0f )
|
|
{
|
|
return false; // location occupied
|
|
}
|
|
}
|
|
}
|
|
return true; // location free
|
|
}
|
|
|
|
// Plays the sound of the manipulator arm.
|
|
|
|
void CTaskManip::SoundManip(float time, float amplitude, float frequency)
|
|
{
|
|
int i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(), 0.0f, 0.3f*frequency, true);
|
|
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
|
|
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
|
|
m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
|
|
}
|