217 lines
5.6 KiB
C++
217 lines
5.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/task/taskfireant.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/particle.h"
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#include "math/geometry.h"
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#include "object/old_object.h"
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#include "object/motion/motionant.h"
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#include "object/subclass/base_alien.h"
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#include "physics/physics.h"
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// Object's constructor.
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CTaskFireAnt::CTaskFireAnt(COldObject* object) : CForegroundTask(object)
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{
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m_phase = TFA_NULL;
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}
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// Object's destructor.
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CTaskFireAnt::~CTaskFireAnt()
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{
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}
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// Management of an event.
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bool CTaskFireAnt::EventProcess(const Event &event)
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{
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glm::vec3 dir, vib;
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float a, g, cirSpeed;
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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if ( m_bError ) return false;
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if ( dynamic_cast<CBaseAlien&>(*m_object).GetFixed() ) // insect on its back?
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{
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m_bError = true;
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return false;
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}
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m_time += event.rTime;
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m_progress += event.rTime*m_speed;
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if ( m_phase == TFA_TURN ) // preliminary rotation?
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{
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a = m_object->GetRotationY();
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g = m_angle;
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cirSpeed = Math::Direction(a, g)*2.0f;
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if ( cirSpeed > 2.0f ) cirSpeed = 2.0f;
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if ( cirSpeed < -2.0f ) cirSpeed = -2.0f;
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m_physics->SetMotorSpeedZ(cirSpeed); // turns left/right
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}
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return true;
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}
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// Assigns the goal was achieved.
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Error CTaskFireAnt::Start(glm::vec3 impact)
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{
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glm::vec3 pos;
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ObjectType type;
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m_impact = impact;
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m_bError = true; // operation impossible
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if ( !m_physics->GetLand() ) return ERR_WRONG_BOT;
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type = m_object->GetType();
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if ( type != OBJECT_ANT ) return ERR_WRONG_BOT;
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// Insect on its back?
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if ( dynamic_cast<CBaseAlien&>(*m_object).GetFixed() ) return ERR_WRONG_BOT;
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m_physics->SetMotorSpeed(glm::vec3(0.0f, 0.0f, 0.0f));
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pos = m_object->GetPosition();
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m_angle = Math::RotateAngle(m_impact.x-pos.x, pos.z-m_impact.z); // CW !
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m_phase = TFA_TURN;
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m_speed = 1.0f/1.0f;
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m_progress = 0.0f;
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m_time = 0.0f;
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m_lastParticle = 0.0f;
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m_bError = false; // ok
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m_bFire = false; // once!
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskFireAnt::IsEnded()
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{
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glm::vec3 pos, speed;
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glm::vec2 dim;
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float angle, dist;
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int i, channel;
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if ( m_engine->GetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( dynamic_cast<CBaseAlien&>(*m_object).GetFixed() ) return ERR_STOP; // insect on its back?
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if ( m_phase == TFA_TURN ) // rotation ?
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{
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angle = m_object->GetRotationY();
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angle = Math::NormAngle(angle); // 0..2*Math::PI
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if ( !Math::TestAngle(angle, m_angle-Math::PI*0.05f, m_angle+Math::PI*0.05f) ) return ERR_CONTINUE;
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m_physics->SetMotorSpeedZ(0.0f); // rotation ended
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m_phase = TFA_PREPARE;
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//? m_speed = 1.0f/1.5f;
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m_speed = 1.0f/0.4f;
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m_progress = 0.0f;
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//? m_motion->SetAction(MAS_PREPARE, 1.5f);
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m_motion->SetAction(MAS_PREPARE, 0.4f);
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}
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if ( m_phase == TFA_PREPARE ) // preparation?
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{
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_phase = TFA_FIRE;
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//? m_speed = 1.0f/2.0f;
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m_speed = 1.0f/0.5f;
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m_progress = 0.0f;
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//? m_motion->SetAction(MAS_FIRE, 2.0f);
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m_motion->SetAction(MAS_FIRE, 0.5f);
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}
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if ( m_phase == TFA_FIRE ) // shooting?
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{
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if ( m_progress > 0.75f && !m_bFire )
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{
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m_bFire = true; // once
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for ( i=0 ; i<20 ; i++ )
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{
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pos = glm::vec3(-2.5f, -0.7f, 0.0f);
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glm::mat4 mat = m_object->GetWorldMatrix(2);
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pos = Math::Transform(mat, pos);
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dist = glm::distance(pos, m_impact);
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speed = m_impact-pos;
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speed.x += (Math::Rand()-0.5f)*dist*1.2f;
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speed.y += (Math::Rand()-0.5f)*dist*0.4f+50.0f;
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speed.z += (Math::Rand()-0.5f)*dist*1.2f;
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dim.x = 1.0f;
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dim.y = dim.x;
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channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f);
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m_particle->SetObjectFather(channel, m_object);
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}
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}
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_phase = TFA_TERMINATE;
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//? m_speed = 1.0f/0.9f;
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m_speed = 1.0f/0.4f;
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m_progress = 0.0f;
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//? m_motion->SetAction(MAS_TERMINATE, 0.9f);
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m_motion->SetAction(MAS_TERMINATE, 0.4f);
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}
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if ( m_phase == TFA_TERMINATE ) // ends?
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{
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_phase = TFA_NULL;
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m_speed = 1.0f/1.0f;
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m_progress = 0.0f;
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}
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Abort();
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return ERR_STOP;
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}
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// Suddenly ends the current action.
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bool CTaskFireAnt::Abort()
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{
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m_motion->SetAction(-1);
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return true;
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}
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