colobot/colobot-base/object/task/taskfireant.h

64 lines
1.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/task/task.h"
#include <glm/glm.hpp>
enum TaskFireAnt
{
TFA_NULL = 0, // nothing to do
TFA_TURN = 1, // turns
TFA_PREPARE = 2, // prepares shooting position
TFA_FIRE = 3, // shooting
TFA_TERMINATE = 4, // ends shooting position
};
class CTaskFireAnt : public CForegroundTask
{
public:
CTaskFireAnt(COldObject* object);
~CTaskFireAnt();
bool EventProcess(const Event &event) override;
Error Start(glm::vec3 impact);
Error IsEnded() override;
bool Abort() override;
protected:
protected:
glm::vec3 m_impact = { 0, 0, 0 };
TaskFireAnt m_phase = TFA_NULL;
float m_progress = 0.0f;
float m_speed = 0.0f;
float m_angle = 0.0f;
bool m_bError = false;
bool m_bFire = false;
float m_time = 0.0f;
float m_lastParticle = 0.0f;
};