64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/task/task.h"
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#include <glm/glm.hpp>
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enum TaskFireAnt
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{
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TFA_NULL = 0, // nothing to do
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TFA_TURN = 1, // turns
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TFA_PREPARE = 2, // prepares shooting position
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TFA_FIRE = 3, // shooting
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TFA_TERMINATE = 4, // ends shooting position
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};
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class CTaskFireAnt : public CForegroundTask
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{
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public:
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CTaskFireAnt(COldObject* object);
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~CTaskFireAnt();
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bool EventProcess(const Event &event) override;
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Error Start(glm::vec3 impact);
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Error IsEnded() override;
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bool Abort() override;
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protected:
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protected:
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glm::vec3 m_impact = { 0, 0, 0 };
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TaskFireAnt m_phase = TFA_NULL;
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float m_progress = 0.0f;
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float m_speed = 0.0f;
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float m_angle = 0.0f;
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bool m_bError = false;
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bool m_bFire = false;
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float m_time = 0.0f;
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float m_lastParticle = 0.0f;
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};
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